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almost 5 years ago - /u/Wrel - Direct link

Originally posted by d0ku

Extremely simple UI timer, is clear and can be used around any spawn icon (sunderer/beacon etc.). I mean we already have timers on the left hand side, that I'm pretty sure 90% of people don't even look at. If they were instead moved to the map itself, wouldn't it solve the current confusion?

Spawn points being invisible was a good experiment, but isn't desirable in the long term, so they'll be getting changed in a later update. However, adding even more clutter to the UI is not something we'd want to do.

There are a few options, and we're still determining the final look, but you'll likely see them either with separate iconography when on cooldown or increase in opacity as they get closer to becoming available.

almost 5 years ago - /u/Wrel - Direct link

Originally posted by Rougnal

If you go for opacity, just remember to add something extra to available spawns, so there's a significant difference at first glance between 90%-99% ready and 100%.

For sure, already been accounted for.

almost 5 years ago - /u/Wrel - Direct link

Originally posted by thrawn0o

Working with colors should do the trick. Opacity is easier, but I think it'd be more convenient if the icon changed color based on type and timer - from orange to green depending on how soon it will be usable, red or "disabled" grey if it exists but cannot be used.

Colors are fine for those without color blindness, but if we use different iconography we can support everyone at the same time.

almost 5 years ago - /u/Wrel - Direct link

Originally posted by Lincostrix

Just have the button grey, then slowly "fill up" green over time.

That's an option, too.






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