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PlanetSide 2
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0s | hello welcome to another planetside 2 |
---|---|
4s | stream it's gonna be the first of our |
6s | summer streams we're gonna show you guys |
8s | off some of the summer stuff that we've |
9s | been working on but before I get into |
12s | the details of what's going to be on the |
13s | stream just wanted to let everybody know |
15s | that we realize some of the issues that |
17s | are going on on live and we hope you're |
21s | having a lot of fun on there what we've |
23s | been working very hard on a hotfix to |
25s | sort of address some of those those |
26s | issues there's like giving in for vision |
28s | working again there's some issues with |
30s | with construction but there's just been |
33s | some problems with our data build |
34s | process and so there you saw that there |
36s | were some stuff on tests that you guys |
38s | gave us bug reports for we were able to |
40s | get fixes done we got them deployed to |
42s | test we're seeing those bug reports so |
44s | pleased that they've been incredibly |
46s | helpful continue to submit those bug |
47s | reports but we we want to make sure that |
51s | we get as many of these fixes over to |
53s | live as soon as possible but there's |
54s | definitely some issues that are |
55s | preventing us from getting it to live |
57s | today these guys have been really |
58s | busting their ass trying to create this |
60s | this hot fix but we just couldn't quite |
62s | hit the mark to get it out today so it's |
63s | good you're gonna be seeing a fixes for |
65s | a lot of these problems going out to the |
66s | game early next week |
67s | yeah I have an update pretty much ready |
70s | to go yep so now we get ya a little bit |
74s | more time to try to squash a couple more |
75s | of those bugs but yeah we didn't quite |
77s | hit the mark for that we definitely |
79s | don't want to destabilize the game |
80s | further before there's the community |
81s | smash event that's gonna be hiring |
83s | tomorrow so what are some of the stuff |
86s | that we're gonna be covering on this |
87s | stream we're gonna talk a little bit |
89s | about the update that just came out this |
90s | is Nick he's the producer of planetside |
92s | sail oh yeah so we're going to talk a |
103s | little bit about the update that just |
105s | came out we're gonna show you some of |
107s | the holiday items that we're going to be |
108s | adding to the game for the for the |
110s | summer coming up here we're gonna be |
111s | showing off some of the new implants |
112s | that are coming to the game soon we're |
115s | going to talk about the spawn system |
116s | improvements potentially you guys are |
118s | going to be getting a whole lot of |
119s | details about how that's bonded that is |
122s | up on reddit right now it's up on reddit |
124s | yep okay so I I haven't I haven't seen |
126s | it yet I hope everybody's playing nice |
129s | but yeah we wanted to do something kind |
132s | of a little bit |
132s | experimental with the community and you |
135s | have basically what's I what is a game |
138s | design dog - sitting in front of you for |
140s | the other public to see took a lot of |
142s | the lingo actually I'll just talk about |
144s | it later okay cool yeah that's not good |
146s | tails quite yet we might talk a little |
149s | bit about the next alert that's going to |
150s | be coming to the game and I hope you |
153s | guys are really enjoying the aerial |
154s | anomaly alert where we might show off a |
157s | new stop oh okay well we'll talk about |
160s | it later we're gonna be taking your guys |
161s | questions during the stream so go ahead |
163s | and start asking your questions right |
164s | away we're gonna do our best to try to |
166s | pull some of those questions out and |
167s | address them as the stream is going on |
168s | and as always we're doing a giveaway |
172s | during our several giveaways during the |
173s | stream so you just need to be active and |
176s | chat and I'll call out whenever we're |
178s | gonna run one of the raffles and you can |
180s | type whatever you want go type something |
182s | nice about drew maybe this time that |
185s | qualifies you maybe gets a little bit of |
186s | bonus on on whether you could win or not |
189s | or not so yeah just go ahead and be |
193s | active and chat and you'll be qualified |
195s | for those raffles and you mentioned to |
197s | ask questions right yeah yeah we'll go |
199s | ahead and ask those questions in chat |
201s | and we'll be doing our best to try to |
202s | answer some questions during the stream |
204s | yeah yeah we're gonna yeah we're trying |
207s | to focus on questions because past rooms |
209s | we've kind of led the questions like at |
211s | the end I mean sometimes we'd pepper |
213s | them in between yeah but I gonna focus |
215s | get the questions answer the questions |
218s | so do do good questions so yeah now that |
223s | we've done our introductions and got to |
225s | run down some of the topics I wanted to |
227s | also point out that we know about some |
229s | of the performance issues that have been |
230s | affecting the game from from all |
232s | different sides we've been having |
234s | infrastructure problems and and we've |
236s | had prompt critical has been on reddit a |
238s | little bit telling you guys about some |
240s | of the details that are affecting |
241s | specifically infrastructure that's in |
243s | Europe we've had some issues that are |
246s | affecting our zone server performance |
247s | that's not purely on the server side and |
249s | there's some stuff that's been affecting |
250s | the game from the client side we're |
253s | really starting to get some really good |
254s | leads on a lot of these performance |
256s | issues and we're getting a lot more |
257s | resources that are dedicated to |
259s | improving performance in planetside so |
261s | the next several updates you guys can be |
263s | looking forward to some performance |
265s | improvements coming |
266s | the game so yeah with that let's go |
271s | ahead and kick it over to rel to talk |
272s | about one of the some of the details are |
274s | the most recent update that came to the |
275s | game okay yeah so if you haven't played |
277s | since Tuesday Tuesday we really released |
279s | a massive update probably yeah yeah yeah |
283s | well so as an iPad isn't my word doc |
284s | with 11-point Clery font just saying but |
289s | yeah so that that's all live now it was |
290s | a massive or it's a working of |
293s | construction it didn't fit in one forum |
295s | post yeah so we reworked construction a |
299s | great deal drew has been likened like in |
304s | the community talking with people |
306s | getting feedback and just every step of |
307s | this this process and it's been a good |
310s | learning experience not only for him but |
312s | it's been a good experience for the |
314s | community as well to kind of have that |
315s | that interaction with them with the |
319s | development team so yeah so it's good |
322s | work course yeah and I yeah I mean |
327s | orbital strikes orbital strikes I've |
331s | gotten a lot of really positive feedback |
337s | yeah so a construction got a revamp |
340s | there was some foundational work done |
343s | for first squads and that the UI work |
345s | behind squads which will be a big focus |
348s | of our next update along with the other |
349s | spawn it changes not sure they'll |
351s | they'll hit the next update at the same |
353s | stride but but that's the SAR for |
356s | motivation right now was that someone |
359s | plug something into their computer |
361s | alright alright so I what else we're |
367s | doing right now what's you finish |
373s | talking about the details again we added |
374s | the we added an event system to |
376s | planetside 2 so I what happens is every |
379s | so when it kind of unlocks and |
381s | stabilized then you'll get through a |
382s | charging period where events are coming |
384s | in and some of that is some of them are |
387s | facility alerts I kind of throwback from |
390s | from old-school plan aside and then we |
392s | also unveiled a new anomaly alert which |
396s | people have been really digging so far |
397s | definitely some some performance |
400s | it's you know it's not making things |
401s | better but but the alert people are |
404s | doing it certainly some adjustment |
405s | adjustments that we can be that we can |
408s | make so regarding you know where the |
410s | anomaly spawn and and the scoring and |
413s | pacing that sort of thing and we'll look |
415s | to doing that in future update and then |
418s | melt down got some adjustments as well |
420s | so now winner-take-all all the rewards |
422s | got increased and you guys are getting |
423s | implants out the other way around |
425s | so that was the last update cool and I |
428s | we have a question about the last update |
430s | with these new battle rifles that went |
431s | into the game I've noticed there's |
433s | already some concerns about their |
434s | balance and specifically did the dragoon |
436s | yeah yeah no well I so we're gonna let |
440s | it play out for a little bit there are |
442s | some changes coming to the explosive |
444s | ammunition for the dragoon in that its |
446s | minimum damage ranges is being taken or |
450s | the the arming distances is going away |
452s | the there was actually a like a hidden |
457s | penalty in velocity that's going away as |
459s | well it's just something that was an |
460s | oversight and then there's there's |
463s | another change oh and does like lots of |
465s | friendly fire damage so some it's just |
467s | minor stuff but we're gonna let it play |
470s | out for a little bit and then it will be |
471s | tweaking at the right the battle rifles |
474s | as a whole all together at a later later |
476s | update and then I think but we won't |
479s | wait for that one he mentioned a couple |
480s | of the changes that'll be coming to the |
482s | aerial anomalies we're better |
485s | improvements on like how the spawning of |
487s | the random choices of where to where the |
489s | anomaly appears right yeah so it |
491s | anomalies right now they're they're |
492s | using a very rudimentary spawning system |
495s | and then there's just a bunch of like a |
497s | pool of random locations and the picks |
498s | you know out of that pool |
501s | unfortunately the anomalies gonna peer |
504s | in the same spot they can appear on that |
505s | like the same side of the map and that |
507s | sort of thing so we're gonna be making |
510s | some more just more more elegant changes |
514s | to how how those anomalies spawn so that |
517s | it's not always kind of loaded into one |
518s | area and that's kind of exclus |
520s | exclusionary to the some of the other |
522s | factions that you know want a shot at |
524s | winning yeah yeah so some of that stuff |
526s | is uh yeah that'll definitely shake out |
528s | but initial indications seem to be that |
531s | people enjoy it and |
533s | there's more to come yeah yeah cool so |
537s | let's move on to the next thing you we |
540s | have some upcoming holiday events coming |
542s | did you want to talk about something a |
544s | little bit of the details of one of |
545s | these holiday events yeah you know okay |
548s | so last summer well actually so July 4 |
552s | we tend to do some just uh you know |
555s | Amerika Amerika events we had the the |
560s | freedom bration last year and so the |
562s | jump just the freedom choices coming |
564s | back actually we'll throw it over to |
565s | Drew's PC oh no had to get a light |
568s | assault no I saw okay |
572s | still kick it over to quick well I don't |
577s | want to ruin everything else so last |
584s | year if you remember the fridge I go see |
586s | we can see them from from both so last |
592s | year if you remember the freedom |
594s | thrusters you could actually see |
595s | anything a first person now you can it's |
598s | not necessarily the same effect that's |
599s | happening - I don't okay I got this okay |
610s | do it |
611s | whoa okay I gotta fix that one it's my |
615s | bad |
616s | all right so it's not the same freedom |
618s | thrusters as last year we're not seeing |
620s | one of those effects no Jesus okay I |
623s | just gotta fix some stuff this is fine |
630s | anyway so the freedom thrusters are back |
633s | this year they're going to use |
634s | skirmisher jump Jets opposed to Icarus |
636s | jump Jets that's max rank and they so |
641s | it's just free it's free max rank jump |
644s | jump jets that have America particle |
649s | that's how you say yeah and so for the |
653s | for July we're going to be doing so from |
656s | the 4th to the 8th we're gonna do double |
658s | experience for all we are gonna do the |
662s | there's gonna be some sales |
664s | that are they're coming out to probably |
665s | probably infantry gear and then we'll be |
668s | doing bringing back some of those |
669s | holiday items so you have the Jesus |
673s | flirt flare guns the flutter guns the |
676s | what is the name of the camo patriot |
678s | camo pay tree cameras come back which is |
680s | its I think it's a really appealing camo |
682s | but then we did some new things as well |
684s | yeah well whip it out drew okay so the |
695s | first thing that we wanted to show was |
697s | the water gun no wait I'm gonna switch |
704s | the whole screen so we specifically |
716s | these are currently work in progress I |
719s | teased out a um a wand what's funny is |
725s | that most of the responses were just |
727s | like ah this like it's a new continent |
729s | the new torial area no it's actually |
736s | anyway so I'm sorry so the particle |
750s | effects that the sockets are a little |
751s | bit again work in progress so they need |
753s | to be attached correctly and then |
754s | there's some scaling issues on the ER |
756s | one a little bit large yeah just BAM yep |
763s | you get a faction specific sparkler yeah |
768s | not too bad just a fun little stuff and |
770s | you'll everybody's getting these for |
773s | free right yep yeah free ones maybe |
775s | we'll unlock some and us so we're |
779s | thinking about doing director yeah yeah |
782s | so I probably in Iraq some sparkling her |
784s | reward maybe or you just have to get a |
788s | thousand one hundred less kills for days |
794s | so |
796s | in so for the for Independence Day |
799s | double experience from the fourth to the |
802s | eighth but the start of that event July |
804s | 4th also kicks off a summer event they |
807s | were doing and summer was gonna have |
809s | we're shooting for a new directive line |
812s | we're shooting for i/o there's probably |
816s | probably gonna be a bunch of cosmetics |
817s | and and sales throughout and that sort |
818s | of thing maybe bring back summer reward |
821s | promo code possibly or something similar |
824s | and we we're playing with squirt guns |
828s | there's no way around it we're playing |
831s | with squirt guns whoo there's something |
832s | else that's water-based that you guys |
833s | haven't shown yet okay okay okay |
841s | right now these do nothing except be |
843s | annoying this is what yeah we also have |
852s | water balloons water grenades which are |
855s | factions we have a faction specific |
857s | coloring yes they do lovingly crafted |
860s | faction specific water water grenades |
864s | here let me kick it over to your screen |
866s | all right got this yeah my cons and |
874s | everything else and then yeah so you'll |
876s | you'll see your your freedom thrusters |
877s | show up as well and your your loadout so |
879s | that would just be a thing that you have |
882s | access to and and who knows who knows |
884s | what else we're doing we're kind of |
885s | early in the brainstorming and creation |
887s | process we have a lot of ideas and yeah |
891s | yeah I've got a couple of weeks so we'll |
897s | see let's see how it goes yeah all right |
902s | so shall we move on to the next part of |
904s | our stream do we do a giveaway first we |
907s | are going to do a giveaway right now but |
909s | while that's going on yes and we'll be |
912s | bringing Paul on thank you drew so yeah |
920s | go ahead and make sure you have typed |
923s | something in chat to make sure you are |
926s | what's the eligible for the |
929s | and Roxy you'll have a winner for us |
931s | shortly some guys how you doing we're |
934s | doing all right |
937s | okay I'm fine he's fine what should we |
945s | would we all wish we could have patched |
946s | today yeah I wish we could about |
948s | yesterday but we'll be back patching |
952s | soon I wish I could hold this up like a |
953s | shield and just like wave away your your |
956s | water like create a shield that just |
959s | turns into steam hey recon dogs are |
965s | working again oh yeah yeah so we did a |
968s | lot of bug fixes and recon doors are on |
970s | there as well what are we even talking |
972s | about we got a winner |
973s | okay and it's killer six two six two six |
976s | congratulations a lot of kills yeah all |
981s | right so the next part here is we are |
984s | going to have you show off some of the |
987s | new implants okay yeah just a couple |
991s | couple to show off so in the next update |
994s | there's gonna be a new batch of implants |
997s | and there's a lot of adjustments to |
1000s | sorry there we go a lot of adjustments |
1003s | to some older ones as well so sensor |
1006s | shield is getting buff deep operative |
1007s | getting a buff lots of things are |
1008s | getting a buff and or changes deep |
1012s | operative now the the new effect so |
1014s | currently or what it does on live is |
1016s | basically nothing so so now now it will |
1021s | whenever you spend a cumulative of 36 or |
1025s | so for rank one 30 seconds outside of |
1026s | cloak without taking damage your cloaks |
1028s | visibility will be reduced by 75% so |
1031s | what it does is kind of |
1036s | what it does is kind of reward you for |
1040s | just just being sneaky and you know not |
1042s | taking damage so being like infiltrator |
1043s | ask and then after a certain amount of |
1045s | time your your your cloak will be more |
1049s | this is the normal visibility because |
1051s | I'm taking damage but um but yeah so |
1054s | then you'll become like super stealth |
1056s | you know for a while and 75% it's pretty |
1058s | significant I could show that off or we |
1062s | could you have something else let's show |
1063s | off firewall okay so there are a variety |
1066s | of class specific implants also being |
1068s | added to the mix and one of them is one |
1073s | of them is the firewall implant which is |
1077s | the only exceptional implant exceptional |
1080s | class specific implant currently in the |
1082s | game and what it does is so if I if I |
1085s | own a turn for example okay I'll be |
1090s | asked or allowed to embed a firewall |
1092s | into the turret and once you embed a |
1095s | firewall gets all shiny the health pool |
1098s | increases by I think it's fine like 25% |
1100s | and and enemy infiltrators so if we go |
1104s | to Paul if you want to hack turret so he |
1108s | has to first disarm that firewall before |
1111s | than hacking it for themselves so it |
1114s | just creates like a little bit of a |
1115s | buffer to to give infiltrators some some |
1120s | fun stuff especially the just the people |
1122s | who like to kind of go behind enemy |
1124s | lines and or the people who just like to |
1126s | be be helpful and and not necessarily be |
1130s | so compound oriented that's okay it's |
1133s | just a fun thing one of the the many |
1135s | that are coming to the game in the next |
1137s | update unfortunately a lot of the other |
1138s | ones I don't really want to show off |
1140s | right yeah that's fair actually we |
1143s | should we can show off it like it I know |
1145s | well a powerful one yeah yeah all right |
1150s | okay |
1151s | so I so there's another implant which is |
1157s | which I'm kind of proud of I so symbiote |
1161s | is an implant that essentially acts like |
1165s | Nana we've armored the catch catch is |
1167s | that you need to be taking damage |
1170s | periodically okay so symbiote what |
1176s | happens is it gives you the 20% small |
1178s | arms resist does not stack with with |
1180s | nano we've armor but it does afford you |
1182s | an opportunity to use something besides |
1183s | nano wave armor you know in case you |
1185s | want to go that direction so the |
1188s | consequence though is that anytime |
1190s | you're live for longer than X amount of |
1192s | seconds without taking damage the |
1194s | symbiote is gonna not your your health |
1197s | pool so if you're don't don't damage me |
1200s | or anything Paul we're just gonna sit |
1201s | here and and die and still haven't see |
1204s | you've already taken one chip I know |
1206s | that's that's just from seconds is a |
1212s | pretty long time it is it's not too bad |
1214s | it's just um so you just have to take |
1216s | small arms damage yeah and but once the |
1218s | starts going it's it's pretty um it's |
1220s | pretty drastic so you'll see the the |
1222s | small chunks but still just getting to |
1227s | the front line sometimes takes a little |
1228s | while yeah so it's basically like yeah |
1233s | we've armor for almost free as long as |
1236s | you're you're constantly finding |
1238s | somebody to fight or you have ways of |
1240s | healing yourself like being a medic is a |
1242s | pretty good way of doing that right yeah |
1244s | so so we'll see we'll see how that |
1246s | shakes out and it could could receive |
1248s | adjustments to both the time and just |
1250s | how often it not to be helpful and that |
1252s | sort of thing we'll see well see how it |
1253s | goes it's a it's a very experimental |
1255s | concept and and it's I like that crunchy |
1259s | noise it may hurt of the crunch and the |
1261s | it kind of blurs your screen for a |
1262s | moment just to to realize that you're |
1263s | taking some damage without it actually |
1265s | coming from an external source |
1267s | it doesn't one health it's a smarts and |
1273s | it doesn't kill a toast |
1274s | no it just kind of goes it hibernates |
1275s | for a while cool alright so what about a |
1281s | firewall does it work with Spitfires not |
1285s | currently but we could do that that is |
1286s | seem especially broken yeah jack up |
1289s | their health a little bit maybe uh I |
1291s | mean maybe we can give them some other |
1292s | benefits that could be fun you know the |
1295s | interplay between engineers and |
1297s | and whatever other class yeah yeah it |
1304s | was like sure another question now that |
1305s | we're talking about implants is the kids |
1307s | want to know about Broodmother okay |
1309s | because I saw I noticed on that when we |
1311s | teased it or we showed off some of the |
1313s | implant names on a previous stream |
1315s | people immediately went on they went on |
1318s | Reddit and started speculating about |
1320s | what Bruno's yeah no the the top top |
1322s | tier speculation was that Broodmother |
1324s | would give you the ability to just spawn |
1327s | on top of your squad leader or whoever |
1329s | had that equipped yeah it's not the case |
1331s | sorry it's a little bit more mundane |
1334s | than that but I'm gonna show it off yet |
1338s | I still think you're not ready yet needs |
1341s | to work actually a lot of these need |
1342s | some work and they there's a lot of |
1344s | compromises that I've been forced to to |
1347s | take on with some of the design but |
1349s | we've we've gotten some text since then |
1351s | so I think I'm gonna turn around and hit |
1353s | again all right what else we got uh so |
1363s | what did we do a giveaway we did a |
1367s | giveaway already okay |
1369s | there's not one coming for a little bit |
1370s | next let's talk about the spawn system |
1372s | uh but we'll kick it over to T'Pol a |
1374s | little bit to talk about what's some of |
1376s | the stuff that is going to be changed |
1378s | for the spawn system let's kick us out |
1387s | covered around so the important thing |
1389s | about the okay got you sure there we go |
1395s | so the important thing about the design |
1397s | dock that I'm sharing is more than its |
1399s | weight it's more of a technical it's |
1408s | more of a technical document that's |
1409s | meant to allow you to to look through |
1411s | and see what types of technique we need |
1415s | to create right and just yeah but the |
1418s | change is to see what what tech we have |
1420s | access to now what needs to be modified |
1422s | and how we make that extensible or give |
1425s | the designers more power because the |
1427s | spawn system right now is the firm |
1429s | technical side it's a little bit much |
1431s | see it's pretty rough yeah there's at |
1432s | least what four different areas that |
1434s | yeah so I mean you know the way that we |
1436s | spawn NPCs there's a ton of different |
1438s | like routes in the code bath right |
1440s | through there there's a couple for |
1443s | players you know whether you're spawning |
1445s | in a vehicle or like straight into a |
1447s | vehicle or you're transferring to |
1448s | servers or whatever a lot of those for |
1451s | for whatever reason are different parts |
1454s | of the code or at least they don't sort |
1455s | of flow through a central location right |
1458s | you know that's legacy tech tech debt |
1461s | from older games that's for sure |
1463s | something that all all engines have so |
1466s | I've been when I found that originally |
1468s | when I was working on something else I |
1469s | was itching to get in there and try and |
1471s | fix it but it was never a priority so |
1474s | right now I'm excited to get in there |
1476s | and give all sorts of tools to the |
1479s | design team to you know make a fun and |
1482s | interesting and balanced situation yeah |
1485s | because you know spawning is a real part |
1488s | of the game when you die how could you |
1490s | you've been get back to the fight and |
1492s | where you go and all that sort you get |
1493s | your mic a little bit up you're a little |
1496s | low just get a little bit in there |
1497s | that's better get a little bit of sweet |
1499s | talk going on right so yeah spawn is is |
1507s | very important and it's it's sort of |
1509s | what keeps the pace going in the game |
1512s | yeah and the goals specifically with |
1516s | with this design talk is to to try to |
1519s | spread out the populations actually uh |
1522s | Nick reminds me of this non-stop |
1524s | whenever we're creating sort of events |
1526s | or anything crazy is that if you get too |
1528s | many people in one area it's just like |
1531s | kill it can kill the server yeah kill |
1533s | the server but not create an ideal |
1537s | experience for everybody right so what |
1540s | we're trying to do is is distribute the |
1542s | populations as often as we can and try |
1545s | to create more balanced fights at the |
1547s | same time because that's if there's if |
1549s | there's any silver bullet any silver |
1551s | bullet to does or gang which I just were |
1554s | defining here loosely as it's having way |
1556s | too many players of one faction in a |
1559s | region yep to where the fight is |
1560s | imbalanced I it's probably through the |
1563s | the Swan system because |
1565s | half of those players are just there |
1567s | doing whatever you you tell them to do |
1568s | and just the path of least resistance |
1570s | sacks so if we kind of if we're moving |
1571s | if we're making the the least resistant |
1574s | path of one that's you know moving you |
1575s | elsewhere then it'll help with that a |
1577s | little bit right we ultimately everyone |
1579s | wants to be in like an interesting fight |
1581s | right know balanced with like a fair |
1585s | amount of people but not like you know |
1587s | seven hundred people in one fight right |
1589s | well then it can be fun it tends to |
1591s | stress oh I only see you like thirty of |
1593s | them at the same time everybody else |
1595s | disappears it disappears yeah yeah so |
1598s | that's that's kind of the direction |
1599s | we're going interested in seeing what |
1601s | you think of just not not only the where |
1603s | we're going with the spawn system in |
1604s | general but the just putting that the |
1607s | documentation forward is kind of a leap |
1608s | of faith for us to the community to see |
1612s | yeah you handle it people tend to |
1619s | understand design documents and such a |
1622s | bit better than like programming tech |
1624s | documents and stuff like oh yeah I can |
1626s | see where he's going with that yeah but |
1627s | you know there's there's a lot more |
1629s | going on than what's in the documents |
1631s | there's a lot of discussion and factors |
1633s | right and play so it's not like just oh |
1636s | yeah we didn't think of that yeah yeah |
1638s | no if anything that the documents are |
1640s | like a starting point gave it to jump |
1642s | off of cool yeah what else have you been |
1645s | working on tall so I've been working on |
1646s | a bunch of stuff bunch of stuff for the |
1648s | lovely planetside players over the last |
1651s | like month or so I've been working on a |
1653s | lot of tech for the anomaly's not only |
1657s | helping RAL work through some of the the |
1660s | Lewis script to like make them or make |
1662s | them work in the first place but I |
1664s | created a new meta game type that |
1665s | gathers resources and actually talks |
1668s | between the zone in the world for meta |
1669s | games our our alerts yes essentially the |
1672s | the alerts the continent the |
1675s | stabilization all that sort of thing any |
1676s | sort of like zone wide event except |
1679s | they're actually server-side their |
1681s | server wide instead of just individual |
1683s | zones but we for the anomaly's we have |
1688s | as you may have noticed a little |
1690s | indicator on the heads-up display and on |
1693s | the map and I went in and made a generic |
1696s | system for that so it'll be easier to |
1698s | you put in more stuff later making it |
1702s | easier to create things is always a good |
1704s | good idea there was an issue where |
1709s | players would appear before they had |
1711s | finished loading in and so they could |
1713s | spawn and die before they even got there |
1717s | we have since fixed that you you only |
1719s | appear in game after your load screen |
1721s | has dropped so and and it's the timing |
1724s | on it's really tight so like it's like |
1725s | almost immediately so there's there's no |
1727s | way you could get an advantage on it or |
1729s | anything like that but you spawn and you |
1731s | don't spawn dead which is great yeah so |
1734s | that was one of them the instant action |
1738s | it doesn't send you to cut off territory |
1740s | we were we were having some issue with |
1743s | that joined combat |
1744s | oh sorry join combat yes there's like |
1749s | three names for it in the code anyways |
1752s | there was an there was a bug where when |
1754s | you were queued into the faction queue |
1756s | for a continent if it was too full and |
1759s | you switched zones for whatever reason |
1761s | it would drop you that doesn't happen |
1762s | anymore |
1764s | outside of that we've been doing some |
1766s | performance profiling to see what sort |
1769s | of like hitches happen on the client and |
1771s | we're gonna be looking to server |
1772s | performance and that sort of thing yep |
1774s | and that's all been really interesting |
1776s | and we've got some good leads on some |
1778s | good fixes cool outside of all of that |
1781s | there's some interpolation code but is |
1785s | an h1z1 that'll make it so you can like |
1788s | like instead of you know kind of |
1790s | twitching to different spots it'll be |
1792s | like smoother it'll be more accurate to |
1794s | what your players actually doing but |
1797s | unfortunately the h1z1 code and the |
1799s | planetside 2 code are very different so |
1802s | bringing code from one to the other is |
1804s | proving to be a lot more involved than I |
1806s | originally hoped it would be that's a |
1808s | goal is is trying to port over some of |
1811s | that interpolation code so that we can |
1813s | alleviate some of the issues players |
1814s | have with with dashing you know across |
1816s | the screen so that's that's kind of long |
1820s | in the short of it cool yeah that's a |
1822s | lot of stuff and what's what's |
1824s | interesting is that most of the stuff |
1825s | like it's not really forward facing you |
1829s | know it's kind of just hidden behind the |
1830s | scenes and |
1831s | I didn't know we mentioned this a lot |
1832s | but there's there's just so much that |
1833s | goes on behind the scenes that yeah this |
1837s | is just scratching the surface I just |
1839s | figured I'd call those out specifically |
1840s | because those are kind of pain points |
1842s | for some people so yeah for sure cool |
1845s | well let's do another giveaway yeah so |
1848s | be active and chat say something nice |
1850s | about Paul maybe and we'll be doing one |
1853s | of those raffles and we'll let you guys |
1854s | know who the winner is in a moment I've |
1856s | used up all my karma used up all your |
1857s | Karma for winning raffles so those with |
1865s | Arielle anomaly it's been pretty |
1866s | successful I think and we're gonna be |
1868s | making improvements to it that make it |
1869s | sort of have more long-term sort of |
1871s | staying power that it doesn't just have |
1873s | a honeymoon phase on it what's up what's |
1875s | one of the next sort of events that |
1876s | we're bringing to the game let's say so |
1879s | the next one that's currently being |
1880s | worked on after we or maybe in tandem |
1883s | with making some adjustments to Arielle |
1884s | and always is a sort of a Destruction |
1887s | Derby I think we talked about this maybe |
1889s | do last dream-like kind of yeah I think |
1892s | it was the one that was my favorite okay |
1896s | yeah so it's kind of like that so on the |
1901s | map they of course will appear and what |
1905s | it does is asks you in your fashion to |
1908s | take ground vehicles and collect seismic |
1912s | readings like so all throughout Endor or |
1915s | wherever these these geysers of gas that |
1918s | are kind of coming up and and you need |
1921s | to take these seismic readings and you |
1924s | do it in sequence and sorry this is the |
1927s | like the garbage lore reasoning behind |
1931s | everything must have Lord yeah yes yeah |
1936s | except for the sport guns ya know it's |
1939s | just so hot on Endor yeah no it'll have |
1941s | Lori too so yeah yeah so racetrack |
1946s | people go around they they collect a |
1948s | seismic readings and it's just as that |
1949s | and every if you get readings in |
1952s | sequence you get points for your |
1953s | fractions similar to aerial anomalies |
1955s | aerial not only is by the way just so |
1957s | everybody is aware of the scoring |
1959s | process it's one tick there one point |
1962s | per player purse |
1964s | and listen the reason sorry about galaxy |
1966s | full of people that you fly up no yeah |
1969s | sorry achill yep yep for vehicle per |
1972s | player it's Brad yeah this could call it |
1974s | so get in there and get all your |
1976s | vehicles in and make a big chaotic yeah |
1978s | yeah so ESF are definitely a good way to |
1981s | kind of tip that balance but also like |
1983s | having the support galaxies in and oh |
1985s | yeah it's just it's it's very beneficial |
1987s | but there's no reason to load your |
1989s | galaxies up with a bunch of people to |
1990s | try to score more points but galaxies |
1992s | tend to last the longest yes it's it's |
1998s | kind of a balance but I'm sure a meadow |
1999s | will shake out at some point oh for sure |
2000s | yeah yeah but death race death race so |
2003s | you're going around and similar to the |
2006s | aerial anomalies are gonna get a |
2007s | discount on some sort of ground vehicles |
2009s | I not sure if it's just gonna be all of |
2012s | the transport vehicles or it might just |
2013s | be harass or might just be harassers and |
2015s | flashes flashes are so cheap anyway that |
2017s | probably doesn't matter but but either |
2020s | way so we're gonna do something similar |
2022s | like that and also once you go through a |
2025s | one of the checkpoints you get all your |
2027s | turbo back thinking about making it so |
2030s | just your turbo is extended for this |
2031s | event as well so maybe like supercharged |
2033s | and you just can so we'll see it sounds |
2040s | like there'll be a group of players that |
2041s | aren't going to participate at least not |
2043s | by scoring points instead they're just |
2045s | gonna hang out near on the track with |
2046s | their main battle tanks and try to pick |
2048s | off beauty yeah |
2050s | making construction bases around the |
2052s | capital so trying to blockade and stuff |
2055s | the way that is currently Lockheed your |
2057s | faction so vehicle vehicle gate I'm |
2067s | really excited to see how everything |
2069s | shakes down I'm personally gonna be up |
2070s | on the shelf as a Tuscan Raider with |
2072s | like a big rocket launcher yeah cool |
2076s | alright so that's probably the next one |
2078s | we got a winner for that raffle it's a V |
2081s | Tech now and then also we got a question |
2089s | on how soon or the spawn change is going |
2091s | to be ready yeah |
2092s | how soon are they gonna be ready yeah |
2093s | it's just like pull some OT |
2099s | ya know you know it's like I said it's |
2101s | kind of an involved process like you |
2104s | know like with the experience system |
2106s | it's pretty core so it's pretty |
2108s | important so you don't want to mess it |
2109s | up |
2109s | yeah so it also involves exploration |
2111s | because it's uncharted waters kind of |
2114s | sort of touched some areas but but never |
2117s | you know yeah for sure with the stuff |
2119s | it's it's gonna involve you know like me |
2120s | to know top to bottom exactly how |
2122s | everything works and that always takes |
2124s | some time right that sort of thing so |
2126s | well I see pretty much as soon as we can |
2128s | write as with anything so the the most |
2131s | important part to take away is that it |
2133s | is it is a focus right now |
2135s | we feel that this is an important part |
2136s | of getting the game to a place that |
2139s | feels better for all players so so we do |
2142s | want to take the time to do it and we we |
2146s | also don't want to rush it out the door |
2148s | so this is this is important that it is |
2151s | basically our one of our highest |
2152s | priority things to work on right now so |
2154s | it's a big change we want we want to |
2158s | bring it out as soon as possible is the |
2160s | is the answer to that question of course |
2161s | so but we're not gonna rush it so maybe |
2166s | in a couple of months would probably be |
2169s | a really sort of honest and I think well |
2178s | let's kick it over to your screen oh |
2184s | that's not any more I need more wrong |
2186s | it's nothing to see here just smoke and |
2189s | mirrors all right so so I'm not saying |
2194s | I'm not saying about for you carrier but |
2198s | I wonder if it has subject I think I |
2204s | think I jacked up the handling on it |
2205s | that's fine no that's fine right now |
2208s | it's just using galaxy handling and I |
2211s | think it's a little bit modified to be |
2212s | jacked up but it's not gonna fly like |
2214s | this you're not gonna get to fly it |
2216s | you're not really not I mean Italy |
2218s | probably possibly not yeah but we are |
2224s | he's just trying to get some yeah try to |
2226s | get some air |
2230s | - uh so Oh a the turrets back yeah I |
2234s | thought I'd Jack this up well I probably |
2236s | did it's fine now anyway so there are |
2238s | some were you know toying with getting |
2241s | turrets set up on the bastion fleet |
2243s | carrier and being able to use it as a |
2246s | vehicle to you know climb inside I |
2248s | thoughts on getting it into the game at |
2252s | the initially probably on Rails yes yeah |
2256s | we attached to an event probably you |
2258s | know thinking that I |
2260s | so since meltdown alerts are like one |
2263s | and a half hours now it would be nice to |
2265s | have a faction Paul Paul's case I want |
2269s | to be part of it go oh you can't see me |
2273s | where'd you go I don't know you Elodie |
2274s | doubt or something |
2275s | oh oh yeah I updated the model I maybe |
2278s | didn't update the LEDs I saw you for a |
2280s | second okay well anyway so I'm gonna get |
2289s | you he's gonna use the squirt gun and |
2291s | bring down the bastion I don't see how |
2296s | he's off to the right side shoot me down |
2298s | no I mean you can try all right well |
2305s | these guys are messing around let's do |
2306s | one more giveaway yeah yeah but yeah so |
2311s | we'll probably bring in a snowflake |
2312s | carrier |
2312s | it only has collision the metal for |
2314s | right now again it's using the galaxy's |
2316s | collision looks pretty good though yeah |
2317s | not too bad it'll be really interesting |
2320s | to to go to bring these things below the |
2322s | flight ceiling and have them cruising |
2323s | around but if if they do appear it'd be |
2326s | nice to to have outfits maybe or maybe |
2328s | factions be able to contribute to |
2330s | resources to then unleash a bastion |
2333s | during it the meltdown event like that |
2335s | could be so it creates like a sub |
2337s | objective and we're learning a lot about |
2339s | how massive air battles will work by |
2341s | looking at the data that's coming from |
2342s | aerial anomalies so we're sure there is |
2344s | a little bit of method to our madness |
2346s | yeah but it's mostly just madness it's |
2348s | mostly men we're all mad here yeah cool |
2352s | slightly mad all right we got a winner |
2355s | for our last raffle it's one bad kill |
2358s | congratulations that a joker reference |
2361s | only takes one bad kill |
2364s | maybe whatever notes this thing I don't |
2367s | know |
2367s | cool yeah did we want to squeeze another |
2370s | couple questions on do we have any more |
2372s | question any more questions Roxy any |
2374s | questions at all Roxy Oh what Paul |
2380s | where'd you get that shirt oh I actually |
2382s | got it at a wedding I stood in my |
2384s | friend's wedding and it was like cosmic |
2387s | themed and he's a big fan of cats and so |
2390s | is his wife so sorry bit of an exclusive |
2393s | but I'm glad that you guys like it yeah |
2395s | it's pretty cool all right are there any |
2399s | questions related to the game no that's |
2402s | a good question it's a good question I |
2404s | got no problem answering questions like |
2405s | that why or sister squads the first |
2418s | parts underlay okay oh-hoh interest okay |
2421s | that makes more sense |
2423s | okay outfit alliances yes we would want |
2426s | to do that |
2427s | sister squads that that's more like |
2430s | companies yeah it's probably a |
2433s | possibility but wasn't part of our |
2436s | current plans for so and yeah possibly |
2442s | so I think it's over some of the outfit |
2444s | oh yeah yeah yeah that's for sure |
2447s | like getting alliances in it would be it |
2449s | would be pretty massive and actually I I |
2452s | don't know if anybody caught it maybe |
2454s | they did in the dock but it mentions |
2455s | outfit alliances and that's spawn |
2457s | document oh it does okay so that's why |
2459s | they're calling okay and yeah I wonder |
2463s | if outfit alliances implies something |
2465s | else that we're gonna thinking about |
2467s | doing with outfits but well we won't get |
2471s | into any more okay detail than that |
2473s | we're so secretive oh I love it it's fun |
2475s | it is fun because for us someone |
2480s | actually if we watch community smash |
2482s | every yeah I watched the last one for |
2485s | sure that one was great and seeing some |
2487s | of the highlights from it were amazing |
2490s | but the thing that I get the most sort |
2492s | of enjoyment from watching about |
2494s | community split smash is how the |
2496s | decisions are |
2497s | about how to deploy resources it's |
2500s | absolutely amazing to see planetside |
2501s | played at such a high level because |
2503s | normally when you're playing on live |
2504s | it's it's pretty chaotic right like at |
2508s | the outfit level there's people doing |
2509s | some pretty amazing stuff and some |
2510s | pretty amazing coordination and it just |
2512s | comes across as super overpowered but |
2514s | when both sides or when all sides of a |
2517s | fight are performing at such high levels |
2520s | of precision and organization it's just |
2522s | incredible to see so it's it's |
2524s | planetside at its best for sure yeah I |
2527s | believe that as well I know the thing |
2529s | about super smash is that everybody's |
2531s | moving toward the same goal yeah yeah if |
2533s | there's anything little frustrating from |
2535s | watching it it's the fact that there |
2536s | it's such a tug of war that doesn't seem |
2538s | to be moving anywhere but that's that it |
2541s | just it proves how sort of well played |
2545s | both sides are performing the strategies |
2548s | so it's pretty exciting I know that a |
2551s | couple of us are gonna be participating |
2553s | in the next one which is Saturday yeah |
2555s | tomorrow correct are we allowed to say |
2561s | who's participating yeah you're cool |
2563s | with that yeah okay so I drew an IR yeah |
2566s | and I'll be there and I'll just be |
2567s | harassing people on chat really you know |
2569s | and probably making sure that no events |
2571s | automatically or like an aerial anomaly |
2574s | doesn't start on accident or anything |
2576s | actually I think the admins have the |
2578s | controls over alerts Oh any news on the |
2584s | new player experience okay yeah no |
2592s | Paul's looking forward has no idea it's |
2594s | just don't worry you're not laughing |
2595s | sorry oh yeah yeah new player experience |
2598s | so hey just this update or this is |
2601s | coming a hotfix we have fixed for the |
2604s | tutorial vehicle gate shield so won't |
2606s | look jacked up anymore yeah we have |
2608s | actually it changed the skybox as well |
2610s | so it's a little bit less depressing |
2612s | what else the we have so I don't fly |
2621s | okay and we do have some interesting |
2626s | rail tech kind of coming in so it'll |
2628s | help out with getting |
2629s | tutorials into well |
2633s | tutorials and like doing some moving |
2636s | npcs and that sort of thing |
2637s | also the the prototyping of destruction |
2640s | derby is actually that's that's me doing |
2644s | in an alert version of a tutorial that |
2648s | I'd like to do I just have one word |
2650s | players going to go around the track and |
2651s | then like learn I got three like gone on |
2655s | man |
2656s | yeah I turned it off I didn't want to be |
2658s | too cheesy but yeah it so it's I it's we |
2663s | want to make tutorial modules it's it's |
2667s | been neglected if I'm if I'm being |
2669s | honest it's a huge priority but there's |
2673s | there's been so much in the way I don't |
2675s | want to say in the way there's been |
2676s | other things that have taken priority |
2678s | correct there's a lot we want all the |
2682s | wings and we will eventually just some |
2684s | things need to be focused on first and |
2687s | there's certainly yeah detect that were |
2688s | or kind of reliant on for for the |
2692s | nucleic tutorial stuff so slow process |
2694s | but still want still want to get it done |
2697s | at some point I will just finish up what |
2699s | this is the last question yeah when one |
2701s | or more Doku guns coming so carbines |
2704s | prompt the next yes salt rifles after |
2707s | that and then then who knows maybe more |
2712s | who knows maybe more but those are the |
2714s | next two yeah that's it yeah thank you |
2720s | everybody for coming to another |
2721s | planetside 2 stream we hope you guys are |
2724s | excited about the stuff that we're |
2725s | working on we're definitely stoked that |
2728s | you guys are and really like in the most |
2730s | recent game update and like I said at |
2733s | the beginning of the stream there's a |
2735s | hotfix coming probably on Tuesday of |
2737s | next week and it's going to deal with a |
2739s | lot of the problems that you guys have |
2741s | seen in this latest game update so |
2742s | thanks everybody |
2744s | we'll see you next time |
2753s | you |