about 6 years ago - PlanetSide 2 - Direct link

Transcript (by Youtube)


2s [Music]
5s you
12s hello there see so much shorter get you
17s the other chain no no hello there
20s everybody
21s just gonna kick back hello everybody and
24s welcome to another planetside 2 dev
26s stream it's been a little while since
28s we've we've done a stream but we feel
31s like it's time and we've got some really
32s cool stuff to share with you so what are
35s we gonna be covering today we're going
37s to talk a little bit about the
37s performance that we've been working on
39s for a while where we are now and where
41s we're headed we're gonna talk a little
43s bit the status of the TKO server the
45s Tokyo server that has been talked about
47s quite a bit for quite a while we're
50s gonna go over some of the recent squad
51s changes that have come to life and then
54s we're gonna reveal some new stuff to you
56s guys new stuff oh yeah as always we're
59s gonna be doing giveaways you have to be
61s active and chat to make yourself
62s eligible for those giveaways and I will
64s call out whenever those are going to
66s happen the winner will also announce
69s each of the winners as their chosen then
72s at the very end we're going to take some
73s questions and that'll pretty much wrap
75s it up for this for this stream so why
79s don't we kick it off by talking a little
80s bit about what we've been doing for
82s performance kick back and sure yeah are
87s we gonna take questions throughout this
88s new yeah sure we can do it throughout
91s the stream yeah okay so uh yeah
94s Roxie's on the moderator ship so be nice
98s and and we'll get their questions and
100s answer music um look somehow more
103s uncomfortable I I am because this desk
105s is so sharp it's like digging into
107s different parts of my my body okay so
111s how are you guys doing so since our last
114s update we've had some performance issues
116s that have come up for some reason
118s they've just kind of multiple issues
120s sprung up at us like the malevolent will
123s of some sort of tech god I don't know we
126s yeah we've done some techno exorcists
129s exorcisms but yeah so we've been working
132s on some performance fixes you i encode
135s have been working hand in hand to
137s address some of the issues with the UI
140s showing up and
142s like continually bringing up what caused
144s worse and worse performance degradation
147s things like alerts maps the HUD for the
151s cockpits for various vehicles and the
153s killcam and so we've we've addressed a
156s couple those issues most of those and
158s we're still working to work on that a
161s vehicle deaths in particular I've been
162s called out as something that compounds
166s performance problems as we go so we're
169s still looking into that from the more
172s engine and server side of things we've
175s looked at the way that our scripts are
178s being handled and you know previously
180s with some of the alerts we were using
183s NPCs to direct the behavior and then
186s control how the the flow of that goes
189s but we've since switched over to using
191s looool exclusively for that we managed
193s to figure out the issues we were having
194s with that that should be all good to go
196s for that we're still looking into stuff
199s in particular there we recently
202s discovered a old vestigial system that's
206s running on the server that we're not
207s actually using and is eating up some
209s frames so or not some frames with some
211s cycles rather so we're gonna be removing
214s that and that should give us a bit of a
216s performance increase on the server we
219s also have are still looking into the
222s spike in network traffic that we've had
225s we've got core tech kind of working on
227s that a bit
229s some of our top engineers as it were top
233s man top top looking into that it wasn't
238s really privy to the fact that our
241s network bandwidth got increased but but
243s there was it was something that's just
244s kind of been in the background for us
246s you don't really notice it but outside
249s of that we know that there are some
250s server issues right now that's there
252s prevalent on on all the servers and not
254s just uh and not just with certain ISPs
257s like it had been in the past yeah that's
259s right we also had worked one of the
262s European ISPs we were having trouble
265s connecting with them and our players
266s were connecting with them and we had
268s since worked out most of those issues
273s we're also I'm happy to say working on a
276s massive technical undertaking that will
278s have some performance gains that's all
283s you get that's all I can't wait to might
285s drop that stuff I know I'm gonna
287s literally bring a microphone nice thanks
289s I just have it in giant quotes here
291s because that's literally all we can say
294s but that's that's kind of where we've
296s been at for for performance we've still
298s been working on features and such but
301s it's it's taken away it's it's taken our
303s focus and you know it's important to
305s work on so yeah it's it's we've if you
308s haven't noticed it slowed down our
309s feature delivery of content to the to
312s the game and while we can still add a
314s lot of stuff on the design side from a
316s programming perspective we've been
318s dedicating most of our resources to
319s programming or to performance in that's
323s yeah let's load us down a little bit all
325s right no I mean just created general
326s instability to an uneven performance
329s like we we were kind of reeling from
330s some integrations that we did and I mean
333s we've gotten a lot of benefits out of it
335s like on I mean our early web pipeline
336s it's just like so much larger you know
338s how that it was so we can do all sorts
340s of cool stuff in the future and there is
342s just a bunch of other code optimizations
344s and and all sorts of things so just
347s stuff that's happening in the background
348s that you know it's kind of rough now and
352s like Nick said it slowed us down but
353s there's no second light at the end of
355s the tunnel and it'll be better for it
356s starting to see that light at the end of
358s the day yeah and it's all in the
359s interest of doing cool things and
360s presenting the best possible game we can
362s to you guys it for us as well so what
365s that's enough about performance yeah now
366s let's get on to the status update on the
369s TKO server so that's something that
371s we've allowed to fall into the
373s background a couple times as different
375s priorities of shift or shift it around
377s but we've made it a priority again and
379s I'm happy to say that we're standing up
381s the TKO server right now it's going to
383s be called Sol tech and we're just
385s starting to run tests on it internally
387s now but it is set up for the live
390s environment and we're also running tests
393s that to allow characters to be
394s transferred between servers this I just
398s want to make it clear though to everyone
399s that's listening that this is going to
401s be tech that server transfer technology
403s that is to allow characters
406s move between the Connery and Seoul tech
408s servers and and back and forth and at
410s some point we would shut that off that's
412s the plan right now there's a lot of ifs
416s and and what-ifs that are involved with
418s testing that right now but there's a
421s plan that we're putting in a place for
423s it that mostly doesn't allow a ton of
426s work to be done by like a customer
428s service department because they just
429s they wouldn't have the amount of
430s bandwidth that's necessary to like take
432s tickets for for doing server transfers
434s so but yeah I'm happy to announce that
436s and hopefully there's a lot of players
440s in the Asia area that are going to be
442s excited about being able to play
444s planetside with a much higher ping much
449s much higher performance yeah so that
453s they'll be having a lot better time
454s playing the game and they'll hopefully
456s attract a lot of their friends to play
457s the game and we're excited to bring
460s planets that plan aside of that part of
462s the world again but into in a stronger
466s fashion than we did before yes yes so
469s yeah I hope everybody's happy with that
472s announcement with that let's let's bring
475s Garrett on sounds good thank you Paul
477s you have we have a giveaway that we can
480s do as well oh yeah yeah so yeah if you
485s guys was an ice transition yes yes if
488s you guys are participating in chat then
491s it makes you eligible for a raffle you
494s can type anything bang raffle is one of
496s the things people like the type hey you
498s guys later nice things about rel about
500s Roxy all of these things make you
502s eligible might even improve your chances
505s it doesn't literally I think I think it
510s does hello hello Garrett how's everybody
515s doing it and Garrett's just naturally
517s taller than everyone else so this is
518s sorry I'm slouching I'm trying to give
522s you a little bit there I mean this chair
524s is a little bit taller that
527s I'm fine so Garrett you've been working
533s a lot on the squad system that we just
536s put out - yeah so a lot of the stuff
540s that I've been working on in the
540s background that's been sitting on our
543s main environment a lot of improvements
545s on the squad side including working on I
549s guess making fire teams more robust by
551s tracking leaders and adding all new
553s options for auto balancing the squad
556s squad beacon access changing you know
558s the way points around just all new
562s controls for like mentor squads and all
566s sorts of cool stuff but yeah yeah it's a
568s there's a lot of quality of life
570s improvements yeah they came came across
572s in the squad update and also we are
575s trying to we're trying to build out this
576s the system like intentionally we wanted
579s to more with squads in the future so
582s it's I the the squad system whether it
585s was kind of unwieldy to like yeah fire
589s teams are yeah all right yeah they were
591s kind of an afterthought and actually was
593s kind of interesting is that if you look
595s back in the history of fire teams were a
596s much desired feature lightweight way
601s back we're talking about a couple of
603s years few years few years so it was they
606s were added somewhat hastily I believe
609s based on the and but then nobody used
612s them like how would you use fire teams
613s so we're trying to build it out to give
616s you a reason to use it make it easier
617s make just just give more more power to
621s two squads in general both in being able
623s to lead your squad I mean we put out the
625s mentor system yeah that last update as
626s well and the mentor system it's just
628s very it's kind of cut and dry like you
631s have a stripped-down squad and new
634s players kind of filter into that that's
637s system much more or into the squad's as
639s a priority and it's it's mostly for for
643s people people who have an interest in
645s helping new players learn the game it
648s makes it easier for them to do that and
650s there's also features that we wanted to
651s build into two mentors moving on to but
654s yeah you want to go to gameplay footage
656s yeah let's let's show a little bit
659s left pc lessons yours o me okay I'm dig
663s that weapon alright so one of the
666s features that we had added actually this
669s one is not oh hold on
672s I can't mmm I can't make umm far too
675s later oh yeah two of us
677s no no that's still sitting on my machine
679s at the moment okay
681s so well then fine but next next update
685s we're gonna have the ability to to also
686s show who the fireteam leader is and the
689s and the ability to to change your
693s fireteam leader so they'll have a nice
695s little icon of the suits next to the
696s name and yeah so fire teams there's now
700s no such thing as as not not having a
703s fireteam that makes sense in my head
707s yeah it's yeah so you're always filtered
709s into a fireteam now used to like that
712s used to not happen so when new players
714s enter squad squads will be filtered into
716s a fireteam based on which squads need to
719s the population is divided up and now
721s just as of the last topics we added the
724s ability to lock a fireteam so if you
725s don't enjoy the the auto filling feature
727s players will just filter into not those
730s fireteam so kind of a harken back to
732s what we had before the update but just
734s in terms of giving you more power we
736s also did fireteam beacons
739s for for all players like all players can
741s have a squad beacon now and there's just
747s so much yeah yeah I knew what new squad
751s waypoints hey Nick actually and I kinda
754s throw in a space here can you put down
757s the new Waypoint sure I was pointing to
761s my screen and I have it up on you yeah
766s gotta be better human beings here we go
768s well there might I'm not gonna talk
770s about everything I just said again okay
772s drop it dropping it like it's hot
775s okay so you'll see a chroma keyed okay
781s it's green on our screens oh you can see
786s what it is oh yeah as you can see on the
788s screen at fireteam
790s leaders can in place prior to my points
793s now and that's just like I can place a
797s squad way playing I switch it over you
799s sure why not let's let's show them the
802s map screen so y-you could place multiple
804s the fireteam you know I'm gonna hide
807s these fire teams waypoints when you
808s don't actually have a fireteam leader
809s we'll probably do that in the next
811s update revamped all the icons so that
813s they're they're easier to distinguish we
816s should probably do some four four
818s platoons as well to kind of give alpha
820s alpha Bravo Charlie Delta some
823s uniqueness for people who are color
825s blind to make it easier to to decipher
827s actually yeah yes yes you I struggled it
830s to so a lot of these the color options
834s we have in the game are they are helpful
835s but also sometimes detrimental yeah okay
838s well now I feel bad about not having
841s this change earlier I fine as you can
843s see on a mixed screen here we have a
845s little pip which shows the facing
846s direction of the of your your squad
849s mates which never used to be a thing you
851s just used to have a sort goal and kind
853s of had to guess so a little bit of just
857s kind of just kind of beefing out squads
859s in general and in the future we'd like
860s squad leaders and platoon leaders to
862s create missions for people to go
865s participate and I and also like creating
869s defensive markers and such well we'll
872s use like sitrep commands and and all
876s sorts of fun stuff yeah and to get a lot
879s of that stuff working we have to change
881s a lot of the backend for how squads and
884s you know those structures work because a
887s lot of it was it seemingly when I
889s seemingly but it's it's somewhat of a
891s mess in ways like fire teams were a sort
894s of afterthought and so having to you
898s know flush out some of those systems and
899s bring some of them to be parallel on
902s different sides of the code requires
905s quite a bit more work for me but today
908s it's all fun but you know we're really
912s hoping to flesh out a lot of that system
914s and really give powers to you guys to
916s you just help your faction help
919s yourselves and have fun I mean really
921s what's it's more fun when you're playing
923s with people and have a goal
924s yeah and like legitimate powers that's
927s that's gonna be a thing just yeah
929s calling in like recon drones and
931s blackout areas and maybe some larger
935s elements and like there will be more
937s reward for playing in a in a squad and
941s yeah that's what we're shooting for in
943s the future
943s mm-hmm all right what else we got did
946s you want to talk a little bit more about
948s anything else that you're gonna add the
949s squads or is that surgery but that was
951s that was most of it okay yeah yeah I was
953s kind of yeah
954s squad powers go for it yeah we're moving
956s that direction that's I it is a quite
958s the process yeah what do you just drop
962s down don't don't do the map drop down
963s okay do not do the math okay okay so
968s anyways let's do another giveaway my
970s screen now yeah okay so Simon UK won the
978s giveaway oh yeah sorry about that yeah
981s um I meant announced that before but
983s yeah let's do another raffle another
985s another so yeah just like before make
988s yourself eligible by typing something to
991s chat all right so I'm gonna I'm gonna
993s address something while we're waiting
995s waiting orders chat people miss miss
1000s orders chat and unfortunately so we we
1003s had added a sitrep command like you
1005s could type slash that's it wrap and it's
1007s not gonna work now but um actually I'm
1008s not the leader but I the sitrep came in
1013s but you have to be it to be at a base
1015s that's actually contestant so go there
1018s okay well there's no bases that are
1021s contested all right well now you should
1023s just be able to define okay i but the
1033s the sitter of command was i was added in
1036s place of orders and orders chant it was
1037s something that it's it's an unfortunate
1040s case of the few ruining for the many
1044s basically the ability to to give any
1047s sort of person and the ability to speak
1050s to an entire server is a very like that
1053s that's a lot of power and unfortunately
1055s people were abusing that power and so
1057s we decided to to pull that back and
1060s replace it with something that feels a
1061s little bit more that always has
1063s information for you there is we do run
1066s the risk of it feeling automated I yeah
1070s so on the screen you can see that nikto
1072s is attempting to capture Nason's finds
1074s from NC information right i you do run
1078s the risk of like if that appears too
1080s often it might be ignored and that's
1083s kind of a benefit that orders chat had
1084s was the ability to to personalize your
1086s message but again then also create a lot
1089s of trolling so what we want to do is
1090s find some some sort of right now i think
1093s is like the happy medium where we have
1094s the set rough command which it tells you
1096s like a asks for support and tells you if
1099s you need reinforcements or not which is
1101s based on the population statistics in
1103s your region and in the future we'd like
1105s to flush that out even more even more
1106s excuse me
1107s you know to type missions and such to it
1109s so yeah yeah and i mean right now you
1113s actually need to be physically present
1115s at that base and we'd like to make it
1118s sort of you know easier to use where you
1121s can just kind of point it out as a as a
1123s you know leader just say hey I would
1125s like requested you know work us
1126s assistance here through sitrep say
1128s something like the mapper whatever just
1130s a you know ease of access become easier
1132s make it more intuitive gonna make a
1134s gonna make a lot of use of the Waypoint
1136s system in the future when it comes to
1137s squads and such yeah yeah cool so it's
1141s not Mick awesome was the winner of the
1144s last raffle so congratulations - it's
1147s not Mick awesome what is he getting I'm
1153s not sure what is he getting Roxy I I
1156s think I know but just to make sure whoa
1159s 1,000 DBC nice pretty good actually you
1163s know what today is
1165s well tomorrow is the last day of our
1166s summer event it's the last day of your
1169s infantry 30% off sale so make you
1174s something DBC now oh yeah I squirt gun
1176s yeah just working is gone like after
1178s Friday it's gone can't do the directive
1181s can't get the free flash weapons can't
1183s get the cool banner that I did by hand
1187s yeah I'm so proud of it one says this is
1192s going away that's all going away
1193s yeah you don't get it well maybe it'll
1196s be back again next year
1197s oh yeah well yeah I think the squirt gun
1200s was pretty popular yeah really dig that
1202s so cool cool
1204s all right what's next oh wait you said
1208s we were gonna reveal some new stuff new
1210s stuff okay it is it's on your screen so
1214s if I'm just gonna summon this uh sorry
1222s actually know what Nick I'm gonna send
1224s it to you for just a moment while I stop
1225s all summoned a fight okay all right all
1246s right okay we're leaving okay here you
1252s see a bastard
1253s Bastian with a random a harasser on the
1255s top of it and yeah this okay so I
1260s recorded this footage twice this time it
1264s sucks but by the file sizes smaller I
1266s was fighting with that all day anyway
1267s all right so now we have what we're
1269s working on one of the things that we're
1271s working on one of the many things we're
1272s working on is a new content for for
1276s planetside 2 and this is the continent
1278s of oh sure it's actually more like if
1280s you look at plan aside one it's more
1281s similar to to size or but oh sure is a
1284s continent that it's going to be mainly
1287s driven by multiple islands and you will
1292s not have war kids on this continent you
1294s are instead going to have access to
1295s passionate fleet carriers and they will
1297s act as your your suit of warp gates
1299s there will be multiple investment fleet
1300s carriers each side will have them
1301s potentially they'll rotate around the
1303s map potentially but I what that does is
1306s it gives us the opportunity to to kind
1308s of spread the the forces out and you
1310s will be able to attack attack each base
1314s there's very limited lattice less bases
1317s overall more
1320s to call play it comes in here so this is
1324s this is a very very very like rough like
1330s work-in-progress this is I think what
1332s I'm gonna be showing you is basically
1333s the result of maybe maybe four days of
1336s work maybe but there was a lot more work
1339s just to actually allow you to put that
1341s four days of working right yeah yeah so
1343s but now we can actually like do work and
1346s start fleshing out the continent any
1347s blue that you see is just marking where
1349s or water can potentially go and yeah
1352s those continent is gonna be it's gonna
1353s be very I have varied by owns one then
1357s I'll show you earlier is or later as the
1359s the crystal forest I would we would be
1362s running around in this in person but our
1364s our environments aren't applying nice so
1367s well we'll get it to you in the future
1370s next time next time for char but yeah so
1373s oh sure the some of the Lord Gehenna
1375s continent is that or actually you'll see
1378s this represented in the terrain I in
1380s certain places is that the there is at
1383s the heart of this continent some sort of
1386s vaanu tak is okay yeah yeah but that's
1393s that's what's attracting the three
1394s factions to this place you know there's
1396s no warp gates yeah and actually the I
1398s well okay so it's it's an it's in the
1403s water okay I want to I want to talk a
1404s little bit more but it's yeah yeah I
1408s want to explain so I so there's there's
1412s a submersed neva new artifact or
1414s whatever it is right and it's emitting
1416s some sort of some energy or radiation or
1420s leaking it out into into the the the
1422s water that surrounds oh sure and
1425s actually as the as the maybe that I
1428s don't know the water gets the rains out
1431s over the continent you'll see that some
1433s of the the floor is kind of it's tainted
1435s in some way and maybe not in a bad way
1437s just like just change a little bit so
1438s there's a heavy emphasis on honor axiom
1441s and you can see that the trees are very
1443s this reminds me of ashenvale like the
1446s trees are you know changed and some of
1449s the roots that you'd normally see
1451s sticking up out of the ground have
1452s these spires of arak zone and everything
1456s kind of you know there's a glowy
1459s elements actually this is all these
1460s these props are placeholder for now and
1463s I totally need to rebound some of the
1466s the glows and the lighting and get the
1468s colors and yeah in tune but don't look
1471s at this close you didn't get a second
1475s take on that one it wasn't kind of
1477s strong yeah yeah it's I just leave out
1478s of frustration but yeah you can see this
1484s this particular area is realistically it
1486s might be to prompt dense but its its
1490s most or it's meant to be somewhat
1492s infantry centric and that you you have a
1495s kind of a close-range fighting it's a
1497s little bit more difficult for vehicles
1498s to move around in but most of the
1500s majority of the map is very the vehicle
1503s centric yeah but yeah so the latrine is
1506s gonna change a lot different biomes
1507s we're looking at lush jungles and like
1512s hot springs and maybe some environmental
1515s hazards I know what you get you're good
1520s with environmental hazards I'm very good
1522s with environmental hazards I would love
1525s to see more environmental hazards in our
1527s game actually Nick recommended it I was
1529s waiting for a reaction bottom no it's
1530s fine just like that's obviously a good
1532s idea but community it's obviously a good
1536s idea but yeah this this island is or
1540s this chain of violence is like the
1545s entire continent is the size of in dark
1546s so the biggest continent I bastions in
1550s the air the visibility right now is kind
1553s of it's freaking out so you'll see
1554s things and blipping in and out but and
1557s it's also kind of causing that hitching
1558s to so you know these conditions are very
1560s um very similar to it alive at the
1563s moment sorry sorry sorry
1567s I am alaria cyou are right so no but
1571s yeah that's that's oh sure
1572s in a nutshell is we're gonna have an
1574s island continent and you're not gonna be
1576s able to to traverse her on the map very
1578s easily like very air centric you know it
1580s would be nice if we had like an air
1583s vehicle that could I possibly pick up
1586s vehicle
1586s and move them I know that's not even on
1590s our list it's not on our list for the CR
1592s I'm sorry thank you all right so get
1597s hype people say so when do you think how
1601s much longer you think it's gonna take
1602s because that's kind of like a week
1604s immediate question if it took you four
1608s days to make a tiny little second yeah
1611s the world you know I was looking at that
1613s section in the world again I told you
1614s like 10% that's like six percent okay
1617s like that little area that's all with
1621s placeholder stuff and generally not
1623s final yeah obviously not final you know
1625s what I gotta go no base design yeah yeah
1629s that's the hardest part Oh the longest
1631s part actually the the base design just
1632s for those interested is so around the
1635s map you'll see that there was going to
1637s be three main facilities plus or maybe a
1639s fourth on the center there but I and
1641s then the the skylines batteries you may
1643s have seen too much all right show me
1648s well just gonna just stuff that they've
1652s they've already seen hold on I got I got
1654s a scrub to it there you better put on
1656s your screen where do I even take what do
1663s I even see this thing okay okay no
1668s that's horrible
1669s never mind but anyway so there's gonna
1670s be sky Lance battery scattered
1672s throughout the island and how you how
1675s you capture it how do you lock the
1676s content is by by destroying enemy
1678s passionately carriers and that's done
1681s primarily by having these these like
1684s ground like sub orbital defenses and
1687s firing up at your bastion and kind of
1689s taking them out so to be kind of a race
1691s to like disable them or keep them online
1694s and you know do damage to the the
1696s enemies and so kind of a very
1698s interesting a new way to cap to the
1701s content I still have some design
1703s decisions up in the air but you're gonna
1704s see a lot of a lot of indoor bases for
1708s infantry you'll see some court yards for
1711s vehicles and again the the content is
1713s going to be very open for vehicles in
1714s general so we're gonna try to kind of
1717s look back yet plan aside one for some of
1719s the lessons
1720s and also just planetside 2 things that
1722s that did and didn't work and kind of
1723s make this continent try to be brave and
1726s explore new things but at the same time
1728s move toward what we what we know works
1731s and well not to get too far away from
1734s what everyone knows is planetside 2 but
1736s to do some new things that we think are
1737s exciting and the main thing that I'm
1739s most I mean think I'm excited about with
1742s those sure is that we're tying lore into
1744s the actual continent that like it's
1746s going to drive the actual sort of alerts
1748s and things that you're doing on the
1749s continent and that sort of all goes as
1753s part of like a a push that we're making
1757s on the lower side of things on the
1759s website now you'll notice that we've
1760s added a lower section to the website
1762s we're starting to curate and edit the
1764s the Articles that were posted in the
1767s past or giving them a little bit of love
1769s there's a bunch of articles that were
1772s written and never posted and we're going
1775s through the process of actually editing
1777s those and deciding which ones to post
1779s and which ones not to post and we're
1781s also planning on writing completely new
1783s portions of story and of course some of
1788s that new stuff is going to be around the
1791s stuff that we're working on like oh sure
1793s so yeah okay okay I got one more all
1797s right I didn't I didn't show show this
1799s to you like you know I was just playing
1806s around oh and I started started working
1810s on this looks familiar it looks like
1814s something from planetside 1 yeah well
1816s maybe no zip lines but I was at blank
1819s oh and the business freaking out yeah no
1822s I totally there's not a whole lot
1824s there's no yeah yeah I was freaking out
1827s before it's gonna totally freak out in
1829s here also there's a bunch of invisible
1830s blocks it you can't see that I'm trying
1831s to navigate but yeah trying to do again
1835s more indoor areas and this is an example
1837s of a cave system that is it's pretty
1840s vast and just again although the props
1843s are are you know placeholder II so the
1847s walls got a little bit glowing but
1849s there's a lot of Iraq scene going on and
1850s just this stuff you know seeps through
1852s the ground and it
1853s is I just touching absolutely everything
1855s so yeah yeah so we're actually planning
1861s on being very transparent about the
1864s progress of a voucher and like actually
1867s showing it being created as it's being
1870s created that's a goal it's a good least
1872s yeah it would be it'd be nice to do some
1875s some live-streaming just uh so that I
1878s can share it's just show just how much
1881s of an effort making a new content is and
1884s it's a it is a very laborious process
1887s and it's a multi-month process for sure
1890s so and so you can if there's still some
1895s some hang-ups but I I want to get the
1897s stream going and and show you just like
1899s just after hours because this is
1901s something that I really enjoy doing I
1902s like um like building out using terena
1904s door and yeah yeah yeah cool yeah
1910s shall we start we take a few questions
1913s I'm sure that there's got to be a lot of
1915s questions now zero questions no
1923s questions
1923s oh well while we're waiting for the
1925s questions let's go ahead and do another
1927s raffle yeah so yeah just need to be
1931s active in chat and make sure you type
1934s something and we'll be running that
1935s raffle in a minute
1936s so with with this very sort of island
1939s based and oceanic archipelago low I'm
1944s mispronouncing like oh yeah yeah yeah
1946s I'm not gonna try to say are there gonna
1949s be boat vehicles coming to the game well
1951s you know as the so the lure of
1954s planetside 2 has kind of has always been
1957s that Iraq's Ian's just don't know how to
1959s swim so and they've actually did they're
1962s just not it hasn't been in the presence
1965s of mind to develop the technology to
1967s deal with water sorry so our mag riders
1970s actually used to float along the water
1971s and actually you used to be able to just
1973s just walk under water and plant one but
1975s no boats
1976s I mean well if we ever get like water
1978s tank Never Say Never
1980s right right not this time
1983s you're right I am hilarious you are
1987s you're cracking us all up now the winner
1990s of the of the raffle is hyperion donor
1994s so congratulations hyperion donor let's
1999s see if we got them next okay ps4 update
2002s yes
2003s so the ps4 update has been lagging we're
2005s trying we have always made an effort to
2008s try to get out everything to ps4 as we
2011s get it out to PC in this case we've been
2013s lagging a little bit mostly because of
2017s the fact that there was this series of
2019s hot fixes we needed to do on the
2021s previous update and was clear that those
2022s hot fixes needed to go to the ps4 which
2024s sort of restarts our entire like certain
2027s process and then the other thing is
2030s we're still working on a series of
2032s changes to ps4 just to help with the
2034s stability with that said we're very
2037s close to a ps4 update and you should
2039s probably expect the ps4 update next week
2043s yeah next week good yeah yeah we're good
2048s I think we're on a good state for it
2050s whether or not we get the will see some
2053s performance changes that improve ps4
2056s performance slightly mostly to remove
2058s any hitches that you guys have been
2059s seeing that are similar to the PC but as
2062s far as the stability changes we are
2064s instead of being completely clueless as
2066s to what's been causing our crashing we
2069s have a very good lead on it right now
2071s whether or not that makes it in the next
2073s update that's pretty dicey but we
2075s actually do expect to be making some
2077s significant improvements to stability of
2080s ps4 within the next update or do ya know
2084s people probably anticipated the Doku
2087s carbines being showed off yeah honestly
2090s we've been focused on other things yep
2092s else that's basically what it's come
2093s down to it's important to us to bring
2098s new something new to the table with with
2101s these weapons in particular and we have
2104s some pretty interesting stuff that we
2106s are thinking about doing with the next
2108s round of what been specifically the
2109s carbines and that tech is not ready
2113s yeah let's see what's happening with the
2116s bastion fleet carriers so uh no sure
2120s wait they're gonna be spawn points so
2123s similar to warp gates you'll be able to
2125s pull vehicles from them specifically
2128s don't know what that will mean for like
2132s might might just get don't know if it'll
2136s have to be like free vehicles or free
2138s air vehicles that sort of thing well I
2140s kind of tomb all that out but there
2143s there are going to be basis you know
2145s scattered around a lot of there will be
2147s a very heavy emphasis on construction
2151s and spawning at construction bases but
2152s also there would be some like legitimate
2154s bases to the players will well actually
2156s like it would behoove them to to take
2158s them over before or just off about the
2161s pasture flea carrier so yeah I don't
2164s want to talk too much about it right now
2166s yeah it's pretty good there's a really
2168s good chance of changes yeah depending on
2171s how tests our Tesco and how that there's
2174s some pieces of tech that aren't in place
2176s yet all right so yeah I don't want to
2180s get into too many details as far as
2182s there's a question here about the a SP
2183s respect system we it's definitely on our
2186s radar it's not something we plan on
2189s implementing before the end of the year
2191s and and I would expect an ASP respect
2195s system to come alongside another round
2197s of ASP skills
2198s so basically around two or even another
2200s level beyond our current sort of ASP
2204s rank system so that's when that that'll
2208s happen it's just yeah I wouldn't hold
2210s your breath for it cool do we want to
2214s wrap it up then yeah cool well thank you
2217s everybody for coming to the stream we
2219s are hope we're hoping that you're going
2221s to be hyped about what we're doing with
2223s oh sure and that what we're doing with a
2225s lot of the other systems that that we
2228s just talked about today I just wanted to
2230s thank everybody for playing planetside 2
2232s you guys make it possible for us to do
2234s what we're doing just keep out there on
2237s the battlefield to get your friends to
2238s play with you and we promise there's
2239s going to be some absolutely amazing
2241s stuff coming before the end of the lair
2242s that's that's not me that's you what I'm
2246s I'm talking I'm talking promise and I'm
2248s not here okay
2249s That's not me that's you it should be on
2251s your computer I think is it there no no
2254s I did the image no the teaser that we're
2257s gonna show ya not it's not okay well you
2261s know what it's not a mine I deleted it
2262s so alright okay there's no teaser no
2268s nothing's coming it's just the spare
2270s darkness the birds are dying and on okay
2276s let's let's go ahead and wrap it up yeah
2278s it's fine
2279s you did it already Eddie's gun
2285s alright thank you everybody see ya see
2287s you next time
2299s you