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The idea of changing Anomalies is good as less and less people play them, sometimes you have an outfit spamming repair/jammer Galaxies but that's about it. The changes on PTS won't really solve this issue tho. While they might encourage more people to play it will turn into a very unfun experience quite soon.
With Galaxies being the best method to gather points you might end up with massive Galaxy spam. There might be no diversity at all since pulling an ESF is pretty much useless if you can also pull a Liberator with Shredder and Hyenas to fend off enemy air.
I have 1 suggestion which might help with these issues:
- Only reduce ESF and Valkyrie Nanite cost to 0
This should prevent massive Galaxy and Liberator spam as you'd run out of nanites pretty fast. You could still use Gals and Libs but you'd have to coordinate and use them in a smart way instead of spamming them. This might also encourage people to pull valks for points and ESFs to protect their Valks.

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over 5 years ago - /u/Wrel - Direct link

Tempest capacity for Galaxy is going to be severely reduced in the next update, and deposit rates will be slowed as well, so you have a better chance to kill targets before they drop all their resources off. Those changes should drop Galaxy's value during the alert.

over 5 years ago - /u/Wrel - Direct link

Originally posted by stroff

Any ideas for addressing snowballing too with the new system? It looks like it would still be an issue. 1 platoon joins in from the start, is uncontested for 5 minutes, and they've already gotten too many points for the other factions to catch up - so they don't bother.

A few factors contribute to snowballing.

The first is population and a willingness to participate. - Fun events that don't feel one-sided get more participation.

The second is the placement of the anomalies themselves. - Defending inside your territory is easier than having to extend outward.

The third is a critical mass of units in the same area. - The more consolidated a force is, the more difficult it is to kill targets within it.

New anomalies addresses the latter two directly. By centralizing the turn-in location, even when you have an anomaly the spawns deeper into your allied territory, you'll still need to come to a location more easily reachable by all factions in order to earn any points at all. This opens up strategies to defend turn-in locations, hunt down aircraft in transit, and it makes killing enemies actually mean something, since the damage isn't done until a vehicle turns in its resources.

over 5 years ago - /u/Wrel - Direct link

Originally posted by Pryceton

The actual questions is: Will people risk their lives for a transit or will they just stay safely with their dominating air zerg next to the enemy Buoys for easy kill farming?

Your faction technically just needs one more Tempest than the others to win the alert. So, no need for transits anymore after having enough Tempest. From then on, the other two factions won’t even get close to their turn-in Buoy, if the dominating air zerg ball is around it („critical mass of units in the same area“ / Why „hunt down“ them, if they have to come to you?). This way the current problem just shifts from the Aerial Anomaly to the centralized Buoys. Sounds very „one-sided“ to me again…

If the Tempest within the Buoy would decay, that would be another story: It would force at least some of your factions air to transit again. Other ideas would be that there are several Buoys at different locations, or that your turn-in location would be your actual Warpgate.

Definitely the right question to ask, and the truth is that we'll have to see how it unfolds. If one faction is truly camping the buoys without any recourse, that means that you're giving the other faction time to gather forces uncontested in the anomaly, which would ultimately mean another big clash in the middle.

At any rate, the changes are certainly going to be better than it is on Live currently, if for no other reason than the center of the map being much more accessible than the far reaches, for all factions at all times.