- Unable to use currently allied faction jump pads
- Do not have access to certain previously purchased bundles (Construction bundle, bundle that included the medical and repair tool ae versions, etc). New Character vs. NSO construction unlocks
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Able to see shoulder plate armor while ADS with Swarm and Annihilator(previously reported bug)
- Unable to earn Flail kills and Orbital strike kills in the construction directive
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Sticky Grenade engineer directive is "grayed out" and not tracking kill progressdespite having the sticky grenade unlocked
- Aircraft Synergy does not work in any specified air vehicle
- Unable to hear currently allied faction proximity chat, only able to hear fellow allied NSO proximity chat
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Proximity Mine and Frag Grenade directives in the Explosives tree do not track kills & Tank mine tracking is "grayed out"despite having them unlocked(possibly related to the multiple versions of the prox/tank mines tracking in the stats page)
- Still sometimes receive no rewards for alert victory
- Able to damage allied terminals, weapons lock warning still occurs
- Crosshair IFF turns red while looking at friendly base turrets, etc.
- NSO Sunderer turrets always fire TR colored projectiles
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All vehicle interiors are splashed with faction-colored flair dye (possibly related to an older pts bug which turned vehicle turrets faction colored)
- Unable to request reinforcements and place rally point smokes as squad leader
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Most if not all starter NSO guns (the NSX weapons) seem to be visually broken in some way. One common theme among all NSX weapons is that the bullet casings and the barrel smoke effects all look to be using the same ejection effect placements as they would while hip-firing, causing much ADS visual noise. One of the biggest offenders is the Naginata, where muzzle flash and bullet casings fly out right next to the ADS crosshair. Some unique visual issues are listed below.
- Tanto: Charging handle glued on full-reload
- Pilot: Magazine glued into gun
- Tengu: Ejection port is in slow motion (video comparing with the PDW)
Player Commented Bugs:
- NSO lack access to lumifibers that are all faction like living rust and obsidian along with other various vehicle cosmetic issues (decals). The ANT has several items that should be listed in "Other" that are being listed wholly in "Exterior" - makes it so you're unable to combine for example, the APC Cabin and Exhaust Stacks. (Mad\Scientist00))
I decided to compile this small list of bugs I encountered while playing, as I am very excited to experience the potential bugs with the ASP system on my NSO. Some of these bugs are more detrimental to the gameplay (faction prox-chat please) and others are more cosmetic. If you know of any more NSO bugs, feel free to report them in the comments! Most of these bugs have been reported on the Planetside 2 forums as early as November 2018, soon after NSO released on the PTS. Some of the more notable issues regarding the game, like every vehicle shield gate being shifted few meters higher than normal
Thanks for reading! Here's a perfectly looped Tanto firing and reloading in all its odd shooting effect goodness.
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