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Like, they stop to despawn at all. In most wild sense of it. Even if you already placed one or even more of them.

Now there are only two ways to remove it: undeploy it or just simply destroy it.

Imagined it? Your trusted hardworking Sundy will stay there, serving as a faction wide Spawn Point, except that now there are 12 of them

What happens to quality of fights?

How much it will affect length of the fights?

What impact it will cause to server performance?

Or any other question you come up with. What do you guys think?

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about 1 year ago - /u/Wrel - Direct link

Hey, this is a pretty timely post. We're working on this particular feature as a part of the construction update, so that folks with deployed ANTs don't end up losing them while they're out tending to their base and fighting at it, and the same will be done for a deployed Sunderer you own. If it's abandoned to pull a separate vehicle, however, that's a separate issue that comes down to performance concerns.

about 1 year ago - /u/Wrel - Direct link

Originally posted by lly1

What about making it so that ownership of a something like a merit flash (or maybe even normal flash/jav as they're often throwaway pulls) wouldn't override ownership of other vehicles. It should be possible as manas and phoenixes are technically vehicles but they do not make you lose your actual vehicles afaik, though I bet there's a big plate of spaghetti worth of reasons why that wouldn't work.

Something like that should be possible, but I'll need to take a look.

about 1 year ago - /u/Wrel - Direct link

Originally posted by SinisterSmith

Nice qol change, will this be extended to deployed lodestars as well?

It will indeed.






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