about 4 years ago - /u/a_sites - Direct link

UPDATE - 6:10pm (Pacific) - I've posted the results of today's playtests here: https://www.reddit.com/r/Planetside/comments/f9lq6i/escalation_update_status_225_6pm_pacific/

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UPDATE - 4:34pm (Pacific) - A fix for the server crash has been published and PTS is back up and unlocked. Our focus is still on client/server stability and the Bastion desync bug mentioned in my original post below.

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UPDATE - 3:30pm (Pacific) - As you are probably aware, we encountered a server crash during the playtest. We have a fix checked in and are compiling now. We are planning to do another playtest in approximately 1 hour (4:30pm Pacific / 12:30AM UTC). We will confirm once the server is back up and unlocked. Please join us if you're willing and able.

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UPDATE - 2:58pm (Pacific) - Apologies for the delay. PTS is now unlocked and we're starting playtesting now. Please watch for further instruction via in-game broadcasts. We plan to playtest until at least an hour (4pm Pacific).

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As I mentioned in my Escalation Update Status post yesterday, there are a few issues that we need to resolve before publishing the Escalation update to Live.

We published a new build to PTS a short time ago with changes that should fix the Bastion desync issues I mentioned in yesterday's post, as well as some additional Sanctuary performance optimizations and misc data changes.

As of this moment, the most critical issue we want to confirm as being fixed before giving the green-light is the Bastion desync bug. In some cases, it can result in the Bastion briefly disappearing and reappearing. However, we've seen situations where it will disappear completely and not reappear consistently in same location for all players. This is obviously bad.

For today's playtest, if you see this happen, please try to capture/post video and provide as detailed of an explanation as possible to help us troubleshoot. We will unlock PTS at about 1:50pm (Pac) / 9:50pm (UTC) and need as many players as possible to participate for about 1 hour of play-testing.

Post any issues you uncover to this thread (Bastion desync, client crashes/disconnects, etc) and we will be monitoring/responding.

Thank you all again for helping over the past several weeks. We're close.

Andy

External link →
about 4 years ago - /u/a_sites - Direct link

Originally posted by 10_Miles

Don’t mean to sound greedy or anything, but will we get the Analyst helmet for participating? I’m gonna play either way, was just curious.

Not today, but we will likely do another playtest in the near future where you could earn one for participating.

about 4 years ago - /u/a_sites - Direct link

Sorry for the delay - we are running a few mins behind schedule. It should be up and unlocked within the next 10 mins or so.

about 4 years ago - /u/jgolenbo - Direct link

Originally posted by Neiist

Sleepy tea then idk, it's gonna come sooner or later :)

I'm embarrassed to admit how much coffee I've had today...






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