UPDATE @ 5:30PM (Pacific) - We've contacted our CDN provider, who appears to be having issues across their entire service, and they can't provide an ETA on when it will be fully resolved.
In the meantime, we will unlock PTS as soon as the CDN issues are resolved, so players can check out the latest changes included in the patch. But we will be rescheduling the North American PTS playtest to 4PM tomorrow (Wednesday), so everyone that showed up tonight, and can't wait, will be able to join again tomorrow.
The EU PTS playtest is still on-track to happen at 11am (Pacific) / 7pm (GMT) tomorrow as planned.
We're sorry for the delay.
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UPDATE @ 4:45PM (Pacific) - There appears to a CDN issue that is preventing everyone (internal and external) from downloading the patch. TechOps is investigating. We will kick off the playtest as soon as its resolved.
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UPDATE @ 4:20PM (Pacific) - New patch is available to download. We will unlock Test in a few mins and begin the playtest.
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UPDATE @ 3:59PM (Pacific) - Well, sh*t. The client publish out to the CDNs is taking WAY longer than usual. Looks like we will be unlocking PTS probably about 15 mins behind schedule (4:15pm or so). Once unlocked, we will kick off the playtest immediately - keep an eye on in-game broadcasts for instructions.
Aside from confirming that the changes outlined below are working as intended, our focus is client/server stability. Specifically a client crash that appears to be happening most frequently in Sanctuary.
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UPDATE @ 3PM (Pacific) - We're running a bit behind on the publish of the new build to PTS. However, we're not expecting to need to delay the 4pm start time at this point.
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Just a reminder that we are running a playtest today at 4pm (Pacific) on PTS. The build is scheduled to publish to PTS at Noon and will unlock once completed.
Below are the changes going into today's new build:
Bastion
- Bastion attack waypoints no longer persist after the Bastion is destroyed.
- Fixed an issue where multiple Bastions from the same faction could be present at the same time.
- Added a transitional screen effect when launching from the Bastion into an Interceptor.
- Added more descriptive names to Interceptor ESF variants.
- Weakpoint explosions should now be easier to see on low graphical settings.
- Bastion vehicle stats now have the expected information on the My Profile screen.
War Assets
- Orbital Strikes now have updated visuals.
- Adjusted sorting of Waypoint right-click menu.
- ANVILs now use faction-specific colors.
- New Outfit members now properly see the status of War Asset crafting that was in progress when they joined the Outfit.
Misc.
- Fixed a UI issue that could cause periodic framerate hitches for some players.
- Test-server-only bundle for free outfit resources has been added back to the Sanctuary resource vendor.
- Audio stingers no longer mute Sanctuary’s environment music when they’re done playing.
- Fixed Sanctuary description on the World Map screen.
- The Flail now uses the correct icon.
- Fixed blue squares incorrectly appearing on the map and minimap for multiple Amp Stations across all continents.
- Drop Pods now properly display visuals and audio for remote clients.
Depending on today's results, we may prepare another build for tomorrow's playtest at 11am (Pacific) / 7pm (GMT) for our EU region players to participate.
Also, all participants will receive the Analyst Helmet for joining at the specified times. They will be granted within a few days after the playtests.
I know I've said this many times, but THANK YOU SO MUCH for your patience and helping continue to refine the Escalation update.
Andy
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