Original Post — Direct link
almost 5 years ago - /u/DBPaul - Direct link

Originally posted by HansStahlfaust

You all clearly don't get it!!!

It's clearly stated, that they are looking for someone to join the PlanTEside!! team!

A totally new IP from DBG. Something like an MMO Gardening Simulator!!

Just read the tweet correctly!

Lol, good catch. I was excitedly typing from my phone. Posted a new one with proper spelling. Sorry to op for breaking the link

almost 5 years ago - /u/DBPaul - Direct link

Originally posted by krindusk

That's just the way companies work.

And I can almost promise you, the person they hire is not going to be some random PS2 player who suddenly decides to donate their time to Daybreak. I imagine that whoever they hire will be someone so grateful just to get a job in the industry that they're not going to care what game they're working on. When you have bills to pay and mouths to feed, you can't afford to be very picky about what job you take.

I'm making a bigger deal out of it than it actually is by saying anything at all, but my brain kind of catches on the word grateful when you're talking about employment.

Programmers, in general, are not grateful for their jobs, but they do value them.

Mostly this is because quality programmers are in high demand (doubly so for senior programmers). Coupled with this, though, are rigorous tests and interviews are expected and industry-prevalent. (It just so happens that good programming tends to be pretty objective and testable.)

Again, while programmers (senior or otherwise) do value their jobs, they also tend to have a pretty good idea of their worth and thus do not generally feel grateful or otherwise indebted to their jobs.

I guess to me it's like calling someone lucky for having a game industry job. Almost assuredly there was an element of luck involved, but to call it lucky kind of minimizes/ignores all the hard work that went into developing the skill that got you the job in earnest. Though, again, I do recognize that I'm mincing words by preferring something like fortunate over lucky or whatever.

Also, I do recognize that programmers have a lot of privilege with regard to demand for us, but ideally we're using that weight to stand up for important issues at our companies when others can't afford the risk.

/soapbox

almost 5 years ago - /u/DBPaul - Direct link

Originally posted by krindusk

You're right, I definitely didn't consider all the connotations of the word when I wrote up my first post. Just based moreso off personal experience.

I'm not in the software industry, but I'm definitely grateful for the opportunity to do what I do, even though I know I'm worth it (and maybe worth a little more than I get paid for). But in a low-income neighborhood, I see many talented and hardworking people struggle just to find a full-time position offering more than minimum wage.

Sorry for any confusion!

I'm sorry, it's all good my dude. My comments weren't directed at you in particular and I probably could have done a better job of conveying that in my post.

Yeah man, it's rough out there, and we've got a lot of growing to do as a culture if we're going to work together to force politicians to change it.

almost 5 years ago - /u/DBPaul - Direct link

Originally posted by krindusk

No need for apologies man. I wish I had been a little wiser in my teenage years and pursued a career in the tech industry (because I find that stuff pretty interesting these days), but my no means am I unhappy with where I'm at.

I'm also really glad to hear that you guys get a little bit of pull in the industry. I think that often people have a pessimistic view that game companies are being 100% dictated by the business suits who have never touched a console or gaming PC. From what I've seen from SOE/Daybreak through the years, it genuinely sounds like a pretty fun team to work with.

Dev teams tend to have pretty good clout and control over a lot of the facets of their game, but the higher-ups are the ones who make the big decisions about what games get made and with how many resources and with what kind of timeline. Good decisions happen when the Deciders council the Devs to make sure the opinions and market knowledge they're basing their decisions make sense.






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