The crashed bastion did not have the fidelity to be explored, it was a facade prop meant to be seen from the distance to help create a landmark for gameplay. Given the chance I would build out an interior fit for gameplay rather than just butchering the model for facade purposes.
Likewise the interior was designed for PSA was made as a self contained pre-game area behind the flight deck. An upper hangar with vehicle bays that would be deployed through the shield gate; to fly out on their own or be raised from the lower hangar below deck like on an aircraft carrier. There was a plan to add more of the interior for exploration during pre-game if things went well but alas many reasons contributed to the games demise and I never got to fill out the rest of the bastion.