almost 7 years ago - PlanetSide 2 - Direct link

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3s hello everyone welcome to the planetside
6s 2 stream yeah oh I'm supposed to say
9s something now yeah Nick doesn't need a
13s mic is actually just gonna project his
14s thoughts into yours
15s right through the internet yeah no let's
18s see our stuff is poorly engineered like
21s the mics built-in we just don't have it
23s set up with this okay so yeah welcome
27s everybody to our advanced specialization
30s program stream specialization stream
34s advanced specialization stream yeah
36s we're gonna talk about a bunch of stuff
38s today but before we start I just wanted
41s to thank the community for for that
44s amazing community smash
46s I just everybody involved the casters
49s that were casting The Force commanders
50s that were there just leading those
52s forces in the game the people who
54s organized it it's incredible that to see
56s that many people all part of the same
58s event together and just all the
59s participants it was it was amazing match
61s to watch it just shows playing it cited
64s its absolute best I can't I can't I've
67s just been gushing about it ever ever
69s since it happened so well 400 and 400 is
72s pretty impressive yeah it's no other
76s game can do it and so and you guys
78s really showed it off at its best so
80s thank you so much for that event and
82s we're looking forward to seeing more and
84s thank you fara for coming back to the
86s stream because that's you're the best
88s commentator anyway so yeah what are we
94s talking about today we're gonna be
96s showing off a little bit of the new Doku
98s rifles that that are gonna be going to
101s the game soon yeah they're working
102s they're working progress right now so
104s but we'll be showing you guys what we
106s got so far
107s also we're gonna be introducing you guys
110s to a new team member you've already
113s talked to him a little bit on reddit but
115s we're gonna be bringing them on so you
116s guys can see them also we're going to
119s talk about the construction changes that
120s the Drew's been working on show off show
123s off a little bit also we're going to
126s tell you guys what the advanced
127s specialization program is all about yeah
128s we haven't even told you that ASBA
131s stands for advanced specialization
132s program so
134s so yes B stands for advanced
136s specialization the program and a task
139s let's see oh and also on this stream
142s we're going to be doing giveaways as
143s usual it's gonna be the same system as
146s we usually have for raffles if you type
149s anything especially nice things about
151s rel in the the chat that it'll enter you
155s into the into the raffle and and roxy is
159s going to be handling the the chat and
161s let you guys know who won so with with
165s without much ado like i kick it over to
168s terrell here to talk about battle rifles
170s yeah yeah okay so battle rifles are an
173s extreme work in progress right now uh
175s don't don't take any of the stats that
177s you see as uh as law or fact or whatever
180s but you can see the models hurt in the
184s game the audio is it's pretty close for
186s the the TR and the NC actually i think
189s the audio is done the animations are
190s pretty close they need some polish but
192s the s1 is not not set up yet but we'll
195s see that in the nearest future so the
199s point of the battle rifles B's and
201s battle rifles are going to be more like
203s heavy battle rifles so instead of the
205s youth the more spammable i etalon mr at
209s 66 and the other one the the warden
214s which are all the same stats we decided
216s to make a new set of battle rifles and
218s add some empire specific flavor and i'm
222s just gonna click a few few times here
225s but we'll talk about the mechanics that
226s we kind of intend on doing a little bit
228s so this is an c1 i you can tell it's got
231s like the sauce chunky sound
234s I think it's like yeah and let's go to
237s our yeah so the TR one is is fully
243s automatic and you can tell these the
245s magazine sizes are going to be pretty
247s long this may or may not be the final
249s numbers but yes the TR one has a
253s rotating barrel but still slow firing
255s like all the battle rifles yeah and
272s there's some magic happening with the
274s animation so again work and progress the
278s ps1 doesn't actually have sounds right
280s now I can show you the model if you'd
281s like yeah that's all and I've heard some
286s of the sounds for this and I was really
289s disappointed we couldn't quite couldn't
291s we just got a sound drop today so so
295s we're cutting it really close but you
297s should see these things on pts at some
300s point like probably not this week maybe
302s next week
302s potentially yeah so speaking of pts drew
306s is gonna be on pts later so if you want
308s to get your clients downloading now
309s you'll be able to mess around in there
312s see if you can find them mess or like
314s mess them up and mess them up yeah see
319s some of the new construction stuff we'll
320s be talking about doing that alright so
324s those the the battle rifles so some of
327s the mechanics that we we've been wanting
329s to do fun mechanics here for all the
331s Doku weapons and we've kind of been like
332s missing it every because we've been
335s trying to push off these weapons but for
337s the battle rifles we're kind of content
338s to just just take our time yeah make
340s sure that we get those unique game
342s mechanics in there that just really had
343s something new to the game with with
345s these rifles and we're thinking piercing
348s as a mechanic for NC and I know Paul is
351s working on that right now yeah so you
353s know being able to shoot through someone
355s to hit someone else there's a lot of it
359s is that's what NC do anyway I shoot
361s three so we just need it to be through
365s the enemy twice
367s but yeah so the physics of the bullets
370s are pretty deep in the engine and we're
373s essentially just trying to find exactly
375s where we detect that collision as we
378s move it forward in space notice that
381s we've hit something find out how to
384s continue it going and ignore the thing
387s that we're currently inside of so we
389s don't just get like a million collisions
390s on that same target there was a we were
394s talking earlier like in the week about a
396s bug where there was like a head shot in
399s a different game that like it hit him
400s twice in the head so it did not only
402s extra damage but twice as much extra
405s damage huh and just one shot people
412s seeing if we can give designers tools
414s you know whether it's SKUs or whether it
417s does less damage or something like that
420s on the second head there's all sorts of
422s stuff yeah so fun mechanics when we find
425s time we're trying to work on those
426s actually we've we've knocked out a
428s number of interesting design tools that
431s are gonna go into we're doing more
434s implants later that's to be to be
437s announced when they drop but probably I
441s can probably like scroll through the
442s icons right now screencap guessing as to
459s what all they are and actually the the
462s class specific so we're a whole new
464s batch of class specific implants are
466s coming out but and also the icons were
467s redone for the old ones as well to make
469s them a little bit more clear so yeah but
472s all sorts all sorts of fun stuff let's
473s do a giveaway yes do it so why don't we
476s do that typing in chat if you've typed
479s in the last like minute or two or
481s whatever that you're already all set say
485s something nice about Ralph yeah you know
488s maybe the way that he's clean shaven
491s today and my my razor is like it was
495s dull and then it broke this morning so I
498s yeah see I just skip it I just use the
500s the beard trimmer
502s if anyone's asking about that I ran out
505s of Mohawk it's like I just yeah oh yeah
507s they've never seen it before yeah it's
509s been a while I think I teased him with a
511s hat laughs this is to represent the the
514s unstable warp gate system with the
515s lactose it's actually a clear mohawk
521s phases in and out it just so happens
523s that it's not it's a little more
525s unstable right now we're gonna say Nick
527s possibly so we have a winner
540s diseases has 100 I'm sorry yeah okay
547s oh sorry I'm not a disease there was
550s this type in the chat to Cecil
552s which is either a diesel weasel or or
554s also diseases a different type of
557s disease but thank you and
560s congratulations okay so let's go ahead
563s and bring drew onto the street okay
564s we'll have Paul back get out of here
566s fourth faction sure we have a new member
582s of the team so some of you may have run
584s into drew before already on write it and
586s you've been doing a lot of a lot of
589s interaction with the community yep so
591s far about the community's favorite part
593s of the game
593s that's so so that's always a lot of fun
596s could you tell us a little bit about
598s where you are from what your background
601s is from the gaming industry so I've been
604s at this studio for about of five months
605s before that I was at wargaming Seattle
609s working on an unannounced project and
611s then before that I was at destiny
612s all right Bungie working on destiny so
615s I've been both a tester and a designer I
617s also come from a background of some very
619s high level competitive gaming in both
622s Team Fortress and overwatch so yeah
625s yes we played a robot yeah yeah so far
630s Drew's been blowing Orion's about how
632s quickly is able to learn all these tools
633s and yes construction is one of the just
636s like I don't know just maybe this or
640s more disorganized parts yeah yeah yeah
642s so I construction has been it's been a
645s good learning and like a training
648s grounds for for drew because it
649s incorporates a lot of different elements
652s of the design pipeline and the the NPC
656s behaviors which a lot of construction
658s allowance raw elements run is it's
661s probably one of the more convoluted kind
663s of life and it's very difficult to it to
666s navigate so being able to deconstruct
667s that and and kind of poke around to see
670s what what works what doesn't and and
672s sometimes what should work there's a lot
678s to do in the system but it also pertains
680s not just a construction but to
681s everything that we do in our game so
684s there's a lot of things that I've
685s learned recently that there's been times
687s where are you
691s I know dare you I know there's systems
697s that we don't really understand and we
700s need you know know it's funny because
702s we're we're like coming across new like
704s I'm the waters like every everyday well
707s does like learn something something I
708s know yeah
709s so it's it's yeah across the entire game
713s it seems like we're constantly cleaning
715s things up yeah re-engineering yeah
717s making it more reusable and allowing for
719s ourselves actually Paul is really thing
722s on that he makes it he makes a focus to
725s to continue to to clean things up
728s they'll just make an extendable yeah for
730s the future doing things the right way
731s instead of the fast news so drew you're
735s gonna show off some some fun
737s construction yeah so over the past few
740s weeks I guess past month or so over the
747s past month or so we've come out with
748s three new items for the defensive side
752s of construction as well as one new
755s activatable ability so I have a base
757s here
758s and we have a few new things so the
761s first thing like a thing in red is the
763s pain spire so it does about 50 damage
765s per second to everything in this 15
767s meter radius it's very effective it both
772s kind of giving you a reason not to
774s approach this area but it's not too
777s strong so if you move into it for too
779s long or if you move into it for a short
782s amount of time you can you can kill it
784s pretty easily so we should I let's back
786s up a little bit and and talk about why
788s we want to destroy you can structure
790s stone so the construction system right
792s now is very set up a base real quick put
796s a hive inside of it and then just let it
798s go
799s it's very I guess as someone coined the
803s term meat grinder II right now yeah so
806s infantry turrets air turrets all of
809s these different things are very
811s aggressive and kind of make it not fun
815s for offense right general yeah we want
817s to move the the ideal behind
820s construction shouldn't be invincible
822s fortresses it should be more like
823s blockades so things or bases that you
827s construct to interdict with it with a
830s normal lattice flow or or to project
833s power you know two different lattices
835s instead of just building in the hole
837s somewhere yeah and actually we'll be
839s talking so we're gonna be removing hives
841s in the future but I'll be talking about
842s that later sure so for that we've also
845s removed the invincibility from walls so
848s you can hit the walls now and you can
849s kill them repair modules do heal them
852s very quickly but not as quickly as as it
857s could be so it's effective but you know
861s you can take it down with a group of
862s people fairly easily so some of the
865s things that I wanted to show off was the
867s structure shield module so we've taken
868s this and we've added a new feature to it
870s so we now have a hack for it basically
873s so it's an activatable over about 15
876s seconds of holding this down you get 30
879s seconds of invulnerability for all of
881s your walls alright so and it only
882s affects the the rampart wall and the
884s blast walls as well yeah lost walls is
886s it's a nice feature to have because so
889s just to back up just a moment
891s we removed the invincibility did we
893s mention that yeah from from also I and
896s blast walls have never actually never
898s had a place we're fixing okay this is a
900s graphical bug we're working on and we
902s call it hall of mirrors
903s yeah fixing it all mirror stuff is it's
905s gonna be going away yep yeah at some
907s point but we right now you can see that
911s the the wall is invincible so there
913s should be a visual indicator so for this
920s moment we should probably mention right
923s we've mentioned this in some patch notes
927s a while back but it's worth mentioning
928s again we have commands we can leave it
931s under ease sure it's great
933s we added commands to the game that are
935s the /ignore commands so if you type in
937s /ignore you'll get all the all of the
939s sort of usage help for for that command
943s but basically the the two good ones to
945s use when you're streaming our ignore
947s space requests space refuse and ignore
951s space tell space refuse and that'll just
954s sort of make it so people can't really
956s send you messages yeah actually honor
958s can you go to me if you select the items
960s tab make it so so we have a person who's
967s burning from the paint spectrum can you
971s go to the the settings menu interface so
976s you can see the bottom what five bottom
979s four I think
980s yeah yeah so they're also exposed there
982s via the right and those actually update
985s once you if you were to do the commands
988s by hand they'll also update this menu as
990s well so there's no disconnect yeah so if
993s you're a streamer it's nice to have for
996s sure it solves that one problem that we
998s saw where a streamer ended up getting a
1001s request yeah from a random person to and
1004s be the the leader of their squad that
1007s there's additional sort of functionality
1009s to the command that if you use the slash
1011s version of it where you can add people
1013s to like sort of a allowed list away yeah
1017s so just if you have any questions about
1019s it let us know on the forums but yep
1022s yeah so the flail uh you want to talk
1025s about that yeah sure I've gotten it so
1028s Drew's gonna go out the little targeting
1030s device out of the thing and then run
1031s around okay so the flail is actually
1035s it's an artillery piece right now the
1037s models temporary everything you see with
1039s the other paints fire the the flail and
1041s actually the router which we'll be
1042s talking about next is temporary artwork
1044s that'll be I done at some point in the
1047s future and this is an artillery piece
1052s much like the the glaive IPC but it
1054s fires an anti-vehicle shells yeah yeah
1058s let's do it yeah we're not gonna really
1062s see it coming but so much like the
1067s acclaim of IPC it fires shells up into
1070s the air and then they will rain down at
1073s desired location and perhaps right now
1076s is the is the dart spammable it is
1079s currently for tests though in the future
1081s we are looking to reduce that yeah
1085s creating limitations although it's not
1087s was it broken right now so excellent
1089s perfect
1092s I shouldn't it would it would tell you
1094s anyway if you were delete the dart so
1097s maybe we just Jack something it's
1108s possible oh that would be okay so what
1112s we're doing that another item that we
1116s put together is a routing spire and drew
1120s will show it off in just a bit but the
1122s routing spire is why isn't black oh it's
1129s green on his screen okay oh the green
1132s screen effect is working oh okay
1138s so the so the routing spire what you do
1141s is you place this spire and spires are
1143s similar to modules except that spires
1145s have a different exclusion areas so the
1147s intent is to be basically stronger
1149s modules that are placed further away
1151s from one another
1152s now at the routing spire you can pull a
1154s route around which is similar to the the
1157s old Ford's one concept that we have had
1159s on test for a long time is like keep it
1162s held out the whole time all right you'll
1164s know inventory you'll run into a base
1167s where you so these these routers can be
1171s placed anywhere so they're just like a
1173s standard deployable you can place them
1174s within bases themselves and not jump has
1176s this unfortunate sorry sorry I
1179s but yeah so you can the intent is to
1181s take them into lattice spaces and help
1183s fortify your your offensive push so
1185s instead of solely relying on sunderers
1187s you have another like I'm a more
1190s logistical element that creates yeah it
1193s has some limitations and limitations are
1194s important but it allows for you to place
1196s get-get some spawn points that are
1198s deployable in two places at sunderers
1199s kit right exactly yeah they can go
1202s within no deployed zones that can go
1203s indoors which is a big thing as well the
1206s the router routers themselves once
1209s they're destroyed you have to go back to
1210s the router expire pick up a new one and
1212s then transport yourself back to the base
1214s right now I believe if you die they
1217s better stay I'm not sure okay so we want
1221s to be able to take them away from you if
1224s you die or if you redeploy and that's
1226s sort of thing if that guy speaking of
1237s speaking of crap but the rest of the
1243s April Fool's items will be coming back
1245s right yeah but not the toilet flush for
1247s no that has been now become a exclusive
1250s item that you if you purchased it before
1252s you you can know it's a rare things
1255s where ya feel special or it's becoming
1257s more rare yeah but it will not be
1259s available this year for they for full
1260s sale yeah some people really hate that
1263s horn it turns out yeah some people odd
1265s just yeah yeah okay so so here they come
1271s the sweet embrace of death don't oh nice
1276s okay Andrews in fits all right yeah yeah
1280s but well let's keep hammering the same
1282s location or is it just a one no it's
1284s just a one and done okay so it actually
1286s deletes the object the moment that it
1289s fires sorry which is really interesting
1291s yeah so you'll have to you'll have to
1293s recast it which means longer exposure
1295s time for you as a player to be sitting
1297s within the area and try to get this guy
1308s no no come back come back dude do I do a
1311s dance is gonna happen right here I sure
1326s hope that actually works so one of the
1340s other things that we wanted to bring to
1341s construction was an offensive site so we
1344s wanted to make it a lot more more than
1347s just using prowlers from a long range
1348s we're using MBT specifically this thing
1351s or max crashes so one of the things that
1355s we wanted to do in general was bring a
1358s new method of taking down the walls and
1361s taking down the modules in one block and
1365s drop another dart and part of the way
1368s that we wanted to do that was was making
1370s ants more than just a go get core diem
1372s and then come back or making ants more
1375s than just let's go RAM some people and
1377s that way but part of it for us was
1384s taking some of the objects that weren't
1387s ever used and making them more usable I
1390s suppose right and also I so did you
1394s mention that it's creating siege damage
1395s well that was that was how we got this
1398s to happen
1398s it was using siege damage okay so the
1401s answer right now the the howler
1404s specifically and a yellowjacket
1406s yeah will be able to to tear apart
1407s construction objects
1409s quickly yeah and and that creates a sort
1412s of risk reward because those those
1414s vehicles are in very short range and
1417s also if you're running the Yellow Jacket
1418s top laser you don't have the ability to
1420s defend yourself really outside of
1421s ramming people and throwing them around
1423s like John Cena if you show this up we
1432s need to tighten up yeah we do okay well
1441s that's good yeah so we added the
1443s offensive element that allows you to to
1445s go CG base and that's something that
1448s everybody has access to with the top
1450s mounted mind anyways our wish preview
1451s previously wasn't really used before and
1454s it just I mean it helped you get corps
1456s diem but who's gonna sit in the Gunners
1457s even help you do that so yeah not too
1462s bad we're still working on stuff they
1464s they're gonna gonna kill nice okay take
1469s it
1469s I construction we're still working yeah
1476s right now probably maybe next month
1478s maybe next month yeah we'll see I kind
1481s of want to make it around the same time
1482s that we do the other stuff that you're
1484s gonna talk about later yeah but going
1490s forward we kind of want to make it more
1491s of a soft base rather than these hard
1495s invincible fortresses yeah but we also
1497s want to make it more interesting for the
1499s players both making them and destroying
1501s them in Iraq so things like the overall
1504s shield and other things for sure yeah
1509s sure sure but before we do that let's do
1513s another giveaway now that giveaway so
1515s same rules as before type something nice
1517s and chat and while we're waiting for
1522s that well let's bring Paul back yeah
1532s haha of our stream
1536s the schnoz yes the snows yeah excellent
1542s let's go ahead and have rel walk us
1545s through what the ASP system is yes let's
1548s do that let's get all up in that ass is
1554s this a PG stream that's fine okay it's
1557s fine I think it's peachy enough okay so
1561s the advanced specialization program okay
1564s so apparently someone named fact Kim CAC
1570s won the raffle congratulations to fact
1573s Mike axe just cracking up in the back
1576s we're making me worse we're still we're
1578s still a PG stream thank you
1587s so yeah whatever the point of our stream
1593s advanced specialization program is what
1595s is the advanced specialization
1597s specialization program as some of you
1600s may have guessed is a new progression
1602s system aligned with prestige prestige
1607s better yeah better because we don't
1609s steal all your stuff you prestige you
1613s reset your battle rank and you keep all
1616s of everything but you go back to battle
1619s rank one prestige level one or ASP level
1623s one as it is for sure
1626s so I have multiple thoughts in my mind
1632s right now I'm sorry I'm sorry I wanted I
1634s wanted to mention that we were asked to
1637s to do a level increase so instead of
1639s just pushing out the battle rank which
1642s is it I feel is it's not only lame that
1645s means lame we decided do something
1649s that's not exciting oh sure
1651s not exciting we decided to to make
1656s something that's a little bit more
1657s interactive a little bit more engaging
1659s so we ended up with the advanced
1662s specialization program and also it helps
1664s us do some
1665s in the future but before we get to that
1668s to be a part of the advanced
1670s specialization program you need to be
1671s about a ranked 100 and you can be above
1673s bottleneck 100 I know it goes to - 120
1675s which is kind of like part of the thing
1677s we're trying to get rid of because once
1679s you hit batter rank 100 there's this
1681s linear curve after that and it just it
1683s doesn't feel it is pretty grindy so now
1688s you get to to relive your your youthful
1690s days of battle rank 1 to 30 before you
1693s stall out again but the quick quick
1695s succession but ok so advanced
1705s specialization program once you are
1707s about on 100 you could be a member and
1709s get access to this for free or you can
1711s pay ten thousand certification points
1713s which as a free players is your your
1716s maximum so you'll you hit that the
1718s unlock and you will become a part of he
1724s will gain access to that specialization
1726s program and also I should have showed it
1728s before but you could preview the skills
1730s and see what you'll have access to now
1732s our advanced specialization points are
1734s something that you'll be earning once
1736s every twenty five bottl ranks and you
1738s also get one it about a rank one so as a
1740s total you'll get five battle rank points
1742s or five procedure
1745s ASP tokens a maximum of five you cannot
1750s circle back around once you hit battle
1752s rank 100 we have control of that right
1755s now it's not an infinite grind loop here
1759s although we may eventually well I mean
1762s we we certainly want to extend it but I
1763s think part of the the the exciting part
1768s yes very that was so hard to say yes so
1775s the exciting part of having a new battle
1776s rank is our battle rank cap is that a
1779s bunch of people are going to is that a
1785s bunch of people are going to be moving
1787s alongside you and going through the same
1790s process is you I think that that kind of
1792s it feels you know like a like something
1795s significant when when the the archive
1796s gets raised but and having an infinite
1799s kind of falls away from that anyway so
1801s some of the skills that you'll have
1802s access to and again
1803s you're only gonna get five points and
1804s there's this list of like what eight
1808s twenty-something skills at the moment
1810s and potentially we will add more in the
1811s future we tried to play it really safe
1814s this time around and so well I'll get
1819s into it but yeah infiltrator can get
1821s things like a carbine access which is
1823s kind of fancy or sticky grenade access
1826s which is kind of fun
1827s flash grenade access there's a lot of
1828s grenades sharing between classes but we
1830s also tried to retain the some of the
1834s style and flavor yeah yeah and so
1838s expanding it too we wanted to give you
1840s some sort of multi class style element
1843s but without detracting too much from the
1845s the purpose of the class so the
1846s abilities aren't touched tools aren't
1848s touched it's a lot of access to two
1852s different primaries or to put some of
1854s those primaries in your secondary slot
1857s considerations like the anti-material
1858s right yeah so originally so one of the
1861s things on the list was to give the
1862s engineer the ability to use antimaterial
1864s rifle in the secondary slot but if that
1866s was the case I could potentially throw
1868s through him balance out of whack if I
1870s just like making it too accessible means
1872s that there is essentially no trade off
1875s which means that Max is Tony who stood a
1877s chance anymore so it just things like
1879s that are taken into consideration like I
1881s said really safe and potentially we can
1882s expand upon this in the future I see
1884s there's no max ones there no max ones
1886s yeah yeah I don't know about that but it
1890s is truly a specialization you know one
1892s of the fantastic things about class game
1896s play is is people tend to gravitate
1897s towards what style they enjoy playing
1900s the most and this gives them an
1901s opportunity to double down or specialize
1904s or fill in some of the weaknesses of
1907s that particular play style now we're
1910s focusing more on expansion of a play
1913s style instead of power increase I mean
1917s you have maybe some exceptions you can
1919s make the argument for like well some of
1921s the weapons going to the secondary slot
1922s but this update is also being coupled
1925s with we're buffing pistols across the
1928s board at the same time except for the
1929s commissioner yeah yeah that's going the
1931s other direction a little
1932s but and nothing nothing crazy sorry I
1935s don't make ya check them out
1941s don't make judgement before you can get
1944s your hands on we always want you to have
1946s to allow the pistol to be a viable
1948s secondary because it has some traits
1951s like it's the fastest to pull out and
1954s once you run a name on your main weapon
1956s like remains the quickest draw ya
1958s quickest draw it's crud got a great
1961s hipfire for most these things so spend
1962s on your points okay fine fine
1965s so since engineer is my most played
1968s class and coincidentally house the most
1970s sorry gotta harp on that bias okay so my
1975s engineer now has access to a shotgun
1976s secondary this is probably gonna be the
1978s most controversial and so does let's get
1980s all the way right now just put it out
1981s there right out of ya so let's do a
1985s battle rifle on my my main hand and then
1987s the shocking magic magic tricks okay so
1993s now I have the battle rifle for my
1995s long-range combat here I switch my yeah
2000s it does it does so you situations show
2006s but yeah so that's kind of part of the
2009s trade-off yeah so it's one of the things
2014s you have access to kind of fun there's
2017s there's a bunch of other abilities and
2019s that's lots of lots of grenade sharing I
2021s think that's um so that's super fun so
2024s this ASP program it sounds like we had
2026s the mess with some pretty fundamental
2028s things with the game it sounds like a
2029s pretty major technical problem there
2031s yeah yeah so it was it was pretty
2035s involved so the experience system is
2038s pretty core in the engine it's it's a
2040s fundamental part of our gameplay it's
2041s something that's been around since the
2043s beginning since this engine was used for
2045s other games so picking up the whole
2048s thing and putting on another layer of it
2050s of having an entirely new set of ranks
2054s that you can rank up into and making
2055s sure they go to the next one properly
2058s and making sure they display in all the
2059s you know 30 50 areas in the UI that they
2063s show was kind of
2066s whole ordeal the metaphor I've been
2069s using is like popping open the plate of
2071s the electronics we have and just like
2073s slowly pulling the board up while making
2076s sure that none of the wiring has been
2078s severed and like trying to fit like the
2081s prestige system underneath so that it
2083s just rests on it and does exactly what
2086s everyone would expect it to everything
2088s like that but you know it's yeah we we
2092s don't want to mess it up for you so
2093s we're trying to make sure that we we do
2095s as as fantastic of a job as we can
2097s sorry I just revealed the the fake fake
2100s rent system this is not a thing there's
2104s no rent yeah no I mean you you guys have
2112s put tons of times into these these
2114s characters and just like you know
2116s thousands of hours or whatever it's we
2120s want to make sure that we do it right we
2121s want to make sure you have fun doing it
2123s and experiencing this new thing yeah it
2125s would have been I it would have been a
2127s lot easier probably to just dumpster
2129s like all of your experience yeah so we
2135s made we made considerations for things
2137s like like Dawson fall it's a site that
2140s tracks your experience and it kind of
2141s projects well battle rank you should be
2143s in that sort of thing and we didn't want
2144s to disrupt any of that for the community
2146s and yeah because that's the
2149s considerations that we make because we
2150s care about that sort of thing yeah when
2151s you when you prestige over it doesn't
2153s instantly level you off like 30 times or
2155s whatever yeah you know just lots of
2157s little things that go into it but you
2159s know we do it for you because it's a we
2163s want you to be happy
2165s we are adding or how already have added
2169s the API endpoint to look up your ASP
2172s ranks yeah for those stat sites they're
2173s gonna be have access to that on the
2175s player records immediately and we'll be
2179s updating our own site as well so that
2180s information will be on there as well for
2182s show a lot of the places where it shows
2185s the within the UI like you can show up
2188s where it shows your battle rank instead
2190s it'll show like a dot or a star yeah
2192s next to your battle rank to indicate
2194s your your ASP rank I love the name I'm
2197s sorry
2199s makes me smile so so you can tell star
2208s and this is your prestige icon actually
2211s you should be getting a title as well
2213s but the data is for that isn't isn't set
2216s up polishing it up make sure it's
2220s already before we flag it to go I've
2222s yeah cool exciting exciting so that that
2229s was the ESP system and we hope you guys
2232s are getting excited about it and let's
2236s see let's do another giveaway yeah
2240s we'll do our last giveaway of of the
2242s stream the exciting thing is so
2244s difficult yeah if you guys haven't
2248s noticed we're saying exciting a lot yeah
2250s it's really exciting to say exciting
2252s said I just love that word so much and
2254s we and I'm it's very exciting to me that
2256s someone might be playing a drinking game
2258s where they take a shot every time we say
2259s exciting we they we don't want to kill
2262s our player rays so yeah that was the SP
2271s system
2272s why don't we oh let's see and stake in a
2275s yes yes steak and cheese vs won the
2277s raffle congratulations steak and cheese
2279s congrats are you now I want a steak and
2281s cheese sounds good we've revealed this
2286s do we want to talk a little bit about
2286s what we're gonna be working on beyond
2288s the SP update absolutely okay so in the
2292s the near future some of the stuff is I
2294s mean we've had a lot of things in
2295s progress and they're just not ready to
2298s be revealed yet on stream but we'll get
2300s there so uh things like the mentor
2303s squads coming up soon the squads in
2306s general getting some of the UI has been
2310s done there's plenty more to do that's
2313s coming in this upcoming update let's see
2319s what else what are we even doing I wrote
2323s this down for a reason okay I freaked
2324s melt on continent events are coming up
2327s we talked about this last stream but we
2329s want to add
2330s small engaging events that kind of
2335s diversified gameplay before a continent
2337s is able to be captured through the
2339s mountain words well done with the
2340s removal of hives we need a different way
2343s to to prolong that experience and to
2345s give them something to do and yeah you
2348s know all sorts of fun little mini games
2350s almost ya know like gameplay variants
2354s right right yeah mixing up that
2356s experiences should be good and we can
2358s use it for like learning experiences so
2360s if if there was an alert I think I use
2362s this last time but if there's an alert
2363s that gives you access to two air
2365s vehicles you know non-stop and then
2367s house you go capture like air capture
2369s points that would allow like new players
2371s who don't typically get an experience or
2373s a fun flying experience because they're
2375s shot out of the air by aces but if you
2378s expand that and like make that the goal
2380s you know for a lot of people on the
2381s server you can create this massive air
2382s battles and that sort of thing and and
2384s get some flight time in for the newer
2385s players so there's lots of ways that we
2387s can tailor these experiences it's a lot
2390s that'll be coming up melt down is also
2392s getting changed back to the to a
2394s winner-take-all sort of alert on the
2398s docket as well and oh yeah so we're also
2403s ahead of it I forgot about it last time
2404s - yeah we are redesigning spawn system
2407s that's that's on our to-do list
2409s hopefully for ya just do it from scratch
2411s yeah start all over I might need to that
2414s do it again there's like when you spawn
2416s something in this game there's like ten
2418s different things that it may go through
2420s it could be cleaner yeah and hopefully
2422s it will be yeah so things if there was
2428s any if there was any silver bullet for
2431s alleviating circuiting or just helping
2435s disperse the the population and get
2437s players to the the fights that they want
2439s to be and the fights that are engaging
2440s for both sides that would be through
2443s making the the spawn system more easier
2446s to understand easier to read and also
2448s divert you to places that that the game
2452s should should probably be diverting you
2454s to in the first place so yeah that's
2456s gonna be a big focus of ours we're at
2459s the very least going to be starting work
2460s on that this coming month rather getting
2464s into work
2464s on this month and yeah those are the the
2469s biggest media terms yeah so something
2471s that I wanted to bring up is that one
2473s the ASP stuff that was going on a lot of
2474s people were mentioning that oh I hope
2476s it's alpha progression and we do too but
2479s that best outfit progression stuff is
2482s now fit stuff in general
2483s toward the end of the year so I kind of
2485s put that out of your mind for the time
2487s being keep it in your mind they didn't
2491s keep it in your hearts yeah and keep
2493s talking to us about it yeah it's it's
2495s something we're very interested in and
2497s there's just stuff to get to first right
2499s it's a very large system it's good much
2501s larger than what ASP yes so multiple
2505s systems it's gonna be affecting a lot of
2507s things yeah and I'm very glad we did ASP
2509s now and not later be great and we'd have
2511s even more stuff to overhaul yeah yeah
2515s and and just going through the motions
2518s is kind of giving us some it's given us
2520s tech that we're going to be using in the
2521s future anyway so yeah a lot of these
2523s these pieces that we're knocking out I
2524s mean you may not see it on the surface
2526s but everything that we do kind of leads
2528s into the next thing so cool yeah I think
2532s we're ready to take some questions from
2534s the community but before we start taking
2538s questions just wanted to mention that we
2540s did notice that recursion is getting
2542s flagged by battle I this morning show me
2545s fix now it should be fixed now so we
2548s alerted the battle I guys that recursion
2552s was all of a sudden being flagged they
2554s they noticed it as well and it should be
2555s fixed now they had to restart a couple
2557s services and get the whitelist to load
2559s correctly yeah so don't need to ask that
2563s question when is the ARP coming that
2566s question oh it will be coming to pts
2570s hopefully by the end of the day we are
2573s trying to get it done by the end of the
2576s week yeah it'll be it'll be next week
2579s okay fine this week everything will be -
2580s we can yeah it's sort of a system that
2583s is a little bit higher risk than a lot
2584s of the other things that we do so we
2586s need to test it thoroughly it's so far
2589s so good
2590s most of the bugs we've seen are pretty
2592s surface level things but we're making
2595s sure to test a lot of different
2597s use cases and characters were gathering
2600s characters of all difference because it
2603s turns out it matters whether or not
2605s you're testing with the character that
2606s was created before the ASP update or
2609s after it and so we're paying very close
2611s attention to that because of course the
2613s character is created before the ASP
2615s update are incredibly important to us
2617s and we've we've taken we put a focus on
2622s actually giving customer service some
2624s tools to that's right yeah so one of the
2626s other things with the prestige stuff is
2629s like making sure we surface it and the
2631s logs everywhere so when someone comes to
2633s them and says oh hey I need you to
2635s refund me this and give me this many
2637s certs and stuff they can actually go in
2638s and look and see what's been going on
2640s when they when they leveled up when they
2644s what things they with skills they
2646s purchased and that sort of thing so
2648s making sure everything all our eyes are
2651s dotted and our T's are crossed and that
2653s sort of thing yeah so there's a question
2659s anything new in combating targeting so
2661s redesigning the small system is gonna be
2663s the one of the biggest efforts that will
2665s help I create more more balanced fights
2668s so and that's again that's a focus of
2671s something we'd like to do is anything
2673s new coming to ps4 or any of these
2675s systems yes yes so these systems are all
2680s going to ps4 right so the only thing
2683s that that concern not Construction right
2685s the only thing that's probably on the
2686s lock step with with PC is construction
2688s and you have pretty much everything else
2690s and we we continue to we want to keep it
2695s that way
2695s rather not we want you guys in step as
2699s possible right right yes now we want to
2701s keep it so you just you never have
2702s construction well no we are interested
2704s in bringing construction over there's
2705s there's a lot of work that needs to be
2707s done before it gets to that point yeah
2709s lots of concerns we don't yeah we don't
2710s want to dumpster the game while trying
2712s to give you you know we know you want it
2716s but we we know you want a work in game -
2718s yeah I did see optimization pop up there
2722s and it is it's one of our goals this
2725s year but but the main the main thing is
2728s we
2729s as a team are focused more on delivering
2733s some systems that we feel are gonna
2734s build engagement the optimization is a
2737s secondary effort that we're trying to
2738s spin up on the side that's not directly
2740s the dev team right so yeah those those
2743s efforts for the most part lay outside no
2748s promises yet but yeah it's it's
2750s something we're constantly pushing for
2752s yep
2753s we wanted it as much as you do yes
2757s probably yeah most likely any changes to
2760s the alert rewards so with the
2763s winner-take-all alerts and that'll be
2765s he'll be more likely to actually win
2768s those rewards and we'll start there and
2771s then be able to iterate on it after the
2774s fact and also when the when the smaller
2777s alerts there the many alerts events or
2778s whatever come out that's those will also
2782s have alerts tied to them as well there
2783s are rewards attack to them as well and
2786s yeah so the the reward structure may
2789s need to to get an overhaul but we're
2790s still in the process of yeah just laying
2795s laying all that out Bastion fleet
2798s carriers my screen real quick you
2805s probably need to fly there you go okay
2815s it's done you can't actually enter the
2816s vehicle I'm sorry that's a tease but so
2820s Mitchell was working on the the
2822s collision and Everman rudimentary pass
2825s has been checked in so you can actually
2827s like run along and the sort of thing and
2828s yeah it's looking like a pretty legit so
2832s it's starting to be usable in game and
2835s trying to you guys can start imagining a
2838s time when this becomes below the flight
2840s ceiling and you can actually start
2843s interacting with it now you're gonna
2846s direct goes here it goes here that's one
2849s of the ways you'll interact it's going
2853s here - yeah straight in the last
2856s question is on the Asia server we're
2859s still trying to get a Asia server spun
2861s up pretty much almost all the technical
2862s details of making
2863s happened or have been worked out and now
2866s it's just a question of actually making
2869s it happen but the details of how the
2872s accounts will make their way on to the
2873s Asia server we still haven't figured
2876s that out either
2876s so yes it's it's it our plans to do that
2880s have not gone away or progress is being
2883s made
2883s yes it's just slow plotting forward
2886s progress that'll be the last question so
2890s just wanted to thank everybody for
2893s coming to the stream today we're super
2895s excited to show you I'm glad we got to
2897s tease a little bit of the bash and so
2899s excited too but there's so much other
2903s stuff that we're working on that kit
2905s we're not quite ready to start telling
2906s you guys about so post asp we are going
2911s to be doing some really exciting stuff
2912s exciting but thanks everybody for coming
2915s to the stream today bye bye