about 4 years ago - Sites - Direct link
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about 4 years ago - /u/a_sites - Direct link

UPDATE - 6:20PM (Pacific) - Based on the outstanding issues, we are still day to day on finalizing the launch date. We have a list of issues that we are going to prep fixes/changes for another PTS build mid-day tomorrow. Depending on the changes, we may or may not schedule an organized playtest for Thursday. More details to come in the morning once we have a handle on the list of fixes.

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UPDATE - 5:19PM (Pacific) - We just wrapped up the PTS playtest and will keep it unlocked for a bit to allow players to continue exploring the new build and posting any feedback to this thread. We are going to meeting shortly to review the feedback and remaining issues. Details about the timing of the next build/playtest will be posted in a bit. Thank you all again for helping today.

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UPDATE - 3:55PM (Pacific) - Public Test server is unlocking now and should be accessible in a moment. We will begin the playtest right around 4pm. Again, watch for in-game broadcasts for further instructions

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Hello everyone,

As mentioned yesterday, we have prepared a new build with several improvements that we would like to rally as many players as possible to participate. We’ve published the new build to PTS, so it is ready for download. We will unlock the PTS server at approximately 3:30pm (Pacific) – just under 2 hours from now - and start playing at 4pm. Like yesterday, our focus is on client/server stability, Bastions and keeping an eye out for any newly introduced critical bugs. Please watch for server broadcasts for further instructions.

Please reply to this thread with any issues you encounter; videos, screenshots and detailed explanations are very helpful!

Below is a list of changes that have gone into the new PTS build since last night’s playtest:

  • Warping out to a different zone while in a Bastion then warping back and redeploying to that Bastion should no longer cause the Bastion to appear to stutter on next movement
  • Fixed an issue that could cause the Bastion to disappear for remote players when deploying to the Bastion from extreme distances
  • Minimap placement of Bastion movement waypoints should be more accurate now
  • Did a pass on Bastion batteries, adjusting camera limits and allowing more freedom of movement when pointing towards the Bastion. Also added cone of fire bloom per shot, but removed projectile gravity and made them fire more rapidly.
  • Fixed inconsistent Bastion engine audio when changing view in the Captain seat
  • Fixed icons and descriptions for manned bastion weapons clients
  • Fixed a client crash that could occur when deploying certain War Assets

Known issues we are still dealing with (not fixed in this build):

  • Sanctuary map disappears on certain zoom levels.
  • Bastion collision can get shifted/offset when the Bastion gets moved.
  • Flak cannon rounds detonate on the Bastion but do not do any damage.
  • Deployables (Turrets, etc) can be places on Bastion weak points and will stay there (floating in mid-air) if the Bastion moves
  • The last Orbital Strike in your Armory occasionally will be a dud.
  • A few, very low frequency client crashes.

Thank you all again for your help.

Andy

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