OshurThe island continent of Oshur has received a number of updates to certain bases, lattice, and surrounding terrain, targeting various pain points conveyed by the community.Oshur Warpgates
Flotilla Warpgates have been moved back toward their original positions, and closer to the shoreline.
The target acquisition range on Exodus PPC cannons has been reduced.
Mirror Bay Watchtower
Renamed to Excavion Cleanup Site.
This base has been entirely redone, and now acts as a 4-point capture hybrid water/land base.
Water vehicles can now be spawned from this base.
Astira Hydroelectric
Removed the large "dam" walls, allowing water vehicles to enter/exit the center of the map.
Water vehicles can now be spawned from this base.
Bathala Gardens
Has been removed, as well as the bridge spanning Mirror Bay.
Bathala Overlook
This construction outpost has been added to the central ring, with connections to Excavion Cleanup Site, Pommel Gardens, Mirror Bay Checkpoint, and Seapost J8 - Delve.
Wakerift Beachhead
Has been moved east and renamed Wakerift Plateau.
This Construction Outpost has lattice connections to Excavion Cleanup Site, Astira Hydroelectric, and Seapost H10 - Debris.
Nascent Shipping and Storage
Spawn room is now located on the lower level.
There is now a teleporter room to upper airpad, and a second teleporter to an alternative ground-level room.
Water vehicles can now be spawned from this base.
Veridian East Terrace
Added a road running north and south around the base. Previously, this base completely halted flow through it.
Moved vehicle pad and terminal closer to spawn room.
Removed teleporter room.
Centri Import Hub
Has been converted into a Large Outpost, allowing for western lattice vehicle access closer to the central island.
Water vehicles can now be spawned from this base.
Made adjustments to surrounding terrain at its new location.
Lamplight Security
Added a bridge to span the pass east of Lamplight Security.
The sandbar in the cliff valley has been converted into a channel for water vehicles.
Added more roads to complement the bridge and channel entry points.
Water vehicles can now be spawned from this base.
Emerald Arborteum
Lattice now connects to Oshur Southeast Flotilla.
Water vehicles can now be spawned from this base.
Leif Biochemical
This new base has been added to the southeastern island, with connections to Remnant Cove, Emerald Research Co., and the Southeast Flotilla.
Vehicle AdjustmentsVehicle Despawn Timers
Deployed Sunderers, ANTs, and Galaxies equipped with the Lodestar Module no longer have despawn timers so long as you own them. If you spawn a second vehicle, it will despawn as usual.
ANT
The ANT's Cortium Capacity and Mineral Radars now use max rank by default, and skill lines have been refunded. (Dev Note: This increases the ANT's Cortium capacity to 10k by default, and Cortium detection range to 600m by default.)
While driving in an ANT, the nearest friendly silo is pinned to the HUD.
The ANT and its target's Cortium are now visible in third person.
Added labels to the ANT's Cortium gauges and made the UI more readable.
Attempting to harvest while tanks are full now draws attention to your full tank.
WLT-Yellowjacket Mining Laser's muzzle FX now properly play on the muzzle in third person.
Colossus
Refunded the Cortium Storage and Starting Cortium max ranks.
The Colossus now uses 10,000 starting and maxium cortium by default. (Dev Note: Previously, maxed skill lines capped this out at 5k starting and 8k maximum.)
Player StudioAdded the "Deathnaut" and "Reaper Hood" helmets from Steve0 to the TR and VS, respectively.Steve0's Reaper Hood and Deathnaut helmets.Misc. Changes, Fixes, and Additions
Point Lights and Spotlights now illuminate particle FX.
All instances of the "Anti-Personnel" Xiphos have been renamed to "Anti-Infantry".
The "DeRes" FX used when, for example, repairing an object, no longer turns certain objects black for the duration of the effect.
Cleaned up the "Deploy" indicator on vehicles, and the "Deployed" indicator now also shows the hotkey to undeploy.
Added an opacity slider for the chat window, allowing the background to appear more opaque or transparent.
Adjusted Hossin sky to reduce/remove purple color grading that occurs at certain times of day.
Adjusted Indar sky file to use consistent color grading to avoid janky sky file lerping.
Adjusted Amerish's sky file to remove reddish midday hues.
Unclaimed Mission exclamation point notification no longer appears on the Nav Bar for characters that had previously stockpiled missions.
You can no longer hack terminals through walls.
Reworked the text in a variety of codex entries.
Fixed an issue with NC's Ammunition Belt suit slot providing more magazines than intended for some SMGs, and no extra ammo for directive SMGs.
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