Planetside Dev Tracker


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Latest Patch NotesPC Downtime - January 23, 2020 (1 day ago)


The Planetside team in all its glory

about 11 hours ago - /u/Wrel on Reddit - Thread - Direct

Originally posted by a_sites

We call it his "Resting Wrel Face".

Aw man. I was really trying to make the corners of my mouth go up this time, too.

Double XP for members this weekend?

about 15 hours ago - /u/Wrel on Reddit - Thread - Direct

Originally posted by xPaffDaddyx

Ah there is a tuesday downtime? Good to know

Double XP for members this weekend?

about 16 hours ago - /u/Wrel on Reddit - Thread - Direct

This should be fixed now, our scheduling data ended at the end of last year and it was forgotten about with all the other craziness going on. I'll let this members double exp run until our Tuesday downtime.

PC Downtime - January 23, 2020

1 day ago - jgolenbo on Forums - Thread - Direct
The extended PC maintenance postponed earlier this month has been rescheduled for next Tuesday, January 28, 2020 at 4:30 AM PST / 12:30 PM GMT. NA and EU servers are expected to be down for up to 12 hours on that date. While we're continuing to make strides reducing downtimes for game updates and standard maintenance, next week's extended downtime is necessary to complete a one-time data migration and provide needed upgrades to our server hardware in NA and EU. We're getting the news out to you now so you have as much heads-up as we can provide, and will do everything we can next Tuesday to wrap maintenance as quickly as possible. Once maintenance concludes and we confirm everything running smoothly, we'll schedule the corresponding PS4 maintenance in the same server regions.

23 Jan

Originally posted by a_sites

That's the goal, but sometimes Andy Sites is an optimist. Either way, we want to make sure its ready, which is why we have started the closed testing process for feedback and will be ramping up as needed.

Wrel is an optimist, too.

22 Jan

Paul's thoughts on Rogue Planet Games

2 days ago - /u/DBPaul on Reddit - Thread - Direct

Originally posted by grenadeshark

You think some day we will understand how much money it actually takes to run this game? I have spent thousands of dollars and I realize that it barely funds a coder for a week or two.

Live games die when they can't cover their overhead. So many companies will shortsightedly have small or skeleton teams to maintain the game while still trying to develop new features to grow or at least attenuate player loss. It's a self-fulfilling prophecy since they will never invest in a team that will actually grow the game . At least that's been my experience with Garena / Heroes of Newerth and Daybreak / PlanetSide 2.

PlanetSide 2 was UNCONTESTED in it's market. It's a F2P PVP FPS with Massive Scale. No one else does it. The game's potential is so high. I wish the current team the best of luck, but they're playing against a stacked deck until they can get a publisher to actually fund them.

Paul's thoughts on Rogue Planet Games

2 days ago - /u/DBPaul on Reddit - Thread - Direct

Originally posted by ALN-Isolator

Can you give us the REAL tale of PS:Aโ€™s development?

We all have our theories of mismanagement, but what actually happened?

Near as I can tell it was pretty much what I said in my tweet:

game designs were dictated from on high and we were forced to work on a BR clone that had literally zero marketing.

It was never a dialogue. It was always "we're doing Feature X now" despite there being significant dissent from the team.

As an illustration of the mentality we were dealing with: After the second round of layoffs we asked them what they learned from H1Z1 and the answer from Ji was something to the effect of "If we have a BattlePass at $10 players won't spend more than that". Like that's what he learned. Nothing about Production structure, feature targeting, contracting external companies, communication, or understanding what players want/need... it was "our battlepass had too much value".

Paul's thoughts on Rogue Planet Games

3 days ago - /u/DBPaul on Reddit - Thread - Direct

Originally posted by RoyAwesome

no, that was Drew. Paul got laid off but from talking to him he saw the writing on the wall and was already looking for the exit.

Can confirm. I had just come back from a 2 week vacation to discover that I hated my job and realized nothing was going to change. That and I saw how PS:A's launch was handled and knew I had to move on. A week later we got laid off.

Fortunately I had reached out to David Mendelsohn and am now working with him and Ben Jones at ZeniMax Online. Drew Matte works here too, though he is on a different project.

Paul's thoughts on Rogue Planet Games

3 days ago - /u/DBPaul on Reddit - Thread - Direct

Originally posted by tuthmes

Dude lasted what? 6 months?

About 3.5 years all told. For about a year I was the only active programmer on the team.

I'm happy they have more resources on PS2 post-PS:A, but I'm sad at how much potential was lost due to lack of resources.

21 Jan

17 Jan

16 Jan

Currently looking into a bug where the continent isn't unlocking properly all the time. You'll notice the padlocks at the top on the screenshot. You shouldn't be able to progress the continent right now.

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