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almost 5 years ago - /u/Wrel - Direct link

Originally posted by karadinx

)Pop % not Pop#

Severe underpop (10% vs 60%/30%) has also been causing spawn lockout. From what I understand it’s because they are keeping people from being “farmed” or something.

That's incorrect.

almost 5 years ago - /u/Wrel - Direct link

Looks like you're in a region that's cut off. Currently, most spawns are disabled there. This is getting fixed in the next update though.

almost 5 years ago - /u/Wrel - Direct link

Originally posted by Vindicore

Fixed how? Still able to spawn there if you died in it, or from outside of it (I hope not)?

I would be happy if hard spawns were no longer an option but soft spawns (Sunderers, Beacons, etc) remained. Much harder to hold on but perhaps enough to keep the fight going for a bit if you really wanted to do so.

From the unreleased patch notes of the next update.

Cut off regions now only disable defender hardspawns in that region, and remaining spawns are placed on a priority 2 cooldown time. Spawning into a cut off region from afar can now only be done via squad tools.

Dev Note: Previously, attackers couldn't maintain an attack on a cutoff region as it was most spawns to that region for both sides. This change should help fights in these areas more naturally draw to a close.






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