almost 7 years
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PlanetSide 2
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1s | [Music] |
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7s | sure we do want the door opener shop hey |
11s | guys how's it going so you're cool with |
13s | that you're cool with me |
14s | we're alive yeah we're life oh hey guys |
20s | how you doing |
21s | okay and so welcome to the first stream |
23s | of 2018 for planetside 2 started off |
26s | right Oh with the unstable stream oh not |
30s | only unstable but late as well well |
32s | that's slightly we had to get things |
35s | just right with you guys today or with |
39s | us today is myself Nick Silva producer |
41s | of planetside 2 we got Paul Joe Joe here |
43s | is programmer on planetside 2 and rel |
45s | game designer on planetside 2 we might |
49s | have a visit from some other team |
51s | members too just before we get kicked |
54s | off weather remind everybody that this |
56s | weekend is going to be the members |
57s | double xp weekend so subscribe to the |
59s | game and get access to that double xp |
62s | this weekend and that will run starting |
64s | Friday midnight or yeah all day Friday |
67s | and right all through Sunday |
69s | yeah three days of double xp also during |
73s | the stream we're gonna be giving away |
74s | some station cash they're not station |
77s | cash they break cash they break cash and |
79s | so it will work like last time is if you |
82s | were active in the chat enters you |
85s | automatically into the raffle and you |
86s | can type whatever you want you can say |
88s | something nice about rel or about Paul |
90s | and and that gets you automatically |
93s | entered maybe gives you a little bonus |
94s | towards winning certainly boosts our |
96s | noses |
97s | [Laughter] |
100s | so today we're gonna be talking a little |
102s | bit about the changes that have been |
104s | that went out to pts recently some of |
107s | the changes that will be coming to pts |
108s | hopefully later today that includes Kol |
112s | tier VR we'll talk a little bit about |
113s | why we're making those changes to cold |
115s | here an explanation of why we're calling |
118s | this the unstable stream and our |
121s | upcoming patch is gonna be the unstable |
123s | game update it's there's a system called |
125s | unstable warp gates that we're gonna |
126s | talk about a little bit today we're |
128s | gonna introduce a new team member are |
131s | gonna go over the details of the nanite |
132s | appreciation sale and we're gonna talk a |
134s | little bit about what we're planning on |
136s | doing 2018 so did you want to talk a |
139s | little bit about what |
141s | going on a PT s right now ro yeah |
143s | actually uh so you got pts up in years I |
146s | do have pts I would go so why don't we |
149s | can you you're are you do you know where |
152s | the construction bases are as a the new |
155s | the new location yeah |
157s | yes I can't quite get to them really |
159s | fast okay well oh because my admin |
162s | commands are not working tonight okay |
166s | let's switch over to the next screen |
169s | anyway just so you don't have my face in |
171s | your face so on recently on the pts we |
175s | have added a number of different paces |
178s | to every content well every play will |
182s | continent save Haasan and they are meant |
185s | to be not only captured capturable by |
187s | vehicles but also allow you to build |
189s | construction around these these open |
191s | field capture points and that allows us |
194s | to integrate some more vehicle playing |
197s | like you know and construction play the |
200s | core they give players who really enjoy |
202s | those sorts of combat and play styles a |
205s | chance to contribute to the capture |
208s | point and chance to like try out |
211s | different strategies do we hold off on |
213s | capturing until we built up something |
215s | you know more defendable do we'd try to |
217s | surround it do we try to make a backward |
220s | you know forward base and a reserve base |
223s | and stuff actually around uh so we've |
225s | seen this concept around economic |
227s | ilm a lot and they're rather those |
231s | vehicle capture ball points and there's |
233s | a lot of room to roam and and fight |
235s | amongst one another and it's actually |
236s | played out really well so we're |
237s | extrapolating that concept a little bit |
239s | to the other continents and Hostin will |
241s | probably get them at some point but |
242s | Haasan's a little bit cluttered right |
244s | now so outside of that we made some |
247s | adjustments to like liberator has |
248s | default afterburners on on pts right now |
251s | and there was some resistance changes to |
254s | tank cannons for the harasser and a |
257s | handful of different changes galaxy got |
259s | a new defensive slot and a bunch of |
262s | other stuff just jump on pts you can go |
264s | check that out |
265s | Doku LMG so a big one those are new and |
269s | fun and the audio is going to be broken |
271s | in our next update because the audio |
272s | team is still working on it |
274s | they've come up with some pretty cool |
275s | stuff so far so we'll be injecting that |
277s | as soon as possible what else Coulter VR |
281s | yeah you want me to talk about called |
284s | terrible VR a little bit sure so you |
287s | know we've been hearing it from a lot of |
288s | players that they're not exactly super |
290s | stoked on hanging out inside of VR |
292s | training while they're waiting to cue up |
294s | four continents and well we definitely |
297s | hear you guys and but we still think |
299s | it's really important to maintain the |
301s | population balance on the continents to |
303s | keep the fight fair or as fair as |
305s | possible so in an effort to give you |
308s | guys something to do while you're |
309s | waiting to get onto one of these |
310s | continents and participate in the |
311s | meltdown alerts is what we've opened up |
313s | called here to everyone so you don't |
315s | just have to be battle ranked 15 or |
317s | below now everyone can get on there and |
320s | we've implemented VR rules in cult here |
323s | and we've also turned off from friendly |
325s | fire and cult here right so it's it's a |
327s | it's a different game experience go in |
329s | there so you can take any of the weapons |
331s | that you don't really find in VR which |
332s | is pretty much all of them and then just |
334s | go run around and shoot you're on your |
336s | enemy factory those are available for |
338s | you to try out in VR but now you have a |
340s | more combat oriented situation and try |
342s | them out so like VR you can sort you can |
345s | equip whatever weapon you want try out a |
347s | bunch of different implant strategies |
349s | and that sort of thing and see if |
352s | there's some guns you want that sort of |
354s | thing |
354s | yeah yeah shooting at moving targets is |
357s | always better than shooting at the |
358s | stationary ones so that was a culture of |
361s | VR what else do we got I guess it was |
364s | pretty much it for pts unstable warp |
366s | gates yeah that's the big thing we're |
368s | talking about today yeah yeah so we have |
370s | a new way arrey sorry you go ahead well |
374s | okay all right so can you switch over to |
379s | my screen here thank you very much okay |
382s | so on a large continent well normally on |
384s | live you'll have one main continent |
387s | usually and then if the populations go |
389s | past a certain threshold it opens up |
391s | another comment unfortunately on that |
392s | second continent you sometimes have your |
396s | audio is up super loud right yeah okay |
398s | sorry sorry |
401s | know it sometimes creates a state where |
403s | there's a lot of ghosts capping going on |
406s | there's small groups of people just |
409s | really dominating the entire thing but |
410s | not actually really fighting anyone or |
413s | now having good engagement yeah it's too |
415s | much map for the the population count on |
417s | those continents and also it's usually |
419s | like an overflow population so it's is |
423s | usually really imbalanced as well so |
425s | what we are doing is we are on these off |
428s | continents we have created a system |
430s | which we call unstable work gates and it |
433s | limits the the amount of playable space |
437s | and also disables your ability to |
441s | trigger a meltdown alert mm-hm |
443s | which is another thing people are |
444s | getting just like free ISO and free |
445s | items and whatever else that during |
447s | these alerts for you couldn't really |
448s | contest yeah no one's fighting back yeah |
451s | yeah it's not fun it's wacky oh yeah |
454s | exactly |
456s | win a continent unlocks and we'll go |
458s | into this unstable warp gate phase which |
462s | as you may see is a much different than |
466s | just like BAM this guy from server this |
470s | is fine so as you can see while it's |
472s | still up the center region is disabled |
476s | and only the outer lattice is available |
479s | so it's a straight line towards each |
482s | warp gate from each warp gate so it |
484s | really lets you focus on like a war on |
487s | two fronts as opposed to a war on the |
489s | entire lattice right now and that's |
492s | we've designed the system in such a way |
494s | that we can set any sort of pattern any |
497s | sort of configuration we want and that |
500s | allows us to like so if it wasn't just |
502s | going to be the out outside lattice and |
504s | also we've made some accommodations for |
506s | a continent like as a mare what |
507s | everything's just kind of jacked up but |
510s | we can make everybody fight to the |
511s | middle we can make it so there's you |
513s | know multiple different paths and that |
514s | sort of thing and it allows us the |
516s | opportunity to give servers like Saint |
518s | Briggs who have a lower population count |
520s | in general the ability to to to fight I |
524s | mean even if it's not in an unstable |
525s | state right just to focus focus the |
529s | combat and you know like let each |
533s | population size work well right we're |
536s | exploring options in the future for how |
538s | we might utilize this new technology but |
541s | we've set it up in a way that is as |
542s | flexible as possible and it gives as |
545s | much power to the designers as they as |
547s | we can right now actually on one use |
551s | that I think the the competitive crowd |
552s | will really appreciate is that we could |
554s | for like lane smash tournaments and that |
556s | sort of thing we could you know set up |
558s | certain lanes that are just like that's |
561s | all you get to fight over now so it |
562s | completely fits the fits the bill for |
566s | what you're trying to do with the |
567s | competitive events without having to go |
569s | around to all the different territories |
570s | and flip these ones and then do an |
572s | arbitrary rule set that says no don't |
573s | don't touch these they're not in play |
574s | yeah we can make it super obvious and |
577s | hopefully that'll be so the way the the |
579s | system functions right now and this |
580s | should be going to Pete yes if it's not |
582s | there right now it'll be there by the |
585s | end of the day the way it functions |
587s | right now is when in a continent unlocks |
589s | it goes into this unstable phase where |
591s | the center is disabled and after about |
597s | two hours it stabilizes the warp gates |
600s | and that that opens up the entire region |
604s | a disabled zone it's captured by the nun |
608s | faction which was fun to implement but |
611s | more specifically you can't spawn there |
613s | you can't use any of the terminals it's |
618s | for all intents and purposes dead area |
621s | is it worth talking about what a nun |
622s | factionists because because that's not |
624s | that's not a thing okay |
626s | there was an anti systems faction but it |
628s | didn't play nice right yeah so we one of |
631s | the things that was required for this |
633s | was to us to have the region and the |
637s | facility that's in that region not |
639s | captured at all captured by no one a lot |
642s | of the stuff in the game was set up with |
645s | three factions in mind and only three |
647s | factions ever so some of the code that |
650s | was done for it was to expand that out |
653s | and make it play nice there's still some |
656s | stuff we're working on so you might |
657s | notice some bugs as always please let us |
660s | know about those through the proper |
662s | channels |
662s | so that we can be aware of all the |
665s | things that are |
666s | are available to fix so we can focus on |
670s | the most important ones it's still |
672s | working progress so did you wanna pop it |
674s | back over to uh mm-hmm yeah so it looks |
676s | like rel screen is all set for it now |
677s | yeah so this is the the lattice on |
680s | Amrish here and again just doing the the |
682s | one-lane thing but that's not like |
684s | that's not what we have to do it's just |
685s | what we're doing right now for this |
686s | unstable icon and in particular and also |
690s | yeah it just gives us a lot of |
691s | flexibility actually these two should |
693s | not be that's that's our fault or fixed |
695s | time yeah and also you can see the I'll |
699s | quickly just run through some of the new |
701s | bases here I'm backtracking sorry okay |
703s | so so listen nature annex SNA was became |
710s | a construction base so the construction |
713s | base I'm not gonna show all of them are |
715s | a singular point is that a capture field |
717s | or inside a an open field and which you |
721s | can build construction on top of to um |
723s | set the daytime I don't like night there |
731s | you go |
731s | so it's a big capture point in the |
733s | middle of this area that lets you use |
736s | some of these hills as cover build some |
739s | some cover yourself maybe a resupply |
742s | station just behind the corner or |
743s | something like that yeah for sure we we |
747s | try to choose locations that allowed you |
749s | to either made it easier to progress |
752s | down the lattice how to open area |
754s | obviously and it was kind of balanced on |
757s | the balanced on the lattice so that the |
760s | locations of the bases when you get a |
762s | default state of roughly 33 percent |
765s | content control for each fraction yeah |
767s | so that's that and what are we moving on |
771s | to next those fun staples but do you |
774s | want to why don't why don't you show the |
775s | the stabilization like I said after |
778s | after about two hours it'll stabilize |
781s | and then there's another there's another |
783s | sort of condition that'll that'll |
785s | stabilize the work gates as well it's |
787s | not just on the timer right right right |
788s | now that's what it's functional is |
790s | functional on PGs but before we launch |
793s | we're going to set it up to be based on |
795s | population so once it reaches as you see |
798s | now at the entire |
800s | lattice opens up and you were able to |
802s | fight in all the places there was this |
805s | really cool state that the system was in |
807s | or I guess it still is yeah whatever you |
810s | guys are developing it in the debug |
812s | version which has like a crazy low for |
814s | yeah yeah it's it's much slower it's not |
816s | optimized but it lets us like get in |
818s | there and and look at what's going on as |
820s | it's going on so the I'm super happy to |
824s | see it like pop really quickly because |
826s | of my screen it's like it looks cool |
829s | this is really cool we're gonna look |
831s | into having a more cinematic |
834s | stabilization as it were where it just |
836s | takes a little bit longer and looks real |
839s | cool yeah it's the little things but as |
843s | I was saying the plans are to how when |
847s | it stabilizes based on population and |
851s | have like a small countdown if we get |
854s | that in in time to let everyone know but |
858s | it'll it'll not be based on time it'll |
860s | be based on population right cool |
863s | do we want to go any further with that |
864s | like pretty mouth on stuff now we can |
867s | talk about that a little bit later in |
868s | this game I thinking that it might be |
870s | worth holding off on it yeah cool well |
873s | exciting things in yes let's go ahead as |
876s | plans in the word plans Google let's go |
880s | ahead and do the first raffle so Roxy if |
885s | you will I guess give them a chance if |
888s | you haven't if you haven't typed |
889s | something in chat |
890s | you should do it now because that makes |
892s | you eligible for the raffle any typing |
894s | anything for let us let us know what |
896s | you're excited about let us know who's |
898s | best dressed you know just type |
902s | something in chat stay positive and you |
905s | will be entered into the drawing as it |
908s | were yeah |
909s | shall we introduce one of our newer team |
912s | members mm-hmm we can do that now if you |
914s | want all right won't you come on over it |
918s | you're leaving us yeah okay we just need |
921s | to talk about that never mind I'll find |
923s | someone like you right bye for now guys |
928s | that did I blow your eardrums out no |
931s | okay that's good |
934s | so everybody hello this is Garrett brush |
940s | how's it gone it's the program room |
942s | planetside 2 we've been hiding him since |
944s | October yes yes so yeah your brush on |
949s | you are a new programmer started in |
952s | October I'm stealing your thunder a |
954s | little bit okay I who has actually well |
958s | yeah why don't you just tell us a little |
959s | bit about yourself well I got hired on |
963s | at the end of October pretty much |
965s | started right on Halloween got to see |
967s | everybody dress up for that one fun yeah |
970s | yeah all Paul went all out |
972s | oh he did yeah what ghostwriter yeah |
975s | sure any photos of that don't know we |
977s | didn't think about the Twitter okay |
980s | here's the deal |
982s | anyway yeah new programmer I only |
986s | graduated from UCSD |
988s | in June so fresh off the fresh off the |
991s | line I guess yeah but you haven't had |
993s | any programming jobs prior - no no just |
997s | yeah fresh out the gate snatched him up |
999s | yeah yeah it's I mean it was that there |
1002s | was there was like a hundred applicants |
1004s | are almost 100 applicants for your |
1006s | position and so Garret rose to the top |
1008s | yeah so far he's been proving it so San |
1012s | Diego native yeah oh yeah yeah I've been |
1014s | I've lived in San Diego my entire life |
1016s | so what do you enjoy doing here in San |
1020s | Diego yeah I mostly to spend time in my |
1022s | room in your room okay no okay I can't |
1026s | say that I do like to spend time in my |
1028s | room okay but most the time if I can get |
1030s | out I like to go rock climbing that's |
1031s | that's my sport so keeps me active keeps |
1034s | me uh keeps me happy but it's a good |
1037s | challenge and what do you play in game |
1039s | Oh what I play in game boy I am an NC |
1043s | bolt driver |
1048s | no I've been I've been really investing |
1051s | myself in the infiltrator class I really |
1053s | I really like the cloaking it's pretty |
1055s | fun but tonight first I think are where |
1060s | I find a lot of home it's it's more I'm |
1062s | not very good at it so don't don't |
1065s | praise me or anything like that I'm |
1066s | terrible |
1067s | I really like the that's one shot one |
1070s | reward you know one for one shot one |
1073s | head shot one kill sort of thing it's |
1075s | like it's a rush yeah yeah yeah |
1078s | and I think sniping is probably more |
1079s | difficult in our game then then probably |
1083s | some of the other first-person shooters |
1084s | yeah the bullet drop and everything we |
1088s | actually making an effort plus you have |
1090s | the serpentine the cloaking versus |
1094s | cloaking mechanic when you have a |
1095s | sniping war going on between - oh yeah |
1097s | I'm waiting for the other guy to pop out |
1098s | yeah but you want to be cloaked and then |
1101s | you have to time your crime the cloak |
1102s | and make sure you have cover to get |
1104s | behind so you can try recharge your |
1105s | cloak yeah I just it feels like a |
1107s | completely other level of the games |
1109s | going on on the outs on the edges of |
1112s | these battles yeah that's fair so we got |
1115s | a winner for our first bang raffle yeah |
1118s | you can you pronounce that a chillon a |
1120s | Shalom yeah we'll just say it that way |
1122s | sure cool yeah congratulations Congrats |
1125s | what'd he get he got 10 or daybreak cash |
1132s | I believe Roxy get Roxy okay well |
1138s | congratulations |
1139s | want something yeah anything |
1143s | what are some of the systems you've |
1145s | worked on uh so far mainly been working |
1147s | with the mold vehicle in the squad |
1149s | spawning aspect that new feature with |
1151s | like the squad logistics that was a lot |
1154s | of fun to work with |
1154s | but recently been working on exposing |
1157s | new weapon mechanics and things kind of |
1159s | under the hood as well as working with |
1162s | raw and the new fireteam features yeah |
1164s | yeah I mean we haven't discussed it too |
1166s | much but we're definitely making some |
1167s | some significant changes to how squads |
1170s | work and fire teams and eventually |
1174s | outfits later on down the pipe but |
1176s | Garrett has been doing a lot of stuff |
1179s | that honestly goes unappreciated you |
1181s | wouldn't even notice it |
1182s | things like there was a bug where if you |
1186s | for squad spawning right yeah you you |
1189s | had to be the squad the owner of the |
1191s | vehicle instead of just any person |
1193s | inside the vehicle Andy had to be the |
1195s | driver as well in order to spawn into |
1197s | that vehicle and that's it's not like |
1199s | how we wanted it to be |
1200s | so making doing some changes there you |
1204s | know just it's a small stuff that you |
1206s | you never hear like after the fact I'm |
1208s | gonna see it and like a little bug fit |
1209s | the fixed line and that's it even though |
1211s | it's it took us days right to some of |
1214s | that stuff yeah it's um it's yeah |
1217s | there's a lot of stuff a lot of that |
1220s | flies into the radar but you know at |
1221s | being a brand-new programmer in the |
1223s | industry taking on the smaller tasks I |
1226s | think is it's a good learning experience |
1227s | I get to touch my fingers and all sorts |
1229s | of little things yeah actually the the |
1231s | the code base in general is behemoth |
1235s | it's yeah it's ridiculous yes so so the |
1237s | fact that Garrett's able to jump in and |
1239s | like figure it all that same thing with |
1241s | the with Zack Zack Antoine you know just |
1245s | able to dive in there and anybody that |
1246s | we've we've recruited to the team hasn't |
1248s | been just like light on it on it |
1251s | yeah and you'll you'll probably see |
1252s | another team member next dream sometime |
1257s | soon okay so that's Garrett how about we |
1261s | do another raffle another raffle yes I'm |
1264s | ready raise your behind okay so much |
1270s | money Nick so yeah whenever you get a |
1274s | chance Roxy go ahead and run another |
1276s | raffle and then do you let's go ahead |
1278s | and look sounds like there's some |
1280s | questions about it and let's talk a |
1281s | little bit about our our 2018 roadmap |
1283s | we're making some improvements to the |
1285s | meltdown system yeah do we want it okay |
1291s | I can't see chat right now it's probably |
1293s | just being spammed okay so we're not |
1295s | gonna have like are people gonna listen |
1297s | I think I understand |
1299s | yeah those like this awkward silence I |
1301s | don't do that around yeah so anyway for |
1304s | 2018 what are we working on we are |
1306s | working on nuclear experience yes |
1308s | first and foremost we really want to get |
1311s | at least a new tutorial and that |
1313s | completely replaces chata spam got it |
1317s | thank you yeah so we are gonna do a new |
1322s | Blair tutorial at least that's the goal |
1323s | I'm gonna spend five years and we've |
1325s | only gotten one that was done by one |
1328s | designer at the time |
1329s | and it's a little bit it's a little bit |
1331s | aged oh yeah it's a little I mean it was |
1334s | better it was better than what was there |
1335s | before which was nothing oh yes yeah |
1340s | let's say yes but oh now oh oh okay then |
1348s | yes okay oh well yeah good bye Garrett I |
1351s | guess I'm leaving goodbye Garrett |
1352s | goodbye it's the unstable stream |
1354s | everyone feel free to get your punches |
1356s | and jabs in now hey guys how you doing |
1363s | in a dank pineapple won the second |
1367s | raffle yep |
1367s | just gonna put that only 420 of those |
1369s | pineapple best fruit at least fresh okay |
1373s | well I don't eat fruit I don't want to |
1374s | make any enemies but I'm just I'm just |
1376s | just a fact |
1378s | yeah well be making improvements to the |
1380s | meltdown set but one of the things that |
1382s | I think will be getting better about the |
1383s | meltdown system is the look of Bastion |
1386s | fleet carrier |
1387s | oh is this supposed to be something more |
1389s | like you like trying to segue into him |
1393s | so we get a partial screen so Bastion |
1400s | fleet carrier is has actually so one of |
1402s | the community members we contracted him |
1404s | out a Steve oh and you've seen some of |
1406s | his work in players to do on armors and |
1408s | helmets and that sort of thing I we |
1410s | contracted him out to fix what was |
1413s | basically a husk of a broken nothing |
1415s | model it's currently in-game but we so |
1418s | when the meltdown hits right although |
1419s | everything though the cond is going |
1421s | crazy |
1421s | we like blur the screen so much and keep |
1424s | the bastions way above the flight |
1426s | ceiling and we make everything like it's |
1428s | just yeah lusion so you can't see how |
1430s | bad it is now it's a it's like a thing |
1434s | it's an actual fashion flea carrier we |
1437s | only have the the screen shot because |
1438s | the NPC is not set up currently but |
1442s | we'll show you some some in-game footage |
1444s | at this point thanks because we were |
1445s | flying around it yesterday in game and |
1448s | it's it's yeah it's something that we |
1450s | don't feel ashamed to allow players to |
1452s | get up close to now yeah or yes yeah |
1455s | yeah and and you know potentially you |
1458s | may be doing that at some point that's |
1460s | some period and some |
1462s | future yes timeline okay |
1466s | and speaking of timelines we were just |
1467s | talking about the roadmap for 2018 right |
1470s | yeah so nuclear experience was the first |
1472s | yes well alright I shouldn't say that |
1474s | the first cuz we're doing some other |
1476s | things one of the things that we're |
1477s | looking to improve is the new player |
1479s | experience there's a lot of things going |
1480s | on and planetside and there's a lot of |
1482s | things you need to know about I think |
1484s | maybe there's too many things so part of |
1486s | what we're doing is trying to streamline |
1488s | the tutorial system and make it so it's |
1491s | you get as much information as possible |
1493s | and we ignore our stuff you don't need |
1495s | and then possibly have alternate |
1499s | tutorials later for some of the more |
1501s | advanced stuff so the ideal would be |
1503s | like one one tutorial that's that covers |
1505s | the the basics of what you need to know |
1507s | also hopefully integrate some lore into |
1509s | it and then do like modules for for the |
1512s | specific elements exactly yeah so a lot |
1514s | of the the work that I've been doing has |
1516s | been expanding the scripting system that |
1518s | planetside uses Lua the scripting |
1521s | language to our implementation of Lua I |
1525s | should say to give as much power as |
1528s | possible to the designers so that they |
1530s | can create these new tutorials in |
1533s | addition to the stuff that we're using |
1534s | it for now things like making it so that |
1537s | we can schedule scripts in the future |
1539s | too so like for example the the to our |
1542s | timeline that we have right now for the |
1545s | temporary version at least unstable warp |
1548s | Gades that's run by just putting it into |
1551s | a scheduler and having the script run |
1553s | later but this would be useful for |
1554s | things that would be available in the |
1557s | tutorial later just today I put in some |
1560s | functionality to change the faction of a |
1564s | particular NPC that we spawned like the |
1567s | bastion fleet carrier I should say it's |
1569s | it's around anyways I'm gonna have them |
1573s | be styled to each faction yeah but yeah |
1578s | so a lot of a lot of the expansion is is |
1580s | the idea is to do it for what we need |
1583s | now but also make it available in the |
1585s | future for more things we could use for |
1587s | sure and as we we continue to kind of |
1589s | move through this process of setting up |
1591s | tutorials or even you know just working |
1593s | on any of the features that we're |
1594s | working on like faster fleet carrier |
1595s | like we |
1596s | kind of assumed that we would have the |
1597s | ability to change the faction ID of an |
1601s | NPC not so it's like adding adding |
1605s | things like that it's kind of it lets us |
1609s | find all the holes yeah yes |
1614s | so so we talked about tutorials talked |
1617s | about I'll see some of the meltdown |
1620s | changes that are coming well okay so |
1622s | meltdown alerts I just want to cover |
1624s | this real quick is on live they some |
1628s | from personal experience about |
1630s | two-thirds of them are not not as like |
1634s | tense and s climactic as they probably |
1636s | should be and a lot of that has to do |
1638s | with all I mean just ones on off |
1640s | continents is not helpful at all I |
1642s | having but also the the double teaming |
1645s | is some people really really enjoy it uh |
1650s | because it's like a it's a holdout and |
1652s | everything else but I think in the |
1654s | scheme of things there's there's changes |
1656s | that need to be made and there's more |
1658s | interesting things we could be doing |
1659s | right yeah but it was a good learning |
1661s | experience regardless I'm glad we did it |
1662s | and like we mentioned prior you know in |
1665s | the streams past we were completely able |
1667s | to to pivot to a different alert type |
1669s | and that's something that we're gonna be |
1670s | doing in the future namely I think we're |
1673s | going to be going back to the three e |
1674s | faction like sort of winner-takes-all |
1677s | alert and do you want to sorry would you |
1679s | mind switching back you just to give |
1681s | them something else to look at yeah so I |
1687s | will be chained in doing some meltdown |
1689s | changes for the actual alert itself so |
1691s | winner-takes-all will get the reward and |
1693s | then the continent well locked or lock |
1695s | we will do well talk about that probably |
1697s | later once we're a little bit more than |
1699s | we can talk about at least things we |
1701s | want to do I've obviously took a you |
1703s | really want to talk about it is so cool |
1705s | fine so so again the developer |
1709s | disclaimer you know there's a lot of |
1711s | things we want to do some things have to |
1713s | get done first and it might not all work |
1715s | out how we want to such as the state of |
1718s | game development one of the things we |
1720s | were talking about doing was having |
1722s | these sort of |
1724s | events run between stabilization and |
1728s | meltdown have sort of a period between |
1732s | that like that's like warp gates |
1734s | charging or pre meltdown or something |
1736s | like that where we would run various |
1738s | events that would sort of change the |
1741s | game a little bit yeah in a small way |
1743s | but really like kind of shake things up |
1746s | a little bit for the winner of which |
1749s | will get a benefit for their faction |
1752s | yeah that'll help them lock the calm we |
1754s | should probably back up a little bit |
1755s | more because I didn't explain this |
1756s | during when I was rambling about |
1758s | meltdown but I hives are going away as |
1761s | part of triggering the meltdown alerts |
1762s | so it'll be just a territory based but |
1764s | the reason that hives existed in the |
1765s | first place was to not only add some |
1767s | value to the construction system but |
1771s | also throttle the turnover time turnover |
1775s | the pace you know if the continent gets |
1778s | locked really quickly there's not likely |
1780s | to have been much interesting conflict |
1782s | going on right so being able to slow |
1784s | things down a little bit or at least |
1786s | ensure that there's a certain conditions |
1789s | are met before we can certain conditions |
1794s | are met before we give the ability to |
1796s | lock the content yeah so I because we're |
1799s | removing hives we need a new way to |
1801s | throttle how quickly a continent rotates |
1804s | because yeah like Paul was saying it's |
1808s | probably not a whole lot of fun fights |
1809s | that have been happening there and also |
1811s | we want you to have like the sandbox |
1812s | time you know into it to spend on that |
1814s | continent and start to become attached |
1816s | to it and these these new I mean we |
1819s | don't really have a name for it yet pre |
1821s | meltdown events like urging I don't know |
1823s | it's it's still it's still being |
1824s | workshopped as it were I am partial of |
1826s | the turn turning points yeah when the |
1829s | warp gates are charging so the in the |
1831s | state after the continent becomes |
1833s | stabilized yeah while the work gives are |
1836s | charging the you'll have these turning |
1839s | of points which are small events that |
1842s | are the alerts Paul was talking about so |
1845s | it could be something like your faction |
1848s | wants you to get air superiority over |
1851s | the continent and because of that they |
1852s | are making it so yes effort is free you |
1855s | know free for the next 30 minutes or |
1856s | whatever enhancing |
1857s | go at it and just you know try to get as |
1858s | many that way like during that |
1860s | particular event air combat is focused |
1862s | so great players who excel in that will |
1864s | get a chance to shine |
1866s | players who maybe haven't tried it out |
1869s | will get a chance to like quickly send |
1872s | their ships up into the air and be able |
1875s | to like not really have much penalty to |
1877s | do that right because trees are those |
1879s | lines trees are very dangerous or they |
1882s | jump out no idea those controls |
1887s | joysticks are really tough no okay I am |
1893s | terrible at flying so this would give |
1895s | players like me a chance to learn how to |
1897s | fly and actually just for that |
1899s | particular example that something that's |
1901s | been asked for for a long time is is |
1902s | like reducing the cost of ESF and that |
1905s | sort of thing but having a system like |
1907s | this just throwing out like fun little |
1909s | events allows us to to change the |
1912s | gameplay for you know a small period of |
1914s | time and I can also it also helps us |
1918s | like progress through a content you have |
1920s | like the s1 this alert like they get |
1921s | this sort of bonus like maybe maybe you |
1924s | discounted at layers kind of like |
1925s | something themed towards that right yeah |
1930s | all sorts of alerts could be random you |
1931s | know different each time shake up the |
1933s | experience but again we also want you to |
1934s | have the sandbox play so they're not |
1935s | going to be like in-your-face non-stop |
1937s | it'll just be it'll be a fun thing that |
1939s | happens every once in a while you want |
1941s | to move on some of the other stuff for |
1943s | focusing on Odin |
1945s | 20:18 sure I okay so immediately coming |
1950s | out back to this and probably be squads |
1951s | like we've already dipped our toes into |
1953s | a little bit the squad system I can |
1956s | certainly use refinement it can use |
1960s | tools it's sort of a you know just it |
1964s | needs a little bit of both and the some |
1967s | of the things that we're working on no |
1972s | that's not even for Nick sighs no no |
1975s | secret so so what was I even saying |
1979s | we're talking abouts like squad changes |
1981s | and outfit changes is one of the biggest |
1983s | things at least for for a lot of our |
1986s | players and for us is playing with your |
1989s | friends playing with a group |
1990s | and really enjoying that which makes |
1994s | planetside unique you know this massive |
1997s | scale and all this crazy like |
1999s | coordination and everything right but we |
2001s | don't make it super easy to join a squad |
2003s | you know don't let you know what's going |
2005s | on while you're in a squad there's like |
2006s | just like waypoints and smoke all over |
2009s | the place it's it's pretty tricky to |
2011s | figure out what's going on |
2012s | even without voice chat you know grant |
2015s | you if you have voice chat then there's |
2017s | just all sorts of loud people yelling at |
2020s | you yeah yeah yeah so there's some bad |
2022s | experiences enabling players to be able |
2024s | to join these squads and work with the |
2027s | the outfits and and do all sorts of like |
2030s | coordinate better as part of the inherit |
2033s | game yeah so some of that comes with |
2035s | with cleaning up and some of just how |
2039s | the squads are displayed so either |
2041s | reducing the amount of markers actually |
2042s | I should probably not that's what there |
2044s | was contention contention about |
2045s | somebody's change the last time I but we |
2048s | want to at like as a start like |
2050s | implement a mentor squad system so that |
2053s | new players once they join the game they |
2056s | are kind of ushered toward these new |
2058s | squads or mentor driven squads so if |
2061s | those squads in particular will be |
2063s | easier to understand there will be just |
2065s | less mechanics in general and also |
2067s | hopefully the the leadership of those |
2069s | squads will be incentivized to or |
2072s | they'll just be sort of the players that |
2074s | you want to have like teaching new |
2076s | players and there's a few ways that |
2079s | we'll do that outside of that and see |
2082s | the squads being able to so beyond the |
2085s | mentor squads squads being able to |
2087s | choose where like mission areas start or |
2091s | like make requests for like an airstrike |
2093s | or sort of like create little macro or |
2096s | minor missions yeah having squads be |
2098s | able to interact with the higher ranks |
2101s | and the higher like the platoon leaders |
2102s | and stuff yeah yeah well I mean even |
2104s | just like across the map like if I'm at |
2107s | this base or whatever and I just I want |
2110s | air support here because this is what we |
2111s | need like a squad by the air we need air |
2113s | defense right yeah so being able to |
2115s | create those sorts of call-outs is |
2118s | something that we want to to get the |
2119s | game as well and I know that was those |
2121s | problem I remember years ago |
2124s | my way back this was something that was |
2126s | spoken about I think I was supposed to |
2128s | be integrating to the mission system but |
2129s | we are essentially just just going to |
2131s | leave this in the hands of players sort |
2133s | of how there's current like defensive |
2137s | markers in the game and like an attack |
2138s | this point markers but we want to add |
2140s | some more some depth to to that some |
2143s | incentives to follow yeah sure yeah yeah |
2147s | we'll probably reveal more once we're a |
2149s | little bit closer to that it's still a |
2150s | ways out but yeah like I said the goal |
2153s | is to get players enabled them to engage |
2156s | in that sort of social play engage in |
2158s | that sort of coordination and really |
2161s | make the things that make planetside |
2165s | unique have them shine is it my |
2168s | character sitting there what do you mean |
2170s | was like what are we doing so that's it |
2182s | that's pretty much all we can talk about |
2184s | for our 2018 plans we have more than |
2187s | we're talking about but they are secrets |
2189s | oh okay what about the outfit stuff oh |
2191s | yeah we can talk about the yeah and |
2194s | that's probably the most nebulous at |
2196s | this point to be completely honest we've |
2198s | like I was talking with Nick today and |
2201s | kind of just riffing with him about like |
2203s | what are some of the things that we you |
2205s | know should be focusing on with outfits |
2207s | because there is like three different at |
2209s | least three different design documents |
2210s | and just different ways to handle this |
2211s | sort of thing but ultimately we want |
2213s | outfits to have progression we want |
2215s | outfits to be able to are in and also |
2219s | with progression we need to make sure |
2220s | that these small outfits aren't just |
2222s | being cut out of the picture so there's |
2224s | a kind of a balancing act that we done |
2226s | there so giving giving additional things |
2228s | for you to do like as you log in you say |
2231s | alright well what's my what's my outfit |
2233s | been up to how can I help contribute to |
2235s | their through the outfit you know of |
2237s | having it be this maybe social hub this |
2240s | like there's a lot of the reason I play |
2242s | multiplayer games does it play with my |
2243s | friends yeah there's tons of single |
2245s | players at games I can play but the |
2247s | reason I play these games is to work |
2249s | with my friends so we're trying to |
2250s | enable players as much as we can we want |
2253s | to incentivize communal goals yes |
2256s | I and that's not something that just |
2258s | doesn't exist right now |
2259s | outfits in our game currently are just a |
2261s | there like a big friends list is what it |
2264s | comes down to and we want it to be |
2265s | something more because there's a lot of |
2266s | potential death that we can explore |
2268s | there so yeah progression for sure |
2272s | management of well we also well I mean |
2276s | we can we can yeah |
2278s | so possibly expanding the number of |
2280s | outfit ranks that you have to give |
2282s | players right yeah plenty of life's |
2285s | waiting and that sort of thing yeah this |
2288s | pretty much I think we've pretty much |
2291s | covered it with a photo play stuff |
2292s | that's fair okay okay cool |
2296s | and then there's then there is secret |
2298s | stuff yeah we can that's what Paul wrote |
2301s | down was secret plan he really literally |
2303s | wrote secret plan on newspaper yeah |
2305s | sorry but no it's true there's there's |
2307s | something some stuff coming late in the |
2310s | 2018 and this is too early to talk about |
2313s | feel free to speculate all you want yeah |
2315s | no I feel like a like we've been super |
2317s | vague with this like trying to get to |
2320s | details yeah it's kind of we can't |
2321s | really yeah it's so it's fun I think |
2325s | it's fine for at least for this stream |
2327s | to be as vague as possible okay I know I |
2331s | want to tell you about them but we want |
2333s | to make sure it's it's done correctly |
2334s | and that you know we're not getting |
2337s | anyone's hopes up but you and that's the |
2339s | thing like we'd rather you be like |
2341s | pleasantly surprised with changes that |
2343s | they come rather than making too many |
2344s | promises that we just can't yeah I mean |
2346s | it's it's January we got all sorts of |
2348s | time to break from yeah yeah actually I |
2353s | dynamic region system was like a year |
2355s | ago like I promised interestingly a lot |
2358s | of the work that was done for the |
2361s | warpgate stabilization stuff we can |
2363s | reuse a lot of that stuff like disabled |
2365s | regions and that sort of thing and |
2367s | making sure they're playing nicely in |
2368s | that and having a UI handle them |
2370s | properly dynamic regions kind of |
2372s | somebody honking well into them yeah |
2374s | yeah it's there's someone outside the |
2376s | base here shoot them okay |
2378s | I mean them take them out yeah so that's |
2383s | that's kind of what our plans are for |
2384s | 2018 okay at least another high level |
2388s | let's see what else we got going on what |
2391s | do you think Nick should we have another |
2392s | giveaway yeah let's do it one more |
2393s | giveaway did you find the guy you need |
2395s | to shoot no is that him he's Almighty |
2399s | oh that's probable guy you need to shoot |
2402s | hey we don't we don't condone friendly |
2404s | fire on this stream oh there we go oh |
2407s | okay problem solved |
2410s | did you want to shoot did we get a |
2411s | chance to show off the LMG yet |
2413s | alright well that's one that Nick is |
2415s | using right now actually and these so |
2418s | this is pts right yes I'm on pts yeah |
2421s | the next iteration of these are gonna go |
2424s | out actually the NC LMG is probably |
2425s | getting a name changed not sure what |
2427s | it's gonna be yet you feel free to |
2428s | suggest names in the comments it's a |
2431s | yeah or something yes it won't be |
2436s | ballast no balances it's like it's |
2439s | nautical themed but the LA one anchor |
2443s | which is where you know it's kind of |
2445s | riffing off with that is like Liberty |
2447s | Arsenal makes that weapon and so it |
2450s | doesn't really make sense for a ballast |
2451s | to be one that comes from a completely |
2452s | different company exactly yeah there's |
2455s | there's a lot of planetside lore focused |
2457s | around companies and what types of guns |
2459s | they make there will be more planets |
2460s | like lore yes |
2462s | actually I think he'll be very pleased |
2464s | to hear that there will be more planning |
2466s | yeah so you were talking about some of |
2467s | the stuff Garrett had worked on things |
2470s | alluding to what we're talking about he |
2472s | was working on some of that stuff I mean |
2474s | the relic system what do you wanna do a |
2487s | giveaway Nick if we know we did what we |
2489s | did why destruction X won the raffle so |
2491s | congratulations destruction X like |
2493s | destruction axes and deaths like the |
2496s | resin d3 structured X like d3 |
2500s | destruction |
2501s | I'm gonna check discord later des okay |
2506s | all right it could be somebody else then |
2510s | I go ahead stamp that's good so let's |
2516s | take some questions |
2517s | yeah we'd be happy to answer some |
2519s | questions |
2521s | as their positive stay on topic stab |
2524s | them you know if you have any questions |
2525s | about our fight our newly debuted |
2529s | programmer or oh boy oh wow Oh |
2538s | get rekt I had an aggressive feeling |
2541s | about that guy this one's cool these |
2542s | cool guys cool yeah but yeah questions |
2546s | weapons after LMGs thank you whoever |
2549s | asked that battle rifles next or |
2552s | marksman rifles or whatever yeah yes I |
2557s | mean that's not a real thing in the game |
2558s | at the moment okay Technic yeah do we |
2562s | talk about the spawn system revamps no |
2565s | like it's a little too it's just too |
2568s | technical right now and they go on |
2570s | forever so yeah so I think we've pretty |
2577s | much covered a lot of what we want to do |
2579s | I mean these are big goals |
2581s | these are big broad categories we're |
2583s | gonna see how much we can accomplish in |
2585s | each of these things can we get a cam |
2586s | for next shirt hey I've entered the task |
2588s | for the artists to work on demo so that |
2593s | there will be a camo for my shirt yeah |
2597s | something like that |
2599s | Iraq Sein paradise okay fine |
2602s | reasonable question ridiculous shirt yes |
2606s | I mean I think it's very important I |
2608s | don't think it's ridiculous but any |
2613s | chance of new vehicles I wouldn't put it |
2618s | out of the question yeah I mean you |
2620s | never know there's a lot involved with |
2622s | creating a new vehicle not only |
2623s | technically but from a balanced |
2625s | perspective and it kind of depends I |
2627s | think at this point like the art and the |
2631s | role of the vehicles are the major |
2633s | hangups |
2634s | but again it's not a question there's |
2637s | definitely a lot that goes into it but |
2638s | but if it's worth doing like if it's |
2640s | something that seems like it's fun and |
2641s | exciting then we totally jump on that |
2643s | but yeah it no plans at the moment and |
2646s | then there's a question here about ps4 |
2648s | updates but so our intention on ps4 |
2651s | updates is now that we've got the the |
2653s | implant system |
2654s | implemented on ps4 is to keep it as |
2657s | close and step with the PC version of |
2660s | the game so when we do major game |
2661s | updates for PC we're hoping to do the |
2664s | major game updates for the ps4 at the |
2667s | same time or like very close |
2669s | unfortunately the systems aren't as in |
2671s | sync as we'd like so we're trying to get |
2674s | them closer we're trying to you know |
2676s | obviously we care very much about our |
2678s | ps4 players we want them to experience |
2682s | as much of Planet site as we can give |
2684s | them okay so do you want to harp on the |
2686s | the construction system drum a little |
2689s | bit just with it with ps4 yeah the |
2692s | question always comes up like you know |
2693s | when is the ps4 getting construction |
2695s | when is PS working so we've continuing |
2698s | to run tests and we're trying to our |
2699s | best to make improvements to allow for |
2701s | the construction system to come to ps4 |
2702s | but like almost every test that we've |
2704s | run just shows that the ps4 can't handle |
2706s | the amount of NPCs that are required for |
2708s | you just average not like a small base |
2710s | that usually causes the ps4 to really |
2713s | just sort of chug so we're going to |
2716s | continue trying to come up with other |
2718s | ways but really what's going to end up |
2720s | happening is if we do bring construction |
2722s | to ps4 it's going to be in a |
2723s | fundamentally it's fundamentally |
2724s | different way than it is on PC yeah what |
2727s | and so well it'll and we'll end up with |
2729s | the same problem from the development |
2730s | side chain changes to specific things |
2733s | you can construct or maybe limiting it a |
2735s | bit more maybe trying to see if we can |
2737s | get some optimizations some things like |
2740s | turrets are a huge performance yeah so |
2744s | we're not willing to take it off the |
2745s | table |
2746s | we're it's still on the table we know |
2748s | you guys love construction and watch it |
2750s | on planetside planetside 4 planets for |
2754s | all day I'm going like oh yeah well I've |
2757s | been working on PlayStation 2 okay |
2763s | action specific implants we so we came |
2766s | up with the concepts of them you know |
2768s | those were kind of explored and right |
2771s | now there's no plans to implement them |
2772s | they're kind of just on the back burner |
2773s | I'm not saying that they're not going to |
2775s | appear but they also don't get us all a |
2776s | lot at the same time so yeah but getting |
2780s | stuff that is specific to each faction |
2783s | without being very unbalanced or being |
2786s | too difficult |
2788s | or whatever like yeah I mean it's tricky |
2791s | I mean we're if we're not taking it off |
2792s | the table there's stuff we want to do at |
2794s | some point but for now they're we're |
2796s | focusing on some other things yeah would |
2798s | rather not push out implants and Jos for |
2800s | the sake of pushing out implants yeah we |
2802s | want them to have some sort of yeah |
2804s | positive effect other than just diluting |
2806s | the implant pool that's not what we want |
2808s | to do right so as Nick rubs his hands |
2811s | together so any plans to combat surging |
2815s | that's that is such a loaded question |
2817s | yes I a lot of the you have to |
2824s | understand Houser gang happens in order |
2826s | to understand some of the complexity |
2830s | yeah well I understand thanks thanks |
2832s | Roxy I understand that there is also no |
2835s | silver bullet to dealing with this |
2836s | problem we are planning on making some |
2838s | spawn adjustments and that will |
2840s | hopefully help reroute people yeah same |
2843s | with the tunes kind of focusing I like |
2847s | hauling in different missions and |
2848s | pushing people to different areas that's |
2851s | it's just a bunch of this more more like |
2854s | death by a thousand cuts you know that's |
2856s | how you kind of killed working there's |
2857s | no like silver bullet because players |
2859s | are erratic and like if we made it so |
2861s | that if there was like way too many |
2863s | people are unbalanced fights or |
2865s | something like that and players didn't |
2866s | get XP people would still do it yeah |
2869s | it's really hard to focus players and |
2872s | incentivize them there's you yeah things |
2875s | like things that the game benefit I |
2877s | think the very last note on it is like |
2878s | there are ways we can combat it but |
2880s | they're very heavy-handed ways that we |
2881s | can combat it and we want planetside to |
2884s | one of the great things about planetside |
2886s | is just how open it is and allows |
2888s | players to really do what they want and |
2890s | so with that we would take away one of |
2894s | the greatest things about planetside 2 |
2895s | if we were to be heavy-handed about how |
2897s | we compounded the Zerg a problem so yeah |
2901s | additional events for holidays |
2902s | Valentine's is not getting one I'm gonna |
2904s | spoil your fun right now but the the |
2907s | Valentine's Day crossbows will come back |
2908s | and you'll get titles from from using |
2910s | them per usual as well as the the hearts |
2912s | camo the extremely obnoxiously bright |
2915s | hearts camo that'll be coming back as |
2917s | well yes maybe like I st. Patrick's Day |
2922s | today we're all players our vision gets |
2924s | blurred and no that wouldn't be I think |
2926s | we have a team yes that's a good point |
2931s | yeah it could be I mean you could |
2933s | probably get away with it but additional |
2938s | events for the holidays that's just |
2941s | other other other holidays that are not |
2944s | Valentine that we have planned for right |
2946s | now but the yoozh but that was a lot of |
2949s | fun last year was to make improvements |
2951s | to the existing holiday events so we |
2954s | don't have anything slotted into our |
2955s | schedule right now but it is it is a |
2958s | long year ahead of us so we will see how |
2960s | things shake down exactly all right cool |
2964s | well thanks everybody for coming to the |
2966s | stream today and we're gonna be doing |
2969s | more of these streams throughout the |
2970s | year and yeah see you next time ending - |
2982s | and we'll see you again next time |
2984s | Paul Joe Joe signing off I like that one |
2987s | better okay |
2988s | [Laughter] |
2998s | you |