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PlanetSide 2
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127s | you |
141s | and hello are we live and we're live |
143s | we're live howdy |
145s | are you guys doing hello planetside 2 |
148s | alright so welcome to our critical mass |
152s | livestream today we're going to be going |
155s | over the results of the play tests that |
157s | we ran recently and how the results of |
160s | those sort of guided some of our |
162s | decisions on how we're going to be |
163s | implementing the the meltdown alert |
168s | system that that's going live right now |
170s | and and how we might make some changes |
172s | to it in the future it's literally going |
174s | live right now right now right now like |
176s | you can't play the game so hopefully |
178s | you're just watching this true yep and |
181s | we're also going to be going over some |
184s | of the other details of the update today |
185s | as well as teasing you guys and some of |
188s | the upcoming stuff for the Halloween |
190s | event and just maybe a little bit extra |
193s | if you stick to the very end we got a |
195s | little sort of gift to share with |
197s | everybody and we're also going to be |
199s | doing raffles throughout the entire |
203s | livestream and for this one you will |
206s | have to enter a keyword to enter the |
208s | raffle but just a warning before you |
210s | guys start spamming chat with stuff if |
213s | you enter the keyword more than three |
214s | times it disqualifies you from the |
217s | raffle mm-hmm so just just put it in |
220s | once you should be good to go yes |
222s | the system is very good so you'll be in |
224s | it what's that nothing nothing so we're |
228s | gonna start it off though we'll do a |
230s | raffle immediately |
231s | yeah the first keyword is going to be |
233s | let's see can people guess it bague |
236s | raffle inter-bank raffle but you'll do |
239s | that more than three times ever heard |
240s | that the term bang yeah mark is I know |
245s | an interrobang is like the one that's |
247s | like a question mark tonight no but this |
249s | is an exclamation point mission point |
251s | and an exclamation point is what I call |
253s | Bank sorry and then the what critical |
255s | mass' don't give away so it's not |
258s | critical so it's not condemned as it is |
260s | raffle yes it's bang raffle |
264s | exclamation point raffle just don't |
266s | enter that more than three times maybe |
267s | you guys should be good to go so let's |
270s | go ahead and get kicked off here let's |
274s | see so we didn't talk about the results |
277s | on the first play test yeah let's go |
278s | ahead and kick it over to rel and he's |
280s | gonna talk a little bit about the |
281s | results of all right gentlemen okay so |
284s | over the past couple of weeks actually |
287s | two weeks ago we ran a play test the |
288s | first play test for the critical mass |
290s | update and that had thank you always so |
293s | helpful the so we ran a test on the the |
298s | meltdown style alert system which is |
300s | something new that's coming the game |
302s | literally coming literally right now |
304s | literally right now and for those who |
308s | missed how that whole shebang works |
311s | definitely check out the the old |
312s | livestream or just read the patch notes |
313s | and you'll you'll get the gist of it but |
315s | over the the last play test we basically |
319s | set it up so the first bite oh sorry |
321s | we've ace basically set it up for the |
322s | worst possible situation we could so TR |
326s | was way over extended they had the least |
328s | population and we we did that |
330s | deliberately to see just the player |
334s | reaction and how would it make sense to |
336s | just quickly go over it real doesn't |
339s | take too long yeah so um the alert |
341s | styles well once we trigger the alert so |
345s | the way the way that we're gonna lock |
346s | continents now instead of just having VP |
350s | that all of a sudden now the game now |
352s | your continents done go to the next one |
354s | whatever that's very sudden and doesn't |
356s | really give a good finale to the battle |
360s | that you've been fighting for for this |
362s | continent as it goes when the when you |
365s | reach a certain threshold of territory |
369s | right and hives as well we're finding |
373s | enough gordium it will launch the |
376s | meltdown event for your faction and |
378s | specifically for your faction so once |
381s | you launch the event it is your turn to |
383s | defend territory up to a certain |
386s | percentage and the territory control |
389s | required right now is 41 percent to |
390s | trigger the alert and then you are |
393s | allowed to oil rather you have to have |
395s | more than so |
396s | 36% territory to actually win so 41% and |
402s | full core diem refinement that'll |
405s | trigger it for your faction and then you |
408s | have what is the time now Oh duration |
412s | now yep yep so uh the duration so during |
414s | the the last two live play tests we had |
417s | an hour long duration and it had been |
420s | mentioned either in my videos and live |
423s | posts and that sort of thing that the |
425s | the duration of the alert is something |
427s | that we could use as the tuning of and |
429s | actually you'll see on live that the |
431s | duration is different now it's 30 |
433s | minutes supposed to an hour long alert |
435s | but yeah so the the first after after 30 |
438s | minutes it'll it'll check to see what |
441s | the territory controls like and if you |
443s | have at least thirty five thirty six |
445s | percent the facts what was it thirty six |
448s | yes 36 36 the faction that started the |
450s | alert if they have 36 they win the the |
453s | continent there's some fantastic fanfare |
455s | they the continent is locked they get |
458s | the bonus just like you normally would |
459s | with conquering and some of the lovely |
463s | prizes that are built up so the system |
465s | now and again if you want it like I |
466s | don't wanna spend too much time on |
467s | explaining the nitty gritty but you can |
472s | go look that up the last two play tests |
474s | though so the first was it was worse |
476s | situation possible alright see how the |
478s | players react and just and it |
480s | understandably made people not so happy |
483s | but that was our testing and even though |
485s | stressing the system or the worst |
488s | situation so we realize that the tests |
490s | over is for testing so it is your time |
491s | you have some some ulterior motives when |
493s | we do these sorts of things the second |
495s | play test which happened last Friday or |
496s | to you before you go to the second place |
499s | right so during yeah one of the things |
504s | that was done for that someone on reddit |
508s | posted hey for this this play test you |
510s | should have Paul color his Mohawk the |
513s | the color of the victors so what ended |
516s | up happening |
517s | well the Terran lost horribly NC came to |
522s | second place and the vs kind of |
524s | dominated absolutely everything so as |
526s | promised that bad |
530s | that doesn't know the green screen a few |
533s | guys are seeing some blue popping out |
535s | there that's actually the green coming |
536s | through the is a purple mohawk it's a |
540s | purple mohawk must be nice to take that |
544s | hat off the longest time it was like a |
549s | different person so after the the first |
554s | blade test in which you have your reward |
557s | enjoy it enjoy how long you gonna keep |
559s | the purple for um usually it's six |
561s | around for about a month before I have |
563s | to read I it I'll touch it up after a |
565s | couple weeks but yeah you know I like |
567s | the color we'll see what happens I I'm |
570s | still true to NC but you know the the vs |
573s | they have some very compelling arguments |
575s | yeah they have some very compelling so |
580s | the second play test that we did this is |
583s | past Friday we ran actually it was a |
585s | couple of tests a one-foot lasted for an |
587s | hour and it was done with the the most |
589s | most populated faction and the they had |
593s | the most territory as well so TR ran |
595s | that and about at the 30 minute market |
597s | like they were holding pretty strong |
598s | mm-hmm out of the 30 minute mark it was |
601s | like flipping a switch and they just got |
603s | dumped stirred so right that's kind of |
606s | part of the other two factions sort of |
608s | rally their troop they disengage from |
610s | they're doing that seems to be the the |
612s | critical point at least for that one |
614s | right so what the disengaging happens |
616s | because of the the natural flow of |
618s | players or just what they're naturally |
620s | doing and it's like you have this it's |
623s | hard to explain on test server we have |
626s | more dedicated players more active |
628s | players who are attuned with what we're |
630s | trying to accomplish on the test server |
632s | so how this plays out on live might be a |
635s | little different and we're kind of |
636s | looking forward to seeing how that |
638s | operates because when I outfits on test |
642s | server could have just been biding their |
643s | time just like pushing back making a |
645s | buffer and just like screwing around |
647s | basically for until that 30 minute mark |
649s | and then they just decide to actually |
651s | take action against the other faction so |
653s | that's something that we want to |
655s | understand if that's a just an |
657s | intentional player behavior especially |
659s | when you throw that the 50% ish on or |
662s | one squatted on the outfitted players |
664s | into the mix or if it's if it's just |
667s | naturally that they're they're fighting |
670s | and the rhythm does get broken and then |
672s | it just kind of piles on the the second |
675s | faction so we did talk about that |
678s | actually and just a kind of elaborate |
680s | the second play test that we did at the |
682s | same later that night |
684s | it was it went for 30 minutes and the NC |
689s | who were defending actually won that |
691s | play test so kind of and that the goals |
694s | were stated up front the the time limit |
696s | wasn't there is still showed an hour but |
700s | it was constantly reiterating that |
701s | overall are going for 30 minutes so I |
703s | yeah the results results were very |
705s | different so very interested to see how |
708s | that that plays out on life you know and |
711s | as as we are planning we're gonna be |
713s | paying close attention to what happens |
715s | on live as this is again literally being |
719s | patched right now right to see how some |
721s | of the flights are shaking down and |
723s | tweaking with a couple different things |
725s | we have a couple different ideas banked |
728s | as to how to adjust the system should it |
730s | need adjustment yeah and word |
734s | adjustments for sure yeah we this is a |
737s | system that we plan to iterate on and |
739s | whether or not it just becomes more like |
744s | a victory lap for players opposed to |
746s | sorry I didn't probably surprise here it |
749s | like these system right now should be |
752s | better than what we have online mmm I |
755s | feel like mmm |
756s | Bar None is just it works better the VP |
758s | was confusing and like it's a much more |
760s | cleaner it's a cleaner more elegant |
762s | system it celebrates like all the cool |
765s | things that you lovers your planet size |
767s | so the I be focused now then is to just |
771s | make sure that the to be one situation |
773s | feels not horrible to to play against |
776s | and actually we want to kind of empower |
778s | players for I'm reading sorry everything |
782s | uh check questions and yeah so I'm sorry |
789s | that's fine know so whether if it if it |
793s | gets to be the case where |
796s | locking or you know starting this alert |
797s | gives you a lot of security and it's |
799s | pretty regular that the one who locks it |
801s | will or what the one that starts it will |
804s | lock the continent at that point it |
805s | becomes a race to see who can get there |
807s | fastest if it's more of a contentious |
810s | fight then it becomes more about like |
813s | using that that duration wisely right so |
816s | there's a lot of a lot of things we're |
817s | gonna be looking to see what how things |
819s | shake out and you know various ideas |
821s | okay we're gonna keep track of how often |
823s | the continents log and like where their |
828s | sections are like at that time right the |
830s | territory percentages are and the |
832s | population percentages we're gonna just |
833s | be kind of granular and our take on that |
835s | and see what can be adjusted and then of |
839s | course we're responding all feedback we |
841s | want you to give feedback please just go |
842s | throw it on the forums throw it on write |
844s | it throw it on Twitter and that sort of |
845s | thing the what else came out during the |
850s | update um just a little just changes a |
853s | few adjustments some of our vehicles I |
856s | think we're calling it our combined-arms |
858s | initiative I know we didn't talk about |
861s | it a whole lot so yeah this is an |
865s | something that was started before you |
867s | know we've been working on it for a |
868s | while we've been the design team has |
871s | been hard at work sort of finding values |
873s | that make sense before the patch notes |
876s | at least on test head we're very |
880s | detailed very granular yeah too much so |
882s | problematically so right so as we |
885s | actually know I'm gonna come back to I I |
887s | would do want to answer a question that |
888s | got asked earlier so Before we jump in |
890s | at the combined-arms some discussion |
892s | which I you're all super excited about |
894s | somebody asked if 30 minutes is enough |
897s | to get organized for the duration of an |
899s | alert so the I think at the outfit level |
903s | it's really gonna depend on how how |
906s | aware or how present these outfits are |
909s | in relation to how the territory sets up |
911s | before the alert and then they'll be |
914s | able to jump right on it so it won't |
915s | just be like alert triggers oh oh hey an |
919s | alert is happening let's chances are the |
922s | outfits gonna be involved already yeah |
924s | before the fact and we we want you |
925s | fighting throughout the entire view |
927s | and that's kind of kind of the point |
928s | some of this and it does play into some |
931s | long-term goals that we have so plus if |
934s | the duration if that does end up being |
936s | like a very quick duration as far as |
939s | like players are concerned that gets |
940s | them really excited when they notice it |
942s | if they log in there's an alert go and |
944s | they go oh I gotta jump in I gotta get |
946s | there for sure yes that's um we we want |
948s | players to be and I think there's a |
950s | balance to be had so absolutely if it's |
952s | if thirty minutes is too low and again |
955s | we'll keep an eye on it then we'll just |
956s | we'll push it out but not you know maybe |
958s | not towards the hour mark maybe that |
959s | doesn't make sense |
960s | so before you talk a little bit more |
962s | about combined our story let's do it on |
964s | the raffle so for the next raffle the |
966s | keyword will be bang or exclamation |
970s | point Mohawk so just type that into chat |
974s | don't spam it or else you'll get |
976s | disqualified the dash is tack yeah yeah |
982s | when you're going through the whatever |
986s | yeah it's like you'll say this tack |
989s | whatever but bang like I said I know |
995s | there was a couple of friends of mine |
997s | were an interrobang which was a very |
1000s | prominent tf2 clan or guild or whatever |
1004s | and that that is a symbol that's a |
1007s | combination of it a question mark and an |
1009s | exclamation mark that's what in Ontario |
1011s | bang is but I've never heard bang okay |
1018s | we can just make fun of you a little bit |
1020s | that's fine we'll get to the question |
1023s | near the end let's let's get through the |
1025s | combined norms all right let's so the |
1028s | combined arms initiative basically a the |
1032s | update that's going live right now is |
1034s | completely that's gonna distract me is |
1038s | gonna completely change how the vehicle |
1042s | play it works in our game and hopefully |
1045s | it won't be too disruptive we did |
1047s | overall we increase the the time to kill |
1050s | a vehicle to vehicle combat and as some |
1053s | of the more dedicated vehicle players |
1054s | don't feel don't feel super comfortable |
1057s | with that but I think that |
1060s | overall we just want you to give the |
1061s | system a try and kind of see what shakes |
1064s | out and if you know if that just if it |
1066s | doesn't feel good you know for the |
1070s | majority of players then then we can |
1072s | make adjustments we're completely |
1073s | willing to make adjustments to all of |
1074s | this and we we have and we've been |
1076s | iterating on feedback but we don't want |
1078s | it to stop I we don't want to throw the |
1081s | baby out with the bathwater yeah yeah |
1083s | exactly you know yeah there's there's |
1085s | changes that we want to do that are a |
1088s | bit more dramatic and so we are just in |
1091s | general and we want the community to be |
1094s | willing to try them out give them a |
1096s | chance really put it through its paces |
1097s | and give us good feedback based off of |
1100s | that I know it's it's easy and fun to |
1104s | react to change with negatively but it's |
1108s | we fear change |
1109s | well yeah people don't like change but |
1111s | change is for the better when it is good |
1114s | change yeah I know but you know what I |
1119s | mean oh yeah absolutely |
1120s | so yeah we don't want it we want to be |
1122s | able to take risks this is I mean |
1124s | actually the the I want to say excuse |
1128s | but it's like the the rationale or the |
1130s | argument it's just like oh the games too |
1132s | old why are you doing these changes now |
1133s | and honestly if at the end of the day if |
1136s | we feel that it makes the game better |
1137s | for the most players and like and even |
1141s | if the like the super dedicated players |
1143s | if we're not going to if we're not going |
1146s | to completely yeah alienate them you |
1150s | know disrespect those players I I think |
1151s | that that it's good like most of those |
1154s | those hardcore players will take the |
1156s | time to attack all right and obviously |
1158s | you don't want to have like this |
1160s | complete like you don't want to uproot |
1162s | things non-stop but at the same time |
1164s | change changes is important and |
1166s | especially I would say on an older game |
1168s | actually it gives you a fresh |
1170s | perspective to the gameplay it sort of |
1172s | changes the interactions between vehicle |
1175s | the vehicle vehicle the air which are I |
1177s | guess technically vehicles still but |
1179s | infantry as well it changes the way the |
1182s | meta shakes down and that that's very |
1184s | exciting for a lot of players I think so |
1186s | too so yeah we'll definitely see how it |
1188s | shakes out and again feedback thorough |
1191s | feedback concise feedback is |
1193s | full constructively right it's great but |
1197s | just by playing the game you guys are |
1198s | providing us feedback we are tracking of |
1201s | just everything you could possibly think |
1203s | of last year's yeah so it's basically |
1208s | what what vehicles everyone's using what |
1210s | weapons are killing which vehicles which |
1212s | vehicles are being killed the most like |
1213s | the it's there's a lot of data for us to |
1215s | pour over them and big brother is |
1217s | watching yeah so just play the game as |
1219s | in its paces give us feedback on how you |
1227s | feel about it yeah let's let's do to the |
1230s | raffle okay this one the keyword is |
1232s | gonna be bang combined-arms |
1236s | mm-hm so just type in bang combined-arms |
1238s | don't spam it and you should be good to |
1240s | go so one of the things that we like |
1243s | since we're on the topic of |
1244s | combined-arms |
1245s | i there are a number of vehicle related |
1248s | bugs that we we want to address and |
1250s | actually one that's kind of fun and |
1251s | interesting is that yeah can we go to a |
1253s | next screen i is it's reported a lot as |
1259s | a terrain issue actually when we get bug |
1263s | reports but this is something that we're |
1266s | able to repro it's not 100% repro which |
1268s | is what makes it infuriating yeah it's |
1270s | tricky to test but so to explain what's |
1273s | going on on the screen we have the |
1275s | physics the the actual model collision |
1279s | objects in game being displayed in this |
1281s | pink wireframe right what has happened |
1284s | is due to a mysterious circumstances a |
1287s | second turret the second physics turret |
1290s | is attached and flopping around wildly |
1293s | yeah |
1294s | you saw just a moment ago how the bug |
1297s | appears to players occasionally you will |
1299s | run over said turret and it'll either |
1302s | jostle your your tank a bit or in the |
1305s | worst cases and the most disruptive |
1307s | cases it will flip direct direct huh |
1311s | yeah you've done this twice now well |
1313s | you're in the working yeah yeah so so if |
1315s | you're not in the warp gate you flipping |
1318s | it over like this will cause it to |
1319s | explode |
1320s | last time sorry sorry I'm excited about |
1321s | yeah yeah yeah last time we were repro |
1324s | in this we what literally you talked |
1326s | about |
1327s | flipping the vehicle and then Nick |
1328s | miraculously flipped it so that's what |
1331s | normally happens when when you do that |
1334s | outside of the work case if you end up |
1335s | losing a bunch of nanites and right |
1336s | exactly that's that's no good we don't |
1338s | want that to happen to the players so we |
1340s | are hard at work trying to reproduce it |
1343s | fix it find out why it's happening to |
1345s | stop it from happening in the first |
1347s | place but this is this is just a bit of |
1349s | a taste of you know the day-to-day of |
1352s | planetside 2 development right |
1354s | finding weird things and seeing how we |
1357s | can stop them from happens is one of the |
1361s | more interesting it's it took us we were |
1364s | set up beforehand it took us like maybe |
1366s | like 15 minutes to get it like |
1369s | reproduced in the first place like damn |
1376s | it we should have recorded a video of it |
1378s | yeah so I can talk a little bit about |
1380s | how physics exists within our game and |
1383s | sure you know so how important it is to |
1385s | plan its side so is speaking of that |
1388s | when people talk about physics in our |
1391s | game they're usually referring to that |
1393s | the particle effects and everything else |
1394s | so they're like you know bring physics |
1396s | back but it's important to know just |
1398s | that the physics is what physics is a |
1402s | software suite essentially that |
1405s | physically simulates things so you know |
1408s | a lot of times it'll people or companies |
1411s | will use it for the like you like you |
1413s | said the particle system that it has but |
1415s | for planetside 2 you use it for the |
1419s | physics itself you know the the physics |
1423s | of your character moving around gravity |
1425s | you know the way the jump Jets interact |
1427s | with your character and the tanks you |
1430s | know the I can't remember if all of the |
1434s | bullets are some of the bullets are |
1435s | based on is actually dynamic actually so |
1438s | rocket launchers yeah in throwing |
1440s | grenades those are all physics objects |
1442s | whereas the other projectiles are just |
1445s | normal ballistic yeah it's a different |
1447s | system within the code so everything |
1450s | that's |
1452s | moving around in the game is physics for |
1455s | the most part so it's it's really |
1459s | important to planetside because you |
1461s | wouldn't have tanks without it right at |
1462s | the very you won't have vehicles yeah |
1464s | and the way that they are so that's |
1466s | that's a nice little I'll get one of the |
1470s | questions out of the way right oh yeah |
1474s | so there's a question wondering about |
1476s | how our progress of PlayStation 4 |
1479s | implants is go yeah you can throw back |
1481s | on my screen it's a quick screen shot |
1483s | yeah so work in progress |
1485s | work yeah that just so the ps4 people |
1489s | know there they are |
1490s | it's we've got implants working on the |
1492s | load-out screen I'm currently working on |
1494s | the actual purchase flow for the plants |
1497s | but you guys will be seeing the next |
1499s | update mm-hm |
1500s | we absolutely need to get this in there |
1503s | because we want to bring meltdown the |
1504s | the new critical mass update to ps4 as |
1506s | soon as possible and that involves |
1508s | getting these ISO rewards out to you |
1510s | guys also involves doing more you I work |
1514s | on the ps4 side of like the meltdown |
1518s | headers and that sort of thing so we can |
1520s | for those of you who have not played |
1523s | both PlayStation and the PC version of |
1527s | planetside 2 the the UI is look |
1529s | completely different you know you have a |
1530s | different set of controls so it makes |
1533s | sense that you would interact with the |
1534s | game in a different way so working with |
1538s | both systems is tricky sometimes oh yeah |
1540s | having to implement something in doubles |
1543s | especially the purchase flow style so |
1545s | okay let's do one more raffle and we'll |
1549s | do this one will make it bang critical |
1554s | mass we didn't use that one yet right |
1556s | nope we just said we just boiled it and |
1558s | we just spoiled it at the start you |
1560s | mentioned it earlier so yeah it was it |
1562s | was a secret |
1566s | totally so what's coming up next |
1570s | so actually could we show off some of |
1574s | the new implants oh yeah let me pop up |
1576s | the screen here so we won't show off all |
1579s | the implants today that we're gonna be |
1580s | coming in the next wave but there's some |
1582s | that we're especially excited about |
1585s | so we're going to be introducing |
1587s | factions specific implants in the next |
1590s | wave of in place yeah I already have one |
1592s | of them highlighted here so they're |
1595s | gonna they're showing all of them are |
1596s | showing up here for my vs character but |
1598s | this is the one that's going to be |
1599s | specific to vs so all of them have a |
1602s | sort of a flavor to them they're their |
1604s | squad based ones so for this one it's |
1608s | basically every time you get a kill you |
1611s | have a chance to activate it and if it |
1613s | does activate you get this this little |
1615s | burst of time where you and all of your |
1618s | squad mates that are within 15 meters |
1619s | get a sort of reduction in your co2 fire |
1622s | more accurate yeah so it it'll drive a |
1626s | certain style of gameplay for 4 vs |
1629s | players that are interested in the same |
1630s | plant where you can sort of the mid |
1632s | range it a little bit more and just be |
1633s | much more deadly from from mid to long |
1636s | range yeah actually the the cone of fire |
1637s | reduction is it it's the minimum cone of |
1641s | fire which means the the cone of fire |
1643s | that you have before you start firing |
1645s | so while aiming down sights is not like |
1646s | super helpful but from the hip it'll be |
1649s | more helpful actually and weapons that |
1651s | are generally inaccurate while aiming |
1653s | down sights that'll help them more as |
1654s | well as well words but as Nick pointed |
1658s | out this affects your entire squad so |
1660s | percent chance effects are not super fun |
1664s | as an individual but the intention of |
1666s | doing some of these squad based things |
1668s | is that you have a number of you have |
1671s | multiple players using it and then if |
1673s | you kid out your whole squad with it |
1674s | it's going to be a more regular |
1676s | occurrence right it's gonna be the TR |
1681s | based one it's probably the one I'm the |
1682s | most excited it's pretty cool |
1684s | so basically same deal you you get a |
1686s | chance to activate this every time you |
1688s | get a kill and then at the highest level |
1689s | there's actually it's every time you get |
1691s | an experience tick there's a 2% chance |
1692s | and that that's with the what's what I |
1699s | really like about this one is it really |
1701s | embraces the the TR like dakka dakka |
1703s | mentality and but all the led all the |
1707s | bullets all the time when it activates |
1709s | you basically you're your ammo cost go |
1713s | to nothing so everyone can just open up |
1716s | and just you don't have to worry about |
1717s | reloading or |
1719s | your ammo being eaten up as long as you |
1721s | guys are rapping racking up kills |
1722s | basically it's you can just keep keep |
1725s | throwing bullets just throw that lead |
1727s | down the range it's all kind of |
1728s | interesting and point hold situations |
1730s | well yeah less reliance on engineers or |
1734s | a breaching rather and actually there's |
1736s | a lot of synergy with some of the TR |
1737s | weapons so just like the t7 a chain gun |
1739s | you have a few guys walking into a room |
1741s | like that and just holding down the |
1743s | trigger for long periods of time it |
1744s | could be super fun so we'll see we'll |
1746s | see how it shakes out some of the |
1747s | durations might end up getting increased |
1749s | the the percent chances of affecting we |
1758s | did have a question about whether these |
1760s | implants would stack I assume they mean |
1762s | like the effects of it or if it just |
1764s | makes it happen more time the effect |
1766s | triggers it it basically takes the old |
1769s | effect away and then puts a new one on |
1771s | with a refresh duration so it doesn't |
1773s | stack in that yeah you wouldn't get more |
1775s | and more and more accuracy but every |
1786s | time someone in your squatter near you |
1789s | activates it it sort of resets that |
1790s | timer so you could keep it going but |
1792s | it's not gonna stack like the effects of |
1794s | it like they're saying yeah the last one |
1796s | is for the NC and this one is also |
1798s | pretty cool the same deal percent chance |
1803s | of activation but for this one you get a |
1805s | sort of a increased resistance to damage |
1808s | coming from one direction so frontal |
1810s | armor yeah so basically it really |
1812s | encourages players to rush in push yeah |
1816s | so it would be great first sort of a |
1818s | squad full of people with shotguns would |
1820s | be really neat sort of thing to see them |
1822s | all sort of pushing forward with them |
1824s | damage resistance so to really break |
1827s | that at that fortified area like get in |
1831s | there and cause havoc so that's sort of |
1835s | the ones we're most excited about right |
1836s | now there are a couple of new ones |
1839s | coming in as well oh yeah that I I just |
1841s | want to touch on real quick the assassin |
1843s | implant is actually the reason that this |
1846s | exists honestly is to return the marker |
1849s | implant to the game so actually at this |
1851s | ranks up but |
1852s | the you have a percent chance on kill to |
1857s | clear a spot a spot in the Dorito above |
1860s | your head after you kill somebody and if |
1862s | you get a head shot it's not a percent |
1863s | chance so it's you removed the RNG at |
1865s | max rank though it allows any time you |
1867s | deal damage it'll mark a target and |
1869s | that's where the old marker implant |
1871s | comes into play so that I think a lot of |
1874s | people will be excited about returning |
1876s | because it is it was a good implant but |
1879s | we just didn't have a great place to put |
1881s | it |
1881s | we had another question pop up this is |
1884s | in regard to the fortify one for whether |
1888s | or not Max's would gain that additional |
1890s | frontal armor Max's do not benefit from |
1892s | this at all actually neither do vehicles |
1894s | no is that for all all three of these |
1902s | implants that we talked about okay Max's |
1904s | are not affected nope okay cool yeah so |
1908s | talking a little bit about bringing back |
1911s | some of the gameplay that was in before |
1913s | with the implants to now assassin will |
1916s | cover some of them so assassin is one of |
1918s | them actually not the the other ones are |
1921s | just they're super new and so no more |
1925s | returns to old because I think actually |
1927s | we get that I think we have all of the |
1930s | old implants in the game now in some |
1933s | form or another marker or I think was |
1934s | the last one so so good on that Simon |
1938s | cool new faction specific implants yeah |
1943s | we could be recovering there's a handful |
1946s | other ones but we won't spoil that just |
1947s | yet yeah so this is part of our our |
1950s | drive to use the implants to like bring |
1953s | more interesting or bring some new and |
1955s | interesting gameplay and options to the |
1958s | players what sort of things do you think |
1961s | would be cool we're what sort of things |
1965s | are vs things or TR things or NC things |
1970s | what what do you think would be really |
1972s | cool about that I encourage you to post |
1975s | that on the forums or on reddit and we |
1978s | will be paying attention to that and |
1981s | seeing what cool ideas you guys come up |
1983s | with anytime we can inject a faction |
1985s | specific flavor |
1986s | as good especially if it's relatively |
1988s | inexpensive to do like a new faction |
1990s | weapons which they're coming they're on |
1994s | the way are generally more expensive in |
1997s | that they take more time for us some |
2000s | time more development there's already a |
2001s | lot of they have less direct impact |
2004s | sometimes but implants is it's kind of |
2007s | is one of those really inexpensive |
2008s | things that we can kind of kick out so |
2009s | if you do have ideas things that you |
2010s | want to see in the game yeah yeah being |
2013s | a part feeling like I'm a part of the |
2015s | NCIS is like important it's like I I |
2018s | want to feel like I'm like really like |
2020s | winning it for my faction and that's |
2022s | part of what the meltdown stuff does you |
2025s | know there's these changes they make it |
2027s | feel like you're really pushing it |
2028s | towards especially because they're |
2029s | wonderfully color-coded that helps a lot |
2033s | so do we want to kick it over to talking |
2035s | about the Halloween stuff yes okay right |
2038s | before we do that though we'll do one |
2040s | more giveaway and the code for this one |
2046s | is gonna be bang meltdown |
2048s | so go ahead and type that in chat don't |
2050s | spam it you don't get disqualified and |
2053s | things seem song bang sheesh you got me |
2057s | from BlazBlue I |
2060s | it's very notable I couldn't sing it for |
2063s | you there cuz I'm terrible I'm gonna go |
2065s | look it up we've been working hard to |
2067s | add some new stuff to the game for the |
2068s | Halloween event this year and we're |
2071s | excited there's some there's some new |
2072s | directives and some new items and |
2075s | Michael will teleport to my character |
2081s | yes I cube username is wrong okay |
2083s | alright ladies and gentlemen so uh we're |
2087s | gonna talk about but we did completely |
2091s | change the Halloween directive and for |
2095s | those who don't know every year we do |
2096s | some Halloween related fun times and |
2101s | pumpkins will spawn Yogi's scary |
2105s | pumpkins all over where you can wear |
2108s | pumpkins on your head up here actually |
2109s | that's uh the Chabad crown here is it's |
2112s | free for everybody you get it by default |
2114s | and we sell you know some some fun |
2117s | spooky items and that sort of thing but |
2119s | here we got it a little bit more we've |
2122s | refreshed the Halloween directive now is |
2124s | Halloween directive 2 so we moving |
2135s | through the the new directive there's a |
2137s | whole bunch of different things it's |
2138s | cool ways that you can complete it and |
2140s | instead of relying so much on pumpkins |
2143s | as we have in the past |
2145s | it's more of an optional feat here |
2148s | so first directive is vengeful spirit |
2150s | basically you just you're required to |
2153s | kill people with melee attacks either |
2155s | with vampire or Nightmare equipped and |
2157s | vampire is a very easy implant to get |
2158s | but let's see what else |
2162s | resupply ribbons with Halloween masks |
2163s | equipped that's gonna be an easy one too |
2166s | because you get a Halloween mask by |
2167s | default so you can kinda jump on that |
2169s | candy yeah is a necromancer you revive |
2172s | people with a Halloween mask equipped |
2175s | and headless horseman it has kills from |
2177s | a flash while wearing wearing a |
2180s | Halloween mask that'll be a holy terror |
2183s | with wraiths cloaked flashes and |
2186s | collector is it's gonna be using any |
2189s | Halloween weapon to get kills on targets |
2192s | so that's the the slasher the raxiom |
2194s | slasher the candy cannon and and a new |
2198s | kind of little toy that everybody's |
2200s | gonna get to play with so pumpkin |
2202s | grenades we can equip pumpkin grenades |
2206s | and toss them at Nick where's Nick so |
2225s | actually don't you I do |
2227s | you're a jerk ok be actually the |
2233s | projectiles are coming from the right |
2234s | hand right now which is the old style |
2236s | that we used to throw grenades with so |
2239s | you'll say it's a little bit yeah we can |
2243s | resend the projectile it just yeah got |
2247s | any bricks whit so yeah pumpkin grenades |
2251s | are gonna be consumable items that you |
2253s | can either use pumpkin seeds for and |
2256s | purchase them that way or you can use a |
2259s | daybreak asset as well so you get |
2261s | pumpkin seeds by finding some of these |
2263s | pumpkins that are hidden around they |
2265s | actually look like this on screen so |
2268s | super spooky you can find those dotted |
2272s | all over the map if you find them I blow |
2275s | them up use those those gun tools to get |
2279s | some like what how many seeds do you get |
2281s | per you get about you get roughly eight |
2283s | from the smaller pumpkins and then |
2285s | there's large Galacta lanterns and they |
2289s | they actually I think they give you a |
2291s | golden hood ornament as well I can't |
2296s | remember but uh yeah hunt those out |
2298s | there they're small but kind of the |
2301s | point of some of the changes to the |
2302s | update is to give you something fresh I |
2304s | mean it's been this is gonna be our what |
2306s | 4th yes it'll be a living yes I'm very |
2310s | excited about it because all great be |
2312s | horror movies reach their fourth and |
2314s | fifth and sixth iterations and this is |
2316s | number four for so it's only gonna keep |
2321s | getting better the Rena Knight yeah so |
2332s | you can purchase the Grenada seeds you |
2334s | can get bonus experience from the seeds |
2336s | and again if you have any of the |
2339s | Halloween stuff which I don't have a |
2342s | quick right now but right but the |
2345s | Halloween weapons are already give you |
2346s | these ribbons as well so yeah and I |
2349s | think it's um it's what ten kills per |
2352s | per ribbon that is way out there to be |
2356s | able to look at in the directives tab |
2359s | like you were looking at before to see |
2360s | what your progress is what things are |
2362s | available so there's a couple tears to |
2364s | that yeah yeah so the directive again |
2368s | it's completely new so there's a five |
2370s | ways to complete these things it only |
2371s | takes you three on the first rank to get |
2373s | it second tier you're gonna get an |
2375s | office implant pack nice and easy as |
2376s | again really easy to complete the other |
2378s | starter so there's some basically free |
2380s | implants for you if you just participate |
2381s | and then the |
2383s | third-tier the experts here here is |
2384s | actually requires four but you get the |
2387s | horseman title me horse Munro yeah horse |
2391s | Munro and then the the last year we |
2394s | actually have something kind of fun |
2395s | an implant an exceptional implant a fun |
2398s | one the fun implant that you can unlock |
2401s | free there's no RNG you just finish the |
2403s | directive and then you get the implant |
2404s | so I phylactery phylactery yeah see I'm |
2410s | the one that was a complicated word to |
2412s | say what is that what is the factory so |
2415s | a phylactery is something from classic |
2420s | Dungeons & Dragons for those of you who |
2422s | don't know we're all huge nerds classic |
2425s | Dungeons & Dragons one of the the big |
2427s | bad monsters is a lich it's an undead |
2431s | wizard and they are immortal if you kill |
2434s | them they show back up in like 1.d4 days |
2437s | like so one to four days but if you |
2440s | manage to find the phylactery that they |
2442s | have that each Lich has where they have |
2444s | stored their soul they've hidden it away |
2446s | and destroy it then they are gone for |
2448s | good |
2449s | so in the spirit of that we have an |
2451s | implant that will resurrect you when you |
2455s | are dead under certain circumstances so |
2457s | the the phylactery implant yeah again |
2460s | like Paul said here I'm gonna I'm gonna |
2462s | cheat it real quick it allow you to do |
2473s | or you do this server 2/0 so the |
2485s | flattery and planta at some point yeah |
2487s | we can we can go to the next screen here |
2489s | so you'll if you see me here now the way |
2493s | that flattery works please don't come |
2494s | yet the way that phylactery works is |
2499s | that if you gain a number of experience |
2502s | tix so not the amount of experience a |
2505s | number of ticks it allows you to to self |
2508s | revive once the phylactery is charged so |
2510s | right now it's 50 and that's an easy |
2515s | tuning knob that we can |
2517s | back and forth through the intention is |
2518s | actually so with ticks we can make it |
2521s | sort of like support classes or |
2522s | generally gonna be able to find this |
2523s | implant more useful than people who are |
2525s | just killing people so we wanted to add |
2527s | something that wasn't just killing I |
2528s | mm-hmm and triggers on that so I yeah |
2531s | we're gonna spook II he's activated yeah |
2537s | I'm activated so you can tell visually |
2539s | when someone has this yes hold on just a |
2560s | moment yeah he wants to so bad it's just |
2563s | like this karma so the revived implant |
2568s | do we get to keep it a living dead yes |
2571s | we do and after the fact we are gonna be |
2578s | after the implant is when Halloween the |
2582s | event is over we're gonna return it to |
2584s | the drop table so anybody can can |
2587s | continue to oranjee for it but right now |
2589s | this represents the opportunity for you |
2592s | to just get it yep no rng go through the |
2595s | the directives plea play our play the |
2597s | fun Halloween stuff and you're |
2599s | guaranteed to get it yep for show right |
2602s | after that all right all right oh yeah |
2607s | spooky so you know because he's got this |
2611s | effect going autumn that he can revive |
2613s | so just wait so he comes back with half |
2625s | health yeah so it's a lot easier to kill |
2627s | one of these people woods they're down |
2628s | and but yeah that's that's that's sort |
2632s | of how that implant works we're probably |
2633s | gonna make some more adjustments to it |
2636s | hasn't completed testing yet well from |
2638s | the player with the implant essentially |
2641s | a look you get a revive request from |
2645s | yourself and you click yes no just like |
2647s | you would if someone else was reviving |
2649s | you before |
2649s | it's it's pretty straightforward and |
2652s | while the implant is active actually |
2654s | there's a like a little we're gonna work |
2656s | on the messaging a little bit better but |
2657s | there is some ambient audio in the |
2659s | background to kind of it's not that |
2661s | spooky yet but it's going to be wanna |
2663s | tease yeah we want it to be we like |
2666s | spooky and also there's a particle |
2669s | effect that appears near your hand that |
2670s | kind of just shows you what's it so but |
2673s | you know it's active yeah now outside of |
2676s | free stuff that you can get for free |
2678s | they can play a game we're gonna do some |
2682s | stuff that's a little bit more difficult |
2683s | yet so if you I'm gonna revive okay well |
2692s | then so wow we have created some |
2697s | interesting effects yeah yeah let's see |
2701s | so on next screen you can see that |
2703s | you're already on next screen you're |
2705s | good yep you can see the the flaming |
2707s | tires here and these are our flame |
2710s | writer effects they take up the the |
2711s | light slot in your vehicle customization |
2713s | and this is gonna be available for the |
2716s | harasser and the flash icon not so good |
2724s | but yeah so it takes bullets on |
2726s | traditionally light slot doesn't get all |
2728s | that much play but I think with this |
2732s | it's kind of people dig on it yeah and I |
2745s | mean this is it's a new thing for us |
2747s | having particle effects you know on the |
2750s | wheels and this is only gonna be |
2752s | available during that the Halloween |
2753s | season you can use it all year round you |
2756s | just have to be able to unlock it it's |
2759s | actually going to be unlockable by |
2761s | pumpkin seeds if you so desire though |
2763s | that is it that does takes a little bit |
2765s | of grinding or you can buy it outright |
2768s | with a different cash so yeah there |
2773s | it's very uh Nicholas Cage e-you |
2778s | vengeance will be had yeah it's it's the |
2784s | spirit of the season yeah and in the |
2787s | future we can do some other fun stuff |
2789s | like contrails for yes for flying |
2792s | vehicles in general and then maybe some |
2794s | tron style light beams I know Nick was |
2798s | kind of interested in that yes yeah we |
2800s | could do we could do some fun faction |
2802s | stuff like that you're some fun cool |
2803s | stuff okay shall we move on to the end |
2812s | the end the end of days days you don't |
2821s | have to be fast on this one people so |
2822s | what it pops up like you don't need to |
2824s | like freak out about it |
2825s | but basic okay so let's yeah so we're oh |
2831s | wait how did that happen okay okay oh |
2835s | that's good actually |
2837s | yeah perfect perfect timing perf we're |
2840s | doing I got the slightest slideshow |
2842s | thing is just not working out there we |
2844s | go because you're a coder listen I'm a |
2855s | power user yeah yeah there were giving |
2859s | me trouble about using the Windows key |
2861s | earlier so the game comes back on which |
2865s | should be soon we have a code for |
2868s | everyone to redeem so this is a |
2871s | promotional code that everyone can enter |
2874s | once for your account and it will give |
2876s | you access to a platinum in a sex Tonto |
2879s | which you can see here on the screenshot |
2881s | as well as a platinum salvaged compound |
2885s | helmet yeah and just those two things |
2890s | but they're both some pretty sweet |
2891s | particle effects come out of the eyes |
2892s | yeah which I can't the sparks shoot out |
2899s | but it does look pretty cool yeah it is |
2901s | and so yeah we're gonna be feel free to |
2904s | spread this to your friends and |
2906s | we're hoping that you like some free |
2910s | stuff yeah I like free stuff like free |
2913s | stuff I like I like playing video games |
2916s | I like it when video games like give me |
2918s | stuff I'm thinking about Louis CK's good |
2923s | [Laughter] |
2927s | looking after lunch so should be jealous |
2931s | well we'll finish up there and yeah |
2936s | thank you everyone for coming to |
2938s | livestream today we hope you like what |
2940s | we're working on and we're looking |
2942s | forward to getting feedback from you |
2944s | guys at all these changes yeah |
2947s | everybody have a great day and we'll see |
2949s | you oh wait wait let's answer some |
2950s | questions yeah let's go ahead and should |
2958s | we kick it off from the top there yeah |
2961s | I'll let you sure yeah so one of the |
2964s | questions earlier in the stream is |
2967s | anything to prevent players from jumping |
2969s | to the winning faction right before it |
2970s | ends so a couple of things the first is |
2972s | that I so rewards the rewards that you |
2974s | get but for the alerts and scale based |
2978s | on your the time spent participating so |
2980s | 100% participation would be the 30 |
2982s | minutes that you're gonna see the alert |
2983s | run and if you switch factions obviously |
2986s | it's not 100 anymore so that's gonna |
2988s | scale down also there is a minimum |
2990s | amount of time required to have spent in |
2993s | the alert I in order to get items so any |
2997s | of the item drops that you would get if |
2999s | the content locks you have to have spent |
3001s | at least half of the time and actually |
3003s | some of the items that are kind of |
3004s | hidden in there require more time to |
3006s | have been spent and to actually get some |
3008s | of that some of that sweet sweet loot |
3010s | basket I'll take the next one |
3012s | that's a ps4 what implants come to ps4 |
3015s | it will be all of the implants that |
3017s | we've released on PC so far so yeah you |
3021s | don't you don't need the wait for all of |
3022s | these various implants they're not going |
3024s | to be releasing them in waves and it'll |
3027s | be very interested to see how how that |
3029s | feels differently the ps4 that it does |
3032s | on the PC to double back real quick |
3036s | about the preventing people from jumping |
3038s | on oh yes |
3039s | yeah we have more strict population |
3044s | balance control now |
3045s | yeah that whole system was completely |
3047s | redone so now players who jump on to the |
3051s | overpopulated faction within I think |
3054s | it's set to six percent right now so |
3055s | between the highest and the lowest not |
3057s | during the runner up thing Hyson Louis |
3060s | 6% if that disparity is to more than |
3064s | that you're gonna sit in the VR training |
3065s | and then have to queue up a bit the |
3067s | content and so if you're if the faction |
3071s | if the top faction is too large right |
3074s | essentially anyone who's trying to get |
3076s | into that zone they are either put into |
3080s | the VR training if if there's no other |
3083s | place for them to go or and then they |
3087s | they would have to go into the faction |
3088s | queue to wait their turn wait for the |
3092s | other factions to catch up and again the |
3095s | purpose of this is to have a more |
3097s | balanced fight to sort of keep things a |
3101s | little bit more competitive between the |
3103s | groups yeah |
3104s | and we're at the point where I think |
3106s | most players nowadays at least of the |
3109s | higher ends the ones that would know to |
3111s | switch factions they will they know |
3114s | better to do that also they have alt |
3117s | characters so they're going to these |
3118s | these other factions isn't gonna be so |
3120s | difficult but we're gonna watch that 6% |
3122s | might be too stringent but we're going |
3124s | to we're going to check yeah so any |
3132s | plans for new Iraq Smith's directors why |
3135s | not why not yeah yeah sounds great I |
3139s | want to continue supporting new and |
3141s | fresh experiences and all of the events |
3143s | that we do and Iraq's Miss is one of the |
3145s | best ones and we yeah we don't have any |
3148s | plans right now obviously from well the |
3161s | Empire that triggers the alert are they |
3163s | the only one that's going to get rewards |
3165s | so rewards come in two different |
3167s | varieties the first of which is just ISO |
3170s | currency and ISO is the currency in |
3172s | which you upgrade and |
3173s | with and you can also roll implants get |
3178s | implants right yeah |
3179s | and that happens regardless of what |
3183s | faction you're a part of each faction |
3185s | gets that and that's again based on |
3187s | whether you know how much participation |
3190s | you had on the alert if you're there the |
3191s | whole time you get full points and also |
3194s | the the rank at which you place during |
3197s | the alert so if you had the most |
3199s | territory even if you weren't the the |
3200s | one that's gonna lock the continent if |
3202s | you had the most territory you're gonna |
3202s | get the highest or you're gonna get a |
3204s | high reward |
3205s | opposed to if you just had the least |
3207s | amount of territory but the items are |
3210s | only you have to trigger the alert and |
3213s | you have to win the alert that's where |
3215s | the pressure is so that gives us the |
3217s | opportunity to give out cool fun free |
3219s | stuff if your faction locks the |
3221s | continent and the only way you can do |
3223s | that is by triggering the alert and then |
3225s | defending your territory if you lock the |
3228s | continent that's when you get the |
3229s | cosmetic items yep everyone gets ice oh |
3234s | but I so - yeah right I so as well as |
3238s | the cosmetic if you so I see does the |
3243s | revive implant work with Max no you |
3246s | cannot equip it onto max but we should |
3248s | have more max specific implants in the |
3251s | future that'll be more more fun cool oh |
3255s | it's a good question when will the Night |
3259s | of the Living Dead events start in it do |
3262s | we want to tell them yeah let's let's |
3266s | hold off okay but yeah if anything if |
3270s | anything goes wrong and we can't patch |
3272s | in time you're just gonna blame me so |
3276s | yeah so we'll chill in that for a little |
3278s | bit but I will definitely announce it |
3279s | when we get closer to the day they're |
3282s | the Welcome Back promo I killed so that |
3285s | that uh that welcome back promo code |
3287s | that is a camp wide so every character |
3289s | you create after entering this code will |
3292s | always be granted those two items yeah |
3295s | free shiny stuff yep yeah tell your |
3298s | friends yeah all right okay that's so |
3301s | that it's pretty much everything okay |
3303s | well thank you everybody for coming to |
3305s | the live stream today I can officially |
3306s | in the last year |
3307s | and thank you for your questions and |
3309s | thank you for your feedback and the |
3311s | people who showed up to the pts test |
3313s | that that was incredibly helpful |
3315s | incredibly helpful yes we got like it |
3318s | was so helpful having like so many |
3319s | people involved and it's always so much |
3322s | fun the helmets that we're gonna do the |
3325s | helmet grant probably later this week so |
3327s | we've kept track of everyone who's been |
3329s | in there and we're gonna get you your |
3331s | lovely analyst helmet right and we do |
3334s | want to get a a new reward in the future |
3337s | because again just like a this should be |
3340s | a recurring theme right now but we're |
3342s | throwing away a lot of the old stuff or |
3344s | I shouldn't say throwing it away but |
3345s | kind of putting it on hold shelving it |
3347s | yeah giving you more opportunities to |
3350s | our new stuff so that's most people who |
3353s | are interested in the helmet yeah |
3354s | probably have the healthy probably have |
3356s | it but put out again someday |
3359s | yeah cool all right thank you everybody |
3362s | and see you out on the battlefield |
3375s | you |