over 3 years
ago -
RPG_Wrel
-
Direct link
Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/
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There's a known crash that we need additional information to resolve. So please jump in to PTS to test out the upcoming update.
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Nanite Systems Operatives are now FREE FOR ALL PLAYERS
When the update goes Live, players will be able to play as the Nanite Systems Operatives (NSO) faction without a membership. Unlocking this faction will require a quick mission to be completed, gained at BR20 (or above) upon entering Sanctuary. For the Public Test Server, we've disabled the BR requirement on this mission.
- Free players will operate similar to how NSO does on Live currently, by fighting for the lowest populated faction on a continent.
- In this "Freelance" state, players will be unable to join or create Outfits.
- Additionally, you may still opt into a Freelance state, and will not be kicked from your Outfit.
- If you're fighting for an opposing faction during the optional Freelance mode, Outfit communication and representation will be cut off.
- Enabling or disabling Freelance, or re-assigning yourself to a new Home Faction can be done through an NPC on Sanctuary named Emerson who now resides where Foster used to.
- The Defector can now equip implants available to MAX units.
- Time Bomb now removes weapon heat when active, and has been given an additional upgrade rank.
- Now has access to the Emergency Repair ability.
- We will be updating the Defector's silhouette so that it is more readily identifiable in the future. - CURRENTLY A WORK IN PROGRESS
- Two new weapons are slated for the Defector's release, and are currently under review. - CURRENTLY A WORK IN PROGRESS
- Rumble Seat passenger now faces forward by default, and can swivel 360 degrees.
- Now has a default heavy machine gun weapon.
- Has access to two additional weapons, and will have three at launch. - CURRENTLY A WORK IN PROGRESS
- Handling has been reworked to be less... whimsical, and bring the vehicle balance more in line with the Flash. - CHASSIS HAVE NOT YET BEEN TUNED AGAINST THESE CHANGES
- Adjusted continent queue code to account for NSO teams properly.
- NSO characters no longer spawn under the Warpgate floor.
- NSO characters now communicate with the correct teams in proximity voice.
- Engineer's repair beam now points to a Defector's chest.
- NSO's router now colors based on faction.
- Fixed issues with numerous faction-specific jump pads not accounting for NSO teams.
- NSX Kappa
- NSX Sesshin
- NSX Yawara
- NSX Masamune
- NSX Kuwa
- NSO characters have access to Nanite Auto-Repair as an optional suit slot certification.
- Rank 1 now includes ESF Interceptor variants, and Heavy Fighters.
- Rank 2 now includes the Valkyrie.
- Minimum damage from 125 to 143.
- Must now be reloaded when overheated.
- Heat bleedoff rate from 240per sec. to 200per sec. (1000 maximum heat.)
- Loadout UI now properly states 50 round magazine (not the 65 it's never been.)
- Refire rate from 120ms to 117ms.
- Refire rate while aiming from 75ms to 80ms, now matching its hipfire refire rate.
- Refire rate from 333ms to 667ms.
- First shot recoil multiplier from 1 to 2.66.
- Now increases weapon equip and unequip times by either 15% or 20% depending on size increase.
- Many DBC costs were reduced during this pass to bring them in line with newer attachment pricing.
- Removed storm restrictions on the Lightning Grenade, and it can now be used on all continents.
- Overall damage and area of effect were reduced.
- No longer overloads vehicles.
- The Mission system UI has been updated to allow for "Priority" missions and their filtering. Currently, only the NSO faction unlock mission is included as a Priority mission.
- The NSX Weapon Eval mission will continue to offer A7 as a potential reward, even after you've hit the soft cap.
- Ten new vehicle-centric missions have been added to the daily rotation.
- Repairing from the rumble seat has been removed for all vehicles.
- Both Battle Rifles and Scout Rifles have been combined under the "Scout Rifles" category.
- TEST SERVER ONLY: Added an Auraxium Weapons bundle in the Depot to unlock all current Auraxium weapons.
- Merit will no longer be cleared when leaving an Outfit.
- Fixed a memory allocation issue associated with audio events. (This is unlikely to fix the "Audio Bug" caused by longer play sessions.)
- You should no longer see random weapon attachments listed in the marketplace while using the search function.
- Added very small cooldown between grief audio indications to prevent stacking when multiple projectiles hit at the same time.
- NC and NSO Hardlight Barriers can no longer be stacked on top of one another.
- Fixed a particle issue with medical applications point to point visuals.
- Boosts can no longer be purchased with Merit.
- NS-11 "Endeavor" Carbine's 2x optics now correctly uses a 2x zoom range.
- Added missing Vanguard "Warning" horn.
- Vehicle dismount locations are now prioritized based on which seat the player occupied before ejecting.
- Fixed an issue with the "Storm Spotting" mission where placing a buoy wouldn't add progress.
- Biolabs now use teleporters from satellite bases, instead of spawn rooms within the Biolab.
- Fixed an issue with maximum voice channels being set improperly and the setting description being incorrect.
- You no longer auto-join squads in Sanctuary, and auto-join has been disabled by default for new installations.
- NSX Weapon Eval mission can no longer be completed by shooting NPCs.
- Nanite boosts no longer give extra cert rewards.
- Polish on Bastion terminal's "Launch" button disabled state.
- Added gunner kill experience for passengers on the Flash and Javelin.
- Fixed missing collision in the Sunderer Tower asset.
- Flash Basilisk Ammo Capacity upgrade no longer uses incorrect descriptions.