Planetside Dev Tracker


0

Posts today

14

Posts in the last week

641

Posts total recorded
Latest Patch NotesOct. 22, 2019 - PC Hotfix (1 day ago)

Yesterday


All PC servers will be taken offline on Tuesday, October 22, 2019 at approximately 6AM PDT (3PM CEST) for maintenance. Downtime is expected to last up to 3 hours. Patch notes can be found here.

Oct. 22, 2019 - PC Hotfix

Post
1 day ago - DBG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, October 22, 2019 at 6:00am PT for maintenance. Downtime is expected to last up to 3 hours. MG-A1 Arbalest
  • Refire between bursts from 250ms to 200ms
  • Refire between each shot in a burst from 70ms to 65ms
  • Vertical recoil from 0.25 - 0.275 to 0.16 to 0.20
  • Magazine size from 36 to 42
Dev Note: The changes here increase the Arbalest's damage potential, controllability, and add more flexibility through the higher magazine size. This weapon was probably the least effective of the three Assault Rifles released in the last update, and we're looking to ensure it has a competitive place among the rest of the TR's arsenal. Misc. Fixes, Changes, and Additions
  • UI elements no longer flicker when holding a Construction item.
  • Digital Snowflake Hood Ornament no longer breaks the vehicle it's equipped on.
  • Alt-Tabbing no longer forces the client into Window...
Read more

20 Oct


Vektor Liberator

Comment
3 days ago - /u/Wrel on Reddit - Thread - Direct

Spoke with some other Lib pilots about this as well. Vektor will likely be getting its damage dropoff back.

19 Oct


[:content_encoded, :content, :description, :dc_description]

17 Oct


We'll get a fix out for that, and other issues. Looks like a changelist didn't make it up.

Windows mode.

Comment
6 days ago - /u/Wrel on Reddit - Thread - Direct

Currently working on this.

Originally posted by Robanivisc

/u/wrel Just letting you know, the Frank and Jester facepaints are being given as duplicate drops; often times I'm getting them 3-4 times in a row.

Thanks for the heads up.

16 Oct


Originally posted by Bronbin

Edit: Date clarified thank you :) AWESOME update!!!

Fixed now, thank you. We were originally shooting for Friday to start, but we're starting it as soon as servers come up now.

All PC servers will be taken offline on Wednesday, October 16, 2019 at approximately 12PM PDT (9PM CEST) for the Halloween game update. Downtime is expected to last up to 3 hours. Patch notes can be found here.

PC servers will be taken offline on Wednesday, October 16, 2019 at 12:00pm PT for maintenance. Downtime is expected to last up to 3 hours.

Forum Patch notes here: https://forums.daybreakgames.com/ps2/index.php?threads/oct-16-2019-nanite-of-the-living-dead-6-revenge-of-the-unsown.252629/

Regarding the state of the team: ...

Read more External link β†’
PC servers will be taken offline on Wednesday, October 16, 2019 at 12:00pm PT for maintenance. Downtime is expected to last up to 3 hours. Halloween Event - Oct. 16 through Nov. 8 A cool night sky falls upon Auraxis, dark and heavy. The ground beneath you begins to till and toil, as if shivering with anticipation. Is it a sign? Has the ancient Vanu technology beneath the planet sprung to life once again? Or is it something more sinister... This year's Halloween event will start Oct. 16 (when servers come back online), and end Nov. 8 (11:59pm PT). New Seasonal Directive We've got a new Directive lineup with new rewards, a revision to pumpkin hunting, and new seasonal items. Pumpkins Everywhere!
  • During this event, SpacePumpkins (and the larger, more elusive Galact-O-Lantern) will appear on all continents.
  • These pumpkins will reward players ex...
Read more

14 Oct


Thank you for the heartfelt send off Deringer. And sorry I didn't respond to your DM on twitter, its been a pretty crazy couple of days. I am confident all of the team members let go from the PlanetSide team will find new jobs very quickly. They are an incredibly talented bunch of people.

I'm Back!!!

Comment
9 days ago - /u/DBPaul on Reddit - Thread - Direct

Originally posted by RunningOnCaffeine

So I guess one big question is on the surface it looks like there’s been some serious brain drain in terms of people with the engine knowledge to fix any deep underlying issues that crop up. Is that needless gloom and doom or an actual possibility?

Honestly it depends on where they focus the remaining resources. PS2 has been resource starved for so long that it may actually gain development power out of all of this.

Daybreak Layoffs Megathread

Comment
9 days ago - /u/DBPaul on Reddit - Thread - Direct

Originally posted by Raapnaap

Sadly I don't think it can happen unless DBG sells everything else related to the engine to the same buyer due to various licencing issues related to the engine, but I might be incorrect here?

But yeah, if PS2 could get a proper caretaker, there could still be many years of life left in this game, as even after all this time, there is no game out there that does what PS2 can do.

Splitting the company into sub-studios by franchise will certainly make that much easier. And they already know how to navigate selling a game and an engine, as they have already gone through it with NantG and H1Z1

Daybreak Layoffs Megathread

Comment
9 days ago - /u/DBPaul on Reddit - Thread - Direct

Originally posted by RunningOnCaffeine

Appreciate it. I didn't make a big deal out of it because I didn't feel as connected as some of the other devs

You’re still one of us Paul.

<3

When do they post? (GMT +0)
Something missing? Let us know and we'll add it!