Original Post — Direct link

Hi hello !

After Wrel and the team released the info about how outfits will qualify to OW, I got worried a bit by the formula that sounded too simple. It has been presented as following :

Facilities and Large Outposts are now worth 15 points on capture, and 6 points per tick.
Small Outposts and Construction bases are now worth 5 points on capture, and 2 points per tick.

I do understand the ideas behind this scoring, promoting attacking different bases same time, forcing teh "zergs" to split. Comes form a good intention, but this formula fails HEAVILY on dealing with this issue, even more it encourages large outfits to keep ghostcapping as they have been the last months.

How can I advance such thing ? Well, thanks to Middd, the creator of outfit-tracker website (who's working on making a v2 version of that website btw, which will be amazing i can tell) I started gathering data. A lot of data. As the patch came in and both servers and API had issues, as well as his database that had a small bug, the data hasn't been reliable enough, but since saturday it now tracks properly and reliably every cap on every servers of the game, and between Saturday 15h UTC and now, i already reached 90k entries in it.

Filtering and sorting out, I started applying the formula Wrel explained us earlier ... and the results aren't pretty.

Some examples for the people not willing to go through the files that I will link at the end of the post,

On Emerald server, here are the TOP5 of each factions :

Data is between Saturday 14.03 15h and Monday 16.03 20.03 UTC

NC :

  • Voodoo Company 7346 pts
  • NC Continental Rangers 4531 pts
  • The Guardian Shield 3180 pts
  • NeoLuxEterna 1213 pts
  • Kneel No One 930 pts

TR:

  • Angels of Death TR 6849 pts
  • 1st Terran Mobile Infantry 4499 pts
  • WINTER GAMING 2091 pts
  • 5th Terran Assault Grunts 2034 pts
  • TR Marshals 1523 pts

VS:

  • SoKaars Legion 21452 pts
  • Vanu Sovereign KatZ 2153 pts
  • The Vindicators 1304 pts
  • BUSHIDO WAE 1296 pts
  • Ghosts of the Revolution 1087 pts

*Find here in this drive the full rankings of every server/faction. *

Now, those results are on a short timespan, i totally agree. Some outfits had ops on Sunday, that boost their stats, etc etc... But as i'm tracking more right now, I still wanted this shared because for me this system isn't great.

On almost every Faction/server cases, the Top3 are large outfits, with more than 1k members, even with more than 8k members for some like SKL, and this isn't great. Most of their caps aren't coming from the fact they organize ops and play together, but just from sheer numbers. Outfits under 1k players are very rare in the overall top30 of such a ranking when you combine all servers. As a fact, only 1 outfit of those 30 have less than 1k members, and it's an outfit made of a combination of the elite outfits of the server, solely to participate in OW as they guessed they couldn't fight on their own.

And this is why it's an issue imo. This system litteraly only motivates people to regroup into larger outfits. Stack more players to be able to reach the top 3 and qualify. Is this what developpers want ? Is this what we want as the new "meta" ?

I personally disagree with it, thinking what we called midfits, smaller ones with 50 to 200 people in it, are the best experience a player can get, both gameplaywise and community wise. But this is my own PoV, what about yours, developpers ? What about yours, players ?

I don't have any perfect solution to adress this, i'm not a know-it-all dude that teaches others how it's done. I genuinely do this to try to find a better way or help our devs with some ideas or stuff to make it better.

Personally, i'd like if more factors came in play than just captures. Or maybe balance the points you get with the current system with population of the fight/the server when you cap or with amount of players in your outfit.

I just don't like the fact this feels like promoting the largest outfits in the game, and will bring the new players to join those most likely to participate in a new feature of the game, instead of helping the midfits live a long life and enjoy some recruits joining their communities. Not saying all those midfits want to have more people, many of them don't want to become large and enjoy their size. But there also are many who benefit from some fresh blood and strive for them, but won't get as much since all the players might see will be bots spam inviting to outfits (yeah some peopole still do that to get more numbers and abuse the system to get more points) or large outfits dominating the only ingame leaderboard with outfits in it.

Feel free to ask me more about howi built the sheets and all, and I hope for great discussions about a matter than does matter a lot to me and many people i believe.

Thanks, Osprey

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almost 5 years ago - /u/jgolenbo - Direct link

Thanks for the post, u/OspreyyFR, really appreciate the amount of thought and work you put into this.

It's still (very) early for us to fully analyze how OW impacts the meta, given we haven't yet started qualification for our first preseason - and I'd emphasize that it IS a preseason, one we intend to use to gather community feedback so we can change, iterate, balance, etc. I 100% agree that what it means to be the "best" Outfit in PS2 isn't entirely clear-cut and quantifiable, and we don't want qualification to simply turn into a farming simulator for the biggest Outfits.

Apart from continuing to make changes to refresh the competition itself (I don't want to overtease before we've even played our first "war" but I think we have some pretty cool concepts that could play out over many seasons) the qualification process itself will likely see a lot of work between seasons. No telling what those will be until we start playing it through.

tl;dr we want to see how this first cycle plays out but keep leaving your feedback and ideas, everything* is on the table

(*not literally, but pretty much literally)

almost 5 years ago - /u/jgolenbo - Direct link

Originally posted by GomorraDaAsporto

A small variation to improve the worth of tactical captures would be to award additional points for cutting off latus links. It would be a relatively small change that awards good map awareness without modifying the core concept of the update.

Yea, that’s a cool idea. I’ll have to check with Carto, Wrel and co where there thinking is right now. It definitely is a topic we could/should really dive into whenever we’re able to livestream next.

(edit: sorry for the double comment, fat phone fingers)