over 5 years
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PC servers will be taken offline on Thursday, May 30th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours.
Map Screen and Continent Flow
- Biolab outposts are now all connected via lattice.
- Biolab outposts now have generators stationed next to the teleporter. When overloaded, the teleporters, connected spawn room, and spawn room shield will be disabled.
- Terrain on the map screen should no longer appear invisible under certain conditions.
- Default NS faction color should appear as grey, instead of white, in disabled regions and on neutral objects.
- First, it looks for ideal populations and balanced fights.
- If none exist, it will simply look for balanced fights.
- If none of those exist either, it will send the player to attack an enemy frontline base, even if that base is empty.
- Players can now spawn at spawn points within 200 meters of your death location.
- Inactive hardspawns now show new iconography on the map screen.
- Reinforcements Needed has been disabled, as was intended in a previous update.
- Elysium Spawn Tube's matrix feature has been disabled for now.
- Spawn Beacon cooldown skill line has been refunded, as squad beacon respawns have been standardized with the new spawn system.
- Spawn Beacons are no longer placeable as a solo player (though you've never been able to spawn on them.)
- Squad's private or public recruitment status is reflected by a small padlock icon near the squad 2d HUD elements.
- Mentor Squads will now display the words "Mentor Squad" on the 2d HUD elements.
- Made some slight adjustments to the 2d squad HUD UI as well.
- Character select screen character models now use the correct resolution.
- Sky boxes no longer show unintended extremes of brightness. This change should effectively return the skybox to their visuals prior to the DX11 update.
- NSO Galaxy Drake and Walker weapons now fire projectiles again.
- Combat Medic's Shield Recharging field now effects NSO characters.
- RD-GG is no longer purchasable.
- /leader chat now works again, for real this time.
- Purchasing utilities on one class no longer allows you to equip locked utilities of the same type on another class.
- Halberd SE and Halberd-H SE no longer require the ownership of the original Halberd.
- Various fixes for broken "Must Own Weapon" requirements.
- Fixed an issue with that would cause dead projectiles to hover in the air and continue to stack particle effects for a time.
- Fix for death screen animations while wielding C4, a reverse-grip knife, or medical kits and other similar items.
- Harasser top weapons should count toward NSO directive kills correctly.
- Sticky Grenades should work for NC characters again.
- NSO Lightning HESH and HEAT should now allow attachment purchases.
- NSO characters should now earn repair ribbons.
- NSX-A Kuwa max damage from 167 to 150
- Pain fields should once again dispense pain.
- MAX unit's experimental leg upgrades have been removed.
- Players spawning vehicles from terminals may still experience invisible vehicle pulls.
- Players interacting with equipment terminals may occasionally experience frozen characters. Relogging will fix this issue.
- 3D HUD indicators aren't showing the correct orientation on targets behind you, this is especially noticeable in air vehicles.
- Various material impacts aren't displaying currently, for example, infantry targets with shields won't flash when being struck by a projectile.