Original Post — Direct link

I as a Player want to thank you for your Job, everything you have done, for every morning that you had woken up and did go to Work.

I know it is a hard time, we all know more or less how it is like to lose the job. We all hang in there.

But there is one thing clever people told me and it was: "If one door closes, a hundred will open up"

I do not wish you just a good future, I wish you the best!

External link →
about 5 years ago - /u/DBPaul - Direct link

We did the best we could with what we had. Can't really do more than that. I loved working on the game with our team, just wish we could have done more and that those making decisions would have listened to those on the ground floor.

about 5 years ago - /u/DBPaul - Direct link

Originally posted by M1kst3r1

What was the most difficult thing you worked on in Planetside 2? I got the impression that you fixed a lot of the not so visible but important systems that made the game a lot more enjoyable.

A LOT of the core systems are adapted from existing systems which were adapted from existing systems and so on an so forth. I don't know if it was the most difficult thing, but early on I remember doing the groundwork for the Implant Revamp and having to navigate the item / item line / item line set / skill / skill line / skill line set paradigm. Oh also Implants weren't of Item Type "implant" that was something else; they were of Item Type "boost". Unraveling all of that was kind of a frustrating mess.