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All PS4 servers will come down for the following update on Wednesday, October 13, at 8:00am PT (5:00pm CEST). Downtime for this update is expected to last up to 3 hours.
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Nanite of the Living Dead (Oct. 13 - Oct. 31)
Spooky sights, sounds, and SpacePumpkins will make their way to Auraxis.
- A Shadowy Sanctuary - The Sanctuary social hub has received a seasonal makeover. Sights, sounds, and mask-wearing denizens abound.
- Trick or Treat! - A holiday mission unlocks free Halloween masks that provide bonus experience when worn during the event!
- Halloween Directive - Conquer the new event challenges to earn a Terrifying new title, and a deadly new camouflage pattern.
- Squash the SpacePumpkins! - Throughout the battlefields, seek and destroy these gigantic SpacePumpkins for bonus experience and directive progress!
- Seasonal Cosmetics - Check the Depot for seasonal cosmetics, like vehicle horns, camouflage, weaponry, and more!
- When a continent has more than 800 players on it, a "Conquest" Alert will immediately fire off that uses the same rules of a typical Meltdown.
- Populations do not typically reach this threshold on PS4, but it's noted here for posterity.
- Koltyr will now be added to the continent unlock rotation during times of low population.
- Depending on how low the current global population is, large continents still in the Unstable state may also be spun down to help funnel players into Koltyr.
- We plan to make additional threshold changes to ensure this doesn't become all-Koltyr all-day for an extended period of time, and those changes will follow in a later update.
- Ti Alloys, on Indar, has been re-enabled on the lattice.
- This mission asks players to earn kills with increasingly challenging weapons.
- Standard vehicles have received rank 1 Fire Suppression as the default utility item.
- Standard vehicles have received rank 1 Nanite Auto-Repair as their default defense item, except for the Sunderer, which has received rank 1 Deployment Shield.
- The Bastion now has temporary invulnerability for up to 90 seconds after it is called. If the Bastion is ordered to move or attack, the invulnerability will be dispelled early.
- Mauler Cannons no longer have knockback.
- The L100 Python HEAT has replaced the C75 Viper as the default main cannon.
- L100 Python HEAT direct damage from 525 to 575.
- L100 Python HEAT reload speed from 2 sec. to 2.5 sec.
- L100 Python AP gravity from 4 to 5, to fall in line with other tank cannons.
- Resist type 4 reduced from 87 to 80 for the ANT, Chimera, Lightning, Vanguard, Prowler, Magrider, and Sunderer.
- Resist type 4 reduced from 87 to 80 for the Colossus.
- Resist type 4 reduced from 75 to 70 for Scythe, Reaver, and Mosquito.
- The XM98 has replaced the VA39 Spectre as the default sniper rifle for the Vanu Sovereignty Infiltrator.
- The M77-B has replaced the 99SV as the default sniper rifle for the Terran Republic Infiltrator.
- The Nemesis VSH9 has replaced the S1 as the default rocket launcher for the Vanu Sovereignty Heavy Assault.
- The Hawk GD-68 has replaced the Shrike as the default rocket launcher for the New Conglomerate Heavy Assault.
- The ASP-30 Grounder has replaced the ML-7 as the default rocket launcher of the Terran Republic Heavy Assault.
- The GD-22S has replaced the NC6 Gauss SAW as the default LMG for the New Conglomerate Heavy Assault.
- GD-22S' default color is now blue, instead of black.
- Projectile velocity from hipfire is now in line with its projectile velocity while aiming at 570.
- Speculative fix for lockons with the Hummingbird lasting long after the projectiles have died.
- Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions.
- Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its existing benefits.
- Base blind duration from 8.5sec to 6.5sec.
- Made the fade-out quicker after the effect expires.
- Base blind duration from 4.5sec to 4 sec.
- Made the fade-out quicker after the effect expires.
- HSG-400 (NSO only Shotgun)
- NSX Daimyo (Common Pool Sniper Rifle)
- SR-150 (NSO only Sniper Rifle)
- SG-ARX Rutheford (NSO only Shotgun)
- Additionally: While aiming down sights, pellet count increased from 6 to 7.
- JVN-X3 Hydra (Javelin Primary)
- The Executive (NC Auraxium Pistol)
- The Kraken (NS Auraxium Rocket Launcher)
- Skorpios (VS Auraxium SMG)
- Shuriken (TR Auraxium SMG)
- Tempest (NC Auraxium SMG)
- Eclipse VE3A (VS Auraxium Carbine)
- TRAC-Shot (TR Auraxium Carbine)
- 19A Fortuna (NC Auraxium Carbine)
- Darkstar (VS Auraxium Assault Rifle)
- T1A Unity (TR Auraxium Assault Rifle)
- Gauss Prime (NC Auraxium Assault Rifle)
- MANA Anti-Vehicle Turret (Engineer Deployable)
- You now take 20% increased damage at all times, and your health constantly regenerates at a rate of 50 per second.
- Wielded melee or sidearm kills will immediately restock 12/15/20/30/30% of your primary or secondary weapon magazines for free.
- Rank 5: Dying will fully reload your primary and secondary weapons from reserves.
- After reloading your weapon, you are able to jump higher and sprint 10/12/15/20/20% faster for the next 1.5 seconds. Additionally, you enter sprint almost instantly from this state. Shooting will end this effect early.
- Rank 5: Receiving fall damage will instantly trigger Springstep.
- This implant has been overhauled.
- Crouching momentarily will now douse your suit in coolant (you can move around after.)
- While in this state, burning damage is reduced by 90%, you no longer appear map-based recon detection, and your movement speed is reduced by 10%.
- Firing a weapon will immediately end this effect.
- This implant has been heavily revised.
- Using a Stim (Medical Kit, Restoration Kit, Infradine) will now temporarily provide you with the benefits of either Rank 5 Safe Fall, Vampire, Battle Hardened, Heavyweight, or Response Jacket, chosen randomly from the list.
- A HUD notification will appear, displaying which implant is currently active.
- Only one benefit may be active at a time.
- This implant has been overhauled.
- When you receive small arms damage while your personal shield is active, you will now heal for 50 health. This effect triggers once every 8/7.5/6/4/4 seconds.
- Rank 5: Receiving common explosive damage will now restore 50 health immediately, and has an independent 4 second cooldown.
- Reduces duration of Flash/Concussion/EMP grenade effects by 45/50/60/75/75% (up from the original 15/18/23/30/30%)
- Rank 5: You can no longer be blinded or concussed by your own grenades, instead of making you immune of these effects for a short duration after using a Stim.
- No longer reduces the effectiveness of Concussion Grenade's slow, EMP grenade's shield damage, or Flash Grenade's CoF penalty, only the duration of the applicable affects.
- Spitfires no longer target you at all, instead of only reducing the range at which they target you.
- Fixed an issue where the knockback protection would only trigger if you had an active personal shield.
- This implant now marks targets you damage at all ranks.
- Rank 5: No longer pauses personal shield regen while your overshield is active, instead of reducing overshield recharge delay.
- Rank 5: Passively grants rank 1 Safefall, instead of providing temporary fall damage resistance on Rocklet Rifle reload.
- Rank 5: You now backpedal 35% faster, instead of being hidden from Thermal Optics.
- The Drop Pod has been added to the vehicle loadout screen vehicle list.
- Revamped the visuals on most small arms projectile tracers in the game.
- Most NS weapons now tint projectile FX based on faction assignment.
- You can now deploy the Dervish from Koltyr.
- Redeploying for the first time now correctly shows the death screen indicator on the map screen.
- Liberator Racer Airframe's description no longer mentions an "optional" afterburner.
- Fixed an issue with the Archer Anti-Materiel Rifle reload animations in first person.
- Switching weapons after firing from a scoped weapon no longer breaks certain animations.
- Terminals in Sanctuary now have visible names above them.
- Shield bars will appear above targets that have shields while spotted. The ranges at which you can see health/shields still adhere to how it is on Live.
- Made minor adjustments to the sky at night to increase visibility during the darkest hours.
- Voice overs have been removed from "First Time Events".
- All the FTEs that appear now have a new audio signifier when they slide in.
- You can now see who is speaking in voice chat while on the map screen.
- Using Join Combat will place you in a Drop Pod.
- Vehicles should no longer take damage from invisible vehicle debris.
- VR Training now harbors lanes of Nanoweave and Flak Armor equipped targets, and Heavy Assault will occasionally be spawned with active overshields.
- Models displayed in loadout screens now always use the highest quality graphics settings.
- The female UI idle animation no longer periodically freezes.
- The Outfit Map resources are now filtered off by default.
- Fixed an issue where construction objects being built would have invisible pieces.
- Updated Sergeant Lumifiber Trim icons.
- A7 nodes will now be granted the moment it's decrypted, instead of requiring a second interact.
- Destroying enemy Chimeras with primary or secondary weapons no longer award Magrider kills.
- Javelins now have a 30 second cooldown when pulled from a terminal or ANVIL, in line with other vehicles.
- Fixed broken filters for NSO-related items in the Depot.
- Magriders/Harassers with the PPA equipped will no longer see the Sunderer's ammo dispenser FX on their vehicle.
- Dervish and Javelin can now make use of the Cert Explosion Horn.
- Added a Drop Pod filter category to the Depot.
- Steel Rain should no longer suspend drop pods in the air.
- Fixed an issue preventing squads from recruiting after they've converted into a platoon.
- Battlefield Superiority mission should no create an invisible objective.
- Skyfall on Auraxis mission should no longer create an invisible objective.
- Bolt-action rifles should no longer detach from the body during third person rechamber animations.
- Chimera has been given unique vehicle audio.
- Chimera no longer uses a higher criteria for earning vehicle damage experience.
- Cleaned up various geometry bugs related to the Containment Site.
- If a player's last quick spawn was destroyed, you're now required to go to the map to select a new spawn point.
- Ikanam Biolab no longer attempts to hide spotted indicators depending on if you're above or below ground.
- Spotting a Dervish or Flash XS-1 now plays voice callouts.
- Updated the outdated Spawn Beacon tutorial string.
- AR-N203 and CB-X75 hand and magazine animations are now synced during the reload.
- Typing in Mentor Chat when you don't have access to it will now show an error.
- Defector's Time Bomb ability now rapidly disperses heat while active.
- NSO Liberator's Contrail customization slot is now properly named Contrail.
- Nanite deposit timers no longer go into the negative in certain zones.