over 5 years ago - Obsidian Aarik - Direct link
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047
Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
  • Summoned creatures are now set to the caster's level.
  • Turn order UI will not appear in trap-triggered combat with no enemies.
  • Characters will no longer get stuck in their walk speed after leaving a cutscene.
  • Characters are no longer walking after leaving a Slog Zone.
  • In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
  • Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
  • The Oculus will now turn off after both conduits are destroyed in turn-based mode.
  • The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
  • The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
 
Balance Changes
  • Light, one-handed weapon's damage has been slightly increased in turn-based mode.
  • In turn-based mode, dexterity now adds 4% to Stride per point.
  • In turn-based mode, characters receive -10 Deflection while Knocked Down.
     
over 5 years ago - /u/ - Direct link
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047
Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
  • Summoned creatures are now set to the caster's level.
  • Turn order UI will not appear in trap-triggered combat with no enemies.
  • Characters will no longer get stuck in their walk speed after leaving a cutscene.
  • Characters are no longer walking after leaving a Slog Zone.
  • In turn-based mode, Berath's Challenge kills unconscious characters after they have been unconscious for 3 consecutive rounds rather than 3 total rounds.
  • Character's Initiative no longer displays in the Inventory while playing in Real-Time with Pause mode.
  • The Oculus will now turn off after both conduits are destroyed in turn-based mode.
  • The player can now return the quest to Tayn after completing The Forgotten Sanctum DLC.
  • The Animancer's Folly and Gul Trouble endurance challenges will no longer get stuck between waves in turn-based mode.
 
Balance Changes
  • Light, one-handed weapon's damage has been slightly increased in turn-based mode.
  • In turn-based mode, dexterity now adds 4% to Stride per point.
  • In turn-based mode, characters receive -10 Deflection while Knocked Down.
     





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