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about 2 years ago - /u/Wrel - Direct link

Originally posted by Kanya-DT

So a bunch of graphic shite and nothing that actually affects the current shit show the game is since the arsenal update. Got it.

Guess that depends on what your particular bugbear is, but if the Spawn System was one of them, that's being addressed. As mentioned toward the bottom of the letter, we'll talk more about gameplay updates and adjustments in the next letter.

about 2 years ago - /u/Wrel - Direct link

Originally posted by Bankrotas

we'll talk more about gameplay updates and adjustments in the next letter.

Cool. Is that gonna be this or next month?

I'll say this, as much as people bitched about Oshur launch spawn system, I liked it.

Unsure of the exact timing for the next article, but we'll be more active in teasing bits and pieces as we lead up to the anniversary. Definitely have some cool stuff coming down the pipe that I'm excited to talk about.

about 2 years ago - /u/Wrel - Direct link

Originally posted by LightChase

For those of us who prefer buttery smooth framerate over pretty graphics, this doesn't add a whole lot. I play at minimum settings because I love this game for the gameplay not the 10 year old graphics.

For those of us who prefer buttery smooth framerate over pretty graphics

Stay tuned then, we've got some stuff to talk about in the next letter that you'll probably be interested in.

about 2 years ago - /u/Wrel - Direct link

Originally posted by theLexPS2

At least we have the option for the TAA/FXAA shit.

TAA is objectively f**king awful looking and it's being forced into a bunch of games. I'm sorry but I really don't enjoy looking through a screen door instead of seeing some jagged edges.

As for the spawn changes, it'd be nice if you guys managed to address your terrible server issues instead of having to do half-assed work-arounds that ultimately always negatively impact gameplay (hint: the most important part).

BTW, where's the animation pass that was supposedly worked on 2 years ago that we talked about before? From what I understood in our conversation, a lot of the work had been done by the guy that was hired to do it, layoffs etc. etc. but has this stuff just been sitting there for 18+ months now with nothing forthcoming? This is something that I might expect given the emphasis here on functional visual stuff.

Hope to hear more very soon about some elephants in the room when it comes to weapon balancing since you skipped over that part when you haphazardly removed the 20% reduction to small arms without any due diligence or regard for a handful of weapons that were already very strong, cough, cough.

BTW, where's the animation pass that was supposedly worked on 2 years ago that we talked about before? From what I understood in our conversation, a lot of the work had been done by the guy that was hired to do it, layoffs etc. etc. but has this stuff just been sitting there for 18+ months now with nothing forthcoming?

Frankly, that fell through. A lot of the work that was done wasn't able to stand up to heavy scrutiny. The truth of it is that animation updates are, at this point, an aspect of the game's development that we are least capable of delivering on, and I'm not sure when or if that will change.