@LevelCapGaming Hey there, just skimmed through your stream. Hope you had fun. I still remember back when you lead the Vanu Sovereignty during the Ultimate Empire Showdown. Good times.
@Robo_Esq @planetside2 @psnicto Well we'll certainly be bringing back the PlanetSide 1 items from last year... and maybe there will be some other fun stuff as well. Guess we'll find out togetherrrrrrrr.
@ItZMuRdA @psnicto A lot of the spawn system issues are getting cleaned up in the coming hotfix later this week, (a lot of it is just straight up broken,) though I'm certain there will be more tuning that needs to take place after that as well.
@MaiHongPhuc5 What I find interesting is that people compare it to the Cyclone, instead of the VS' Solstice SF (a weapon with very similar stats,) controllable, moderate damage, with bonus damage on the top. The trade off for the 5 round damage bonus is the 5 magazine size redux. @CAMIKAZE78
@CAMIKAZE78 @MaiHongPhuc5 That's a fair criticism in the view of a 1v1. However, it's quirk is intended to force you to play differently with it versus other weapons, or else what's the point, you know? If the weapon were to get buffed, it'd probably be done by upping the number of high-power shots.
Spent some time in-game last night after the update. Spawn system still has some quirks to be worked out, but the "if it's overpop, you can walk," mentality seems to be spreading population around the map as intended. #planetside2
@ShasGue The change to hide spawn points is intentional (and experimental), both for the sake of clutter and for the sake of routing players. The left-side menu still shows available spawn options as they tick up, and we don't hide any spawn beacons or Sunderers on the map.
@Team1Rpc @psnicto @planetside2 We've halted the processing of outfit decals for the time being with no ETA to continue, but you'll receive an email if the status of your submission changes later on down the line.
@Woedric @psnicto Your character goes into stasis if your membership lapses. As soon as you pick up membership again, you'll immediately be able to continue playing. No progress is lost.
@OutfitX @planetside2 No plans for it at the moment, but it's possible later on down the line if we get proper reflecting projectiles. Lobbing actual NPCs, like grenades, is a horrible way to do that.
@djspacepope @planetside2 @DaybreakGames If you're talking about Member's double experience, that has always taken place during the last full weekend of a month, so in May it was the 24th, 25th, and 26th.
@TheMustarde I get you, and agree. Reinforcements Needed was only going to be gone temporarily while we fixed some issues with it, but its absence is doing more harm than good right now.
@TheMustarde That's essentially what happens right now for imbalanced areas, but it's a real light touch. If you're in a region and your faction is overpopulated, the respawn time for spawn points within that region goes from 5ish seconds to 15 seconds (tier 1 versus tier 2.)
Reinforcements Needed has now been re-enabled for all servers. The left-side dropdown spawn doesn't work (one of the things that still needed to be fixed,) so you'll need to actually the map location to get there. #planetside2
If anyone sees the bug where the territory is stuck in an Unstable Meltdown state, please let me know as soon as you can, and on which continent/server its happening. We're having a hard time tracking down what's causing this. #planetside2
@BushboyYT @planetside2 @DaybreakGames There will definitely be NSO specific vehicles in the future, but we're not going to reveal details until we're much, much closer.
RESTART YOUR GAME. You should get a small update in the Launcher, then hopefully no more crashing once you're in. Please report any additional occurrences. #planetside2 https://twitter.com/psnicto/status/1136748473988968448
Spawn system isn't taking offensive spawns into consideration at long distance. This is certainly working internally, so we'll need to see what got left behind with the last update. Sorry this is taking so long to get functioning the way we want it to, hang in there. #planetside2
@Strategyofminds Spawn system issues should be fixed next week, if not later today. ES top guns aren't being prioritized at the moment. Wasp is being scrapped in lieu of something different later on down the line. Thumper is slated to be released later this month.
@TheMustarde Going to see if we can tune it to drop players more toward groups of allied players. If that doesn't turn out, we'll go back to the old setup we had in mind, where drop pods would only function when generating new fights.
@SonofFink MAX units are fun to play, and as infantry, not fun to be on the receiving end of with the wrong gear. With more MAXes on the field, the rock-paper-scissors power discrepancy starts to flatten itself out. It'll be a fun change of pace, we'll see how it goes.
@Arclegger Here I am again, a disgruntled player with seemingly nothing better to do than follow you from post to post to regurgitate my ignorant non-insights into why your game failed. And also, you're a horrible human being who doesn't deserve to x, y, and z.
@TheMustarde Played with it yesterday and still enjoy it. For it's intended playstyle, it does exactly what it needs to. Auraxing weapons you don't like, or fit your playstyle can be rough... but we've got plenty of same-y weapons as it is. This doesn't need to be one of them.