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PS4 servers will be taken offline on Friday, October 25, 2019 at 10:00am PT for maintenance. Downtime is expected to last up to 3 hours.
Halloween Event - Oct. 25 through Nov. 8
A cool night sky falls upon Auraxis, dark and heavy. The ground beneath you begins to till and toil, as if shivering with anticipation. Is it a sign? Has the ancient Vanu technology beneath the planet sprung to life once again? Or is it something more sinister...
This year's Halloween event will start Oct. 25 (when servers come back online), and end Nov. 8 (11:59pm PT).
New Seasonal Directive
We've got a new Directive lineup with new rewards, a revision to pumpkin hunting, and new seasonal items.
Pumpkins Everywhere!
- During this event, SpacePumpkins (and the larger, more elusive Galact-O-Lantern) will appear on all continents.
- These pumpkins will reward players experience, items, and in some cases, event Directive progress.
- In addition, Drop Pods have all been converted to unreasonably large and spacious pumpkins for you to hot drop onto Auraxis with.
- Seeds as a currency have been removed, and pumpkins will now give players rewards directly when they're destroyed.
- Players will always receive a reward from a pumpkin kill, either in the form of a Halloween themed cosmetic, or a bundle of certification points, and you will never receive the same cosmetic more than once.
- New characters no longer have the Ichabod Crown unlocked by default, and will instead find it the first time they kill a pumpkin.
- NS Candy Cannon sidearm
- The Slasher melee weapon
- Flaming Skull Helmets
- Facemasks
- Facepaints
- Tire Trails
- Fixed an issue where your true killstreak wasn't taken into account, causing bounties to trigger seemingly randomly.
- Redeploys and deaths will end a killstreak.
- Killstreak requirement reduced from 10 kills to 7 kills.
- Bounty duration reduced from 5 lives to 3 lives.
- VS/NC/TR grenades now have unique explosion effects.
- VS Frag Grenade renamed "Plasma Grenade"
- Minimum blast damage from 10 to 50
- VS/NC/TR grenades now have unique explosion effects.
- Minimum blast damage from 10 to 50
- Blast outer area from 6.5m to 5m
- Reload time from 4.25 sec. to 3.5 sec.
- Baseline refire rate from 700ms to 600ms.
- Incendiary ammunition now ticks for 25 damage every half second, instead of 50 damage every second.
- Incendiary stacking issue is still not fully resolved.
- Hipfire maximum cone of fire from 7 to 2 in most movement states.
- ADS maximum cone of fire from 3 to 1.5 in most movement states.
- Changed the model visuals on the VE-S Canis Emission Condenser Attachment.
- Headshot damage multiplier from 1.8x to 2x
- Bulldog (Harasser/ANT/Sunderer/Liberator/Galaxy)
- Dalton (Liberator Bellygun)
- Zephyr (Liberator Bellygun)
- Duster (Liberator Bellygun)
- Shredder (Liberator Bellygun)
- VLG (Valkyrie)
- Light Anti-Vehicle resist (type 5) from 0 to -20
- Armor Piercing Chaingun resistance (type 28) from 65 to 50
- A2G Warhead resistance from -125 to -100
- A2G resistance (type 23) from 25 to 0
- The Liberator's 20% Bottom Armor has been removed.
- Direct damage from 1200 to 1500
- Reload from 2.5sec. to 3.25sec.
- Changed the first person trail particle effects to better represent projectile distance from the player.
- Changed the explosion particle effect to better reflect the blast radius of the weapon.
- Direct damage resist type from light anti-armor (type 5) to A2G warhead (type 23).
- Direct damage from 175 to 225.
- Changed first and third person particle effects so that they're more visible.
- Changed projectile arc style to be more influenced by "true" gravity direction.
- Reload speed from 2sec. to 2.2sec.
- Reload speed certification line from 0.75sec. reduction at max rank to a 10% reduction at max rank.
- Made camera changes to let these weapons aim down further.
- Direct damage from 250 to 400
- Blast max damage from 400 to 500
- Magazine size from 6 to 4
- Direct damage from 300 to 400
- Magazine size from 6 to 5
- Direct damage from 250 to 400
- Magazine size from 6 to 5
- Direct damage from 250 to 400
- Magazine size from 6 to 4
- No longer deals damage over time to non-infantry, but will still deal direct damage to vehicles.
- Burn over time effect now deals 50 damage every 0.5 seconds, instead of 100 damage every 1 second.
- Changed visuals for burning players.
- Ammunition capacity from 180 to 300.
- Optics missing from the 4th Anniversary weapons have been added.
- Rocklet Rifle's Typhoon Ammunition no longer lowers your maximum ammunition pool.
- Reduced MG-AR1 Kindred's first person audio.
- Minor Cloak implant no longer cloaks corpses, and dying resets your cloak charge.
- Nightmare implant now decloaks the player immediately upon firing their weapon.
- Digital Snowflake Hood Ornament no longer breaks the vehicle it's equipped on.
- Raijin throwing stars can now earn weapon medals.
- Players are no longer spammed with horn item unlocks upon creating a new character. Honk honk.
- Fixed inoperable faction-specific jump pads.
- Slight update to the visuals on the Ichabod helmet, and fixed an issue where the mouth and eyesockets could receive camouflage.
- Fuzzbuket's Security Force armor set for Nanite Systems Operatives infantry classes is now available as a bundle in the Depot.
- Fuzzbuket's Traveler helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
- Binarycoder's Sentinel helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
- Binarycoder's E.P. helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
- Binarycoder's B.O.B. helmet for Nanite Systems Operatives infantry classes is now available in the Depot.
- NS6's Afterfire helmet set for Terran Republic infantry classes is now available as a bundle in the Depot.
- Pumpkin Grenades are currently purchasable, but unable to be equipped. These will be properly disabled in an incoming client-only update.
- NS-61 Emissary aim down sights is still broken.
- MAX unit leg animations are broken upon revive. Consider it a feature befitting the spooky season.
- Revenant implant does not function correctly.
- Generators at Tech Plants no longer bring down the vehicle gates.
- Decals stopped working on some vehicles and infantry equipment.