Original Post — Direct link

From the last MOTD, High Gardens received high praise for it's visuals and level design. It's uses on Imperial Gardens assets, but is re-imagined in a way that motivated many exiles to bring up just how beautiful this map is. Overall, it polled a very good 7.61. Building on the previous comments, it is linear, easy to clear, and drops crystal belts which are highly sought-after bases for crafting. The downsides for High Gardens are mainly that mob count can be a little on the low side, and this is not a good map for breaches due to the width of the pathways and elevation change that exists throughout the linear section. Also you really wouldn't run this map for profit as you can only use a total of 4 sextants to impart Atlas mods, and 3/4 must be Master level which makes it quite expensive.

Now it's on to Underground River, a mostly-linear Tier 10 cavern map. Many divination cards are able to drop in this map, with the boss It That Fell solely being able to provide "The Scavenger" for a Carcass Jack. The question is now, will this map be as liked as Quay - or will it join Terrace in the basement?


Name: Underground River - rate this map here on a scale of 1 to 10

This map is based on the first part of The Caverns in Act 2. It's a linear series of caverns connected by narrow bridges.

Tier: T10

Level: 77

Upgrades from:

  • Reef

  • Shaped Phantasmagoria

Upgrades to:

  • Underground Sea

Layout: A (The map has a consistent layout that can be reliably fully cleared with no backtracking)

Difficulty: 3 (Occasionally high damage output that can be avoided reasonably well)

Boss Arena: An L-shaped cavern at the end of the map. Entrance seals when the boss is engaged.

Bosses:

Tileset: Cavern of Wrath, Act 1, Indoors

Divination Cards:

  • The Gambler (5/5 = Divination Card)

  • Glimmer of Hope (8/8 = Unique Gold Ring)

  • Hunter's Reward (3/3 = The Taming, unique prismatic ring)

  • The Scavenger (8/8 = Carcass Jack, unique varnished coat)

  • The Trial (7/7 = Tier 15 Map, Rare, Corrupted)

  • Treasure Hunter (7/7 = Vaults of Atziri)

  • The Wolf's Shadow (7/7 = Hyaon's Fury, unique legion sword)

Maps in Sextant Range (See this thread for more details --> sextant blocking):

  • Quay (T10)

  • Caer Blaidd, Wolfpack's Den (T10)

(a lot of info taken from this often referred-to spreadsheet as well as the wiki page)


MAP NAME TIER DISCUSSION POLL SCORE
001 Arachnid Nest 8 thread poll 5.35
002 Ivory Temple 12 thread poll 5.63
003 Mesa 5 thread poll 9.03
004 Mao Kun 9 thread poll 7.72
005 Burial Chambers 5 thread poll 2.74
006 Promenade 9 thread poll 7.79
007 Pit 5 thread poll 5.00
008 Vault 12 thread poll 8.51
009 Death and Taxes 12 thread poll 3.74
010 Strand 6 thread poll 9.20
011 Crystal Ore 1 thread poll 2.95
012 Spider Forest 6 thread poll 6.32
013 Mineral Pools 14 thread poll 6.03
014 Beach 2 thread poll 9.03
015 Maze of the Minotaur 16 thread poll 7.99
016 Waterways 13 thread poll 7.10
017 Cells 7 thread poll 1.85
018 Arid Lake 3 thread poll 7.63
019 Quay 10 thread poll 8.04
020 Overgrown Ruin 15 thread poll 5.14
021 The Perandus Manor 11 thread poll 6.58
022 Hallowed Ground 4 thread poll 4.20
023 Atoll 8 thread poll 9.06
024 Castle Ruins 7 thread poll 6.22
025 Cavern 3 thread poll 2.76
026 Vaults of Atziri 3 thread poll 4.79
027 Shore 8 thread poll 9.08
028 Terrace 10 thread poll 3.66
029 Pit of the Chimera 16 thread poll 6.48
030 Wharf 6 thread poll 6.12
031 Quarry 6 thread poll 3.80
032 Tropical Island 8 thread poll 8.74
033 Overgrown Shrine 9 thread poll 5.21
034 Shipyard 12 thread poll 6.12
035 The Vinktar Square 10 thread poll 7.52
036 Academy 4 thread poll 3.63
037 Coves 9 thread poll 7.12
038 Poorjoy's Asylum 9 thread poll 8.30
039 Armoury 7 thread poll 5.18
040 Lair 13 thread poll 4.68
041 Volcano 14 thread poll 6.76
042 Jungle Valley 1 thread poll 7.86
043 Whakawairua Tuahu 6 thread poll 2.81
044 Abyss 15 thread poll 7.46
045 Colosseum 15 thread poll 6.09
046 Forge of the Phoenix 16 thread poll 7.38
047 Peninsula 5 thread poll 7.40
048 Sulphur Wastes 13 thread poll 5.86
049 Bazaar 11 thread poll 3.91
050 Atlas Mods N/A thread poll Adds
051 High Gardens 13 thread poll 7.61
052 Underground River 10 thread poll pending
External link →
over 7 years ago - /u/Dan_GGG - Direct link

Underground River uses the Caverns/Den tileset from act 2. It swapped names with Underground Sea (which does use the Submerged Passage/Merveil's Caverns tileset) when we released Atlas of Worlds.

I believe the name "Underground River" originally referenced the river that goes through Merveil's caverns. I'm not sure where "Underground Sea" specifically comes from.

Also I blatantly stole the water from the Aqueduct to make Underground River's river. Said river can only appear in specifically made feature rooms that have fixed orientations, otherwise it would flow in random directions.

I grabbed some sample area layouts to show how both maps relate to their names: http://imgur.com/a/UVQHd