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All PC servers will come down for a new game update on Tuesday, February 09, at 6am PST (3pm CET). Downtime for each update is expected to last up to 3 hours.
Outfit Wars 2.0
The war returns, new and improved. The 2.0 release brings Outfit versus Outfit combat back to the asteroid belt of Desolation with the start of Alpha Cycle 03.
Outfit Wars is a tournament-style showdown where teams from each empire fight for control over ancient Vanu relics. Each team earns placement based on how well they perform, ultimately resulting in a showdown between the top Outfits at the end of the cycle.
A detailed breakdown of the phases and scoring can be found in this article: https://www.planetside2.com/news/ps2-outfit-wars-alpha-3-pts-january-2021
Desolation
The battlefield of Desolation is located amidst an asteroid belt far from Auraxis. The calamity on Esamir has re-established access to this forgotten space, and its secrets are once again pursued by interested parties.
- Three teams of 48 players (one per faction) start a Command Center on one of the equidistant sides of Desolation.
- A match has a 20 minute preparation phase, and players must remain within a Haven Warpgate that surrounds their Command Center.
- The Command Center includes a spawn point, vehicle and air pads, and a Silo with a limited supply of Cortium.
- Additional constructs can be placed both during and after the preparation phase, and additional Cortium can be found throughout the map after the match starts.
- While on Desolation, all War Assets that Outfits have accrued are available for use, with the exception of the Bastion Fleet Carrier.
- When the match begins, teams fight to control the 12 available Relics for duration of the hour-long alert.
- Controlled relics provide a point of score every 10 seconds.
- The first team to reach 750 points is the match victor, with second and third place determined by the points accumulated up to that point.
- In order to participate, Outfits must have at least 48 members, enough to field a team in the 48v48v48 battleground.
- Additionally, participants require at least Loyalty Rank 3, and their Outfit War Eligibility permission set for their Outfit rank.
- Players can only fight for one Outfit per server during the Outfit War, meaning alternate characters on the same server can't participate in the same Outfit War.
- Enlisting costs Outfit Resources (currently Auraxium: 100, Synthium: 50, Polystellarite: 5,) and must be done during an active Enlistment phase.
- This revamp also introduces a new delivery mechanism for rewards, and new rewards based on your outfit's rank during the season.
- When your final outfit rank is determined for the season, rewards are doled out based on your placement.
- Players who've finished at least one match on Desolation will be eligible for placement rewards. This allows Outfits to use a different roster of players each match.
- Some rewards are for the Outfit itself, like War Assets or Outfit Resources, and others are personal, given to the participants.
- During the Championship match, the Outfit taking home the Gold, Silver, or Bronze medals receive an additional reward atop their standard rank reward.
- Lastly, each player participating in a Desolation match is given 500 ISO-4 upon completion, similar to a standard alert. This happens in every match.
- Enlistment Phase - Begins Feb. 10 - 12:00am
- Qualifier Phase- Begins Feb. 19 - 12:00am
- Playoff Phase - Begins Mar. 05 - 12:00am
- Championship Matches - Begin Mar. 27 - 3:00pm
- Leaving or being kicked from an Outfit now causes your Loyalty level and Merit currency to be reset to zero.
- Items requiring Loyalty that you've already unlocked are still capable of being used, provided you have the Merit to restock them.
- Loyalty items are not removed from your character, and do not need to be repurchased.
- Red Hearts Weapon Camo
- Tarnished Hearts Camo
- Loyal Hearts Camo
- Indar Hearts Camo
- Amerish Hearts Camo
- Esamir Hearts Camo
- Broken Hearts Camo
- Hossin Hearts Camo
- Gilded Hearts Weapon Camo (ONLY comes with the purchase of this bundle)
- ANT Cupid Horn
- Flash Cupid Horn
- Harasser Cupid Horn
- Lightning Cupid Horn
- Sunderer Cupid Horn
- Magrider Cupid Horn
- Prowler Cupid Horn
- Vanguard Cupid Horn
- Scythe Cupid Horn
- Mosquito Cupid Horn
- Reaver Cupid Horn
- Valkyrie Cupid Horn
- Liberator Cupid Horn
- Galaxy Cupid Horn
- Heartstring
- Blackheart
- Chrome Heart Hood Ornament
- Indar's Seabed Listening Post's control point can no longer be contested through a wall.
- The continued barrage of Orbital Strikes to TI Alloys on Indar seems to have damaged the hardline beneath it. The base has become inoperable, and will require maintenance before coming back online.
- Eisa Tech Plant, on Esamir, is no longer a Empire Strength objective. This change results in two additional controlled bases needed to trigger a Meltdown on Esamir.
- Continents will no longer stabilize until there are 500 active players on a continent (up from 333.) Additional tuning may need to occur, but the intention is to prevent low-pop continents from rotating too quickly.
- If unstable population requirements aren't met, continents now auto-stabilize after 5 hours, instead of 2 hours.
- Weight from 25 to 10
- Weight from 15 to 5
- Crafting time reduced from 5 minutes to 2 minutes.
- Weight from 5 to 1
- Reduced the number created per crafting attempt from 3 to 1
- Crafting time reduced from 5 minutes to 1 second.
- Polystellarite cost from 0 to 15
- Can now be placed indoors.
- Is no longer disarmed from taking damage.
- Disarming is now done by interacting with the Cortium Bomb, requiring a 3.5 second channel.
- Allies can also disarm this device.
- We've added a new "Burning" resistance (type 64) that is used for... well... things that set you on fire.
- This includes Pillager's damage over time, Incendiary Underbarrels, Thumper Incendiary rounds, and the Hunter crossbow's Incendiary bolts.
- At the moment, Flak Armor will not mitigate this damage, though effects that grant you overall resistances (Resist Shield, as an example) or armor buffs, will do so.
- Standing still for 1/0.75/0.5/0.1 seconds now activates a 20% small arms resistance until you move again, down from 4/3.5/2.75/2 seconds.
- Rank 5 of this implant continues to provide 50% resistance to common explosives.
- Modified shield visuals, and made them personal to the player.
- Is now an automatic weapon.
- Rate of fire from 120 rounds per minute to 130 rounds per minute.
- Max damage per pellet from 125 to 130.
- Min damage per pellet from 35 to 50.
- Mag size from 9 to 10.
- Reserve ammo from 81 to 90.
- Is now an automatic weapon.
- Number of pellets from 3 to 4.
- Mag size from 12 to 14.
- Reserve ammo from 96 to 112.
- Rate of fire from 209 rounds per minute to 218 rounds per minute.
- Min damage from 25 to 50.
- Mag size from 9 to 12
- Reserve ammo from 81 to 108.
- Rate of fire from 120 rounds per minute to 130 rounds per minute.
- Min damage from 20 to 35.
- Mag size from 18 to 22.
- Reserve ammo from 126 to 154.
- Tank Mine resistance (type 9) from -100 to -50.
- Spawn Beacon has received updated visuals.
- VS Proximity Mine has received updated visuals.
- NC Bouncing Betty has received updated visuals.
- TR Claymore has received updated visuals.
- NSO's F.U.S.E. mine has received entirely new visuals.
- The Engineer's Ammunition Pouch has received updated visuals.
- Tank Mines have received updated visuals.
- Medical Applicator has received updated visuals.
- C-4 Detonator has received a slight update.
- C-4 bricks have received updated visuals.
- Engineer's ACE Tool has received updated visuals.
- Prowler's Rampart Projector has received updated shield visuals.
- Made additional fixes to the strafing animation that should resolve the remaining "teleportation" occurring when firing semi-auto weapons.
- Fixed an issue where using quick melee after firing a weapon wouldn't show the animation for onlookers.
- Glaive IPC should no longer be missing a turret in some cases.
- Removed the large Bounty notification in the center of the screen.
- Updated the ANT minimap icons to follow the style of other vehicles in the game.
- Nomad Armor (NC armor set) should no longer have clipping around the bracer area.
- Headlights should now work on NSO vehicles.
- Optimized particles on the Prowler's deploy animation, which was causing noticeable frame drops.
- The Flash XS-1 (Tactical Deployable) has its own unique model now, a more lightweight version of the standard Flash, with a single seat.
- Cerberus' (VS Sidearm) optics should no longer be floating.
- The Ammunition Belt suit slot now functions with the SR-200 (NSO Sniper Rifle).
- Thumper's reticle has been updated for better target visibility.
- A new "Basic Banner Frame" can be purchased with certs or DBC from the Profile Screen, or the Depot.
- Cleaned up some string issues related to the Elysium Mining Drill.