almost 6 years
ago -
/u/Wrel
-
Direct link
Misc. Changes, Fixes, Additions
- Vehicles owned by a player who logs out no longer explode.
- Stabilizing regions no longer show as cut off for a period of time, and instead stabilize as expected.
- Players should no longer hear erroneous error sounds when in a vehicle.
- Speculative fix to prevent players from spawning directly into locked continents on login.
- NSO characters in allied Sunderer Cloak Modules should now be hidden correctly.
- NSO characters now properly receive alert and event rewards.
- Reaching the cert-reset prompt at Battle Rank 15 no longer shows a corrupted image.
- Fixed an issue that was preventing the Maximum Pressure event from activating naturally.
- Fixed the Flash's often traitorous first person propaganda.
- NSO characters now receive proper directive credit for Harasser top gun kills.
- Added a new Bundle in the Depot, available during the Summer event.
NS-03 Thumper
Dev Note: This weapon was tuned conservatively in the first update, as the nature of explosives can carry a lot of power in certain situations. After seeing the weapon perform, we feel comfortable expanding its power and practicality with the following changes.
- Removed the leg-shot damage reduction
- Thumper is now usable as an ASP secondary weapon.
- Thumper now shoots projectiles "from the eyes" like other weapons, while aiming down sights.
- Still investigating an issue where the Thumper won't drop the movement speed penalty when reloading while aiming down sights.
Attachments
Dev Note: We're pushing the distinguishing characteristics of these attachments further so that playstyle differences are felt more.
- Automatic Trigger attachment rate of fire increase from 10% to 20%
- Automatic Trigger minimum cone of fire penalty from 25% to 40%
- Launch Accelerator now also reduces minimum cone of fire by 20%
- Lightweight Materials attachment now also reduces the movement speed penalty for aiming down sights by 50%
Fragmentation Ammunition (Default Ammo Type)
- Direct damage from 200 to 250
- Indirect maximum damage from 300 to 350
- Indirect minimum damage from 50 to 100
Disruptor Ammunition
- Direct damage from 200 to 250
- Indirect minimum damage from 50 to 100
- Energy depletion from 10% to 20%
- Shield depletion from 50 to 125
Incendiary Ammunition
- Direct damage from 200 to 250
- Indirect maximum damage from 100 to 150
- Indirect minimum damage from 50 to 100
- Burning damage per second from 100 to 50
- Burning damage duration from 3.5 sec. to 3 sec.
- Burning effect now stacks