about 2 years
ago -
RPG_Wrel
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Happy almost-versary!
This PTS update includes much of the content that we'll be releasing with for the 10th Anniversary Update. We've got some special events and more surprises in store for you as we get closer to the day. Until then, join us for the playtest this Saturday (more information below,) and let us know what you think of the update!
-Wrel, Lead Designer
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Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/
Test Server will be available for download at 4pm PT, but remain locked until 12pm PT Saturday, Nov. 05.
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Playtest THIS SATURDAY - Nov. 05, 2pm PT (10pm CET)
We're aiming to make history and (unofficially) break our Guinness World Record for the most players online in an FPS battle. In 2015, we capped out at 1158. This year, we'll go beyond that.
Stop by this Saturday, playtest aaaaaaaaaaaaaall the content you see below, and we'll dole out a special title to the participants. This update will be a large download, so it'll be good to grab it early so you don't miss out!
Anniversary Double Experience
In celebration of our anniversary event, we're running a round of double experience each weekend in November!
- Double Experience for All - Nov. 4, 5, 6
- Double Experience for All - Nov. 11, 12, 13
- Double Experience for All - Nov. 18, 19, 20
- Double Experience for Members - Nov. 25, 26, 27
- For the hardcore battle rank enthusiasts, we've unlocked A.S.P. 03 for you to pursue.
- A.S.P. is unlocked by achieving Battle Rank 100, and visiting the My Character screen, and provides access to hybrid class unlocks and other advanced loadout customization options.
- Certing into A.S.P. costs 10,000 Certs, or is free if you're a Member.
- The Bastion
- Shrouded Skyway
- Splitpeak Pass
- Onatha Southwest Gate
- Wokuk Watchtower
- Crux Headquarters
- West Pass Watchtower
- J908
- Indar Excavation Site
- Mattherson's Triumph
- Elli Tower
- Andvari South Bank
- The Traverse
- Baldur Amp Station
- Jord Amp Station
- Spral Oasis
- Andvari Barracks
- Fort Drexler
- Hunter's Blind
- Hurakan Secure Storage
- Naum Marsh Compound
- Ixtab Water Purification
- Astira Hydroelectric
- Three capture points are now located within the facility, and an additional fourth capture point has been added in the construction area atop the base.
- Greenery has been added atop the construction area to provide cover... and color.
- Vehicle terminal area now has more room for vehicle deployments.
- Removed lattice link from Indar Waste Treatment to Crater Firing Range.
- Added lattice link from J908 Impact Site to Ceres Hydroponics.
- Added lattice link from Dahaka Southern Post to Dahaka Pump Station.
- Added lattice link from Snake Ravine Lookout to Xenotech Labs.
- Added shields to both Sunderer Garages.
- Added shields to both Sunderer Garages.
- Moved the capture point indoors.
- Bastions are now available on Oshur.
- Has received a new mid-tier stabilized state, like other continents.
- Issuing the Lockdown command over an allied facility area that is being captured will cause the Fleet Carrier to fly over and pause the capture timer.
- Issuing the Assault command over an enemy facility area will accelerate the capture timer of a facility that's currently being captured, as if it had one additional capture point already controlled in your favor.
- Issuing the Anchor command will turn the Bastion into a spawn point for the entire faction.
- Mauler Cannons and the Attack command have been removed.
- CoF Recovery Rate from 0.67 to 8
- Ironsights in/out time from 3sec. to 0.5sec.
- Maximum damage from 125 to 112.
- Magazine size from 8 to 6.
- Ammo capacity from 56 to 54.
- Fixed a typo on the Piston's Extended Magazine purchase data that incorrectly mentions 4 rounds.
- Burst fire pellet spread from 2.5 to 3.5
- Burst fire pellet count from 5 to 4.
- Maximum damage from 125 to 100.
- Minimum damage from 50 to 63.
- Maximum damage from 125 to 100.
- Minimum damage from 50 to 63.
- Maximum damage range from 8m to 5m.
- Min damage from 112 to 125.
- Min damage from 112 to 125.
- Reload speed from 4.925 long / 3.925 short to 4.225 long / 3.225 short.
- Min damage from 112 to 125.
- Min damage from 167 to 143.
- Min damage from 167 to 143.
- Min damage from 167 to 143.
- Min damage from 112 to 125.
- Min damage from 112 to 125.
- Reduced projectile size to be in line with most other weapons.
- Rate of fire from 550 rounds per minute to 577 rounds per minute.
- Magazine size from 28 to 30.
- Ammunition capacity from 196 to 210.
- Magazine size from 28 to 30.
- Ammunition capacity from 196 to 210.
- Min damage from 125 to 143.
- Health at maximum rank from 3000 to 2250.
- Energy regeneration rate no longer increases per rank.
- Added new "Infantry Lock-on" resist type (68)
- Abilities that modify damage from "Infantry Launchers" also modify this damage resistance (eg. Flak Armor, Flanker Armor)
- Direct damage resist type from 34 (Infantry Rocket Launcher) to 68 (Infantry Lock-on)
- Blast damage resist type from 12 (Flak) to 6 (Common Explosive)
- Blast damage from 400@5m-50@8m to [email protected]@3m
- This weapon no longer requires a flak detonation to trigger its AoE damage.
- Direct damage resist type from 34 (Infantry Rocket Launcher) to 68 (Infantry Lock-on)
- Blast damage resist type from 12 (Flak) to 6 (Common Explosive)
- Direct damage from 650 to 675.
- Blast damage from 325@5m-1@8m to 350@1m-50@3m
- This weapon no longer requires a flak detonation to trigger its AoE damage.
- Direct damage resist type from 34 (Infantry Rocket Launcher) to 68 (Infantry Lock-on)
- Blast damage resist type from 12 (Flak) to 6 (Common Explosive)
- Blast damage from 160@5m-1@8m to 275@[email protected]
- This weapon no longer requires a flak detonation to trigger its AoE damage.
- Direct damage resist type from 34 (Infantry Rocket Launcher) to 68 (Infantry Lock-on)
- Direct damage from 150 to 140.
- Blast damage resist type from 12 (Flak) to 6 (Common Explosive)
- Blast damage from 100@5m-1@8m to [email protected]@2m
- This weapon no longer requires a flak detonation to trigger its AoE damage.
- Direct damage resist type from 34 (Infantry Rocket Launcher) to 68 (Infantry Lock-on)
- Max direct damage at each charge level from 150/350/700 to 200/400/800.
- Min direct damage at each charge level from 50/175/350 to 100/200/400.
- Projectile velocity from 200 to 225.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- Projectile velocity from 225 to 250.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- Projectile drag removed.
- Projectile drag removed.
- Projectile velocity from 200 to 225.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- No longer plays firing noises when out of ammo.
- Projectile gravity from 5 to 4.
- No longer plays firing noises when out of ammo.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- Projectile velocity from 200 to 225.
- Projectile gravity from 5 to 4.
- Projectile gravity from 5 to 4.
- Max damage from 600 to 800.
- Min damage from 350 to 400.
- Min damage range from 300 to 400.
- The "Spawn Priority System" has been re-activated, and now distributes large numbers of spawn requests over multiple server frames to reduce tax on the server. Dev Note: Tests over this weekend will allow us to tune as necessary, and help prove out the usefulness of these changes.
- Deploying vehicles directly from the map has been disabled. Dev Note: The goals here is to bring us back to a more boots-on-the-ground experience where vehicles could more easily find gunners and passengers, terminals had more value as sub-objectives, and rapid deployment around the map took just a bit more effort.
- Fixed an exploit allowing players to bypass the squad deploy cooldown.
- Removed Halloween decorations from Sanctuary.
- Fixed icon size issues on various profile banners.
- NS-44 "Jackpot" Commissioner now displays the correct default zoom depth in the loadout screen.
- Seeker HLX and variants now display the correct default zoom depth in the loadout screen.
- Seeker HLX' Aerolite Bolts now properly reduce the firing delay.
- Surveying the Land mission has been reworked, and now requires you to be near the objective area for a time, instead of interacting with an (often buggy) object.
- Added missing barrel attachment visuals to the PSA-02 Diamondback.
- Fixed a string issue with the NSO Anti-Infantry MANA Turret skill line.
- Perihelion VXC now falls into the correct Depot category.
- Fixed an issue causing the Orbital Strike UI tint color to reset.
- Reduced the speed of the water on Amerish... but it still defies gravity sometimes, because physics on Auraxis is weird.