about 7 years ago - PlanetSide 2 - Direct link

Transcript (by Youtube)


5s hello and welcome to the planet side
8s meltdown update livestream where we're
11s gonna reveal a little bit about what
12s we've been working on and yeah we're
15s excited to show you guys what's been
18s going on so here with me today is game
22s designer extraordinaire rel get me a
26s trouble right from the start oh yeah
28s okay and I am your planet side producer
31s Nick Silva we're gonna be showing you
34s guys a couple new pieces of class
36s equipment today there's probably some
38s more classic equipment coming after that
42s yeah yeah except for TR yeah I mean
49s we're gonna be showing off some toys but
52s that's not why you're here
54s so what we are gonna be showing off and
57s what the what this new critical mass
59s update is really all about is new
61s content locking mechanics so there's a
64s lot to explain there and we're excited
67s to show it off and start getting your
72s guys feedback yeah so the the first toy
74s that we're gonna be showing off today
76s before we get to that though oh and
78s before I get onto that we're gonna be
80s given away daybreak cash in the chat
82s there is a moderator
85s meps I believe that's going to be
87s running some raffles there and yeah just
93s pay attention to him and I think we'll
96s start I'll give you guys a heads up and
98s we're gonna start doing those but yeah
100s yeah just pay attention to chat for that
102s stuff do it to it so the first thing
104s we're gonna be showing off is the new
107s okay all right okay all right so on how
111s you guys doing
112s not too bad I hope not too salty now
115s yeah so like Nick said we are we're
118s trying to come up with some equipment or
121s rather we have some new class equipment
124s on the way one of which is a new Jump
127s Jet type what they think
132s okay yeah so I haven't got it on right
135s now but on this these are the ambusher
138s jump routes and if you notice on the
139s left hand side of the screen the energy
143s it goes away immediately after using it
146s so instead of being on a sort of a
148s tapered you know more versatile I guess
153s than the other jump Jets it's it's very
155s deliberate and that you can I you can
160s look across large distances probably
163s gotta make it yeah I can right there
164s yeah very quickly so it allows you to
166s cover ground fast and this is something
168s that the communities actually asked for
170s for a while actually ever since Star
173s Wars Battlefront came out figure but
176s yeah so it it does offer some some new
180s opportunities and it's kind of a high
181s skill piece of equipment that I think
185s will appeal more toward more than via
187s the veteran players then the lower
190s levels because it definitely again it's
192s very specific in its use as you rank it
195s up the cooldown on it goes down and it's
197s gonna have some different interactions
199s with um with aerial combatant as soon as
201s I so if you have rank five your open
203s baton
204s if you kill one person then it's just
205s going to instantly restore the cooldown
207s and it'll make it a little little
210s chaotic nice and nice and quick quick
214s strikes yeah like whenever you have that
218s downward velocity and then you fire it
220s off then it sort of blasts you straight
222s ahead alright so yeah there's a there
226s are some tricks you can kind of do with
227s it but you're not gonna get a lot of
229s vertical height out of it and that's the
230s intent right is it's not to replace any
232s of the other jump shots but you'll
233s definitely get you'll get a lot of
235s mileage from it and I think people will
237s just like like going fast go fast jets
242s are cost I guess there was a question
245s about cost that's it so I kind of like
251s so normally the the other jump shells
253s are all they're very inexpensive to
255s level up skirmisher jump Jets are
257s obviously the cheapest because you get
258s them by default the ambusher jump Jets I
259s think we should probably push it toward
261s the more expensive side just not like
263s super expensive but more like adrenaline
266s shield style expensiveness just so that
269s it kind of deters newer players because
270s this is something that newer players are
272s just honestly going to get killed with
274s and so I you know we're kind of kicking
277s around the idea of doing battle rank
279s unlocks on these sorts of things and
282s just like new equipment in general but
284s that it's kind of not in the cards for
286s this so yeah maybe someday I'll have
289s some fun with that but yeah so if you
292s have any more questions the stuff is
293s actually gonna hit pts sometime in the
295s near future just all the stuff that
297s we're actually showing off today so
299s hopefully you'll get to a player sure so
307s as we're moving on to the next thing
309s that was the signal to go ahead and give
312s out one of those daybreak cache codes so
314s hopefully Ted has it under control
317s cool so the next thing that we're gonna
319s be showing off is the nano repair
321s attorney for the engineer the new toy
322s for the engineering yeah were you go
326s home yet flip it over to my feed there
329s we go so under grenade here how much is
333s it these are gonna be 200 certs yeah
335s most likely 200 yes yeah so we got a
339s nice little model here for it already
341s another thing that's notable for it is
343s that it has a slightly higher nanite
346s cost and for resupplying I've already
350s have my grenade bandolier already
355s equipped so I can throw a bunch of them
356s so the main thing that we're getting
358s here is a new sticky grenade that sticks
362s on vehicles or whatever else you can
364s throw them at and after a three second
367s delay well start repair it creates a
369s repair field around around where the
372s grenade goes off it doesn't last for
374s especially long but it allows for you to
377s do some pretty neat little tricks okay
386s okay so yeah one of the fun little
389s things to do is to jump into the other
391s seat on the flash let's throw a quick
393s turn aid and now you have yeah you can
400s see the first person yeah so so probably
403s don't throw it at your dashboard but
404s yeah so the Jesus hey can you uh yet you
410s don't have to type raffle to enter its
412s so everyone who's been with in chat for
414s ten minutes at least
415s yeah so as long as you've posted a
418s comment at some point you know not a
421s salty one right I mean because you guys
424s just love your life and yeah just any
427s sort of comment on all the chat will
428s know that you're hanging out and will be
430s given away stuff without the need to
432s type rapidly as we try to reveal them on
437s stream we know you guys how much you
438s love that particular all right so I
441s engineer repair grenade is something
444s that we can it's gonna be for all
447s engineers obviously I it was the intent
450s was to give engineers something that can
454s sports team and do so in such a way that
457s isn't I found in the utility slot just
459s like everything else because right now
462s they only have access to sticky grenades
463s and frag grenades so moving a net repair
466s to a grenade is something that's been
468s asked for a lot within the community and
471s it's something that just kind of makes
473s sense it it does stick to max unit
475s sadistic two flashes and other vehicles
477s like like Nick was showing off and the
480s repair Nate it lasts for ten seconds the
483s field you do okay they're holding up
492s whiteboards in the back so that we can
494s read your questions yes if we gaze off
498s into nothingness it has an area and so
502s you can place it on your own vehicle
504s even if your vehicle is already sort of
506s fully repaired and drive it into the
507s middle of a bunch of other vehicles
508s you're going to be able to sort of do a
511s mass repair of all those vehicles you
514s can sort of at least temporarily act is
516s like a repair Sunday so we don't want to
518s stack though
520s so you just have one on the field
522s actually the engineer can only throw one
523s at a time if you throw another one
525s get out here any sites get out and sites
532s sites all right yeah so I we don't want
539s you to select all bunch of them but you
541s can throw one out
542s if you throw another one the first one
543s just disappears but and multiple
545s grenades from multiple engineers do not
547s stack either but it will be something
548s that's kind of cool for it especially
549s like max crashing and that sort of thing
551s gives engineer a little bit more a
553s little bit more team play potential you
558s can't stick one of these things to a max
563s super sticky all right
566s any more questions yeah let's drop a
568s question let's drop a couple questions
569s and while we're doing that you can do
572s another raffle of a daybreak cash code
580s okay let's see we can see chat here but
583s it goes by really fast
588s so which grenade has a priority if
591s there's more than one um it's so there's
594s no stacking priority right so it will
596s just but I think it works on the the
599s first grenade the ends up in the area
601s because it starts repairing I don't
602s think it the overlaps I mean it's worth
606s testing that's something that we haven't
608s tested because that's kind of it would
610s be an education thing right yeah I want
613s to say it's the first grenade yeah
617s yeah we'll see we'll see on test like I
620s said all the stuff is gonna be on us
621s soon
622s how long did last for 10 seconds 10
625s seconds 10 seconds it takes three
627s seconds to act now and then it stays
628s active for three for 10 seconds and guys
630s do let us know that I you know if it
632s seems too long or it seems too powerful
634s if I if the cost is is just too much
638s we're tight I don't think that'll be a
640s real issue but just say any sort of
642s feedback you know we're always been
643s touching that so feel free to to throw
645s in our way cool
648s let's see what else we got here I love
652s the flash vehicle in the game hide
655s Zachary's second especially like the
657s launch using it as a launch to get
659s height for doing drifter jets yeah I
664s can't do it but all right should we move
669s on to the big reveal of what we're doing
673s with with the new color blocking
675s mechanics or wait no there was something
678s wanted to do before that introduced we
685s always forgot about you this is a random
688s person in the back so we'd like to
691s introduce a new Tammy to now it's not a
692s new teammate sorry he's been around for
694s a while well we'll get through that once
696s it gets here get over here
698s hopefully okay so so here's what I read
702s yesterday we went through and we like
705s rehearse this like practice to and
707s everything goes moving swimmingly and
709s now we're here and we're just forgetting
710s about Paul Paul Jojo okay so Paul if you
724s want to introduce yourself to be the
725s wonderful planet-sized of community and
727s tell us who you are how long you been on
731s the team where you've worked prior yeah
734s hey guys I'm Paul Jojo I've been in the
736s industry for six or seven years now as a
739s programmer I started off at reactor zero
743s they did a lot of simulation stuff for
747s the government so came adjacent but they
750s definitely had you know a lot of game
754s industry vets found that place a lot of
757s the the outrage game guys if you if you
759s are interested interested to look that
761s up later from there I went to s2 games
765s and worked on here's a new earth for
766s like five years there
768s I wrote the bots for that and that was
770s before it became frostburn yes so I made
773s heroes a new earth originally was at s2
777s games and then after a couple years of
779s transition to be its own studio
781s earng studios and still doing great work
784s over there I still got a lot of friends
785s out there and then about a little bit
788s more than a year ago I came out to sunny
791s California to work at daybreak on
793s planetside 2 yeah and I played a fair
796s amount of planetside 2 prior to joining
798s the team and see lots of light us all
805s lots of interesting vectors to attack
806s from for which faction do you play I
809s play and see what no no I I'm envious
822s yes just like you Nick if it helps most
826s of the testing I do is on TR yeah well
831s TR are the lab rats this is why you're
833s underpowered yeah so I you worked at s2
840s games here's a new earth by the way I
841s I played that a lot a lot a lot so
844s actually when I got here I was I didn't
847s know about Paul
848s he was it here in California for me yeah
852s and so when I got here and learned about
854s his story I was kind of excited because
855s yeah here was the North was there was a
858s lot of time spent in that game for me oh
859s yeah solved a lot of a lot of problems
865s that other game other games in that
868s genre either took later or still haven't
871s solved um doing a lot of good work there
873s yeah I played I think like 1300 hours of
877s it it at a certain point nice yeah a lot
881s of frustration I don't but you know I
882s find it to be pretty similar to
884s planetside 2 in the sense that it's got
886s a very passionate player base you know
890s they they are very particular about what
892s they like and you know definitely like
896s huge fans of the developers yeah reximus
901s actually just said that he's a huge fan
903s of oh yeah I you can probably find a
908s video of me on YouTube somewhere so good
911s luck with that but all right shall we
914s move on
915s reveal of what's going on yeah sure why
918s not
918s so content locking is traditionally and
921s by traditionally I mean it's just on
923s this way on life is done by gathering VP
925s and then you you get enough VP and then
928s the continent locks well that has
930s unfortunately been causing a lot of
932s surprised continent locking you'll be in
934s the middle of a fight and then just
936s it'll suddenly lock I mean you won't be
939s able to there's no I it's not like a
942s punctuated victory it kind of just feels
944s like it's interrupted and that happened
947s more often than not some of that is due
949s to construction as players have noted
951s out time and time again because the
954s hives will will take up accordion or
956s refine the Cordia mana took up VP and
958s same thing actually alerts where we're
961s giving a VP as well and it just it
963s wasn't a really wasn't kind of a I I
967s want to say like a cohesive experience
969s there wasn't there wasn't a nice arc to
971s but yeah each continent you should yeah
974s very well set yeah you should be able to
977s login I think and you kind of understand
979s where the the current state of the
981s continent is and just what your
983s objectives will be to to actually lock
985s that continent actually care about
986s walking a continent so some of that is
989s receiving some adjustments are you okay
994s where's Nick okay actually not okay so
999s I'm just going to go to map screen so
1001s some of the things that we changed is
1003s that now victory points are it's it's
1006s done very it's very straightforward in
1010s order to to lock a continent actually
1012s before I get in order to lock a
1013s continent you now need to hit ten VP
1017s they're not VP anymore but it's just
1019s they're just points you need to hit the
1022s maximum number of points with it's ten
1023s for all the continents and wants to do
1024s that in alert will trigger in which case
1027s the the triggering faction will need to
1030s defend territory and if they can defend
1033s enough of the territory it's like an
1034s adversarial alert in which case it hits
1037s the other two factions against you so if
1039s you are able to defend enough of the
1041s territory then the content locks in your
1043s favor if you fail then the continent
1046s does not lock so nice and
1048s straightforward and
1049s it's certainly easier to understand
1051s exactly what's going on as you jump in
1053s yeah the victory point system was I it
1055s was kind of a checklist of just things
1058s that you you could do and I it it also
1063s it looked too much to the past right so
1066s if you were like opening a continent and
1069s then you rush down the the warp gate and
1071s then you get points okay what does that
1072s mean because then you lose your your
1074s link and then it doesn't reflect the
1075s currency of the continent again so
1077s instead of having this checklist it's a
1079s very straightforward way to generate or
1083s to to use your points to to lock the
1086s content man I'm I'm I'm really off point
1089s today Jesus okay so support the work got
1092s it got it
1093s but it's more representative of the
1095s living state of the continent and trying
1097s to make it clear exactly where things
1101s are going and how far along that
1103s progress is yeah absolutely
1105s so the ways to do this right to to get
1108s the the ten VP has actually haven't
1109s changed as well so we are you can see up
1113s here at the the top of the map the the
1115s path to victory is defined by getting
1118s eight points up to eight points rather
1121s through territory control and then the
1122s other two points are generated through
1124s hives so using the construction system
1127s to generate the only the only permanent
1130s VP is kind of like the the second piece
1134s of that puzzle
1135s so territory matters a lot vendors a lot
1137s now and then once you start the alert
1139s that no matters even more because that's
1140s that's all that determines the winner
1142s the loss so we yeah but just to clarify
1146s that definitely hives are required to
1150s actually activate the alert and then
1152s they're also important because they're
1154s the only ones that are generated VP and
1157s if you manage to like some if the other
1159s two teams manage to stop you from
1160s capturing the continent via the alert by
1163s temp by taking territory away from this
1165s team that's in the lead that will cause
1168s those generated VP that they got from
1170s the hives to be wiped out right so they
1171s act I have to actually build up towards
1173s that again and it gives the other two
1175s factions a chance to they've already
1177s claimed some territory during the alert
1179s gives them a chance to sort of swing the
1181s tide back in their door
1182s and start the alert for themselves
1184s trying to capture the code so it's a
1186s combination of both territory control
1188s and construction if you get as much
1191s territory as the system allows you'll
1194s have eight and then you'll need to from
1196s two points from construction but if
1198s you're still only managed able to manage
1201s say six points like we have right now
1203s you can generate the rest of that
1205s through construction wait you know well
1210s that we cap it out at - oh we capita -
1213s yeah yeah there was an earlier version
1215s yeah we've debated no it has and so we
1221s right now construction is required in
1226s order to get the last two VP and the
1236s recess is only the ones generated by the
1239s hive so you you if you lost the alert
1243s then you probably don't have eight
1246s territory points anymore you probably
1248s have seven it that the minimum are at
1249s the maximum but you now have zero from
1252s your hives so you need to either make
1256s hives again or they need to start
1258s generating again right so there was a
1260s question that came up on the whiteboard
1261s yeah it's all pause yeah read it yeah so
1267s okay let's let's go through this again
1270s okay um but it has received a number of
1273s iterations and there's also the
1275s opportunity to make further adjustments
1276s depending on the feedback from the
1278s community but I again so territory gets
1282s you a certain amount of VP and then
1285s that's it's always in flux because
1287s territory is always in flux the only
1289s permanent aspect of this is through hive
1291s generation once you get the points then
1293s you have them and provided you have
1296s enough territory than you triggered the
1298s alert on the continent if your faction
1299s fails the alert the continent doesn't
1302s lock and those chordee MVP gets stroked
1304s from you which the that setback allows
1308s the other two factions to kind of get
1309s there there's their turn to to shine
1311s there so I I do say that construction is
1314s required but honest
1315s enough players play construction to
1317s where you should this shouldn't be a you
1322s should never feel compelled I think to
1324s play construction I think there's
1325s another enough players who do that just
1327s naturally that it'll it'll always kind
1330s of work itself out but it does give you
1332s the opportunity to either if you want to
1334s take back territory to stop the the
1337s opposing factions from reaching their
1339s their maximum VP you can do that if you
1341s want to squash hives it now matters more
1344s than it used to because you can't just
1348s build a bunch of high generate all your
1350s VP that there it's just a two points
1353s that can be generated that way and so
1355s absolutely so nice and easy I know I
1367s probably should have pointed that out
1368s earlier but again this the system will
1371s be going to test it will be a little bit
1373s different on test I believe then we're
1375s showing up oh you mean yeah and then
1377s we'll be able to iterate on it after the
1379s fact of course but so for the purposes
1387s of showing off what happens when you do
1390s a locket con no I'm gonna just like a
1395s real real fast so if TR were to example
1399s have have locked a the continent
1404s actually okay let me start over if right
1407s now I'm locking the the continent just
1409s to have the maximum number of tart
1410s maximum amount of territory so that we
1412s can quickly finish this I this alert so
1416s the alert pops up if you were to hit the
1419s contents VP it says indoor superiority
1422s forty our indoor enlightenment four vs
1425s indoor liberation for NC and then you
1428s can see on the tab screen oh oh wait
1430s okay
1430s actually let me show this off oh look at
1432s that is no longer in your face when
1434s you're trying to shoot people like Nick
1439s okay yeah but the tap screen also shows
1442s it it's broken right now
1445s I like the content along actually I
1447s can't on the alert
1448s fun things happened okay so if you look
1450s at the very bottom the war effort is
1452s shown and the VP it's only saying zero
1455s because I have the continent locked she
1457s went through this a little bit
1458s differently
1459s yeah and also in our superiority it's
1462s shown there it says TR need at least 41%
1464s territory control and that's the wind
1466s state know the the continent so very
1468s self-explanatory easy to access with the
1471s tab screen which has been has been kind
1474s of a pain point for a long time just
1475s having to hit em and then go check on
1477s your VP okay you know what do I need to
1478s do you bring the list down and then you
1480s yeah then you go back to playing the
1482s game so yeah much easier now so if the
1486s the continent or if TR were to win the
1489s alert and again I just have the
1490s continent locked for the just to have
1493s all the territory and quickly like this
1495s out so we can all see let's see
1497s so the alert and and then everything
1504s dies TR doesn't write only NIC dies
1510s while you are super glowy alert and
1520s lasts for one hour so that's a full hour
1523s of having to fight over the control of
1527s yet over territory right so um previous
1530s alerts had lasted like two hours I can't
1534s think they may have gone down to an hour
1536s and a half at some point but an hour is
1538s i we can turn it up or down based on
1541s feedback again and I'm AB detracting for
1545s this moment go out there and I Nick go
1548s sit under one of the red beams of death
1550s and it's doing good okay well now we
1551s have to do something else fired yeah oh
1555s and you can show the the scoreboard
1558s there oh yeah there we go
1560s see we got numbers and kind of reset so
1568s if we were to we were to like it the NC
1575s just so that it was all blue
1578s it's a good color blue tang in
1582s deliberation again that's the the nc's
1585s alert any word for it just to be clear
1588s this is also happening a little out of
1589s order is the alert would happen I'm
1593s doing this because because we need to
1596s admin control just show it easy to show
1600s off yeah
1602s so the what we call internally is a the
1606s meltdown system yes go run go run go run
1610s at the red beam it's calling towards him
1613s okay actually I'm yes the other alerts
1623s are going for now this system replaces
1628s the existing alert system right we will
1631s be probably adding back some of those
1634s alerts but they'll they'll be coming
1636s back in a different form so yeah if you
1639s want I could talk about some of the
1640s technical stuff that needed to happen to
1643s make this possible rewards because
1647s that's before we get to that I kind of
1652s would just just mention because so this
1655s does replace alerts like Nick said and
1656s those are question that was brought up
1658s in chat and it's not to say that we
1660s don't want
1661s alert style gameplay to to happen but
1665s this system will we'll have to replace
1667s it for now if we yeah if we end up doing
1672s alerts in the future it'll more be stuff
1674s that like events that sort of they shape
1678s the gameplay and make you you play in a
1680s different way actually the the prototype
1682s alert was on pts and that was kind of
1684s some experimental stuff that were we're
1686s toying around with but yeah so I would
1689s stay tuned for something like that but
1690s as far as random lurtz it's not
1692s happening anymore and this is a kind of
1693s the system that is in in place because
1696s we like the fact that alerts kind of
1699s drive you toward a very strategic look
1701s at the game and do so in a time frame
1704s which you can you can log in you can you
1708s know kind of play for your session if
1709s you want to trigger an alert you'll know
1711s that you know we need
1712s this amount of territory that we can you
1713s know trigger it and then you'll be able
1715s to to say okay this is gonna last for an
1717s hour
1718s we you'll know how to you know or what
1722s happens right they're like how long you
1723s need to play before I before getting
1726s something cool and I yeah so just that
1729s sort of structured gameplay it kind of
1730s harkens back to a match based play with
1733s it with other games like Battlefield and
1735s that sort of thing so yeah we do like
1737s the the structure that it creates and it
1740s makes people play super tactical which
1742s is what we want you to do now like as
1744s much as possible
1745s so that's we're kind of bringing back
1747s the territory meta in 2017 so I yeah
1751s Nick or Paul sorry yep has invested a
1756s lot of time developing the system and it
1759s seems on the surface like it's something
1761s that we could have just like like done
1763s because the changes were like they
1766s visually it doesn't seem maybe like a
1769s whole lot but there was a lot that I got
1771s wrong yeah so let's talk about that one
1774s thing that you did not mention that's
1775s really my favorite part of the critical
1778s mass meltdown stuff is that it's really
1780s going to drive combat to different areas
1784s than than you're used to seeing you know
1786s with it being on a particular zone I
1789s think that a lot more players are gonna
1792s get involved on those those side zones
1793s that they haven't maybe experienced like
1796s a huge battle on a particular area or
1798s anything like that so I'm excited to see
1800s big air big battles on areas that
1802s normally I don't yeah and actually the
1805s just by virtue of having content like
1810s here by virtue of the strategic gameplay
1815s that allows you to cut off you know
1817s allied territory that is something that
1820s kind of didn't have a whole lot of
1822s gussto to it like it was a mechanic when
1824s you cut off a territory it'll that that
1827s removes it from the VP scoreboard right
1828s now
1829s so if you want to just kind of take away
1832s someone's impending victory like that is
1834s easy for you to do so at a tactical
1837s level I think that the squads and the
1840s platoons and organized outfits are
1842s really gonna have a heyday with this
1843s so we're really hoping it's going to
1845s help players get organized a bit better
1847s and focus them because that's that's
1850s tends to be the most enjoyable stuff at
1852s least for me yeah yeah I think so to get
1854s away from that farm mentality a little
1856s bit the only way to really are the way
1865s to be competitive for capturing these
1866s continents is to take advantage of that
1868s team play Oh penis as much as possible
1871s and yeah just coordinate your efforts
1875s and if you are off farming somewhere
1877s then you're not helping your team so and
1891s you don't need to type you don't need to
1895s all right so the meltdown system the
1898s critical mass system was an overhaul of
1902s the alert system we already had this
1904s cool event-driven system on the world
1908s level that sits above all the continents
1910s to try and decide when things are going
1912s to happen and so we took advantage of
1915s that and kind of created a new a new
1919s type of alert for this that that were
1921s and we were using that one exclusively
1923s for the system to control what is
1926s locking the continent originally it was
1929s kind of an automatic thing going and
1932s making it in control the world in
1934s control of the alert system we also to
1938s get some of these nice flashy bits we
1941s expanded the scripting power our engine
1946s runs the Lua scripting engine on top of
1949s it and that's a more accessible easier
1952s to iterate with so that our designers
1954s can really get in and and try a bunch of
1957s stuff out and you know be able to like
1962s quickly iterate on a bunch of cool stuff
1963s that they want to do so we part of
1965s developing this was expanding that and
1967s we were always looking for opportunities
1970s to invest in you know things that all
1975s benefit us in the future you know
1977s the programming side that is right yes
1979s oh implement some code based features we
1982s always have to look to the future
1983s right and also I like we want to get
1986s kind of like Paul said with the Lua
1990s scripting system we want to give more
1992s power to the designers because I code
1994s time is very valuable in design time is
1996s valuable too but it's very valued right
1999s but we yeah we definitely have some
2002s limitations and when you increase the
2004s the power that design has it allows us
2006s to to just experiment with so much
2009s exactly frees up the programmers to
2012s focus on other aspects so that we can do
2014s other cool things while they're doing
2015s cool things and more cool things online
2017s lots of cool things all the cool things
2018s yeah so outside of that I made a bit of
2022s changes to the reward system so that we
2025s can have lovely rewards when you finish
2028s the event whether you win lose or kind
2032s of meet at a bit of a stalemate right
2036s you will get cool stuff and it's it's
2039s dependent on how much you have
2042s participated during the alert so by that
2045s we mean how much time you've spent in
2048s the zone fighting and contributing and
2052s so you can't just jump in at the last
2055s second to get your reward you have to
2057s have contributed a certain amount and so
2060s there's there's we could talk about the
2062s the types of rewards that you get yeah
2065s let's do that
2065s so on rewards now are they're kind of
2069s tiered in a few different ways based on
2072s who triggered the alert who or and
2076s whether that faction won or lost so
2079s there's there's about like three tiers
2082s so if your faction triggers the alert
2084s and locks the continent you get well
2087s actually everybody gets eyes before the
2095s implant currency that was you upgrade
2097s your your implant sampson i think you
2100s can buy implants with it now yeah yeah
2103s so i players have been asking for like
2108s an easier time getting
2110s in plants in general and I so for
2112s actually the ISO for recycler that we
2114s have in the depot is it has a higher
2116s chance of getting better
2117s implants or rather the more other yeah
2122s we can tell so that's uh yeah again it
2127s just gives you another path to getting
2129s there that doesn't require you spending
2130s certifications specifically and it's
2133s important to note that the the implant
2135s system is a monetization system so we
2137s wanted to
2138s conservatively to the point where we
2140s don't just break it and then get back to
2141s square one so the the rewards that you
2144s get the amount of ISO that you get from
2147s these alerts is it's it's tuned very
2150s conservatively let's put it like that I
2152s mean it's significant benefit for the
2155s people who you start the alert and win
2157s the content like you win it's a lot it's
2159s a lot that's good but we also don't want
2162s players to gain the system and find ways
2165s to kind of just undermine the the spirit
2167s last second like right we're sure that
2170s like there's no ways people find ways to
2173s to clears are very creative but you know
2178s yeah the whole system is to try to make
2180s a better experience for everyone so to
2182s that end we're trying to found ways to
2184s avoid exploits and that sort of thing
2187s and the the first way first as I
2190s mentioned before the alert tracks
2193s progress it tracks participation for
2197s each player you know how long you were
2199s in the zone what you were contributing
2200s that sort of thing
2202s during the alert so if you're there for
2204s the full hour you you get the full
2207s amount of I so if you're there for half
2209s of it you get roughly half of the ISO
2211s and so that that part is scaled but for
2216s the other rewards you get it's it's
2218s there's a certain threshold you have to
2220s reach in terms of like the percentage of
2222s time use yeah and I hadn't mentioned the
2225s the other rewards just yet but if you
2228s start an alert and then you actually
2230s finish you lock the continent you get a
2232s loop box as well loop box with I
2236s wouldn't call it selling it from from a
2241s collection of the particular
2244s set of we call it a loot basket a little
2247s basket and you just get the things out
2249s of it
2250s no the sorry I'm sorry
2253s it's just yes Luke bollocks that's
2256s having some negative connotations but
2257s we're not selling this this is
2258s specifically actually this is the
2260s opposite of that what we want to do is
2261s make it so you as a even a free player
2265s we're gonna get cosmetics we're gonna
2267s get decals and like composite armor and
2270s like posit armor so like free free
2287s players like this is your first
2288s opportunity to get something that would
2291s otherwise only be sold in the Depot yeah
2294s that's a cool thing in a collection that
2297s we have picked out it will randomly
2299s select one of those as long as you have
2301s participated enough and it's it's it's a
2305s different set depending on whether you
2309s were the faction that is locking or you
2311s stopped a faction from locking and you
2314s were the the higher between the so if if
2317s say one faction starts the alert and
2321s they get stopped by not having enough
2324s territory between the two remaining
2327s factions whoever has the largest
2329s territory control is considered the
2331s winner right yeah so he's talking about
2333s the material so only the people who like
2335s the continent actually get the big
2338s basket the nicest nicest selection right
2342s and but everybody gets a consolation
2345s regardless when lose doesn't matter
2347s you're gonna get something and that's
2348s gonna be in the form of I so so if you
2351s if you didn't start the alert and you
2354s had the least amount of territory yeah
2356s then you only you get the lowest reward
2359s but it so there are actually so there
2364s was a question in chat talking about the
2366s loads possibly being too difficult to
2368s win and actually this is something that
2370s we have seen in the past with there were
2372s adversary alerts at one point and I'll
2374s address that actually make sure make
2376s sure they come
2377s make sure to make me address it because
2379s right now what you see is that the weak
2381s faction is actually a one that gets
2383s targeted by the other two more powerful
2385s factions and that's the way the game
2387s sort of plays out usually and the live
2389s servers right now yeah it also it
2392s depends on the map to like sometimes you
2394s just get you just get stuck fighting a
2396s faction because there's like on a Zamir
2397s like a southeastern corner like there's
2400s it's not enough ways to move around the
2402s map so that kind of gets that's just is
2403s what it is so III will address that
2409s we're talking about but what were we
2411s talking about
2412s I can't distract my wife or fun rewards
2414s okay also fun rewards these little boxes
2416s the baskets I can't do it I can't do it
2421s I can stay away from free crap so it's
2427s cool free composite crap so you can also
2431s get that there are rewards tailored to
2435s specific contents so if you lock say it
2438s has a mirror maybe you get something
2440s that's as a mere specific and actually
2442s there's yeah there's some stuff in the
2445s in the loot table that you aren't gonna
2448s find in the depot and that this is
2450s actually a really cool opportunity to
2451s like give you the things that that we
2454s just we don't sell so it's kind of a
2456s cool thing kind of you know something to
2458s chase and motivate certain players
2460s alright do want to talk about the TV
2463s warning yeah so um one of the things
2468s that we can do I ever cellular alerts in
2471s the past
2472s I should probably crack open that water
2473s adversarial alerts in the past have kind
2476s of focused thank you Paul
2480s I'm very helpful thank you fault yeah
2482s they have kind of focuses the attention
2484s I'll get to those of the other two
2487s factions to kind of like beat you know
2489s the other faction into a corner and
2490s that's still gonna be kind of a
2492s possibility but if if it proves too
2495s difficult and we'll pay attention we'll
2496s monitor this if it proves too difficult
2498s to actually win and alert if the Contin
2500s rotations are too slow we can always
2502s real in the amount of territory control
2504s that you need to actually have so that
2507s it makes it much more feasible to like
2509s just being the first one there is
2510s actually
2511s a really good thing because it would
2512s still give you a great opportunity to
2513s like the continent there that the
2515s faction that is locking is already in a
2518s position of power
2519s right no there they've already managed
2522s to control enough territory and and have
2524s enough stable basis to lock it so
2526s they're already in a good position right
2527s all they have to do is hold that
2529s position right exactly yeah so we we
2531s already make it so the amount of
2533s territory that you need to get to get
2534s 8vp is done in such a way that it is
2536s pretty high
2537s so all the factions are going to be
2539s playing the plan kind of try hard just
2541s to get that to trigger the alert in the
2543s first place and again you are starting
2545s from a position of power so yeah you're
2547s not setting yourself up for failure and
2549s that should be should be a good way I
2553s think we have some tuning knob stick on
2555s it I think it's gonna make for some
2557s really interesting fights and yeah you
2559s know we're obviously paying a lot of
2560s attention to what's gonna be going on
2562s and the the public test as a when it
2565s comes out which should be pretty soon
2567s analyst helmet question one okay so
2570s really quickly but but we're gonna be
2573s able to adjust those values and tune it
2575s to something that's going to work best
2576s for everyone yeah it's not a question
2578s about population control yep ways to
2582s change population control is handled and
2585s especially with the with the release of
2587s this system so yeah so again to the
2591s difficulties fighting multiple factions
2593s the population is going to weigh very
2595s heavily into that so we do have short
2597s term solutions lined up as well as
2599s long-term solutions lined up I'm not
2601s gonna talk too much about that at the
2603s moment because we we have a couple
2606s options that were exploring right now
2608s they were we're not really decided on
2611s like 100% so but that is gonna be
2615s something that I think is necessary to
2617s release with the moing update so yeah
2620s yeah so yeah we're definitely paying
2623s attention cool well they were asking
2631s about you know how does a 2v1 match work
2634s so the real question is between the
2636s three of us who would win at 2 b1
2638s really you saw that coming up in chat by
2642s you know
2644s wait are you just intimidated because
2646s you know it's no yeah I'm intimidated
2651s you don't think I could take you guys so
2659s let's do another raffle and then we can
2662s take some questions but questions yeah
2671s sounds good yeah we're not gonna do this
2672s awkward thing where we sit here and wait
2674s for your question so what we might do
2677s that we might do that might do that
2678s there was a question about the analyst
2680s helmet I was gonna save this for the
2685s we're gonna pause saying we're gonna be
2688s taking this to our pts our test server
2692s we were hoping to do that very soon we
2695s should be able to do it by the end of
2698s the week hopefully maybe definitely by
2700s next week and we're really hoping that
2703s you guys can get on there to test out
2705s the new systems definitely start finding
2708s like the weird stuff that we're not
2710s seeing because it is a pretty major
2712s change to the to our alert system it's a
2714s major change to just how continents are
2716s locked there's all this reward stuff
2717s that we definitely want to start getting
2720s some like finding some bugs around so
2724s yeah get on there and work it the way
2727s you guys do all the time we it's amazing
2729s some of the stuff you guys come up with
2730s and we're gonna but was ok but people
2735s will be able to reel back there just
2738s continue yeah okay so the the main thing
2742s is to get on there and we're gonna be
2744s planning a public test around that and
2746s so yes people will be getting another
2747s opportunity to get to get the analyst
2749s helmet just I stay tuned to the
2751s planetside read it well and not read it
2753s but the Twitter
2754s it'll get announced on the reddit as
2755s well news travels fast yes and just
2760s we'll do our best to make sure there's
2762s multiple sessions so depending on what
2765s region you're in you'll be able to
2766s participate and get your chance to get
2767s on get this helmet thanks to everybody
2770s who's been part of the tests in the past
2772s they've been incredibly helpful there's
2775s gonna be some other changes coming too
2777s as well we're starting to wrap up on the
2780s combined arm system so we'll be
2781s interested in your guys's feedback on
2783s that as well yeah I wouldn't die yeah do
2789s you have any specific questions ah yes
2793s sure performance PS for construction and
2795s implants okay so as far as construction
2799s on ps4 we're that is related to
2801s performance we're trying to improve
2802s performance on ps4 one of the reasons
2804s that the ps4 update came out so much
2807s late we were trying to get them to come
2808s out much more in lockstep with the PC we
2811s had some performance improvements that
2812s we're coming to ps4 it turned out that
2814s those made the ps4 a little bit more
2817s unstable than we wanted to be so we had
2818s the roll those back and took us a little
2820s additional time so what why would tell
2821s this story because we are trying to get
2823s performance to be improved to the point
2825s where we can bring constructions to ps4
2827s as far as the implants on ps4 that we're
2830s actively working on that right now I
2832s would expect to see it in if not the
2835s next ps4 patch but the definitely the
2838s one after that and they're both things
2842s that we're very interested in bringing
2843s to PlayStation 4 and you know we're
2845s actively working on it we're working
2847s hard on it right parody is the goal and
2849s parity makes our lives so much easier
2851s because yeah we're maintaining two
2854s different sets of just data for the game
2857s is insane there's there's too many
2861s chances to you know for it's more
2864s error-prone and the two games function
2866s differently as well in little respects
2869s so I
2870s yeah parity is definitely something that
2871s we want is something that we're pursuing
2873s we are confident that we can complete
2875s the implant system making good progress
2877s on it so far and yeah that's something
2880s that we we don't want to give them an
2882s ETA for just yet yeah and every date for
2890s it I know that's surprising me here for
2895s for viewers sometimes but like
2898s development is like it's a very complex
2901s machine its target yeah just trying to
2903s make sure that everything works and we
2905s don't break existing things and you know
2907s oh but surprise there was a thing that
2909s was written several years ago that
2911s is totally messing this up now
2913s unfortunately we've never done that so
2914s far
2915s no we've never broken anything never
2917s never broken anything ever not allowed
2920s to so with the so the question came up
2925s in chat duplicates in the new loop boxes
2927s I know No except for actually you know
2930s what consumables you will get
2932s consumables so boosts are the big one
2935s we haven't thrown in implants but maybe
2938s later on down the line those may be a
2940s possibility so yeah
2942s mostly boosts you will always get a
2945s unique item if you don't if you don't
2946s get a boost so yeah they'll give you
2949s something you can use if you already
2950s have a particular item it won't be part
2953s of what it selects from right and if
2955s it's a consumable consumable it will be
2957s in there so you're always gonna be able
2959s to get something interesting always
2960s unique all right so I yeah I guess
2966s feeling let's pick up some more
2975s questions in chat any leadership changes
2977s so okay so leadership is something that
2984s we of course feel is very valuable to
2987s the the planetside 2 experience actually
2989s outfits in general and squad play again
2991s team play is we're not nerfing it
2994s because it is super important leadership
2996s is something that is the benefits that
3000s need to come from leadership or somewhat
3001s UI intensive and while we are getting a
3003s small portion of UI time you know here
3007s and there it's we we do want to focus on
3011s it at some point but now is it's not
3013s it's not quite that time but yeah we're
3016s very cognizant of the fact that
3018s leadership is a very important part of
3019s the game and will continue to kind of
3022s move that direction be it in incremental
3024s improvements or as larger updates and
3027s then the second question was about
3028s getting the camo that matches my way
3032s yeah I've advocated for it many times
3035s maybe someday I guess the exact pattern
3040s that's on my shirt is one that we're not
3042s comfortable using in the game but
3045s there's definitely a possibility of
3047s having something that is very similar to
3049s not even it's not even casual Friday its
3054s cause for celebration
3055s yeah you feel like you're celebrating
3058s yes yes I know my role is improve yeah
3061s let's blow something up again I'm just
3069s gonna do this for my own good enjoy it
3072s enjoy it so if you look up in the air
3075s you'll see something somewhat familiar I
3077s guess from shackles videos mostly but
3081s Bastion fleet carrier is up there kind
3084s of cruising in the sky and we do have
3086s these scattered throughout so and this
3090s is over every continent and they'll
3091s appear they're more there just for
3092s Atmospheric kind of just to give you the
3095s feeling that okay when those faction
3097s wins it's just it's your time to kind of
3099s like you know yeah yeah punctuate that
3103s victory Destruction tanks and just like
3105s kind of yeah just hopefully get a strike
3109s right on somebody's face and it also
3112s allows us to kind of move people on to
3114s the next continent which is it's kind of
3117s just helps kickstart fighter as well
3119s yeah so just function that it's a pretty
3123s loud punctuation loud punctuation
3125s multiple punctuation marks you want to
3133s show the daimyo Nick yeah
3134s now and I had actually that'll probably
3137s go to test two to be completely honest
3138s yeah we had some concepts like batting
3141s around so we it it would normally have
3144s been up on test sooner but it's it's not
3146s just yet because we had like we
3149s revisited it and the community is
3152s actually as excited about the old leaked
3155s data mind string like forever ago and so
3159s just yeah but I just just so you guys
3165s know when something is is leaked like
3168s data mined it for like strings and stuff
3171s it doesn't mean anything it really
3173s doesn't mean anything like that can
3174s change from from there to when it
3177s actually gets released is
3178s quickly name features like stats that
3182s sort of thing all of it is in influx
3184s until you know we're happy with it and
3187s we're done iterating on it and then we
3188s put it out yeah so if something falls in
3191s there then it could be it could be
3193s something we've intentionally planted in
3195s there to mislead you Herring's and such
3198s or maybe we just missed a letter or
3201s something somewhere yeah it's some
3206s pretty cool stuff there should we get
3207s one more raffle and then sure okay yeah
3213s thanks everybody for coming to the
3216s livestream today where we hope you you
3219s liked what we what we're showing you and
3221s looking forward to playing with you guys
3223s on the test server and especially
3225s whatever we do like our of it where we
3227s where we give out the analyst helmet
3229s yeah oh thanks for bringing me on again
3234s hello wonderful planetside we do have a
3237s coder yeah doesn't talk on reddit yeah
3243s no I'm I sleep way too much to be and me
3250s I'm just like they're living in that's
3252s my life you guys don't have to type
3253s raffle yeah also they know okay thanks
3259s very much folks for joining us on the
3261s live stream like Nick said it's gonna
3263s become to be yes sometime in the nourish
3265s a very nearest future very nourish TM
3268s and yeah well I'll catch you see you
3272s guys
3285s you