almost 4 years
ago -
RPG_Wrel
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Direct link
LEARN HOW TO GET ON THE PUBLIC TEST SERVER HERE:
https://forums.daybreakgames.com/ps2/index.php?threads/read-first-test-server-policies-download-link.114038/
Outfit Wars Revamp
We've been diligently working on an overhaul to the Outfit Wars tournament layer that was introduced last year, and are pleased to announce the newest version of it.
Unlike previous cycles, all outfits now compete against one another on the Desolation asteroid belt during the qualifiers, instead of gathering resources in the sandbox. Where you rank compared to the rest of your faction changes based on your victories and losses during the qualifiers and the playoffs thereafter. Outfits of similar rank are pitted against one another, creating more movement up and down the ladder.
A detailed breakdown on phases and scoring can be found in this article: http://www.planetside2.com/news/ps2-outfit-wars-alpha-3-pts-january-2021
Rewards
This revamp also introduces a new delivery mechanism for rewards, and new rewards based on your outfit's rank during the season. When your final outfit rank is determined for the season, rewards are doled out based on your placement.
Some of these rewards are for the outfit itself, like War Assets or Outfit Resources, and others are personal, given to the participants. During the championship match, the outfit taking home the gold, silver, or bronze medals receive an additional reward atop their standard rank reward. Lastly, each player participating in a Desolation match is given 500 ISO-4 upon completion, similar to a standard alert. This happens in every match.
PTS TESTING INFORMATION BELOW
- The PTS testing schedule is as follows below. All outfits with 12 or more players will be able to join in, though that number will become outfits of 48 or more when the update is released on Live.
- Characters must also be Loyalty Rank 3 or greater in order to go to Desolation for a match.
- You can receive free Outfit Loyalty and other currencies from the holographic Flash located on Sanctuary, next to Representative Ayla in the Atrium.
- Starting Immediately
- Ending Jan. 30 - 12:00am
- Jan. 30 - 12:15pm OR Jan. 30 - 12:30pm
- Jan. 30 - 2:00pm OR Jan. 30 - 2:15pm
- Jan. 30 - 3:45pm
- Indar's Seabed Listening Post's control point can no longer be contested through a wall.
- The continued barrage of Orbital Strikes to TI Alloys on Indar seems to have damaged the hardline beneath it. The base has become inoperable, and will require maintenance before coming back online.
- Weight from 25 to 10
- Weight from 15 to 5
- Crafting time reduced from 5 minutes to 2 minutes.
- Weight from 5 to 1
- Reduced the number created per crafting attempt from 3 to 1
- Crafting time reduced from 5 minutes to 1 second.
- Polystellarite cost from 0 to 15
- Can now be placed indoors.
- Is no longer disarmed from taking damage.
- Disarming is now done by interacting with the Cortium Bomb, requiring a 3.5 second channel.
- Allies can also disarm this device.
- We've added a new "Burning" resistance (type 64) that is used for... well... things that set you on fire.
- This includes Pillager's damage over time, Incendiary Underbarrels, Thumper Incendiary rounds, and the Hunter crossbow's Incendiary bolts.
- At the moment, Flak Armor will not mitigate this damage, though effects that grant you overall resistances (Resist Shield, as an example) or armor buffs, will do so.
- Standing still for 1/0.75/0.5/0.1 seconds now activates a 20% small arms resistance until you move again, down from 4/3.5/2.75/2 seconds.
- Rank 5 of this implant continues to provide 50% resistance to common explosives.
- Modified shield visuals, and made them personal to the player.
- Is now an automatic weapon.
- Rate of fire from 120 rounds per minute to 130 rounds per minute.
- Max damage per pellet from 125 to 130.
- Min damage per pellet from 35 to 50.
- Mag size from 9 to 10.
- Reserve ammo from 81 to 90.
- Is now an automatic weapon.
- Number of pellets from 3 to 4.
- Mag size from 12 to 14.
- Reserve ammo from 96 to 112.
- Rate of fire from 209 rounds per minute to 218 rounds per minute.
- Min damage from 25 to 50.
- Mag size from 9 to 12
- Reserve ammo from 81 to 108.
- Rate of fire from 120 rounds per minute to 130 rounds per minute.
- Min damage from 20 to 35.
- Mag size from 18 to 22.
- Reserve ammo from 126 to 154.
- Tank Mine resistance (type 9) from -100 to -50.
- Spawn Beacon has received updated visuals.
- VS Proximity Mine has received updated visuals.
- NC Bouncing Betty has received updated visuals.
- TR Claymore has received updated visuals.
- NSO's F.U.S.E. mine has received entirely new visuals.
- The Engineer's Ammunition Pouch has received updated visuals.
- Tank Mines have received updated visuals.
- Medical Applicator has received updated visuals.
- C-4 Detonator has received a slight update.
- C-4 bricks have received updated visuals.
- Engineer's ACE Tool has received updated visuals.
- Made additional fixes to the strafing animation that should resolve the remaining "teleportation" occurring when firing semi-auto weapons.
- Fixed an issue where using quick melee after firing a weapon wouldn't show the animation for onlookers.
- Glaive IPC should no longer be missing a turret in some cases.
- Removed the large Bounty notification in the center of the screen.
- Updated the ANT minimap icons to follow the style of other vehicles in the game.
- Nomad Armor (NC armor set) should no longer have clipping around the bracer area.
- Headlights should now work on NSO vehicles.
- Optimized particles on the Prowler's deploy animation, which was causing noticeable frame drops.
- The Flash XS-1 (Tactical Deployable) has its own unique model now, a more lightweight version of the standard Flash, with a single seat.
- Cerberus' (VS Sidearm) optics should no longer be floating.
- The Ammunition Belt suit slot now functions with the SR-200 (NSO Sniper Rifle).
- Thumper's reticle has been updated for better target visibility.
- A new "Basic Banner Frame" can be purchased with certs or DBC from the Profile Screen, or the Depot.