4 days ago - Mithril - Direct link
The PTS server has been updated this week with new updates to the Assault Facility and Fishing mechanics. Grab the latest test client here. Global Test Time To encourage larger play sessions we are asking everyone to try out the playtest this Saturday and Sunday starting at 10AM PST / 7PM CET. Of course you are more than welcome to try it out now and anytime outside of those hours but we're hoping to see more folks hop on around the 10am hour. We are looking for feedback on the Assault Mode changes and your overall experience with this mode. Please reply below with your experiences with this latest PTS build and its new updates. Thank you! Audio
  • Added basic occlusion that triggers a filter when there is an obstacle for a sound to provide a better understanding of the positioning of objects
Assault Facility
  • Map and minimap has been updated to reflect changes to the area
  • Capture time increased by 60% when attempting to hold capture points
  • Redesigned buildings: there are new paths, and there is now an enclosed bridge between the buildings of points B and C so that players can move safely without going into the open area
  • Revamped gunshots. Changed the positions of old shelters and added new ones
  • Finalized rooms where there were few objects
  • There is more natural cover around the base: rocks, trees, etc.
  • Changed and fixed the positions of various zones: blocking construction, deployment of sunderers, etc.
  • Fixed various bugs: collisions, missing textures, crooked landscape
Fishing
  • You can no longer fish when flying
  • Fishing boundary doesn't clip off of the screen anymore
  • Fixed some fishing inputs that conflicted with movement mechanics of characters
  • Fixed an issue involving throwing the probe at full strength towards your feet
  • Fixed an issue where the mouse arrow would float around the center of the screen when concluding a fishing session