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Semi-auto bug and permanent-firing bug after switching from either Medtool/Repair-tool still being in the game after multiple months without any recognition is f*cking laughable at this point.

But i guess certain developers have more pressing issues on their priority list, like people that thumper doorways for a living being able to see their target more clearly.

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over 3 years ago - /u/Wrel - Direct link

Originally posted by zani1903

Fully agree.

Both bugs aren't rare either. They happen multiple times, not just per week or day, but per hour of gameplay.

Anyone using a semi-automatic weapon, or even bolt-action weapons is warping all over the f**king place and it's quite shameful that a bug this impactful on gameplay has been allowed to stick around.

Especially considering it's a 100% pure advantage to the """exploiter""", as they themselves don't have their screen teleporting left to right. And also that this isn't something you have to go out of your way to produce. This happens reliably, without you even being aware it's happening.

Hijacking the top comment to chime in.

The semi-auto strafing issue is currently our animator's top priority. Our animator started around summer-ish of this year or thereabouts. Having to take on an entirely new pipeline that uses older technology (Morpheme is no longer developed,) and deal with the mess that is our animation network, has taken some time. He's been ramping up for the past few months and is able to take on some of the more problematic tasks now, like the side-strafing issues.

Regarding the "without any recognition from the developers" usually comes down to missing when it was actually acknowledged, which for this particular issue, was quite some time ago. The med-tool/repair-tool issues have been in the game for even longer, quite a few years at this point.

We've solved a large list of long-standing issues this year, and 2021 should be even better for it, as part of our focus is revisiting a lot of what was "left hanging" due to lack of development time and iteration.