over 1 year ago - RPG_Wrel - Direct link
The Public Test Server is now available to all, with known issues listed below. Please submit any feedback in this thread. -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- Playtest this Weekend! We'll be hosting a public playtest on Saturday, Nov. 12, from 11am - 1pm PT. Stop by to check out all of the additions, and give the CTF mode a proper playthrough. Known Issues Anti-Aliasing
  • TAA-based modes need a tuning pass to remove jaggies. The current build uses some sharpness tuning that went a bit too far, and removed some of the value of TAA anti-aliasing.
  • For those wondering, you can, indeed, disable anti-aliasing altogether.
Capture the Conduit
  • Repos still need HUD indicators, lack their "overload-style" capture mechanics, and need some additional audio polish.
  • The flag itself currently lacks a HUD indicator while dropped or carried, and the mini-map indicator while dropped is placeholder.
  • The main map currently lacks the strike current/maximum counts above the base icons.
  • Being revived when the flag was held in your hand last will prevent your weapon from firing until you switch weapons. You are also shown as holding a (fake) flag in-hand until you do so as well.
  • Remaining animation work on the flag carrier.
  • Overseer announcements currently need work.
Interior Lighting
  • We're currently resolving an issue with the interior "sky" that causes the transition to be a little rough.
  • Satellites aren't currently being cleaned up between indoor/outdoor (you'll see two suns/moons.)





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