Title. It is now so much harder for organized squads to keep pressure on an attack. This beacon nerf has made not-zerging way harder and less worthwhile.
External link →Title. It is now so much harder for organized squads to keep pressure on an attack. This beacon nerf has made not-zerging way harder and less worthwhile.
External link →Beacons are broken after the hotfix though, right? Them resetting every time you die surely can't be intended.
Correct, this is a bug.
What is the intended way for beacons to work?
Beacons are moving to the new system, and they'll have a standard cooldown like other spawns. We'll need to tune for the correct numbers, but prior to the "fix" last update, they were supposed to sit in the 15 second (priority 2) section.
In a previous post he said that priority 2 would have to have “the correct conditions” to see the spawn.
I see nothing here detailing what those conditions are specifically and think it’s important to know what they are, rather than leaving it up to a community guessing game.
In this case, it's only the cooldown that matters. Spawn beacons will still functionally be the same, which is to say, they're valid spawn points at any time.