2 months
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Mithril
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Sunderer Rework Update
The Sunderer has been updated with new modules! Learn about the new changes to the Sunderer including new powerful modules, certification changes and more. Read about our vision and plans for the new sunderer experience in our December Dev Letter here.
Changes/Updates
General
- All descriptions have been rewritten for clarity and to update stats/functionality
- The Havoc status effect has been improved
- The duration of grenades, mines, ESF Missiles, and launcher has been increased from 6 to 8 seconds
- The duration of Haywire ammo has been increased from 4 to 5 seconds
- The full, level 3, stat boosts from both the previous performance certs (Rival Combat and Racer High Speed Chassis) are now rolled into the base stats rather than level 2 from each
- Deploy dome
- When deployed the dome now starts with a low amount of health and must charge to full
- It takes around 34 seconds to completely charge depending on level
- The size and shape of the dome now much more closely matches that of the Sunderer, making it much less likely to undesirably protrude through geometry
- The dome visuals have been updated to make them easier to see
- When deployed the dome now starts with a low amount of health and must charge to full
- Point Defense
- Many of the point defense modifiers were not being correctly applied, leading to the cert performing far better than intended
- These modifiers have been fixed, and also the bonuses reduced, bringing it more in-line with its intended power and use
- Enhanced Plating
- The mitigation bonus of Enhanced Plating has been reduced at the top end from 40% to 30% and the range between levels narrowed
- Nanite
- Passive repair amount has been slightly reduced at the top end and its overall range tightened. The passive repair should now correctly persist through damage
- The burst repair now works correctly and should heal for the stated amount
- The passive and active repair now use a shared cooldown
- The burst heal amount has also been slightly increased to compensate for the increased passive cooldown
- Reactive armor
- Reactive armor was interacting incorrectly with some damage types, causing it to be provide far more protection than intended
- The armor now behaves as intended, activating and blocking the listed damage types and ignoring all others completely
- The maximum number of simultaneous cargo deployables has been reduced to 1
- Cargo deployables now have their own notification strings
- Cargo deployables now have collision and can receive vehicle damage.
- Cargo deployables can now be disabled by EMP
- Cargo deployables can now be hacked
- Cargo deployables will now show how damaged they are via VFX
- Cargo deployables can now be spotted, each with its own icon
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Repair Station
- A much weaker, passive version of the proximity repair has been added to the certification
- While the repair module is undeployed the sunderer will repair a very small amount around itself in a small radius
- This is intended to be comparatively weak and does not repair other sunderers, useful only for very minor, slow, damage
- The deployed version has been slightly buffed, its repair amount and range have been increased. Sunderers now receive reduced repair amounts from the station
- The repair from multiple repair stations will no longer stack, with the highest repair value being selected
- A much weaker, passive version of the proximity repair has been added to the certification
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Proximity/Scout Radar
- The Proximity Radar has been renamed to Scout Radar to more accurately describe its functionality
- A passive, version has been added with a small range that is active when the sunderer is mounted and no RADAR is deployed
- The deployed RADAR has been buffed with increased range
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Ammo Tower
- The ammo tower range has been increased when deployed
- Some projectiles, such as from the Spitfire and Scorpion launcher, can pierce the Deploy Dome
- Cargo deployable audio is not correctly playing for players that enter the range after it is deployed
- Spotted cargo does not always show up correctly on screen or on the map
- The Stealth Module is not as competitive with its alternatives as it should be, we are looking into ways to make this certification more desirable
- Independence Day Sales Event!
- The Stars and Stripes Contrails bundle, and the Liberation Bundle are available for a limited time in the depot.
- Enjoy contrail and Liberator cosmetics!
- July's MEMBERS ONLY bundle hits the depot for the low price of 10 Certs! If you previously missed out on Prime Gaming rewards then here's your chance to grab them with your Daybreak Membership!
- Because this is offered for Certs, this will only affect the character you purchase the bundle on. If you would like this bundle to be accessed on other characters, you will need to purchase the bundle for those characters as well.
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Independence Day Holiday Items return for a limited time:
- NC Patriot Flare Gun
- TR Patriot Flare Gun
- VS Patriot Flare Gun
- NS Patriot Flare Gun
- NC Triumph Flare Gun
- TR Triumph Flare Gun
- VS Triumph Flare Gun
- Patriot Camo
- Stars and Stripes Contrails Bundle
- Liberation Bundle
- Nomad-I Light Assault Armor
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Summer holiday items and Bundles return for a limited time:
- Mega Soldier Soaker (Ballistic Blue)
- Mega Soldier Soaker (Imperial Purple)
- Mega Soldier Soaker (Riot Red)
- Mega Soldier Soaker (Electric Sky)
- Mega Soldier Soaker XP100
- Ares Helmet
- NSX-P Tanto
- Summer Fun Decal
- Summer Splash Bundle
- Amphibious Bundle
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New Items
- Frogman Helmets arrive on the depot. These helmets are tailored to each factions aesthetic
- Heavy Assault Class banner, frame and decal are on the depot for 10 Certs each
- NS-44: "Primed Diamond" Commissioner. The final instalment of the "Primed Crystal" series of Commissioners
- Tides of Summer Alpha Event Directive: 9th July - 6th August 2024
- Tides of Summer Bravo Event Directive: 7th August - 6th September 2024
- Conquest - Hossin
- Conquest - Indar
- Conquest - Amerish
- Conquest - Esamir
- Increased the effect time of the Havoc grenade from 6 to 8 seconds
- Fix an issue where NSO tank turrets had no reload sound
- Fixed a bug with the Chimera's Cyclops where sometimes shots in first person were muffled
- Fixed a bug with the Chimera's CT-102 Satyr, where you would hear an extra shot but no extra shot was fired
- Fixes made to the mute/ignore in chat and voice communication systems
- Fixed an issue where you could accidentally add someone to your friends list multiple times due to spam clicking multiple friend requests
- Fixed an issue with the M20 Basilisk's disappearing sound when changing a view while shooting
- Fixed Sunderer and Prowler M18 Palisade-S issue with disappearing sound when changing view whilst shooting
- Fixed an unnecessary fade when changing the camera with Palisade weapons
- Fixed an odd sound when tapping the Galaxy's A30 Walker's fire button and disappearing sound when changing view and as well as Tail gun audio reworks
- Updated the weapon audio for the Valkyrie's G20 Hellion
- Lightning Skyguard audio has been redone. It no longer sounds like someone beating on sheet metal with a spoon
- Fixed an issue with G40-F Ranger for the Harasser, Ant, Sunderer and Prowler where sound disappeared when changing view while shooting
- Quality of life fixes for key tooltips for abilities
- The Directive "Point Control" on the "Objectives" Directive Tree updates "Oshur Point Control" on "Conquest - Oshur" Directive Tree