In an effort to maintain of transparency with the community, I wanted to give an update on our next hotfix. We have been working all week to prep another hotfix for PlanetSide 2. We are processing the thousands of /bug reports as they come in on a daily basis and they have been incredibly helpful to track down new issues. We also are getting the message loud and clear on the well known issues that are causing the most pain.
Other than continued improvements to general stability and other graphics issues such as fullscreen modes and particle effects, our focus has been on fixing issues with our new spawn system, which includes beacons, malfunctioning priorities, and more. Unfortunately many of these fixes came in just a little too late this week for proper testing, and combined with other issues we are currently resolving with our build pipeline, it would be incredibly risky for us to put out this update to Live before the weekend.
We are incredibly excited to see so many players returning to the game and want to make the experience as positive as possible. To that end we are also starting to perform hardware upgrades to the PS2 servers that clearly need some more muscle. Our first round will be the Europe servers; Miller and Cobalt. Every day we see such amazing fights on both of those servers and we expect to see improved performance during high concurrency times with this new hardware. We are excited to put more resources to work on new player tutorials, fixing and updating the Outfit system, and returning to Oshur. But not until we have stabilized the game.
I apologize that we missed our window for deploying this latest hotfix to Live before the weekend. The patch we are hoping to deploy to Live on Monday morning is deployed to Test Server right now, so please see patch notes here if you want to get a preview of what is coming soon. And please put those fixes and changes to the test yourself. Thank you for your patience and continued support. -Nick Silva, Producer, PlanetSide 2
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