almost 4 years ago - /u/a_sites - Direct link

Good morning/afternoon everyone,

As you know, we completed the game update about 2 hours ago (1.5 hours of downtime). We will be tracking any and all feedback throughout the day here, Twitter and the official PS2 forums. We will update this thread with any hotfixes that shake out.

If you missed the details about the Colossus update, you can find them in the links below:

Colossus Update Launch Guide - https://www.planetside2.com/news/ps2-colossus-update-june-17-2020

Detailed Game Update Release Notes (tuning changes, bug fixes, etc) - https://forums.daybreakgames.com/ps2/index.php?threads/june-17-2020-enter-colossus-pc-update.254689/

Thank you all again for your feedback and helping us get this update out.

Andy

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UPDATE 6/18 (3:30PM - Pacific)

We’ve published a small, client-only hotfix to address the following issues:

  • Fixed a number of Chinese and Russian translation bugs, including changing the server names back to their proper English names.
  • Fixed a bug that would allow NSO characters to remote pull the Colossus, causing them to spawn in dead with a bad camera angle. NSO should no longer be able to remote pull the Colossus Tank.
  • The Ordnance Dampener should no longer cause the Infiltrator's cloak to display incorrectly in first-person.
  • We addressed a performance issue that would occur when many nearby players had been buffed by an Ordnance Dampener’s effects.
  • RU/CN text should no longer be cut off on the “Open Map” button.
  • Fixed a bug when changing classes, the incorrect visual effect was being used. It's now using the correct green effect.

We are continuing to work on additional client-only fixes that we plan to publish as soon as they are ready. Anything that requires a client/server update will likely happen early next week (Mon/Tues). More details when they are available.

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UPDATE (2:55PM - Pacific) - We are publishing a client-only hotfix (no server downtime) that should address several of the comms issues players have been experiencing for the past couple months. We did encounter at least one issue while testing it this afternoon, so it will not fix the problem 100%. But the hotfix should address many of the problems players were having. We're working with Vixox Tech Support to help troubleshoot the remaining bug and hope to have a fix for that within the next 24 hours.

If you were having comms issues before, please let us know if you see any improvements after you patch. ETA for the patch being available on Live is about 15 mins from now.

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UPDATE (10:45am - Pacific) - We are preparing a hotfix that should address many of the comms issues players have been having over the past few months. While it might not address ALL issues related to comms, we've identified a major culprit that should improve their reliability dramatically. Messaging will go out as soon as the publish is complete.

We are also investigating the various framerate issues some players are encountering and will post an update once we have more details to share.

External link →
almost 4 years ago - /u/a_sites - Direct link

Just added a brief update to the original post regarding a comms hotfix we are preparing to publish in the next few hours, as well as acknowledgment of the FPS issues some players are seeing.