almost 3 years
ago -
RPG_Wrel
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We continue to build out and polish the Arsenal Update. Most of what will land in this update has made it to PTS between the last update and this one, with a handful of pieces still remaining. The feedback on the forums and reddit has been useful, and we'll continue to keep an eye on it as we polish for release.
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Basilisk Weapons
This portion of the update was missed in the last update: Factions are receiving new empire specific "Basilisk" (jack-of-all-trades) top gun options. VS/NC/TR Main Battle Tanks will receive these weapons by default, and the Sunderer, ANT, and Harasser will be capable of unlocking them as well.
- N30 Trawler (New Conglomerate) - A slow firing, 30mm heavy machine gun.
- M18 Palisade (Terran Republic) - A heavy machine gun that increases rate of fire over time.
- V42 Pariah (Vanu Sovereignty) - A stable, rapid fire plasma platform.
- Adapter firemode now consumes two rounds per shot.
- Updated attachment description with more detail.
- Now passively allows you to equip 1 additional stim (Resto Kit, Medkit, or Infradine) on top of its previous benefits.
- Magazine is now visible during a reload.
- Magazine size from 3 to 4.
- Ammunition capacity from 60 to 28. (Back in line with the HSG-400.)
- Hipfire now uses a normal spread and projectile velocity in line with the HSG-400.
- Now fires a single explosive round while aiming down sights, dealing 250 direct damage and 350 indirect damage.
- Now has a 3.4x optic equipped by default.
- Projectile velocity from 350 to 550.
- Minimum damage from 125 to 143.
- Magazine size from 8 to 10.
- Ammunition capacity from 56 to 70.
- Short reload speed from 2.1sec. 2.6sec.
- Long reload speed from 3.22sec. to 3.6sec.
- Now has access to Lashing Ammunition.
- Removed Heavy Mags, as this attachment does nothing on this weapon.
- Now has the intended built-in laser sight.
- Max damage range from 15m to 10m.
- Damage model from 167@10m-125@75mm to 200@10m-167@85m.
- Refire rate from 104ms to 126ms.
- Hipfire walk/stand/move starting CoF values increased by 0.25, on par with NC6 Gauss SAW.
- Hipfire crouchwalk starting CoF increased by 0.5, to be on par with NC6 Gauss SAW.
- ADS walk/stand starting CoF from 0.03 to 0.00, to be on par with the NC6 Gauss SAW.
- Projectile velocity from 630 to 580.
- Hipfire CoF bloom from 0.12 to 0.14
- ADS CoF bloom from 0.06 to 0.07
- Audio still needs to be updated to match new firing speed.
- Refire rate from 128ms to 126ms.
- Short reload from 2.1sec. to 1.85sec.
- Long reload from 2.8sec. to 2.5sec.
- Projectiles now pierce through infantry targets, with no limit.
- Long reload from 3.65sec. to 3.25sec.
- Heavy Magazine from 2 to 3 rounds.
- Magazine size from 8 to 10.
- Ammunition capacity from 96 to 110.
- Maximum ADS CoF to 1.2 in most states.
- Maximum damage from 184 to 200.
- Maximum damage range from 15m to 50m.
- Minimum damage range from 85m to 250m.
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2-round Burst
- Vertical recoil from 0.4 to 0.2
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3-round Burst
- First shot multiplier from 0.8 to 0.75
- Vertical recoil from 0.5 to 0.4
- Hipfire CoF bloom from 0.8 to 0.6
- ADS starting CoF while moving from 0.55 to 0.25
- Max damage from 400 to 450.
- Hipfire CoF bloom from 0.8 to 0.6
- ADS starting CoF while moving from 0.55 to 0.25
- Max damage from 400 to 450.
- Min damage from 260 to 280.
- Max damage range from 10m to 15m
- ADS starting CoF while moving from 0.55 to 0.25
- ADS CoF bloom from 0.8 to 0.2
- ADS starting CoF while moving from 0.55 to 0.25
- ADS CoF bloom from 0.8 to 0.2
- ADS starting CoF while moving from 0.55 to 0.25
- ADS CoF bloom from 0.8 to 0.2
- Max damage range from 8m to 15m
- Min damage from 260 to 280
- ADS CoF bloom from 0.3 to 0.1
- Now has access to Smart Feeder.
- Now has access to Compensator.
- Maximum direct damage from 400 to 450.
- Minimum direct damage from 200 to 250.
- Headshot multiplier from 2x to 2.4x.
- Maximum direct damage from 400 to 450.
- Headshot multiplier from 2x to 2.4x.
- Magazine size from 3 to 4.
- Ammo capacity from 36 to 32.
- Extended Magazine from double to 6.
- Extended Magazine from double to 10.
- Extended Magazine from 3 to 10.
- Heavy Magazine from 2 to 3.
- Extended magazine from 3 to 10.
- Extended Magazine from 3 to 6.
- Heavy Magazine from 5 rounds to 3 rounds.
- Heavy Magazine converted to Extended Magazine.
- Extended Magazine now grants 6 extra rounds.
- Extended Magazine from 4 to 2.
- Added Flechette Ammunition attachment.
- Cerberus Ammunition can now be unlocked.
- Extended Magazine from 4 to 3.
- Removed Extended Mags (but still has Heavy Mags, as intended.)
- Removed Extended Mags (but still has Heavy Mags, as intended.)
- Fixed an issue with Sniper Rifle resistance not being applied to certain objects.
- TEST SERVER: U-ARX Dirac can now be unlocked from the Auraxium Weapons Cache.
- AF-20 Conscript renamed to AF-20 Rogue.
- The new Black Market directive now has Tier 4 rewards.
- TR weapons no longer have a missing HVA icon.
- Auraxium C4 and Tank Mines now use the correct detonation FX.
- Deliverer and Lodestar modules now recognize no-deploy zones.
- New faction-specific mines use proper colors while held.
- The T7-P Mini-Chaingun (TR Heavy Weapon) magazine is no longer invisible.
- Updated VS/NC/TR directive pistol icons to remove the suppressor.
- The Executive (NC Sidearm) no longer plays suppressed audio while unsuppressed.
- The President (TR Sidearm) no longer has a visible suppressor until attached.
- Updated NSO underbarrel grenade launcher models with a different placeholder, though animations remain broken in this update.