First off, the Valk is coming along great, it's really cool looking and I think you guys are going to love the rumble seats. It would actually be up on Test now except for one issue, which isn't even related to the Valk itself.
We're in the middle of a huge merge, where we're taking all the PS4 work and incorporating it into our main pipeline. Up to now, it's been in a separate pipeline because it was too volatile to mix and risk issues with the PC version. There are a lot of conflicts that the coders need to resolve so there are lots of weird issues on some of our internal environments. The benefits we get from this merge are probably obvious as far as developing is concerned, but what you guys will get is that all the performance improvements they are making to the PS4 version are going to be shared with us well. I don't think you'll see any major changes right away in the August update, but as the PS4 team moves to optimizations, the PC will get those automatically.
Once we get our internal stuff sorted, I'll go to Test with everything. I'd love to just promote the Valk by itself, but it's just too huge a change to isolate, we'd miss something. It'll require a full publish. I'm hoping we'll be in a state to do that before SOE Live.
TL;DR Our internal environments need to be fixed up, then we'll update Test with the Valkyrie, hopefully before SOE Live.
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