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Welcome to the Isles of Oshur
A new, massive-scale continent makes its way to PlanetSide 2 for the first time since 2014. The tropical isles of Oshur are reminiscent of a time before the Auraxian war, where research and exploration were the most valued pursuits, and the factions weren't fully divided.
Something for Everyone
Oshur was designed with an emphasis on logistics and diversity of gameplay. The towering Trident Relays necessitate air support and quick responses, the lattice has deliberate and strategic cutoffs for squad and platoon leaders to pursue, the beachheads and mid-field bases carve a meaningful role for construction; the open savannahs, sandy beaches, and tropical jungles foster vehicle battles and heavy armor usage; and the hand-crafted designer-driven bases create unique and learnable gameplay spaces for hardened infantry veterans. With this new island battleground, there is something to enjoy no matter your style of gameplay.
Exodus Flotilla
The expedition to Oshur took place aboard the new Exodus-class Fleet Carriers. Unlike traditional maps, there are no Warpgates on Oshur, and this flotilla of heavily armed fleet carriers will become your new base of operations. Enemy vehicles that stray too close will be shot out of the sky by the shipboard Particle Projection Cannon.
Water Mechanics
As a part of a massive undertaking, we've completely changed how water works in PlanetSide 2. Every vehicle, infantry, and projectile interaction has been re-engineered to accommodate these new mechanics.
- Wheeled Vehicles putter along the surface.
- Hover vehicles float above the water.
- Air vehicles cruise beneath the waves like submarines.
- Infantry and treaded vehicles prowl the ocean floor.
- Projectiles that enter the water are hit with heavy drag.
- UBR-100 Frogman - Unlocked by completing the first tier of the Conquest Oshur directive.
- UBR-150 Sea Lion - Unlocked with Certs or DBC.
- UBR-300 Swordfish - Unlocked by completing Chapter 02 of the Distant Shores campaign.
- UBP-1 Starfish - Unlocked by completing the Distant Shores campaign.
- Friendly fire damage is now reduced by 50% at all times against non-squad/non-platoon members.
- Grief from friendly fire now decays 50% faster at all times.
- Construction objects have been recategorized into more sensical groupings.
- WLT-Mandible Cortium harvest rate from 200 to 400.
- WLT-Mandible Cortium deposit rate from 336 to 400.
- WLT-Yellowjacket Cortium harvest rate from 150 to 300.
- WLT-Howler Cortium harvest rate from 375 to 800.
- WLT-Weaver Cortium harvest rate from 200 to 400.
- WLT-Weaver Cortium deposit rate from 336 to 400.
- WLT-Weaver can now deposit Cortium into Colossus reservoir.
- Common Cortium node maximum resource count from 2000 to 4000.
- Uncommon Cortium node maximum resource count from 6000 to 8000.
- Construction objects can place their lower (blue) sockets beneath the water, but upper (green) sockets must be above the water line.
- Routers can now only be deployed within 500m of the Routing Spire.
- If the Routing Spires runs out of Cortium, or is destroyed, the Router that was placed will be destroyed.
- Blast damage outer radius from 2m to 1.5m.
- C-Barrier armor increase from 20% to 30%.
- Transport Cloak has been removed, and the certs refunded.
- Max damage from 200 to 167
- Min damage from 154 to 143
- Magazine size from 100 to 60.
- MBT/Flash/Harasser ammo capacity from 500 to 600.
- Sunderer/ANT ammo capacity from 750 to 600.
- Ammo restock per tick standardized at 120, this is a buff for all platforms.
- Magazine size skill line now increases magazine by 5 per rank, instead of 13.
- Ammo capacity cert line now provides one magazine worth of ammo per rank, instead of the previous 150.
- Nanite cost from 500 to 450.
- When deployed, the Lodestar now generates a protective shield of up to 2500 health.
- Cortium cost from 400 to 300.
- Nanite cost from 350 to 250.
- Projectile now despawns after 15 meters.
- ISO-4 currency now shows in the Depot screen, alongside DBC and Certs.
- All vehicles now have a small dot reticle while in third person.
- When you right-click on a player's name in the chat, the "Remove from Friends" dialogue option is now located above the "Ignore" option, instead of just below "Send Message".
- A new HUD compass has been added to the top center of the screen. This compass relays cardinal directions as well as heading, and can be disabled in the Interface Settings menu.
- Fixed an issue where Auraxium C-4 would often "misfire" compared to normal C-4.
- Spawn-capable vehicles deployed on an incline will no longer occasionally cause your character to spawn in at an angle.
- Sunderers, Routers, and Lodestars can no longer be deployed in the Warpgate regions.
- Prototype vehicles now count toward Heavy Assault's Air Deterrence Directive.
- "Treasured" MSW-R now has charge handle on the correct side of the weapon.
- Fixed an issue with Sunderer Ambulance cosmetics showing low LoD models at short distance.
- Fixed an issue where 1-person squads weren't filtered correctly from the squad finder.
- Fixed an issue where having the Glaive IPC's targeting device in-hand when interacting with NPCs would prevent you from switching weapons.
- Ammo Siphon ability for TR MAX now works with the M3 Pounder HEG.
- You can no longer earn Mining Drill mission credit from enemies or while dead.
- Scrolling in the marketplace with no category selected will no longer create a null error.
- Fixed various NSO-related construction system issues that impacted highlighting of base assets.
- Fixed an issue where Construction Outpost bases on all continents would use larger-than-intended map indicators and text.
- Hacked vehicle terminals no longer prevent remote vehicle spawning. This is a temporary fix for friendly vehicle terminals sometimes incorrectly reporting as hacked.
- Fixed a skinning issue with the TR Light Assault Composite Helmet.