Join Combat is being changed to use Drop Pods as a fallback, next update, meaning you'll spawn at Sunderers and Hardspawns the majority of the time again.
Should be fixed in the next update.
There have been a handful of speculative fixes snuck into a few of the past updates, but they haven't resolved the issue. We're currently working on this, and may end up having to just revamp the implant in its entirety.
If anyone wonders why the spawn system keeps getting messed up, it's probably because the branching looks something like this:
if: else: if: else if: if: else if: else if: if: else if: if: else if: else if: else: if: if: if: if: else: else if: if: if: else: else: else: else if: if: if: else: else: else: else: if: if: else: else:
Player behavior is complicated, which leads to complicated models, which leads to complicated code that is pretty much impossible to test out anywhere but on live servers with hundreds of people.
(If I happen to be ...Read more
Happened again, screen shot of the respawn timer and the pop numbers: https://imgur.com/a/nf8OEsS
Looks like you're in a cutoff region. But even so, the spawn timer shouldn't be that long. I'll look into it.
Just wanted to chime in briefly on this. A lot of what game development is about is finding a balance between speed and accuracy. Go too fast and you miss your target; take too long and the target has moved.
In this case we lined up our shot a little too quickly and have opted to take our time to aim the next one.
For those who are curious, in this metaphor the spawn system is a loud, powerful rifle that was highly customized by several people, some of whom may or may not have ever existed. It appears to be made of a strange metal that smells like paper, it uses a series of buttons, cranks, and triggers to fire, and for ammunition it uses those weird watch batteries and four-sided dice that somehow keep pouring from a nearby hose.
Last update was a bit of a mess. There was a lot of positivity surrounding the fixes going into the most recent update, and some of those fell flat. We didn't have our pass complete for Infil cloak on low (how it currently looks is not how it'll look when we're finished,) and the per-faction population limit check was broken.
Reinforcements Needed was already broken, but to varying degrees based on where it was trying to spawn you. Good news is that we've got a workaround for Reinforcements Needed that is on Live currently (as of like 10 minutes ago,) and a PTS update to fix some issues with the spawn system.
Next week we'll be getting this Live (and ideally with an updated cloak shader for the low pipeline,) provided no more issues pop up while it soaks over the weekend.
Thanks for trying to be patient through this. The spawn system is fundamental, and it's important that we get it right, which unfortunately means a lot of tuning. If we di...Read more External link →
/u/DBPromptCritical can you help maybe? char name is olischoberx
Welcome back! It looks like you are getting the dreaded BattlEye Corrupted Memory #0 Error. The FAQ says:
BattlEye detects that your game’s or system’s memory is not what it is supposed to be. Close all unnecessary programs running on the system, scan your system for viruses/trojans/spyware and check your RAM for possible defects (using tools like Memtest86). If that doesn’t help a full repair reinstallation of your system is likely needed.
I would suggest starting there and let me know if anything changes.
You can spawn on any spawn point within 200 meters of you near instantly, so if this happened to you, it sounds like a bug. Do you happen to have any footage I could take a look at?
Can confirm your update fixed it. Played for 2 hours post update without a single issue for my platoon members or myself
it's a known thing that reinstalling can fix performance after a patch sometimes, so perhaps this is just an extension of that issue?
I think the ones you are referencing were from strange/custom settings in UserOptions.ini causing poor performance once we switched to DX11. Might help here (and if so we'd love to hear about it), but seems less likely
It's actually unrelated to BattlEye. We're working on a solution :D
Looking into it now. Are these issues exclusive to Cobalt, or is anyone else having this happen as well? Please reply with your server and character name.
UPDATE: We've deployed an update to Live, please restart your client and let us know if you crash any more after that point. https://twitter.com/psnicto/status/1136748473988968448