about 1 year ago - /u/alapidis - Direct link

Capture Point Silo WIP

Hey gang, it's been a spell so I thought I'd drop some more WIP work your way. As mentioned by Wrel in the dev notes; the capture points on each continent -- which were previously small capture terminals -- will now be replaced with a more unique looking Cotrium Capture Point Silo.

Just a reminder, this is a WIP and taken in blender as it's not complete in game yet. FX pass, sound and design are going to take a pass on it too. Once FX has a pass on it there will be plenty of visuals to communicate activity and ownership from afar. The silo itself is just large enough to be seen from a distance and support minor cover.

I'm actually already done with this piece and moved onto a new one but Wrel said I couldn't share that one because it was too cool and your heads would explode, and he totally said that, honest for sure, no don't ask him, he's.. uhh busy right now. And busy later too, in fact, he's booked for life. You wouldn't know him, he goes to a different school. Gotta go!

External link →
about 1 year ago - /u/alapidis - Direct link

Capture Point Silo WIP

Hey gang, it's been a spell so I thought I'd drop some more WIP work your way. As mentioned by Wrel in the dev notes; the capture points on each continent -- which were previously small capture terminals -- will now be replaced with a more unique looking Cotrium Capture Point Silo.

Just a reminder, this is a WIP and taken in blender as it's not complete in game yet. FX pass, sound and design are going to take a pass on it too. Once FX has a pass on it there will be plenty of visuals to communicate activity and ownership from afar. The silo itself is just large enough to be seen from a distance and support minor cover.

I'm actually already done with this piece and moved onto a new one but Wrel said I couldn't share that one because it was too cool and your heads would explode, and he totally said that, honest for sure, no don't ask him, he's.. uhh busy right now. And busy later too, in fact, he's booked for life. You wouldn't know him, he goes to a different school. Gotta go!

External link →
about 1 year ago - /u/alapidis - Direct link

Originally posted by Raapnaap

As someone who often gets sniped or attacked while browsing these types of terminals; Would it be possible to add a few cover walls adjacent to the terminal screen so you're less exposed? You're not able to reliably fight back while you're stuck inside a purchase menu.

A great point. I’ll pass it along to design to see what they say.

about 1 year ago - /u/alapidis - Direct link

Originally posted by Hell_Diguner

I want to know who gets permission to dismantle structures placed at these bases, especially when they flip.

If everybody can, then we'll just have to teamkill all the griefers who will try to tear the base down to screw their faction over?

If nobody can, then now we have to friendly fire a wall that's in the way and get weapons lock?

And if the walls don't change faction, how do we know they won't disappear in a minute because the owner - on the enemy faction - placed a few new walls to despawn the old ones?

Great questions. I’m sure design will provide more information on the details of capture and ownership as we get closer to a PTS release.

about 1 year ago - /u/alapidis - Direct link

Originally posted by ZixfromthaStix

Ah yes, Cotrium, the OTHER ore Auraxis runs on

Please make my head explode, I can live without it: I don't aim anyways

Edit: is that a LADDER?!? How do we use THAT? E to climb lol

Ladder is just cosmetic due to OSHA compliance. Something about workplace accidents due to sniping while glued to a ladder. Please take it up with your local Nanite Systems Support Representative.

about 1 year ago - /u/alapidis - Direct link

Originally posted by HandsomeCharles

Ladders when?

We’re working our way up to it. I’ll see myself out. ……ᕕ( ᐛ )ᕗ

about 1 year ago - /u/alapidis - Direct link

Originally posted by IndiscriminateJust

This looks far more intricate and active than the current silo model. That thing is honestly rather plain as far as silos go, like it was meant to just house stuff forever and do nothing with it. But your work here, however, now this looks like a combination of storage and distribution, with all sorts of pipes and pumps to move cortium to where it needs to be. Far more like a working heart of an operation, which given the function of silos, is just how it should be. Very nice work, thanks for sharing!

Thanks! It’s a generator so I wanted to give it the quality that its pumping and processing.