Post that this topic is to respond to.
Here's my two cents on it.
There exists a feature that is either relevant or a robust solution solving this exact location lag issue. And quite literally bugging me ever since I first started covering developer livestreams, because I usually update all of them after a major stream to highlight what is completed and what is.
The feature is called interpolation compensation or whatever developers call it. And since literally anything on developer streams are 100% top priorities that is a MUST do and hype content, I post this with caution that I am not a developer, but believe this feature doesn't get the attention it needs and never gets mentioned.
Here is the post that describes what it is, does, and where it exists. Under "Paul's Worklist"
To be fair, I did surprisingly get a response by Paul about it after DX11 released. But it's been 3 months or more past, and I despise every livestream not being able to check that off the list. And definitely more concerned that Paul is so wrapped up in things that it will be dropped and never happen.
So seeing this just tripped my anger, and as passive agressive as I am(Wrel knows), I really, really want an answer to this feature. Because that's the purpose of actively tracking progress and history by things my favorite loving Planetside developers I know and love for quite a while. Pls answer devs.
Thanks, and love you Paul! :>
P.S. Planetside redditors, pls updoot for attention. I f*cking hate how this keeps sticking out everytime I update the developer stream progress and it drives me NUTS.
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