UPDATE - 6:20PM (Pacific) - Based on the outstanding issues, we are still day to day on finalizing the launch date. We have a list of issues that we are going to prep fixes/changes for another PTS build mid-day tomorrow. Depending on the changes, we may or may not schedule an organized playtest for Thursday. More details to come in the morning once we have a handle on the list of fixes.
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UPDATE - 5:19PM (Pacific) - We just wrapped up the PTS playtest and will keep it unlocked for a bit to allow players to continue exploring the new build and posting any feedback to this thread. We are going to meeting shortly to review the feedback and remaining issues. Details about the timing of the next build/playtest will be posted in a bit. Thank you all again for helping today.
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UPDATE - 3:55PM (Pacific) - Public Test server is unlocking now and should be accessible in a moment. We will begin the playtest right around 4pm. Again, watch for in-game broadcasts for further instructions
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Hello everyone,
As mentioned yesterday, we have prepared a new build with several improvements that we would like to rally as many players as possible to participate. We’ve published the new build to PTS, so it is ready for download. We will unlock the PTS server at approximately 3:30pm (Pacific) – just under 2 hours from now - and start playing at 4pm. Like yesterday, our focus is on client/server stability, Bastions and keeping an eye out for any newly introduced critical bugs. Please watch for server broadcasts for further instructions.
Please reply to this thread with any issues you encounter; videos, screenshots and detailed explanations are very helpful!
Below is a list of changes that have gone into the new PTS build since last night’s playtest:
Known issues we are still dealing with (not fixed in this build):
Thank you all again for your help.
Andy
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