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Questions Thread - June 11, 2020

This is a general question thread on June 11, 2020. You can find the previous question threads here.

Remember to check the Wiki first.

You can also ask questions in the #any-question channel in our official Discord.

The idea is for anyone to be able to ask anything related to PoE:

  • New player questions
  • Mechanics
  • Build Advice
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

No question is too big or too small!

We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

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almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by The_Lucky_7

Minnions! How do?

So I was reading about minions having this distinction:

Minions have their own damage and their actions are treated completely separate from the summoner's.

and was wondering if it also applies to status effects. Specifically, if I link bleed support to my zombies, will each zombie get a bleed effect on the enemy, or will I get 1 bleed effect on the enemy that each zombie keeps overwriting?

What about Burning?

Decay?

An enemy can only be affected by one Bleeding debuff at a time (whichever is strongest). That is entirely unrelated to where the debuffs come from, it's part of how bleeding works (and most debuffs in PoE follow the same rule, and exceptions are generally called out).

Burning is not a specific debuff, but a category which refers to any form of fire damage over time. Individual debuffs that cause burning will have their own rules.

Decay follows the standard debuff rules - if multiple are applied to the same thing, only the strongest will affect them.

almost 4 years ago - /u/Mark_GGG - Direct link

Originally posted by guard_press

My question is more aimed at what happens in game logic when Bringer is unusable due to stat insufficiency, re-enabling the chest, which re-enables Bringer, which disables the chest and itself, which re-enables the chest etc. Is it a feedback loop, and if so how quickly does it flip?

My question is more aimed at what happens in game logic when Bringer is unusable due to stat insufficiency, re-enabling the chest

That doesn't happen. Bringer of Rain doesn't grant you a stat that disables the chest slot like a normal, sane item, it has a stat with special handling in the disable scan code, such that it will continue to disable the chest slot as long as Bringer is in the helm slot, even if it is itself disabled.