almost 6 years
ago -
DBG_Wrel
-
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New Empire Specific Carbines
We've added three new carbines to the arsenal, one for each empire. These weapons are still a work in progress, and lack finished attachments, aesthetic polish, and may receive tuning adjustments prior to release.
- VE-C Horizon - Vanu Sovereignty - The controllable Horizon carbine fires a horizontal fan of three pellets from the hip, and a tighter, vertical fan of three pellets while aiming down sights.
- MGR-C1 Charger - New Conglomerate - The Charger has a higher rate of fire than the typical NC Carbine, and has increased damage for the first few shots of every fresh reload.
- MG-C1 Kindred - Terran Republic - The Kindred is a hard hitting carbine with a short period of increased fire rate every trigger squeeze.
- The Refine and Refuel continent event has been added to the rotation on Public Test Server. This event is still a work in progress.
- At the start of the event, two Refineries will spawn toward the center of the map, and there will always be two available on the map at all times.
- Players are tasked with harvesting Cortium and depositing it into one of the refineries.
- When a Refinery is full, it will blast off into orbit, and a new one will spawn at another location.
- The faction with the most refined Cortium at the end of the event will receive access to the (very work in progress) Wasp Prototype air vehicle.
- The Wasp is a Valkyrie variant that has a nose-mounted mining laser, cortium-fueled afterburners, as well as pilot-operated dual rocket pods.
- The Wasp is available to spawn at the Warpgate of the victorious faction.
- First, it looks for ideal populations and balanced fights.
- If none exist, it'll simply look for balanced fights.
- If none of those exist either, it will send the player to attack an enemy frontline base, even if that base is empty.
- First, the system looks for hardspawns at the chosen location.
- If none exist, it will then look for soft spawns at the chosen location.
- If none of those exist either, it will send the player to that location in a drop pod.
- In the future, we'd also like to sort players into unlocked vehicles with open gunner seats.
- Warpgate
- Last spawnpoint you used.
- Spawn Beacons.
- Squad-spawnable vehicles.
- Other spawn points within your current region if that region is not overpopulated.
- Allied regions adjacent to an enemy region with less than 12 players at it.
- Spawn locations in your current region if your region is overpopulated.
- Allied regions with adjacent enemy territory with less than 96 players, and aren't cut off from the lattice.
- Outfit-owned regions that are not overpopulated, and aren't cut off from the lattice.
- Allied regions without enemy adjacency and aren't cut off from the lattice.
- Auraxium armor sets now properly accept decals.
- Auraxium directive weapons can now unlock and equip the proper attachments.
- Auraxium directive weapons can now earn medals.
- Auraxium weapon directives now also award a unique banner to NSO characters at the maximum level.
- Added Auraxium reward weapon to the Assault Weapons directive.
- Added Auraxium reward weapons to the Auraxium bundle available on Public Test Server.
- Made tuning adjustments to Auraxium NSO weapons.
- Moved the Long Rifles directive weapon reward to the correct Assault Weapons directive category.
- Operatives can no longer receive friendly fire while in friendly Warpgates.
- Fixed some stretching in the first person arms.
- TX1-FB Repeater should no longer have access to single-fire mode.
- When a faction locks a continent, their victory anthem will play.
- Players in a loading screen should no longer appear until their loading screen is dropped.