Original Post — Direct link

Planetside 2 was released in 2012 by Sony Online Entertainment (SOE). It had a massive budget and a big development arc. The ambitions were big and part of those ambitions was a carefully thought-out gameplay style. Its execution wasn't perfect, there were a lot of crazy imbalanced weapons and vehicles over the years that ended up having to get nerfed, but the idea was there and fundamentally it worked. Planetside 2 was a game that got thousands of players absolutely hooked, it was one of the most addictive games out there.

In 2015 SOE was acquired by a company called Columbus Nova. They rebranded it to Daybreak Games and shortly after a large part of the Planetside 2 development team was laid off or moved to other projects. Several more reshuffles followed. Later they hired a very opinionated youtuber by the name of Wrel, someone who made weapon review videos, but with no actual experience as a developer. Eventually Wrel became lead developer.

It is important to understand why this dev team has made so many decisions and changes to the game that seem out of place, that just don't work, that the community never asked for or even changes that got pushed through despite heavy opposition from the community. This team does not fundamentally understand how the game was designed, how it works. For instance, in 2017 the majority of damage resistance types were removed from the game after the dev team admitted to not understanding how they were coded. On top of that, they have an attitude of ignoring and even ridiculing the community feedback. Especially wrel has made some egregious comments that illustrate both his antagonistic attitude

and at times have betrayed how ignorant he is
of how many aspects of Planetside 2's gameplay work.

Now, the Planetside 2 player population is nearing an all-time low and I doubt many will be surprised as to why.

External link →
over 1 year ago - /u/Wrel - Direct link

Hey there. I don't typically chime in on posts that target the developers, but I think some of those callouts are worth addressing. I've had a contentious relationship with some portions of the community over the years due in part to the reasons you mention, and I've actively been working to better myself in these areas year after year. I hope the effort is visible in some respect, despite the occasional slip-up from time to time.

For everything else: it would be challenging for any developer to address the needs of a such a broad community -- with drastically different perspectives on what the game means to them and how things should change -- and I've tried my best to balance the needs of the game, community, and organization, with whatever resources were available. It hasn't been an easy process, and I don't foresee it getting any easier. But we're in year 11 now, and the only path that there is or ever was, is forward. Hopefully we can course correct a bit in 2023.

over 1 year ago - /u/alapidis - Direct link

Originally posted by Wrel

Hey there. I don't typically chime in on posts that target the developers, but I think some of those callouts are worth addressing. I've had a contentious relationship with some portions of the community over the years due in part to the reasons you mention, and I've actively been working to better myself in these areas year after year. I hope the effort is visible in some respect, despite the occasional slip-up from time to time.

For everything else: it would be challenging for any developer to address the needs of a such a broad community -- with drastically different perspectives on what the game means to them and how things should change -- and I've tried my best to balance the needs of the game, community, and organization, with whatever resources were available. It hasn't been an easy process, and I don't foresee it getting any easier. But we're in year 11 now, and the only path that there is or ever was, is forward. Hopefully we can course correct a bit in 2023.

As an impartial, totally not bias, member of the player base and not 3 devs stacked in a trench coat . I think you’re doing great. Now if you’d sign off on this promotion to grant me unlimited creative control of the game and it’s design that’d be greeeeeaaaaaaatttt…. Wrel’s face on everything! All outfit logos are now wrel! Nanites replaced with wrelites. Cortium is now precious chunks of wrel. I’ve got notepads full of ideas! Notepads wrel!






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about 1 month ago - Mithril