over 1 year ago - Mithril - Direct link
All PC servers will come down for the following update on Wednesday, May 31st, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours. -- Construction
  • The Durability Module now provides increased damage resistance from tank shells and Air to Ground weaponry
  • Increased damage resistance for construction objects from the Yellowjacket and the Howler mining lasers
  • When a silo is destroyed it will no longer consume Cortium from all nearby structures. It will only consume Cortium from the structures below.
    • Ammo Tower
    • Routing Spire
    • Vehicle Gate
    • Recon Array
Dev Note: This change will aide in the ability to get a base up and running again after a silo has been destroyed, and a new silo is constructed.
  • Facility Silos now accept Cortium deposits
  • The Pillbox and Spear AV Turret construction objects now accept modules
  • Fix in place to prevent flickering on the Command Center's Skywall Shield
Dev Note: We will monitor this and adjust as needed
  • ANTs now have the Gate Shield Diffuser as a Utility slot option
  • The Solid Wall construction object no longer decays when in range of Silo with Cortium
  • Repair Modules now affect the Solid Wall construction object
  • Module Dispenser no longer takes damage from friendly fire
  • Module Dispenser now shows the correct interaction prompt when access is restricted
  • The Vehicle Gate's shield FX now despawns with the Vehicle Gate
  • Command Center terminals no longer take damage
  • Updated Routing Spire terminal texture
  • Removed a potential secondary floating terminal screen from the Routing Spire
  • Orbital Strike Uplink now displays damage FX
  • Glave and Flail interaction terminals are easier to access
  • While in an ANT, the nearest Silo's HUD indicator icon will clamp to the edge of the client/screen
  • Cortium Silo's building FX now last for the entire build time
NS-D Helios
  • Switching to and from the Helios now plays the appropriate animation
  • Reloading the Helios now plays the correct animation
  • HS/NV scope added to the Helios
  • 3.4x and infrared scopes are now positioned correctly on the rail
  • ADS adjustments for a more accurate CoF
  • Burst mode's initial shots are now more accurate while in ADS
  • Alternate fire reload now uses the correct animation timing
  • Alternative fire mode CoF bloom, when firing from the hip, is now smaller
  • Alternate fire mode now provides a slight CoF boost while aiming down sights
  • Alternative fire mode direct and indirect damage output has been decreased
  • Extended Magazine now increases the magazine size by 50
  • Converted the Forward Grip attachment to a Comfort Grip
  • Primary and alternate fire modes now use common movement speed adjustments
    • Applies to both ADS and while the Helios is carried at the hip
  • Weapon unequip time has been increased
  • 5 Round burst now has a HUD fire mode icon
  • Tool-tip icon is no longer low res
  • Firing while aiming down sights is now far more accurate during the initial shots of a burst.
  • Alternate fire reload now uses the correct 1sec. rechamber as the primary firemode.
  • Alternate firemode CoF bloom from 0.2 to 0.1 from the hip.
  • Alternate fire direct damage from 450 to 200.
  • Alternate fire indirect max damage from 450 to 400.
  • Extended Magazine now increases magazine size by 50, instead of 150.
  • Primary and alternate firemodes now uses common movement speed penalties from the hip and while aiming, 1x and 0.5x respectively.
  • Weapon unequip time from 0.25sec. to 0.5sec.
L2-100 Kingsnake
  • Increased reload speed from 2.00 to 2.75s
Apex SMGs
  • Kills with Apex SMGs now contribute to class directives requiring SMG kills
  • Iron sights for the AF-4 Cyclone and PMG-100 are no longer misaligned
Planetside 20-Year Legacy Directive Event
  • Focused Assault: Only kills during Meltdown alerts count towards progress
  • Directive events have now been localized in French and Russian
Misc. Changes, Fixes, and Additions
  • Removed recent work regarding point lights and particle illumination
    • This will address numerous accounts of flickering particles, intensely bright lights, and possible performance dips when in range of particles being illuminated by point lights
  • Oshur: Added Unstable Meltdown to possible alerts
  • Oshur: Alerts will now trigger quicker under low population conditions
  • UI: Report Player option is now accessible from the Support menu
  • UI: Place-able items now tint appropriately
  • UI: Settings: Reticle tinting now has a Reset to Default option
  • UI: Settings: Chat Background Opacity slider now has an accurate tool-tip
  • UI: The Construction Preview on the ANT's loadout screen is no longer enabled while re-deploying
    • This button was previously unresponsive while in this state
  • Missions: Construction tutorial missions no longer appear after completion
  • Anti-Material and Bolt-Action rifles now play the correct reload animation when the magazine is empty
  • Esamir: Esper Research Station's spawn point is now named correctly
  • Attachments: Heavy Barrel movement speed reduction is now percentage based (reducing the overall movement penalty)
  • Deathnaught Helmet: Camos no longer affect the eye section
  • L2-100 Kingsnake's reload speed has been slightly increased
  • Various item description updates
  • FX have been applied to Routers allowing better visibility from a distance
  • Removed an "@" symbol from displaying as a capture point on the HUD while in VR
  • Air resupply pads at Tannae Power Base now function correctly
  • Updated localization pass to account for various strings
  • Removed several inaccessible Cortium nodes on Oshur





Recent Planetside Posts

about 21 hours ago - Mithril