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PlanetSide 2
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0s | you |
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4s | oh yeah all right and welcome to another |
11s | planetside 2 stream yes we're gonna call |
14s | this one the bending stream can we tell |
17s | tell John Smedley there's no we're not |
19s | announcing planetside 3 yeah that's |
21s | that's not thanks for that though |
29s | alright welcome to the planetside 2 live |
33s | stream yes and we're gonna be talking |
35s | about some stuff today well with with us |
38s | today is rel and Paul Joe Joe did I say |
42s | that right yes honestly I don't know do |
45s | you do more Z like I I say Joe Joe but |
48s | like the right letters I know right he |
50s | really excited polish no my mom used to |
53s | work with kindergartners and so she told |
54s | them to call her mrs. GI Joe that's |
57s | perfect that'd work pretty well she she |
59s | dressed up for Halloween as in army |
60s | fatigues on tanks pretty good in myself |
63s | Nick Silva mm-hmm |
65s | today we're gonna be talking about the |
66s | new marksman rifles that we're adding to |
68s | the game they're pretty much in a final |
70s | state now yeah once a final they're |
73s | hitting points yes for the first time |
74s | actually they're already there feel free |
79s | to join us where I am on armor ish I am |
83s | at the Ravens Landing so a raven landing |
87s | and if you guys join me there there's a |
89s | little demonstration of the piercing |
91s | mechanic i'm sure you guys can all just |
92s | be shooting each other but if you want |
94s | to see yourself shot on stream like a |
97s | double triple headshot or so you want to |
99s | shoot please join me at raven landing |
101s | we're also going to talk about our alert |
104s | flow that the how the alerts are |
106s | changing in the game soon and also the |
109s | items that we'll be adding or some of |
110s | the items at least for the planetside 1 |
113s | anniversary it'll be the 15th |
114s | anniversary of planetside as a franchise |
116s | yeah and we're pretty excited about that |
118s | of course we're gonna be doing giveaways |
120s | and if you guys just participate in chat |
124s | it makes you eligible for the raffles |
126s | that we'll be doing and I'll let you |
128s | guys know when each of those raffles is |
129s | gonna happen |
130s | happen you can say something nice about |
131s | rel or about Paul that's usually a good |
134s | way to make yourself eligible for the |
136s | ragged I can neither can |
137s | ferm nor deny that positive things about |
139s | us give you a better chance but well |
143s | yeah and last but not least we'll talk |
148s | about what's going to be happening after |
149s | this update for planetside of the future |
154s | game correct so well you want to kick us |
157s | off with some of the marksman rifle |
159s | stuff sure cool yeah so the margin |
161s | rifles they they just had pts as we |
164s | mentioned before and these marksman |
166s | rifles are they're heavy have you rifles |
169s | I keep calling of marksman rifles you |
171s | know we they might be so battle rifles |
175s | with I'm on the fence about this bar |
177s | slim battle rifles and the |
179s | semi-automatic scout rifles might get |
180s | rolled into a marksman rifle category |
182s | and then the automatic scout rifles |
184s | might just be called scout rifles and be |
187s | a separate category of their own but |
188s | that's still still up for debate but I |
190s | anyway have you battle rifles we got the |
193s | the PSN CTR they're all here on public |
196s | test server and they all have little |
198s | quirks associated with them like the vs |
200s | one has a heat mechanic that he uses by |
204s | default it has like six shots or maybe |
208s | six shots but you can let it cool down |
210s | and a sort of thing and you get also |
212s | reloaded by hand actually I think it's |
213s | eight shots anyway and there's also |
216s | different mechanics within the |
219s | attachment options that you have access |
221s | to and I could you know I really just |
224s | who is even on main yeah well okay I'm |
236s | gonna spoil the rest of the thing if I |
238s | go into it via the equipment terminal oh |
239s | well well if you want to switch it back |
243s | over to the other side yeah what are you |
244s | switching back over the neck so vs has a |
245s | heat mechanic TR is automatic and NC has |
250s | piercing piercing and I actually have |
253s | the sub-array round st. Lawrence yeah |
255s | that allow for you to the normally it |
258s | just is able to pierce only one target |
260s | but with the attachment the ammo |
263s | attachment to have the Sabo by Sebata |
266s | got tiger you can pierce a bunch of |
270s | targets but it reduces your rate of fire |
272s | we play Street Fighter here okay I've |
275s | got a bunch of people here I'm gonna |
277s | line up a shot like I don't care do it |
280s | hold still hold still |
282s | stop stop moving oh no no here we go I'm |
290s | gonna go body shot I'm not good Hale |
293s | hopefully it's working I'll line it up |
296s | I'll do it just fine he's fine you a |
299s | target |
300s | I don't think I have the guy behind it |
302s | okay I don't think it's working |
304s | no no it's not working we probably |
312s | didn't integrate the changeless tab oh |
325s | okay well we can try that in in a second |
328s | did you want to talk about some of the |
329s | other ones no no I mean we're good so |
331s | like on pts right now you can yeah if |
334s | you want to I don't even know what |
339s | people want so untouched devs or what is |
343s | it you can't see |
351s | that is the problem okay anyway so well |
354s | well it's a work in progress but it's |
357s | the way it's supposed to work is there |
360s | alright so on my screen you have the |
363s | other TR marksman rifle and this thing |
365s | is it's automatic it's very controllable |
367s | I and you can also you can equip an |
372s | attachment and it's a barrel attachment |
373s | to make it semi-auto if you want and |
375s | then I'll actually reduce the the recoil |
376s | on it and let's see oh and there's |
381s | explosive round on the thing so that's |
383s | that's fun yeah Michael deal a little |
385s | bit of damage in a small area and yeah |
388s | yes has an attachment that when fired |
390s | from the hip they can make it just it |
393s | takes up half as heat deal as half as |
395s | much damage but you can fire it |
395s | automatic so yeah it's just like so |
398s | instead of a laser sight that's what it |
399s | gets sorry yeah some fun gameplay |
401s | options like the NC has you know the |
403s | sable rounds which increases the |
405s | piercing capabilities when it works and |
407s | then also I it has like a tungsten |
410s | lighter which actually makes the most |
412s | powerful battle rifle alright yeah bumps |
416s | up the damage model from 334 to 350 and |
419s | then within it within a certain range so |
422s | yeah there's it's also it's fun just let |
425s | us know how you feel about it on the on |
426s | the pts and also I think that this is |
429s | probably just a federal better direction |
431s | for battle rifles to go in general so we |
435s | may be retouching some of the the old |
438s | battle rifles and giving them a little |
440s | little facelift as well well I'm super |
442s | bummed out the piercing didn't work yeah |
444s | but it does work it works on main you |
448s | know so they'll probably be another pts |
451s | update later today to get our sing out |
453s | to honestly we were we were scrambling |
455s | trying to get this pts update yeah and |
457s | so it's likely that we've missed |
458s | something well go ahead and do a |
460s | giveaway now though so ok just type |
463s | something to chat to make yourself |
464s | eligible for the raffle and just in a |
469s | moment or two roxio be running the |
471s | raffle and we'll know who won then |
473s | so and while that's running did you want |
476s | to talk a little bit about though the |
478s | alert changes like a late alert changes |
481s | way yeah yeah we even changed the word |
483s | so the the upcoming so on PTS right now |
488s | there is I change to the way that |
491s | continents are are locked it can you can |
495s | you dump go straight your audio oh yeah |
497s | just like yeah so we are just not those |
504s | pts update the update before we |
505s | implemented some changes to how a |
507s | continents flow or how continents lock |
510s | and so before on live currently you have |
512s | hives you have to wait till they're |
513s | picked up with a gordium and then you |
516s | you tip the tip the scales with the 41% |
518s | territory control and then triggers a |
520s | meltdown alert and tada and you get to |
522s | fight over the continent |
523s | unfortunately Condon's well I don't lock |
525s | as often as we would like them to so we |
527s | we ended up making some changes while |
529s | also ripping out hives in general those |
532s | are all gone I wanted to do an ounce the |
533s | winner but I'm gonna totally butcher the |
535s | name annul Kuras is the winner |
538s | annal Harris I think that's pretty clear |
541s | mine that's it maybe at the end Oh a new |
547s | Icarus that seems so but we've changed |
556s | the way that the sequence of locking the |
558s | continent works yeah so we still needed |
560s | a way to to ensure that continents |
562s | stayed open for at least like a minimum |
564s | amount of time so we implemented a |
565s | system that upon stabilizing the the |
569s | work gates your gate Center like a |
571s | charging phase so while it's charging we |
574s | get to do fun little events that appear |
576s | actually there's there's three that |
579s | appear currently or three windows for |
582s | fur alerts to trigger and then you get |
584s | to participate in those it'll give your |
586s | rewards the rewards are currently |
588s | placeholder on pts but and it gives you |
592s | they're like mini alerts so small |
594s | bite-sized goals that allow you to when |
596s | you log in just be able to work toward |
599s | something for that for that session yeah |
601s | and these are item rewards or are they |
603s | something else these are so I so is |
606s | everybody |
606s | so for participating and for winning |
610s | that sort of thing I still determining |
613s | what other rewards might be taking place |
616s | like benefits or something oh yeah |
619s | so benefits are totally gonna be a thing |
621s | at some point the intent was to to kind |
624s | of as you move through the continent and |
626s | you're you're winning alerts on your way |
628s | to to having access to the meltdown |
630s | alert which is kind of the final phase |
631s | you'd be if you're when the alert your |
634s | faction gets a benefit for for the rest |
636s | of that contents rotation and that would |
639s | be things like probably things similar |
641s | to the the current continent benefits |
642s | but there'd be kind of localized and |
645s | you'd be able to see just like what a |
646s | large seer faction it was one you know |
648s | over the course of the kind of being |
651s | open but anyway yeah so we want to do a |
654s | little fun fun events that shape the |
656s | gameplay right now there's only the |
657s | facility alerts available this is a |
659s | throwback to 2015 or something like that |
663s | when we used to have facility alerts so |
666s | capture all Biolabs capture all tech |
668s | plants capture all amp stations that |
669s | sort of thing so those triggered they |
671s | run for 45 minutes if somebody actually |
672s | gets all three then it locks the the it |
677s | onesie learned out right and to get |
679s | rewarded that's what I think yeah so |
681s | session based goals and kind of to shake |
683s | up gameplay so we have a lot of fun |
684s | things and gives us an opportunity to do |
687s | things like create more airspace combat |
691s | and that sort of thing yeah did you want |
693s | to show anything about that particular |
696s | alert yes |
697s | so one alert that's not it's not done |
701s | yet don't you kick it over to him okay |
705s | we're good |
707s | so one alert that we that we talked to |
711s | like teased on Austria a couple of times |
712s | already is having an aerial combat alert |
714s | and the intent behind it is to create |
717s | spaces which enemies fight over at |
720s | different locations throughout the |
721s | continent and this let's say if I don't |
725s | know to pop up maybe at some point |
729s | indicator so right above yeah |
733s | placeholder but it's so these little |
736s | these little anomalies you can see I'm |
738s | lit up right now but these aerial |
741s | anomalies are what players will be |
743s | fighting over and they do damage to you |
746s | actually if I were to take off god mode |
747s | I get taken a 100 damage or something |
750s | every tech a little bit more than that |
751s | but the the more time you spend near |
758s | these anomalies the more like a resource |
762s | will tick up and then you will if you |
765s | get enough you'll you'll win the alert |
767s | and so it is to encourage air-to-air |
770s | combat it's to create like options for |
773s | galaxies like having a galaxy up in the |
775s | air with a repair you know to help you |
777s | dominate the airspace would be very |
779s | valuable and part of the alert is that |
782s | it changes how much each of those |
786s | airplanes cost you know instead of |
788s | pulling it for a certain amount of nano |
790s | it's it's either free or it's reduced or |
792s | yeah completely free so yeah so Erik air |
798s | combat in this while this Lord is |
799s | happening |
800s | you just get to put one and then go you |
802s | know hopefully fly it to the to the |
805s | destination and Duke it out in the air |
806s | with uh no basically no consequences |
809s | right so this is a good thing for new |
810s | players where they you know if they're |
811s | learning air play they don't don't have |
814s | to be disliked just you know taken apart |
816s | by by the really skillful pilots you |
820s | know just dismantled by themselves and |
822s | even if you're not an aerial combatant |
824s | you know they need people on the ground |
825s | to provide anti-air you know to have |
829s | like stations set up where people can |
831s | land and get repaired and stuff yeah |
833s | yeah all sorts of fun stuff so and not |
835s | best intent in general is to just change |
837s | the night dynamic for you know that |
838s | short window of time and give you a goal |
840s | that you can just you know win you know |
842s | organize around and do so so like some |
845s | of our efforts for making we're |
848s | modifying HUD elements which is |
849s | difficult yeah yeah so there's there's a |
852s | fair amount of work that went into like |
855s | working on some of these things you know |
857s | we mentioned before that the piercing |
859s | mechanics are going in and that was that |
861s | was a lot |
862s | work yeah garrotted could work on that |
864s | yeah he did he really pull out a lot of |
867s | a lot of stops for that and we had |
869s | iterated it over it a couple different |
870s | times but yeah it's it's it's pretty |
873s | happy with it yeah for for the alert |
876s | stuff we created not only a new alert a |
880s | new meltdown type so that when the |
884s | meltdown event occurs it's guaranteed to |
886s | finish as opposed to just making the the |
889s | faction leader or the faction starter |
891s | win so that that should keep things a |
894s | little bit faster but we also created |
896s | this gather resources event that |
899s | required a bit more technology because a |
902s | lot of that information is stored on the |
903s | the continents the the servers that host |
906s | the continents and not on the world |
907s | which is the one that coordinates |
909s | between them and that's what the events |
911s | actually run on so trying to figure out |
913s | how to get all that information and and |
915s | get everything working and up there and |
917s | the the HUD and mini-map stuff you know |
920s | we haven't really added anything to the |
922s | the heads-up display or the mini-map in |
925s | quite a while so diving into in doing |
929s | archaeology to figure out how that stuff |
931s | even works how to add new stuff right |
933s | you know that sort of thing it's it's |
934s | been interesting but you know a lot of |
937s | work yeah yeah oh and I don't think we |
939s | segue into that appropriately but but no |
942s | Apollo's was talking about basically |
944s | just all of the the work you know behind |
946s | the scenes yeah what we we the |
949s | challenges that we face in trying |
950s | yeah overcome and also we're setting |
952s | ourselves up for success look yeah |
953s | absolutely you know it's it's a lot of |
956s | the stuff that was set up before and you |
958s | know not all of it but but some of it |
961s | set up like just to work for the one |
963s | thing but you know if we are able to |
965s | build and invest the time to make those |
969s | systems more general we can make it |
972s | easier to create more stuff in the |
973s | future so that that's what some of the |
975s | stuff we were working on is you know |
977s | creating strengthing or scripting system |
979s | strengthening the the event system you |
982s | know making it so that we can integrate |
984s | with UI more easily that'll that'll let |
987s | us create things more quickly in the |
989s | future but it takes time investment to |
991s | set that up in the first place yeah |
993s | yes well how about we do another |
997s | giveaway seems like a perfect time cool |
999s | it's so same as before type something in |
1003s | chat make yourself eligible and we'll |
1004s | have a winner for you guys here in a few |
1006s | moments yeah there's always that one guy |
1007s | who just types something in chat words |
1011s | something in chat oh yeah you know yeah |
1017s | I mean you know if you guys have ideas |
1020s | for what could be some interesting |
1022s | events in the future |
1023s | feel free to post those on reddit and |
1025s | you know we'll take a look and we'll see |
1027s | if we can generate some cool stuff from |
1029s | it yeah so shall we start talking a |
1037s | little bit about the planetside 15 |
1040s | anniversary right before that we already |
1042s | have a winner |
1043s | Oh tjk 1224 or possibly 1224 sounds like |
1049s | a stormtrooper yeah 300 is that the |
1054s | cosplay army bunch of good news I Bible |
1059s | first no the 500 oh yeah yeah |
1063s | so let's throw it up on my screen real |
1066s | quick here so let's take a look at the |
1068s | way that some of the armors in |
1070s | planetside 1 look that larger |
1071s | inspiration yes oh that we drew heavy |
1074s | inspiration heavy in spirit |
1076s | so we decided to sort of rebirth some of |
1079s | the reinforced EXO armors that existed |
1082s | in planetside 1 and we we've had fave |
1088s | and create these armors for us and |
1089s | steve-o created the helmets we're gonna |
1091s | be able to show off some of the armors |
1093s | today that the helmets we just didn't we |
1095s | were almost there with with getting it |
1096s | add to the game to show you guys that |
1098s | much yeah it was very close but so this |
1101s | is the NC one now they didn't have it |
1103s | they didn't have a class system that was |
1105s | exactly like planetside 2 it was more |
1107s | like uh tribes where you had specific |
1109s | armor sets that would kind of dictate |
1111s | how have your and how much carry on that |
1114s | sort of thing |
1114s | so that was the NC one this is the the |
1118s | TR one and it has this sort of |
1121s | distinctive leather sort of yeah |
1127s | from the dacha yeah the good being |
1128s | submit for requirement yeah |
1130s | and then finally was this vs armor that |
1133s | was very cool I think - it's very purple |
1138s | and it's got a very very unique design |
1141s | now so let's kick it over to Tyrell |
1145s | screen and he'll show what how these |
1148s | armors turned out do it alright so I so |
1152s | again the intent was to be very retro |
1155s | classic very very classic we also we had |
1159s | to to accommodate you know the |
1161s | silhouettes of the heavy nice I say we |
1163s | what is faith and faith and did a good |
1164s | work he did exactly what we had asked |
1166s | him to and he kind of reimagined on all |
1169s | these old armor sets I forgot to restart |
1170s | my game which is why the texture is a |
1173s | little bit blurry but it's fine yeah |
1177s | slightly better than this and yeah this |
1180s | is close to finished anyways but it's |
1182s | not quite there there's some touching up |
1184s | that needs to be done yet yeah yeah |
1186s | but as you can see it's got the big |
1187s | Warhammer 40k pauldron on the side to |
1190s | protect from all the daka and just on |
1193s | that one side though and let's see what |
1196s | else we got over there what are the |
1197s | factions exist in this game that's a |
1199s | good but I'm not gonna do the vs yes |
1200s | safe save that for last because that's |
1203s | your favorite that's my turned out it's |
1208s | the one that I would I would just wear |
1209s | non-stop okay so the and again these are |
1213s | all for heavy assault so the N sees |
1215s | wreck so very very bulky block II didn't |
1224s | see I'm about to transform and roll out |
1228s | yes about the NC 1 and then the yeah so |
1237s | it looks I think you got the the Super |
1239s | Saiyan shoulder and the ps1 I think yeah |
1244s | that's pretty sweet |
1245s | the vs one I think is probably the most |
1248s | act most in line with with just the |
1252s | theme nowadays so you could the styles |
1256s | have evolved a lot between the two games |
1258s | and over time but |
1259s | this one definitely seems more most |
1262s | similar to what's in plans yes yeah yes |
1265s | for where this they were ahead of their |
1267s | time yeah yeah did you want to show |
1272s | anything else from there so do you well |
1275s | he's |
1276s | yeah it's setting up the next little |
1277s | thing just we haven't come up with |
1280s | exactly how we're gonna bundle or sell |
1282s | the items for for the event what I can |
1285s | tell you is that we're gonna have a |
1287s | double xp event that's gonna sort of |
1290s | wrap around the entire anniversary that |
1293s | anniversary is on May 20th but we're |
1295s | starting a double xp event on the 18th |
1297s | it's for this is double xp for all and |
1299s | it runs through the 22 to the 25th whole |
1302s | week for yeah yeah yeah a full week of |
1304s | double xp for all and that crosses over |
1306s | so the 25th starts a members double xp |
1312s | weekend which that's only happened once |
1315s | before for the for the Friday on the |
1323s | 25th so enjoy that members yeah it's a |
1326s | lot more than quadruple XP yeah no it's |
1330s | yeah anyway so we have some some other |
1335s | fun toys a couple to play with so this |
1339s | is a little little thingamajig |
1348s | okay so this is a little beacon which |
1352s | you can place okay and then it creates I |
1358s | love it so much I was so proud of this |
1361s | anyway so you just drop the beacon and |
1363s | it does it gives you soft cover it |
1369s | highlights exactly where you are but so |
1372s | in flat aside one the bending was an |
1375s | event that took the the planet over axis |
1377s | and it it was this catastrophic event |
1379s | that just like nuked nuke the entire |
1382s | planet and it turned all the continents |
1384s | into different okay doors it turned all |
1392s | the continents into |
1393s | separate planets of their own and during |
1396s | that time at least so I was told there |
1398s | was meteors that rain down from the sky |
1399s | and it was kind of a big ordeal so |
1402s | that's what we're kind of you know |
1403s | paying homage back to supplying a second |
1406s | one and that sort of thing a lot of |
1407s | people might remember that seeing the |
1409s | meteors tied to the when they sunset in |
1412s | planetside right and there's actually an |
1414s | interesting story behind that word that |
1415s | that wasn't something that they could |
1417s | just turn on it was they had to actually |
1419s | actively continually reactivate it that |
1422s | alert and it was on slowly triggered one |
1424s | of the people there was that was doing |
1426s | that was Brian Burnett yeah |
1429s | planetside 2 streamers yep yeah yeah oh |
1434s | wait that's one okay all right so you |
1437s | want me to set up the other one or oh |
1438s | yeah yeah I have it |
1440s | okay pop it over here knock yourself out |
1444s | okay so this is something else from |
1448s | planetside one yes so we decided to |
1451s | revive yet again one of the planetside 1 |
1454s | weapons this time that doesn't have an |
1458s | analogue really in in planetside 2 or it |
1460s | does but to really maintain the sort of |
1463s | that cosmetic look of the weapon from |
1466s | from planetside 1 yeah okay so let's |
1477s | let's equip so this is not only a very |
1482s | work in progress but it's all supposed |
1483s | to be a kind of a classic classic yeah |
1488s | so this is actually it's a cosmetic |
1489s | option for your for your NS or for your |
1492s | MK V suppressed and it's something that |
1494s | Argus animations right now and pressor |
1501s | so and it's totally working progress |
1504s | actually you should have seen it before |
1505s | it before this yeah so this will be one |
1517s | of the options that's this coming and |
1519s | it's still yeah still has work to be |
1521s | done but it so MQB suppressed is a it's |
1525s | an SMG but this is |
1527s | looks a little bit more like a carbine |
1528s | carbine and that's gonna kind of fun fun |
1533s | little feature a lot of fun with the |
1536s | planetside one-stop oh yeah exactly the |
1539s | perfect game as long as you can't see |
1545s | your target you're probably hitting up |
1548s | and let's go ahead and do another raffle |
1550s | sounds great so make yourself eligible |
1552s | by typing something in chat and we'll |
1554s | have a winner for you guys momentarily |
1557s | so with that let's go ahead and well |
1561s | will now extend our conversation beyond |
1564s | what the next patch is going to be and |
1565s | into what what's in the near future for |
1567s | planetside and planetside 2 yeah wait |
1572s | for a winner first so don't get in a row |
1573s | interrupted yeah yeah let's wait gonna |
1576s | win so yeah lots of lots of fun |
1583s | planetside once yeah do any um any |
1585s | questions and chat just a winner and the |
1589s | winner this time is killer Andy one two |
1592s | three you know that's probably anti |
1594s | sites you're not able to win killer Andy |
1604s | one two three but it could be you never |
1605s | know yeah he could have rigged the whole |
1610s | so on this instant action podcast this |
1615s | week and I listened to that derringer he |
1619s | mentioned the possibility of there being |
1621s | dozens of alerts that are going to be |
1623s | coming to the game how accurate do you |
1626s | think that is dozens is far too easy |
1631s | we're gonna go with like hundreds it |
1637s | really depends because we can like it |
1640s | now that we have text set up in such a |
1641s | way that we can kind of we can we can do |
1648s | all sorts of fun stuff actually so we we |
1651s | went through a mock livestream for an |
1654s | hour before the real livestream for an |
1656s | hour and I started getting running away |
1658s | with my crazy ideas so so what's yours I |
1660s | think |
1660s | oh I'm putting you on the spot right now |
1662s | oh yeah no prob |
1663s | well you know you mentioned some one of |
1667s | them ones that it was pretty interested |
1668s | in so I'll leave that one to you but you |
1670s | know something where maybe we double or |
1673s | triple the health of all inventory or |
1675s | something like that so that people just |
1676s | they're able to like punch out tanks or |
1678s | something goofy like that can we get |
1680s | like power fists in there and just it'll |
1688s | be great for infantry make one where |
1695s | tanks can just like you know get jet |
1697s | packs I would be like that yeah where |
1700s | the tanks have c4 let's go so I see so |
1716s | we have the aerial anomaly that's that's |
1718s | gonna be taking place it's it's not done |
1721s | it may not ship with the the next update |
1723s | which is gonna have all the alert |
1724s | changes in it but then there's another |
1727s | one like potentially we can have em you |
1732s | do that comes down from the sky and then |
1733s | everybody has to fight over just like |
1734s | taking accordion from it or maybe maybe |
1737s | a harvester comes down from the sky and |
1739s | then everybody has to return gordium to |
1740s | to that maybe it's an NS like a drop and |
1744s | they're trying to maybe refuel one of |
1745s | their Bastion flea carriers or something |
1746s | like that so everybody's trying to take |
1748s | him in and and deliver core diem but |
1750s | maybe they're like getting blocked by |
1752s | you know people like defending it so |
1754s | there would be some strategy there |
1755s | that's not the one we came up with so |
1760s | the the hassan rally but yeah it was a |
1763s | it would be nice to have some sort of |
1766s | destruction derby in the game whereas |
1768s | just like like a flash or harasser like |
1770s | they're just free and they you have to |
1771s | go from from point to point around the |
1773s | map and just like like death race it out |
1777s | just uh you know through other people's |
1779s | fights and and whatever else and and |
1781s | just yet make it to the end I don't know |
1783s | maybe there's a everyone completes the |
1786s | full like Luke scores a point for their |
1788s | further fact that's good yeah I was |
1791s | trying to think of like |
1793s | but yeah like a one-and-done or yeah or |
1796s | like a keep away sort of like you pick |
1798s | up an object no chasing you like a |
1800s | rabbit I was cool because like even if |
1802s | you're not interested in driving a |
1803s | harasser around or whatever you could |
1805s | set up like him you could be like Tusken |
1807s | Raiders are setting up to like try and |
1808s | take them out the main thing we're |
1812s | trying to get across here though is that |
1813s | we are scripting on the server side has |
1815s | become much more robust much very very |
1818s | recently it's gonna allow for us to do |
1821s | stuff like this it's sort of exciting to |
1822s | us so if you guys have ideas for stuff |
1825s | like we mentioned before throw it up up |
1826s | with Loretta we're gonna be very sort of |
1828s | entertained I think see how many of |
1834s | those we can make it reality |
1835s | yeah for sure and so with that out of |
1838s | the way one of our biggest goals this |
1840s | year was to improve the new player |
1842s | experience and we've allowed things to |
1844s | slip a little bit we got distracted by |
1846s | some some other side goals that have |
1848s | appeared we're refocusing sometimes |
1850s | thing other things take priority you |
1852s | know we've been firefighting for a |
1854s | couple weeks now you know the the way |
1857s | that the experience system with asp went |
1860s | out it's like you know it's a really |
1862s | fundamental system so they were bound to |
1864s | be stuff that came up and so we've been |
1866s | tracking that down fixing those issues |
1868s | making sure anyone who's affected by it |
1870s | is you know their stuff is fixed and |
1872s | compensated and all that sort of thing |
1874s | all right |
1874s | and sometimes this I mean quite often |
1877s | these situations will appear and it's |
1879s | not necessarily the same wall every time |
1880s | it's just like things happen and yeah |
1882s | there's a lot of work that goes on |
1884s | behind the scenes to correct it and the |
1886s | community is not going to see that |
1888s | because we tried you know very hard to |
1889s | to just correct it and and keep the game |
1892s | running smoothly but that that does take |
1895s | up a fair amount of our time so we are |
1897s | you know not not kicking out updates I |
1900s | feel as fast as we we don't either or |
1903s | any of us would like but I yeah I can't |
1909s | sacrifice it interested on improving new |
1912s | player experience and creating new tools |
1915s | for the the server players to learn how |
1918s | to play the game to get engaged with it |
1920s | you know we the the online community |
1923s | with Reddit and local players and |
1926s | YouTube and everything it's it's great |
1928s | for giving people information but we |
1930s | want to want to put something in game |
1932s | and like make that transition even |
1934s | smooth it for players right I think one |
1936s | of the intents was to create I so |
1938s | modules really so to do tutorials that |
1941s | are kind of you know bite-sized chunks |
1943s | that players can you know dig into and |
1946s | just learn a very specific facet of the |
1948s | game |
1948s | and then one larger more general |
1951s | tutorial would really be ideal now that |
1953s | kind of hits on all the points that does |
1954s | so in in such a way that our current |
1956s | tutorial does not so that would be |
1959s | that'd be nice I I think we're at the |
1960s | point though where we need to kind of |
1962s | investigate some AI tech a little bit so |
1965s | that we can have you know NPCs that |
1966s | didn't move a little bit or like you |
1969s | know point to other things and that's |
1970s | what I thought she just created this |
1973s | would be this would be purely for new |
1974s | player tutorials where you're occupying |
1976s | these spaces by your something to sort |
1979s | of hone their skills from 0 to a little |
1982s | bit further before they dive in and yeah |
1986s | but that's not all were we're planning |
1989s | to do as far as new player experience |
1991s | goes the mentor squads is something |
1993s | that's gonna be coming up next |
1995s | very likely next and then we're |
1999s | revisiting squads as a whole and kind of |
2002s | reshaping how that that organizational |
2004s | structure works taking a second look at |
2005s | it enter a ting on you know ways to |
2008s | enable players to play with their |
2010s | friends play together more as a |
2011s | community if you want to detail some of |
2014s | the mentor stuff a little bit more yeah |
2016s | so the the mentor so platoons in this |
2021s | game and squads in this game have a they |
2023s | have a lot of markers and a lot of you |
2026s | know orders from for people who are |
2027s | yelling or having side conversations or |
2029s | going to different maps and just there's |
2031s | a lot of chaos going on so the mentor |
2033s | squads is a way to kind of condense |
2039s | maybe these are bad words the experience |
2043s | yeah so that simple thank you simplify |
2047s | stream streamline that experience for |
2050s | for new players so it's more of like an |
2051s | introductory squad for them and also I |
2054s | so you'd have mentors of players who are |
2057s | opening a mentor squad they can't turn |
2058s | it to a platoon they can't |
2059s | they don't have access to all of the |
2061s | fancy markers and they also like you |
2065s | aren't rewarded a lot of like anything |
2068s | too tangible either because we want the |
2069s | players who are interested in mentoring |
2072s | other players to have sort of altruistic |
2074s | goals because the community our |
2076s | community is great they every time a new |
2079s | player goes into reddit or whatever and |
2080s | says you know how do I get better at the |
2081s | game or I just got in this game I don't |
2083s | understand some things yeah yeah our |
2086s | players will jump in and they'll say |
2087s | okay this is you know kind of the |
2088s | breakdown of what you can do and what |
2090s | you should be doing and that sort of |
2091s | thing and yeah so in order to to create |
2094s | a good I you know especially like a |
2097s | first session you know for players like |
2099s | we need to jump in and kind of push them |
2101s | toward the mentor squads and have |
2102s | somebody who actually has their back and |
2103s | it has their best interests in mind so |
2105s | that's our intent with that the mentors |
2106s | constant get them playing with a group |
2108s | get their mentors like giving them more |
2111s | information answering questions and you |
2114s | know getting them to the right fights |
2115s | and that sort of thing |
2116s | yeah for sure mm-hmm so that's mentor |
2119s | squads but there's just improvements to |
2121s | squads in general yeah we're gonna be |
2123s | working on about the same time yeah |
2124s | absolutely yeah a lot of that that work |
2128s | is it's pretty close to being done |
2129s | actually so there's there's some UI |
2131s | involved in and then there's some bells |
2134s | and whistles tried to throw on actually |
2136s | know what see this works is this a thing |
2148s | so working on right now just like |
2150s | prototyping some of the squat and the |
2153s | the request-based |
2154s | like missions so the intent would be to |
2158s | allow a platoon leader or something like |
2160s | that to call in you know like I need |
2162s | armor support here at this location and |
2164s | then there will be like a quest |
2166s | I guess essentially to to go there for |
2168s | the people who are in vehicles and they |
2170s | go there and they can destroy it like |
2172s | specific types of targets so if it's an |
2174s | armored support it's probably to have |
2175s | armor I deal with other armor or if it's |
2177s | a air-to-ground support and maybe it's |
2178s | you know air just ground targets and |
2181s | that sort of thing maybe we do it like a |
2184s | protective VIP sort of mission based |
2186s | system just adding power to two squads |
2191s | is something that we would like to do |
2193s | and again |
2193s | this is just it's complete protein I |
2195s | think right now nothing actually works |
2197s | and a part of the the map indicators and |
2200s | our problem that we're solving right now |
2201s | map indicators how the indicators that's |
2204s | the best tech this don't needs to be |
2205s | developed or fleshed out a little bit |
2207s | more yeah so it's stuff like that it's |
2211s | really enabling players to giving them |
2213s | tools to coordinate better giving them |
2216s | you know ways to play with their friends |
2218s | more and yeah it's not just for them |
2220s | though it's for for all these |
2221s | surrounding players those players who |
2223s | aren't squatted like we want to add to |
2225s | give them direction between groups for |
2226s | sure yeah I what else what do we got all |
2232s | we had on the agenda for today yeah did |
2235s | we have any questions from the audience |
2237s | that were collected any any good any |
2241s | good ones any decent questions yeah feel |
2245s | free |
2247s | so from what I understand Drew has been |
2252s | working on learning how to be a force |
2255s | commander for possibly one of the |
2256s | upcoming events yeah I haven't asked him |
2258s | how that's going |
2259s | he's pretty good at team-based game yeah |
2263s | yeah I'd be I hope he gets all the |
2266s | education he needs because that is a |
2267s | grueling task oh yeah to control like |
2270s | numerous players but the players will |
2271s | totally help them out anyway |
2272s | so it should be really I mean you know |
2275s | even in Mo's and stuff getting like a 40 |
2278s | man raid together so that's a lot of |
2280s | people to coordinate so imagine doing |
2282s | that in the first-person shooter where |
2284s | things are even louder and crazier I |
2286s | just hope that you know if he's a force |
2288s | commander he gets a power sword just |
2290s | like okay I can dang it |
2292s | so I got a couple pretty good questions |
2293s | one of them is are there any plans for |
2296s | implants are changing how they're earned |
2298s | and I think I completely missed this |
2300s | yeah you said something about this on |
2302s | reddit yeah okay so I yes yes this is a |
2306s | good question was it like did we |
2308s | softball that because this is something |
2311s | we totally wanted to talk about we |
2312s | completely forgot yeah so I yeah so the |
2316s | implant system is these are your new |
2320s | implants here enjoy that but we want to |
2323s | make them purchase a bowl without so for |
2326s | so |
2327s | maybe not all the implants with |
2328s | certainly some of the implants we're |
2329s | still determining what the prices will |
2331s | be and and how or which implants are |
2335s | gonna be purchasable and even like how |
2337s | to purchase those like for example and |
2339s | I'm just kind of spitballing right now |
2341s | you could if we wanted to give you the |
2343s | opportunity to to buy exceptional |
2346s | implants potentially we can use like |
2348s | have an alert reward that's just really |
2350s | rare and less like a catalyst that you |
2352s | need alongside the ISO four and then you |
2354s | know combine that you get your |
2355s | exceptional and the intent is to to |
2357s | reduce the oranjee for players who have |
2359s | already invested into the system and by |
2362s | invested I'm talking about you know had |
2363s | already yeah so I would say even some |
2372s | that they've been spending certs and |
2373s | just not getting what they want so that |
2375s | they do have a lot of I so far left or |
2376s | they've been participating in the alert |
2377s | system a whole lot and having a lot I so |
2379s | far from that we want them to be able to |
2382s | have some something to kind of spend |
2383s | into again to reiterate we haven't |
2386s | really finalized any of this these are |
2387s | we want a method to make this happen but |
2392s | we haven't finalized any of our thoughts |
2394s | on it yet yeah I think we'll definitely |
2396s | be doing the purchasing of the lower |
2398s | tier implants with the ISO relatively |
2401s | quickly yeah it's it's these other |
2403s | things that require crafting and and |
2405s | other sort of activities to get the |
2407s | exceptional is that is gonna take us a |
2409s | little bit longer to get done yeah for |
2410s | sure yeah what else we got the next one |
2412s | is do we have plans for the ASP respect |
2415s | or more perks so how soon are we gonna |
2417s | be revisiting the ASP systems um you |
2420s | know the I think the intent was to kind |
2422s | of fill out that system run its course |
2424s | for a while and then when we do and I |
2428s | know I'm not answering your question |
2429s | specifically but when we do end up |
2431s | adding more perks we will certainly add |
2434s | a respek at the same time just so that |
2436s | people don't feel you know cheated I |
2438s | that they had spent their points instead |
2440s | of saved them and that sort of thing so |
2442s | I so that'll that'll definitely take |
2444s | place but as far as new perks still |
2449s | still up in the air I think I think what |
2452s | we should probably look to do is just |
2454s | kind of invest in and fleshing out the |
2456s | classes a little bit more in like so |
2458s | that you can share less serve |
2459s | versions of those those items because |
2461s | the intent was never to to add power |
2464s | through this system it's it's more to |
2466s | add either versatility or just different |
2470s | place to options you know for players so |
2471s | that's why you have the funny ones where |
2472s | it's like you know a smoker dance for |
2475s | everybody quicker dates for everybody |
2476s | it's like if you like doing that that's |
2478s | fine yeah do it and there's there's some |
2481s | points of contention like oh yeah |
2482s | jackhammers or a straight upgrade which |
2483s | I don't feel is necessarily true but um |
2485s | it's certainly different it's certainly |
2488s | fun so yeah we're just so that's I think |
2492s | that's the most difficult part is |
2494s | creating side grades so there's a more |
2497s | Doku weapons coming after this yes |
2499s | definitely yeah still undecided on |
2501s | whether it should be carbines or assault |
2503s | rifles Oh for the next round yeah yeah I |
2506s | think we did it I think the very last |
2508s | weapon from the NSX series was that the |
2511s | Yumi sorry Fleur was it before no and I |
2521s | think we should intentionally do |
2522s | something that's a little bit different |
2523s | just to kind of shake it up okay |
2525s | but okay what else we got how about that |
2527s | bashed in fleet carrier how about it |
2529s | next question outfit progression sorry |
2535s | passionate fleet carrier is like we we |
2538s | haven't done much to it at all I have |
2541s | plans to use it at some point and with |
2543s | the new event system you know maybe |
2544s | let's actually you know what let me back |
2546s | up a little bit so the event system in |
2548s | the long run you know outside of just |
2549s | the fun like events that we were |
2550s | creating for you I I would personally |
2553s | like this as a desire like for the the |
2557s | players to have some agency over that |
2558s | system as well so like during that that |
2560s | kind of charging period you know what if |
2562s | the players got to summon like or one |
2564s | outfit so I'm gonna Bastion free |
2565s | carriers like suddenly that's the alert |
2566s | now you know that you participate in is |
2568s | you know taking that out so it's adding |
2570s | the sort of agency would be like a |
2572s | long-term goal it's a pretty decent |
2573s | chance that the bastion will first be |
2575s | appearing in some form of alert yeah |
2577s | first it will find other ways of getting |
2580s | into the game after that but that'll be |
2582s | the first way that you guys are gonna be |
2583s | seeing it but for now it'll just bombard |
2585s | you from with our roll strikes you're |
2587s | afraid |
2588s | yeah last question outfit progression |
2591s | how's the progression that's not a |
2592s | question that's a comment how about that |
2595s | well how soon fine fine I don't like |
2597s | those questions okay so the progression |
2599s | will take take place toward the the end |
2601s | of the year ideally because it's it's a |
2607s | very in-depth system and the the efforts |
2610s | that we made through ASP kind of shed |
2612s | some light on how some of those some of |
2617s | that architecture is so like you would |
2622s | talked about the loving system being a |
2624s | whole whole different can of worms I'll |
2626s | just spawn system everything you know |
2630s | it's you know I've been on the project |
2632s | for like two years now and there's just |
2634s | still tons of systems I haven't touched |
2636s | and they're you know people who worked |
2638s | on them working on other projects or at |
2640s | other companies or whatever so a lot of |
2643s | working on a live game is not |
2648s | agriculture architecture not |
2650s | architecture the thing Indiana Jones |
2653s | does what archaeology archaeologists |
2657s | think I don't know why I can't remember |
2658s | that word a lot of what working on a |
2660s | live game is is archaeology where you're |
2662s | digging into like the system you're |
2664s | digging into like code from eons pass |
2667s | trying to figure out how it works now |
2670s | did it ever work what was the entire |
2672s | point of it can we use this stuff or |
2674s | should we just scrap it and make |
2675s | something new so without Fitz there'd be |
2678s | a bunch of work for that so it amended |
2679s | spelunking spelunking if you haven't |
2683s | played spelunky that game is really fun |
2688s | everyone already knows about this you |
2689s | talked about c4 balance what we're |
2691s | planning on doing yeah so c4 is getting |
2693s | a man I don't want to say no if it's |
2697s | getting a nerf just in the delivery of |
2699s | it or rather the nation of it that's |
2701s | weak I and that's that's kind of gonna |
2705s | be where we let it go for at least a |
2708s | little bit and then we'll see how it |
2709s | performs I'm not sort of thing but Doku |
2712s | teased a new detonator model that he |
2714s | just made it's like I don't like how |
2718s | this looks in the game it's gonna fix it |
2719s | else but I really like that about duck |
2721s | here |
2721s | but we are gonna put that in the game |
2724s | yes totally I wish we had a screen shot |
2727s | sure because it's stellar but but yeah |
2729s | the sorta like anime thing and we would |
2731s | ideally like to to have an animation for |
2734s | where you flick it up and then and hit |
2735s | it down because right now there's a 0.4 |
2738s | second delay or it sounds like a charged |
2740s | up time and they change its being right |
2743s | right yep so instead of hitting it |
2745s | instantly you'll have to hold down the |
2746s | trigger so you'll you'll see your |
2748s | character you know put it up and then |
2749s | hit it that would be the intent at least |
2752s | yeah I may not go live like that but we |
2753s | certainly want to do the animation work |
2754s | for it yep cool all right so thank you |
2758s | everyone for coming to the stream today |
2759s | we hope you're excited about the stuff |
2761s | that we've shown you and that I just |
2764s | wanted to thank everybody for playing |
2765s | our game and for bringing the energy and |
2768s | culture that you guys have it's |
2770s | absolutely amazing |
2771s | it's inspirational us it keeps us going |
2774s | you know we love what was seeing you |
2776s | guys like be excited about the game and |
2779s | and it's we're hoping to improve the |
2782s | experience for new players but you guys |
2784s | have already been making the experience |
2785s | for new players better and and just |
2787s | please continue to do that |
2789s | what whenever you get a chance you can |
2792s | stop farming the the low B are noobs |
2795s | that are in there and if they're on your |
2797s | faction please send them a squad invite |
2800s | show them the ropes tell them that you |
2801s | know they need to be spending what |
2802s | they're supposed to be spending their |
2803s | early certs on not weapons and just help |
2808s | them understand what's going on with |
2810s | play outside |
2810s | that you guys are the best at keeping |
2813s | these new players interested in the game |
2815s | and and keeping them around that's |
2817s | that's very important so thank you |
2819s | everybody and we'll see you next time |
2832s | you |