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PC servers will be taken offline on Tuesday, May 14th, 2019 at 3:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Downtime for Miller and Colbalt may be extended due to ongoing hardware upgrades.
Misc. Changes, Fixes, and Additions
- Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
- Particle effects should no longer flicker during player movement.
- Tank Mines should now trigger when run over.
- Event vehicle terminals no longer appear at the Warpgates on Indar.
- Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
- Auto-squad no longer tries to join a squad when the player is already in a squad.
- Auto-squad no longer tries to find squads in VR training zones.
- V-sync setting is now retains your selection in the options menu (and UserOptions.ini)
- Fixed an issue where vehicles wouldn't interpret shadows correctly.
- Faction specific "Interference" profile banners no longer appear for players of the incorrect faction.
- NSO characters no longer unlock loadout slot tabs at battle rank 5 and 15, and instead have them unlocked by default.
- NSO characters on the scoreboard should now show the appropriate team colors.
- NSO characters now receive alert and event rewards of the team they were on.
- NSO characters can now pull Routers from a Routing Spire.
- G40-F Ranger for NSO characters now fires projectiles.
- The Galaxy's Pelters are purchasable once again.
- Exceptional II directive progress with the Tengu-P now requires the correct medals at each tier.
- Fixed an issue where the Yellowjacket Mining Laser couldn't be used as a siege weapon.
- Opening the Map while interacting with a Warpgate Terminal will no longer overlap UI elements.
- The loadout screen should no longer create a ghost overlay over an active gameplay window.
- Fixed missing Aerial Anomaly particle effects.
- Fixed missing Pillager particle effects on low.
- Horizon with Unstable Ammunition once again shows projectiles.
- NSO Harasser top gun kills now count directive progress.
- Sticky Grenades can once again be resupplied again.
- Pain Spire's particles have been restored.
- Vehicle Smoke Screen ability once again emits smoke visuals.
- Darklight flashlights now show their light source.
- Vehicle headlights now show their light source.
- You can no longer spawn into disabled regions.
- You can now squad deploy even if your squad leader is dead.
- Squad deploy now uses the leader's location to determine spawn points, instead of the squad's overall location.
- Removed the 5 second respawn timer discount on Quick Deploy.
- Spawn points on cooldown are rendered invisible until they become available.
- You can now deploy into squad vehicles at any distance.
- You can now deploy into squad vehicles that are in enemy territory.
- You can now deploy into Sunderers in valid regions at any distance.
- Reinforcements Needed has been disabled for the time being, we will bring this feature back when it doesn't conflict with the current spawn system.
- Satellite spawn points inside BioLabs now act as spawn points, and not just teleporters, though you can still use the teleporters at satellite bases to reach the BioLab spawn rooms.